2. DEFINITION
TECHNOLOGY IMMERSIVE TECHNOLOGY IS A BROAD TERM THAT REFERS TO A RA
NGE OF HARDWARE, SOFTWARE, AND APPLICATION‐BASED PROGRAMS THAT ALL
OW A LEARNER TO BECOME IMMERSED INTO A VIRTUAL WORLD TO PROVIDE OPP
ORTUNITIES FOR DEEPER STUDENT ENGAGEMENT, ENHANCED THOUGHT PROCESS
ES, AND REAL‐LIFE APPLICATION OF KNOWLEDGE AND SKILLS.
3. TRIVIAL
• DISPELLING IMMERSIVE TECHNOLOGY MYTHS
•
• MYTH: IMMERSIVE TECHNOLOGY IS A REPLACEMENT FOR DIRECT INSTRUCTION.
• MYTH: IMMERSIVE TECHNOLOGY IS JUST “FUN” AND GAMES.
• MYTH: IMMERSIVE TECHNOLOGY IS A SILVER BULLET FOR STUDENT
ENGAGEMENT AND LEARNING1
4. LEARNING OBJECTIVES
• WHAT IS IMMERSIVE TECHNOLOGY?
• HOW IS IT MOST EFFECTIVELY USED IN EDUCATION?
•
WHAT ARE THE BENEFITS AND CHALLENGES ASSOCIATED WITH IMMERSIVE TECH
NOLOGY?
• CATEGORIES OF IMMERSIVE
• ADVANTAGES AND DISADVANTGES
6. • APPLICATIONS OF IMMERSIVE VIRTUAL ENVIRONMENTS TECHNOLOGY
• VIRTUAL ENVIRONMENTS TECHNOLOGY HAS THE POTENTIAL TO ENABLE
FUNDAMENTAL AND TRANSFORMATIVE ADVANCES IN A VARIETY OF
DISCIPLINES, FROM ARCHITECTURAL DESIGN AND VISUALIZATION TO
NEUROPSYCHOLOGY AND REHABILITATION, BY ENABLING PEOPLE TO ACTIVELY
ENGAGE IN INTERACTIVE VIRTUAL EXPERIENCES THAT CAN EVOKE A
FUNCTIONAL UNDERSTANDING EQUIVALENT TO WHAT COULD BE ACHIEVED IN
THE REAL WORLD
7. • THE GOOD AND THE BAD OF ESCAPING TO VIRTUAL REALITY
• RESEARCHERS BELIEVE NEW IMMERSIVE TECHNOLOGY COULD LEAD TO
ISOLATION, BUT MAYBE WHEN SOCIAL NEEDS ARE MET ONLINE, PEOPLE WON'T
NEED IN-PERSON INTERACTION AS MUCH.