Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
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https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
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White wonder, Work developed by Eva TschoppMansi Shah
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1. 1
Qualification Level 3 Extended Diploma in Creative Media Production – Games Design Y1
Unit number and title
L3 Unit 70 – Game Engines
Start date Tuesday 2nd September, 2014
Deadline Thursday 18th December, 2014
Assessor name Jordan Eastwood & Iain Goodyear
Assignment title Unit 70 IG /JE1 – INDUSTRY ANALYSIS AND DESIGN BRIEF
The purpose of this assignment is to:
Unit 70 LO1: Understand the purposes of game engines.
Unit 70 LO2: Understand the functions of components of game engines.
Unit 70 LO3: Be able to use a 2D game engine following industry practice.
Unit 70 LO4: Be able to use a 3D game engine following industry practice.
Scenario
Analysing the Industry is important to create a basis of thought and development, Analysing the technology is a tool to that
development, a bridge to help unleash and support creativity and to give a Games Designer the freedom to express their
imagination.
You have started up your own Game Development Studio and your new product has sparked interest across the industry. You
will formally announce your company name and game you are working on with multiple major publishers. You will have to pitch
your understanding of Game Engines alongside this. Publishers will expect an in depth written analysis report on your process in
research for game engines, including their purposes and functionality via Industry Terminology.
In addition to this, they will ask to view your game prototypes produced in Game Maker and Unity. Publishers have also
requested the development workflows to analyse that you can develop a solid game prototype. This will have to include industr y
standard techniques and terminology before they can give you the funding for your product. They will ask you to look into the
areas of:
Self-Analysis
Development theory and application
Technology Analysis and work plans
They also want you to develop a new prototype using the Unity 3D Engine while sticking to the same design proc ess as the 2D
engine. This should also include a thorough 3D workflow and design plan to support your prototype when presented to one of the
publishers.
2. 2
Tasks Grading Criteria Mapping
Task 1
You must produce a report to show case your process of thought on how you came up
with the engine for your product; this includes looking at the purpose of game engines,
functionality of game engines supported with industry terminology, analysis and
research.
When evidence is produced it must be uploaded to your blog in the task 1 section. The
title of this blog post is: The Purposes and Functions of components of Game
Engines.
Unit 70 P1/M1/D1
Unit 70 P2/M2/D2
Task 2
This task must include an understanding and playable 2D level to industry standards
using the Game Maker engine. Evidence for this task should also be accompanied by an
extensive 2D workflow that showcases the ability to adhere and develop to industry
level standards.
You will need to produce a short desktop captured video to evidence your 2D game in
play.
When evidence is produced it must be uploaded to your blog in the task 2 section. The
title of this blog post is: Using a 2D Game Engine.
Unit 70 P3/M3/D3
Task 3
This Task must include an understanding and playable 3D level to industry standards
using the Unity 3D engine but should also be accompanied by an extensive 3D workflow
that showcases the ability to adhere and develop to industry level standards.
You will need to produce a short desktop captured video to evidence your 2D game in
play.
When evidence is produced it must be uploaded to your blog in the task 3 section. The
title of this blog post is: Using a 3D Game Engine.
Unit 70 P4/M4/D4
This brief has been verified as being fit for purpose
Assessor Jordan Eastwood & Iain Goodyear
Signature Date:
Internal verifier
Signature Date:
3. 3
Unit 70 Computer Game Engines
P1: describe the purposes
of game engines using some
subject terminology
appropriately
M1: explain the purposes of game
engines with reference to
detailed illustrative examples
and with generally correct use of
subject terminology
D1: comprehensively explain the
purposes of game engines with
elucidated examples and
consistently using subject
terminology correctly
P2: summarise accurately the
functions of components of game
engines using some subject
terminology appropriately
M2: explain components of game
engines with reference to
detailed illustrative examples
and with generally correct use of
subject terminology
D2: comprehensively explain
components of game engines with
elucidated examples and
consistently using subject
terminology correctly
P3: create a 2D game world
following industry practice,
working within appropriate
conventions and with some
assistance
[CT; SM; RL]
M3: create a 2D game world to
a good technical standard
following industry practice,
showing some imagination and
with only occasional assistance
D3: create a 2D game world to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair and
working independently to
professional expectations
P4: create a 3D game world
following industry practice,
working within appropriate
conventions and with some
assistance.
[CT; SM; RL]
M4: create a 3D game world to
a good technical standard
following industry practice,
showing some imagination and
with only occasional assistance.
D4: create a 3D game world to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair and
working independently to
professional expectations.