@mgrejda
Creditimage:FlamingoImages/Shutterstock.com
@mgrejda
- CBRE D&T 2018 MANTRA
Creditimage:Rawpixel/Shutterstock.com
@mgrejda
EMPATHIZE DEFINE IDEATE PROTOTYPE TEST
Design Thinking
imagecredit:agsandrew/shutterstock.com
@mgrejda
The Value Proposition Canvas
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
@mgrejda
Customer
Profile
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
@mgrejdaImage credit: https://www.spacex.com/mars
1. You are a SpaceX Traveler
2. You are at a table of fellow
SpaceX travelers, this is your team
for this exercise.
3. Lets have some fun!
@mgrejda
Customer Jobs
When your customers
want to look good or
gain power or status.
SOCIAL
When your customers try
to perform or complete a
specific task or solve a
specific problem.
FUNCTIONAL
When your customer seek
a specific emotional state,
such as feeling good or
secure.
EMOTIONAL
@mgrejda
UNDESIRED OUTCOMES,
PROBLEMS, CHARACTERISTICS OBSTACLES RISKS
What could go wrong and have
important negative consequences.
There are things that prevent
customers from even getting started
with a job or that slow them down.
Pains are functional, social, and
emotional. This may also involve
undesired characteristics (“running
at the gym is boring”).
Customer Pains
@mgrejda
REQUIRED GAINS
EXPECTED GAINS
DESIRED GAINS
UNEXPECTED GAINS
These are gains without a solution
wouldn’t work.
These are relatively basic gains
that we expect from a solution,
even if it could work without them.
These are gains that go beyond
what we expect from a solution but
would love to have if we could.
These are gains that go beyond
customer expectations and desires.
Customer Gains
@mgrejda
Image credit: https://www.spacex.com/mars
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
Value Map
@mgrejda
Identify Products & Services
Goods, such as
manufactured products.
PHYSICAL/TANGIBLE INTANGIBLEDIGITAL FINANCIAL
Products such as
music downloads or
services such as
online
recommendations.
Products such as
investment funds and
insurances or services
such as the financing of a
purchase.
Products such as
copyrights or services
such as after-sales
assistance.
@mgrejda
Pain Relievers
QUESTIONS TO CONSIDER
Make your customer feel better? By
killing frustrations, annoyances,
and other things that give
customers a headache.
Help your customers sleep better at
night? By addressing significant
issues, diminishing concerns, or
eliminating worries.
Produce savings? In terms of time,
money or effort.
Fix underperforming solutions? By
introducing new features, better
performance, or enhanced quality.
@mgrejda
Gain Creators
QUESTIONS TO CONSIDER
Product positive outcomes
matching your customers’ success
and failure criteria? In terms of
better performance or lower cost.
Create positive social
consequences? By making them
look good or producing an increase
in power or status.
Make your customers work or life
easier? Via better usability,
accessibility, more services, or
lower cost of ownership.
Do something specific that
customers are looking for? In terms
of good design, guarantees, or
specific or more features.
@mgrejda
CREATE VALUE OBSERVE CUSTOMERSFIT
@mgrejda
Identify Fit
@mgrejda
IDENTIFIES
WHO
THE NEED OR
PROBLEM
WHY THIS IS
IMPORTANT
@mgrejda
Assess Your
Value
Proposition
Does it focus on the most important
jobs, most extreme paints, and most
essential gains?
Does it focus on unsatisfied jobs,
unresolved pains, and unrealized
gains?
Does it align with how customers
measure success?
Does it outperform the competition
substantially on at least one
dimension?
Does it address functional, emotional,
and social jobs all together?
Does it concentrate on only a few pain
relievers and gain creators but does those
extremely well?
Does it differentiate from the
competition in a meaningful way?
Is it difficult to copy?
@mgrejda
ESSENTIAL
NICE TO HAVE
+
-
Gain Relevance
EXTREME
MODERATE
+
-
Pain Severity
IMPORTANT
INSIGNIFICANT
+
-
Job Importance
@mgrejda
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
FIT
CREATE VALUE OBSERVE CUSTOMERS
@mgrejda
https://strategyzer.com/books/value-proposition-design
Strategyzer

Improve your customer quotient

  • 1.
  • 2.
    @mgrejda - CBRE D&T2018 MANTRA Creditimage:Rawpixel/Shutterstock.com
  • 3.
    @mgrejda EMPATHIZE DEFINE IDEATEPROTOTYPE TEST Design Thinking imagecredit:agsandrew/shutterstock.com
  • 4.
    @mgrejda The Value PropositionCanvas copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer
  • 5.
    @mgrejda Customer Profile copyright: Strategyzer AG Themakers of Business Model Generation and Strategyzer
  • 6.
    @mgrejdaImage credit: https://www.spacex.com/mars 1.You are a SpaceX Traveler 2. You are at a table of fellow SpaceX travelers, this is your team for this exercise. 3. Lets have some fun!
  • 7.
    @mgrejda Customer Jobs When yourcustomers want to look good or gain power or status. SOCIAL When your customers try to perform or complete a specific task or solve a specific problem. FUNCTIONAL When your customer seek a specific emotional state, such as feeling good or secure. EMOTIONAL
  • 8.
    @mgrejda UNDESIRED OUTCOMES, PROBLEMS, CHARACTERISTICSOBSTACLES RISKS What could go wrong and have important negative consequences. There are things that prevent customers from even getting started with a job or that slow them down. Pains are functional, social, and emotional. This may also involve undesired characteristics (“running at the gym is boring”). Customer Pains
  • 9.
    @mgrejda REQUIRED GAINS EXPECTED GAINS DESIREDGAINS UNEXPECTED GAINS These are gains without a solution wouldn’t work. These are relatively basic gains that we expect from a solution, even if it could work without them. These are gains that go beyond what we expect from a solution but would love to have if we could. These are gains that go beyond customer expectations and desires. Customer Gains
  • 10.
  • 11.
    copyright: Strategyzer AG Themakers of Business Model Generation and Strategyzer Value Map
  • 12.
    @mgrejda Identify Products &Services Goods, such as manufactured products. PHYSICAL/TANGIBLE INTANGIBLEDIGITAL FINANCIAL Products such as music downloads or services such as online recommendations. Products such as investment funds and insurances or services such as the financing of a purchase. Products such as copyrights or services such as after-sales assistance.
  • 13.
    @mgrejda Pain Relievers QUESTIONS TOCONSIDER Make your customer feel better? By killing frustrations, annoyances, and other things that give customers a headache. Help your customers sleep better at night? By addressing significant issues, diminishing concerns, or eliminating worries. Produce savings? In terms of time, money or effort. Fix underperforming solutions? By introducing new features, better performance, or enhanced quality.
  • 14.
    @mgrejda Gain Creators QUESTIONS TOCONSIDER Product positive outcomes matching your customers’ success and failure criteria? In terms of better performance or lower cost. Create positive social consequences? By making them look good or producing an increase in power or status. Make your customers work or life easier? Via better usability, accessibility, more services, or lower cost of ownership. Do something specific that customers are looking for? In terms of good design, guarantees, or specific or more features.
  • 15.
  • 16.
  • 17.
  • 18.
    @mgrejda Assess Your Value Proposition Does itfocus on the most important jobs, most extreme paints, and most essential gains? Does it focus on unsatisfied jobs, unresolved pains, and unrealized gains? Does it align with how customers measure success? Does it outperform the competition substantially on at least one dimension? Does it address functional, emotional, and social jobs all together? Does it concentrate on only a few pain relievers and gain creators but does those extremely well? Does it differentiate from the competition in a meaningful way? Is it difficult to copy?
  • 19.
    @mgrejda ESSENTIAL NICE TO HAVE + - GainRelevance EXTREME MODERATE + - Pain Severity IMPORTANT INSIGNIFICANT + - Job Importance
  • 20.
    @mgrejda copyright: Strategyzer AG Themakers of Business Model Generation and Strategyzer FIT CREATE VALUE OBSERVE CUSTOMERS
  • 21.