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YOUTH, ICT ANDTHE
VIRTUALWORLD
RUPALI AGARWAL (Commonwealth Scholar)
M.Phil. (Sociology) & MPH
ICT IN OUR LIVES
Year 1982
“You want to know the difference information and communication
technologies make? Try to live without them… .”
- International Telecommunication Union (ITU)
Year 2006
MEANING OF ICT
• Information and Communication
Technology (ICT) is an umbrella term
that includes any means of storing,
retrieving, transferring or
communicating information digitally
(IGI Global Dictionary)
ICT: FACTS AND FIGURES
• Number of Mobile devices globally are 7.22 billion while the US Census Bureau
(2015) says the number of people on Earth is still somewhere 7.19 billion (2015)
• Globally 3.2 billion people are using the Internet of which 2 billion are from
developing countries
• Between 2000-2015, global Internet penetration grew 7 fold from 6.5% to 43%
• Mobile data traffic has grown 4,000-fold over the past 10 years and almost
400-million-fold over the past 15 years (ITU, 2015)
• Over 12 billion devices are connected to the Internet, and that number is
expected to increase to over 20 billion by 2020.
DIGITAL DIVIDE
• Half of the world’s population do not have mobile phones and 450 million
people still live out of reach of a mobile signal.
• By end 2015, 34% of households in developing countries have Internet access,
compared with more than 80% in developed countries
• Some 90 percent of population in low-income countries and over 60 percent
globally are not online yet.
• Globally, among 3.4 billion rural population only 29% has 3G broadband
whereas out of 4 billion urban population 89% have 3G broadband (ITU, 2015)
• In least developed countries (LDCs), only 7% of households have Internet
access, compared with the world average of 46%
DYSTOPIAN AND UTOPIANVIEWS ON ICT
DystopianView (1980 to 1990)
According to them, the new media were reducing, diminishing and even destroying
the quality of face-to-face communications and were making relationships at work
more formal (Kubicek, 1988).They would result in privacy reduction and total control
from above.
Utopian View (1990 to 2000)
According to utopian views, the new media substantially improving the quality of life
and of communication. A ‘new economy’ and a new era of prosperity, freedom and
online democracy was looming ahead.
Syntopian View (2000 onwards)
This is more balanced view on ICT based on facts, empirical investigations and learning
gained from past experience.
SOCIAL ASPECTS OF ICT
• Network society is a society whose social structure is
made up of networks powered by micro-electronics-
based information and communications technologies
• “Our societies are increasingly structured around a
bipolar opposition between the Net and the Self” ( By
Manuel Castells, 2000)
• Social structure of such societies is highly dynamic,
open system, susceptible to innovation and change.
• Those using more media tend to report no greater
relationship satisfaction and some even reported
decreasing satisfaction
• Cultural Diffusion to make homogeneous societies
• In contemporary world individual can have dual identity
• Miniature Mobility
Transforming ‘Mass Society’ into ‘Network Society’ or ‘Wired Society’
VIRTUAL WORLD
Virtual communities are associations of people
not bound to time, place and physical or
material circumstances. They are created in
electronic environments with the help of
mediated communications.
• Blurred public-private distinction
• Time- Space Distantiation: Expension and
Compression of time and space
• Generalization and a standardization of
social environments.
• Socialization of individual space.
YOUTH AS ‘DIGITAL NATIVE’
• Today’s generation is known as Digital Native, the Net Generation, Google generation
etc.
• Our students have changed radically.Today’s students are no longer the people our
educational system was designed to teach (Marc Prensky).
• Computer games, email, the Internet, cell phones and instant messaging are integral
parts of their lives.
• “Different kinds of experiences lead to different brain structures, “ says Dr. Bruce D.
Perry of Baylor College of Medicine.
• it is very likely that our students’ brains have physically changed
• They prefer their graphics before their text rather than the opposite
• They thrive on instant gratification and frequent rewards.
• They like to parallel process and multi-task.
RESEARCH STUDY
ResearchTopic:Youth, ICT and theVirtualWorld: Sociological Study in a Resettlement Colony of
Delhi
Objective:
1. Examine the nature and extent of ICT usage by the youth.
2. Understand ICT as a tool in construction of identity by the youth.
3. Assess gender and age based segregated influence of ICT on youth in a resettlement colony.
4. Examine ICT as means of social inclusion/exclusion for the youth.
5. Explore the process of construction of virtual community through the ICT and the position of
youth in it.
• Research Methodology: Qualitative ResearchApproach
• Sample Size: 100Youth (15 to 29 years of age) ; 58 male and 42 female
FINDINGS…..
ICT USAGE BYYOUTH
0 15- 19 years 20-29 years
Total
Male Female Male Female
Total respondent 34 25 24 17 100
Mobile user 25 6 24 14 69
Non Mobile User 9 19 0 3 31
Smart Phone User 12 5 13 6 36
Mobile Internet User 25 5 15 9 54
Social Networking 31* 5 16* 5 57
Television without cable
connection
7 6 8 7 28
Television with cable connection 27 19 16 10 72
TRENDS IN ICT USAGE
• Internet on mobile phone is most popular among youth
• Each adolescent aspires to have android phone and is most sought about gift
among young youth
• Average age of getting mobile phone is 14-15 years among boys whereas for
girls it is 17-18 years
• Television is more popular among girls than boys
• Affordability of mobile phones in India and lower tariff plans has increased the
mobile phone use among youth
• Young male (15-19 years) spend average 5-6 hours a day and older male (20 to
29 years) spend 3-4 hours per day on mobile phone
• Young girls (15-19 years) spend average 3-4 hours a day and older female 1-2
hours per day on mobile phone
TIME SPENT IN WATCHINGTELEVISION
0
1
2
3
4
5
6
14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Per day time in
watchingT.V.
Age
Boys
Girls
FINDINGS
0 10 20 30 40 50 60 70 80 90 100
To share opinion on public issues
To share image/video
To flirt
To know the status of friends
To make new friends
To stay in touch with friends
For entertainment
All my friends have accounts
Status symbol
Other
Motive for using social networking site
Male
Female
ICT & PEER CULTURE
• Gazettes as Status Symbol
• ICT usage helps in boosting Self-Confidence & autonomy
• ICT usage helps in creating self-image & personality development
• Facilitate developing love relationships at younger age ‘love online’
• ICT is more a means of entertainment and to remain connected with the peers
• ICT use increases the sense of power among male youth
• Pornography through mobile internet is very common among youth.The
average age of watching pornography among male is 14 years. Similar
behaviour is found among girls as well, however with increased age (16 to 19
years)
• There is trend to have unknown friends on Social networking sites like
Facebook, ‘Mobile initimacy’
ICT &VIRTUALWORLD
• Most of the social networking site users were found to have fake I. D.This is common
among both boys and girls
• Virtual world is more gender equal, boys and girls both found having similar behaviour
in virtual world than in physical world
• Youth has different self in virtual world than in real world
• This is more homogeneous in nature and having similar culture, similar language etc.
• Youth enjoy online chatting more with the unknown friends
• 92% male and 76% female ICT user accepted that the ICT has negatively affected
their relationship with parents
• Large number of friends on virtual world but with less emotional attachment
• Miniature mobility
ICT4D (ICT FOR DEVELOPMENT)
The new information and communication technologies are among the driving forces
of globalization.They are bringing people together…...
ICT4D (Information and CommunicationsTechnologies for Development) is an
initiative aimed at bridging the digital divide (the disparity between technological
"have" and "have not" geographic locations or demographic groups) and aiding
economic development by ensuring equitable access to up-to-date
communications technologies.
• The United Nations, through its UN Development Programme, actively
promotes ICT4D as a powerful tool for economic and social development
around the world.
• It is believed that more and better information and communication furthers the
development of a society.
ICT & SDGs
• GDP could be boosted by 12% in
developing countries if broadband
penetration reached 80% in 2030, up
from 44.5% in 2014
• By catalyzing SDG achievement, the ICT
sector could potentially earn up to USD
2.1 trillion in revenue by 2030
• Carbon emissions could be reduced by
12% from ‘business as usual’ scenario by
implementing digital solutions
• Road traffic accidents could be reduced
by 60% through smart mobility
Youth is not only the future, youth is also the present, and the most powerful
weapon to build a better world by 2030 (UN)
References
• IGI Global Disseminator of Knowledge (n.d.) Dictionary, Information and Communication
Technology.Available from: http://www.igi-global.com/dictionary/information-and-
communication-technology-ict/14316 (Accessed on 1 May 2016)
• Prensky, Marc (2001), Digital Natives, Digital Immigrants Part 1, On the Horizon; 2001,Vol.
9 Issue 5, p1-6, 6p
• Van Dijk, J. (1999) The Network Society: Social Aspects of New Media (trans. L.
Spoorenberg). London: Sage
• Kubicek, H. (1988) ‘Telematische Integration:Zurück in die Sozialstructuren des Früh-
Kapitalismus?’, inW. Steinmüller (ed.),Verdatet undVernetzt Sozialökologische
Handlungsspielraüme in der Informationsgesellschaft. Frankfurt: Fischer. pp. 17–42.
• ITU (2015) ICT: Facts and Figures, ICT Data and Statistics Division, International
Telecommunication Union.
ICT & Youth

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ICT & Youth

  • 1. YOUTH, ICT ANDTHE VIRTUALWORLD RUPALI AGARWAL (Commonwealth Scholar) M.Phil. (Sociology) & MPH
  • 2. ICT IN OUR LIVES Year 1982 “You want to know the difference information and communication technologies make? Try to live without them… .” - International Telecommunication Union (ITU) Year 2006
  • 3. MEANING OF ICT • Information and Communication Technology (ICT) is an umbrella term that includes any means of storing, retrieving, transferring or communicating information digitally (IGI Global Dictionary)
  • 4. ICT: FACTS AND FIGURES • Number of Mobile devices globally are 7.22 billion while the US Census Bureau (2015) says the number of people on Earth is still somewhere 7.19 billion (2015) • Globally 3.2 billion people are using the Internet of which 2 billion are from developing countries • Between 2000-2015, global Internet penetration grew 7 fold from 6.5% to 43% • Mobile data traffic has grown 4,000-fold over the past 10 years and almost 400-million-fold over the past 15 years (ITU, 2015) • Over 12 billion devices are connected to the Internet, and that number is expected to increase to over 20 billion by 2020.
  • 5. DIGITAL DIVIDE • Half of the world’s population do not have mobile phones and 450 million people still live out of reach of a mobile signal. • By end 2015, 34% of households in developing countries have Internet access, compared with more than 80% in developed countries • Some 90 percent of population in low-income countries and over 60 percent globally are not online yet. • Globally, among 3.4 billion rural population only 29% has 3G broadband whereas out of 4 billion urban population 89% have 3G broadband (ITU, 2015) • In least developed countries (LDCs), only 7% of households have Internet access, compared with the world average of 46%
  • 6. DYSTOPIAN AND UTOPIANVIEWS ON ICT DystopianView (1980 to 1990) According to them, the new media were reducing, diminishing and even destroying the quality of face-to-face communications and were making relationships at work more formal (Kubicek, 1988).They would result in privacy reduction and total control from above. Utopian View (1990 to 2000) According to utopian views, the new media substantially improving the quality of life and of communication. A ‘new economy’ and a new era of prosperity, freedom and online democracy was looming ahead. Syntopian View (2000 onwards) This is more balanced view on ICT based on facts, empirical investigations and learning gained from past experience.
  • 7. SOCIAL ASPECTS OF ICT • Network society is a society whose social structure is made up of networks powered by micro-electronics- based information and communications technologies • “Our societies are increasingly structured around a bipolar opposition between the Net and the Self” ( By Manuel Castells, 2000) • Social structure of such societies is highly dynamic, open system, susceptible to innovation and change. • Those using more media tend to report no greater relationship satisfaction and some even reported decreasing satisfaction • Cultural Diffusion to make homogeneous societies • In contemporary world individual can have dual identity • Miniature Mobility Transforming ‘Mass Society’ into ‘Network Society’ or ‘Wired Society’
  • 8. VIRTUAL WORLD Virtual communities are associations of people not bound to time, place and physical or material circumstances. They are created in electronic environments with the help of mediated communications. • Blurred public-private distinction • Time- Space Distantiation: Expension and Compression of time and space • Generalization and a standardization of social environments. • Socialization of individual space.
  • 9. YOUTH AS ‘DIGITAL NATIVE’ • Today’s generation is known as Digital Native, the Net Generation, Google generation etc. • Our students have changed radically.Today’s students are no longer the people our educational system was designed to teach (Marc Prensky). • Computer games, email, the Internet, cell phones and instant messaging are integral parts of their lives. • “Different kinds of experiences lead to different brain structures, “ says Dr. Bruce D. Perry of Baylor College of Medicine. • it is very likely that our students’ brains have physically changed • They prefer their graphics before their text rather than the opposite • They thrive on instant gratification and frequent rewards. • They like to parallel process and multi-task.
  • 10. RESEARCH STUDY ResearchTopic:Youth, ICT and theVirtualWorld: Sociological Study in a Resettlement Colony of Delhi Objective: 1. Examine the nature and extent of ICT usage by the youth. 2. Understand ICT as a tool in construction of identity by the youth. 3. Assess gender and age based segregated influence of ICT on youth in a resettlement colony. 4. Examine ICT as means of social inclusion/exclusion for the youth. 5. Explore the process of construction of virtual community through the ICT and the position of youth in it. • Research Methodology: Qualitative ResearchApproach • Sample Size: 100Youth (15 to 29 years of age) ; 58 male and 42 female
  • 11. FINDINGS….. ICT USAGE BYYOUTH 0 15- 19 years 20-29 years Total Male Female Male Female Total respondent 34 25 24 17 100 Mobile user 25 6 24 14 69 Non Mobile User 9 19 0 3 31 Smart Phone User 12 5 13 6 36 Mobile Internet User 25 5 15 9 54 Social Networking 31* 5 16* 5 57 Television without cable connection 7 6 8 7 28 Television with cable connection 27 19 16 10 72
  • 12. TRENDS IN ICT USAGE • Internet on mobile phone is most popular among youth • Each adolescent aspires to have android phone and is most sought about gift among young youth • Average age of getting mobile phone is 14-15 years among boys whereas for girls it is 17-18 years • Television is more popular among girls than boys • Affordability of mobile phones in India and lower tariff plans has increased the mobile phone use among youth • Young male (15-19 years) spend average 5-6 hours a day and older male (20 to 29 years) spend 3-4 hours per day on mobile phone • Young girls (15-19 years) spend average 3-4 hours a day and older female 1-2 hours per day on mobile phone
  • 13. TIME SPENT IN WATCHINGTELEVISION 0 1 2 3 4 5 6 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Per day time in watchingT.V. Age Boys Girls
  • 14. FINDINGS 0 10 20 30 40 50 60 70 80 90 100 To share opinion on public issues To share image/video To flirt To know the status of friends To make new friends To stay in touch with friends For entertainment All my friends have accounts Status symbol Other Motive for using social networking site Male Female
  • 15. ICT & PEER CULTURE • Gazettes as Status Symbol • ICT usage helps in boosting Self-Confidence & autonomy • ICT usage helps in creating self-image & personality development • Facilitate developing love relationships at younger age ‘love online’ • ICT is more a means of entertainment and to remain connected with the peers • ICT use increases the sense of power among male youth • Pornography through mobile internet is very common among youth.The average age of watching pornography among male is 14 years. Similar behaviour is found among girls as well, however with increased age (16 to 19 years) • There is trend to have unknown friends on Social networking sites like Facebook, ‘Mobile initimacy’
  • 16. ICT &VIRTUALWORLD • Most of the social networking site users were found to have fake I. D.This is common among both boys and girls • Virtual world is more gender equal, boys and girls both found having similar behaviour in virtual world than in physical world • Youth has different self in virtual world than in real world • This is more homogeneous in nature and having similar culture, similar language etc. • Youth enjoy online chatting more with the unknown friends • 92% male and 76% female ICT user accepted that the ICT has negatively affected their relationship with parents • Large number of friends on virtual world but with less emotional attachment • Miniature mobility
  • 17. ICT4D (ICT FOR DEVELOPMENT) The new information and communication technologies are among the driving forces of globalization.They are bringing people together…... ICT4D (Information and CommunicationsTechnologies for Development) is an initiative aimed at bridging the digital divide (the disparity between technological "have" and "have not" geographic locations or demographic groups) and aiding economic development by ensuring equitable access to up-to-date communications technologies. • The United Nations, through its UN Development Programme, actively promotes ICT4D as a powerful tool for economic and social development around the world. • It is believed that more and better information and communication furthers the development of a society.
  • 18. ICT & SDGs • GDP could be boosted by 12% in developing countries if broadband penetration reached 80% in 2030, up from 44.5% in 2014 • By catalyzing SDG achievement, the ICT sector could potentially earn up to USD 2.1 trillion in revenue by 2030 • Carbon emissions could be reduced by 12% from ‘business as usual’ scenario by implementing digital solutions • Road traffic accidents could be reduced by 60% through smart mobility Youth is not only the future, youth is also the present, and the most powerful weapon to build a better world by 2030 (UN)
  • 19. References • IGI Global Disseminator of Knowledge (n.d.) Dictionary, Information and Communication Technology.Available from: http://www.igi-global.com/dictionary/information-and- communication-technology-ict/14316 (Accessed on 1 May 2016) • Prensky, Marc (2001), Digital Natives, Digital Immigrants Part 1, On the Horizon; 2001,Vol. 9 Issue 5, p1-6, 6p • Van Dijk, J. (1999) The Network Society: Social Aspects of New Media (trans. L. Spoorenberg). London: Sage • Kubicek, H. (1988) ‘Telematische Integration:Zurück in die Sozialstructuren des Früh- Kapitalismus?’, inW. Steinmüller (ed.),Verdatet undVernetzt Sozialökologische Handlungsspielraüme in der Informationsgesellschaft. Frankfurt: Fischer. pp. 17–42. • ITU (2015) ICT: Facts and Figures, ICT Data and Statistics Division, International Telecommunication Union.

Editor's Notes

  1. Time is an American weekly news magazine, it has the world's largest circulation for a weekly news magazine, and has a readership of 26 million, 20 million of which are based in the United States In 1982, the Time’s Magazine ‘Person of the Year’ award was given to nonhuman that was the computer. Then later in 2006 again the computer got place in the Time’s magazine but this time it was an individual inside the computer. These are symbolic and reflect the changing identity of human being in the virtual world and how the world of ICT is expanding itself to bring human inside its ambit. ‘we live in a connected world’, ‘a connected age’, a ‘human web’ and a ‘web society’
  2. Digital divide is a term that refers to the gap between demographics and regions that have access to modern information and communications technology, and those that don't or have restricted access. This technology can include the telephone, television, personal computers and the Internet.
  3. Allocution: the simultaneous distribution of information to an audience of local units by a centre that serves as the source of, and decision agency for, the information (in respect of its subject matter, time and speed) eg. Pay-per-view Consultation: Consultation* is the selection of information by (primarily) local units, which decide upon the subject matter, time and speed, at a centre which remains its source. Eg. CD-ROM, DVD, Cable TV Registration: Registration* is the collection of information by a centre that determines the subject matter, time and speed of information sent by a number of local units, who are the sources of the information and sometimes take the initiative for this collection themselves (to realize a transaction or reservation). Eg. Electronic reservation, teleshopping, telebanking
  4. The mass society can be defined as a social formation with an infrastructure of groups, organizations and communities (‘masses’) shaping its prime mode of organization at all levels (individual, group/organizational and societal). The basic units of this formation are all kinds of relatively large collectivities (masses) organizing individuals. NS an organization of society based on science, rationality and reflexivity; • an economy with all values and sectors, even the agrarian and industrial sectors, increasingly characterized by information production; • a labour market with a majority of functions largely or completely based on tasks of information processing requiring knowledge and higher education (hence, the alternative term knowledge society); • a culture dominated by media and information products with their signs, symbols and meanings. information has become an independent source of productivity and power.
  5. basic unit of the network society has become the individual who is linked by networks There is much talk about the death of distance and the 24-hour economy. Modern societies stretch further and further across time and space. Barriers of time are broken by the spread of customs or traditions. Information is stored to be used later or to be passed on to future generations. Barriers of space are broken by the increasing reach of communication and transportation. Death of distance, Tiemless time
  6. the age-group of 15-29 years, which constitutes 27.5 percent of the population according to Census-2011, which is about 33 crore persons.
  7. The 17 goals are very ambitious, aiming to end poverty, extreme hunger, ensure quality education for everyone, improve healthcare, end gender inequality, protect, restore and promote sustainable use of ecosystems, etc. to improve social and economic development and end inequality.