IMMERSIVE TECHNOLGY
THE NEW REALITY
DEFINITION
TECHNOLOGY IMMERSIVE TECHNOLOGY IS A BROAD TERM THAT REFERS TO A RA
NGE OF HARDWARE, SOFTWARE, AND APPLICATION‐BASED PROGRAMS THAT ALL
OW A LEARNER TO BECOME IMMERSED INTO A VIRTUAL WORLD TO PROVIDE OPP
ORTUNITIES FOR DEEPER STUDENT ENGAGEMENT, ENHANCED THOUGHT PROCESS
ES, AND REAL‐LIFE APPLICATION OF KNOWLEDGE AND SKILLS.
TRIVIAL
• DISPELLING IMMERSIVE TECHNOLOGY MYTHS
•
• MYTH: IMMERSIVE TECHNOLOGY IS A REPLACEMENT FOR DIRECT INSTRUCTION.
• MYTH: IMMERSIVE TECHNOLOGY IS JUST “FUN” AND GAMES.
• MYTH: IMMERSIVE TECHNOLOGY IS A SILVER BULLET FOR STUDENT
ENGAGEMENT AND LEARNING1
LEARNING OBJECTIVES
• WHAT IS IMMERSIVE TECHNOLOGY?
• HOW IS IT MOST EFFECTIVELY USED IN EDUCATION?
•
WHAT ARE THE BENEFITS AND CHALLENGES ASSOCIATED WITH IMMERSIVE TECH
NOLOGY?
• CATEGORIES OF IMMERSIVE
• ADVANTAGES AND DISADVANTGES
CATEGORIES OF IMMERSIVE
• APPLICATIONS OF IMMERSIVE VIRTUAL ENVIRONMENTS TECHNOLOGY
• VIRTUAL ENVIRONMENTS TECHNOLOGY HAS THE POTENTIAL TO ENABLE
FUNDAMENTAL AND TRANSFORMATIVE ADVANCES IN A VARIETY OF
DISCIPLINES, FROM ARCHITECTURAL DESIGN AND VISUALIZATION TO
NEUROPSYCHOLOGY AND REHABILITATION, BY ENABLING PEOPLE TO ACTIVELY
ENGAGE IN INTERACTIVE VIRTUAL EXPERIENCES THAT CAN EVOKE A
FUNCTIONAL UNDERSTANDING EQUIVALENT TO WHAT COULD BE ACHIEVED IN
THE REAL WORLD
• THE GOOD AND THE BAD OF ESCAPING TO VIRTUAL REALITY
• RESEARCHERS BELIEVE NEW IMMERSIVE TECHNOLOGY COULD LEAD TO
ISOLATION, BUT MAYBE WHEN SOCIAL NEEDS ARE MET ONLINE, PEOPLE WON'T
NEED IN-PERSON INTERACTION AS MUCH.

Immersive technolgy

  • 1.
  • 2.
    DEFINITION TECHNOLOGY IMMERSIVE TECHNOLOGYIS A BROAD TERM THAT REFERS TO A RA NGE OF HARDWARE, SOFTWARE, AND APPLICATION‐BASED PROGRAMS THAT ALL OW A LEARNER TO BECOME IMMERSED INTO A VIRTUAL WORLD TO PROVIDE OPP ORTUNITIES FOR DEEPER STUDENT ENGAGEMENT, ENHANCED THOUGHT PROCESS ES, AND REAL‐LIFE APPLICATION OF KNOWLEDGE AND SKILLS.
  • 3.
    TRIVIAL • DISPELLING IMMERSIVETECHNOLOGY MYTHS • • MYTH: IMMERSIVE TECHNOLOGY IS A REPLACEMENT FOR DIRECT INSTRUCTION. • MYTH: IMMERSIVE TECHNOLOGY IS JUST “FUN” AND GAMES. • MYTH: IMMERSIVE TECHNOLOGY IS A SILVER BULLET FOR STUDENT ENGAGEMENT AND LEARNING1
  • 4.
    LEARNING OBJECTIVES • WHATIS IMMERSIVE TECHNOLOGY? • HOW IS IT MOST EFFECTIVELY USED IN EDUCATION? • WHAT ARE THE BENEFITS AND CHALLENGES ASSOCIATED WITH IMMERSIVE TECH NOLOGY? • CATEGORIES OF IMMERSIVE • ADVANTAGES AND DISADVANTGES
  • 5.
  • 6.
    • APPLICATIONS OFIMMERSIVE VIRTUAL ENVIRONMENTS TECHNOLOGY • VIRTUAL ENVIRONMENTS TECHNOLOGY HAS THE POTENTIAL TO ENABLE FUNDAMENTAL AND TRANSFORMATIVE ADVANCES IN A VARIETY OF DISCIPLINES, FROM ARCHITECTURAL DESIGN AND VISUALIZATION TO NEUROPSYCHOLOGY AND REHABILITATION, BY ENABLING PEOPLE TO ACTIVELY ENGAGE IN INTERACTIVE VIRTUAL EXPERIENCES THAT CAN EVOKE A FUNCTIONAL UNDERSTANDING EQUIVALENT TO WHAT COULD BE ACHIEVED IN THE REAL WORLD
  • 7.
    • THE GOODAND THE BAD OF ESCAPING TO VIRTUAL REALITY • RESEARCHERS BELIEVE NEW IMMERSIVE TECHNOLOGY COULD LEAD TO ISOLATION, BUT MAYBE WHEN SOCIAL NEEDS ARE MET ONLINE, PEOPLE WON'T NEED IN-PERSON INTERACTION AS MUCH.