The document provides instructions for an assignment on game engines for a Creative Media Production course. It outlines 3 tasks for students: 1) produce a report analyzing the purposes and components of game engines using industry terminology, 2) create a playable 2D game level in Game Maker adhering to industry standards, and 3) create a playable 3D game level in Unity adhering to industry standards. The tasks are mapped to learning outcomes and grading criteria.