This document provides information on tour guiding techniques and methodology. It defines tourists and the basic factors for a successful tourist destination, including attractions, amenities, accessibility, and peace/order. Characteristics of tourism are outlined, such as the product not being used up. The nature of tour reception/guiding and duties/responsibilities of guides are described, including ensuring safety, honesty, and protecting the tourism reputation. Communication skills, guiding techniques, and the qualities of effective guides are also discussed. The methodology section covers researching skills and conducting mock and actual tours to develop tour guiding competencies.
What is Mind Mapping? (English Version)MindProject
Mind mapping is a graphic technique developed by Tony Buzan to organize ideas and concepts generated by both hemispheres of the brain in a visual way. It involves starting with a central concept or idea and radiating associated thoughts, words and images around it as branches in a nonlinear format. Mind maps allow for creativity in organizing large amounts of information and can be used for note-taking, problem-solving, planning projects and optimizing brainstorming sessions by harnessing the full power of human cognition. An example mind map by Philippe Boukobza visually organizes and links his various social media identities online in an effective representation of the technique.
This document discusses tourism marketing in India. It notes that tourism is a large industry in India, contributing over 6% to GDP. India receives over 5 million foreign tourists and 562 million domestic tourists annually. The tourism industry generated $100 billion in 2008, and is expected to grow to $275.5 billion by 2018. As tourism involves experiences that cannot be sampled, marketing relies on trust, relationships, and delivering value. Tourism is an intangible, inseparable service that varies depending on customers and locations. Marketing strategies include developing diverse tour packages, promotion campaigns, managing places and people, streamlining processes, and ensuring good physical customer experiences. The scope of tourism marketing could be expanded by promoting undiscovered locations.
An introduction of the concept of tour guiding as a concept and as a profession. This presentation was created to augment the lecture on the same subject for the students of the College of International Tourism and Hospitality Management (CITHM) of the Lyceum of the Philippines - Cavite Campus for the subject Tour Guiding Services.
The simple present tense is used to:
1. Express habits and routines.
2. Make general statements and facts.
3. Refer to scheduled events in the near future.
It is formed by adding -s to verbs in the 3rd person singular, or -es if the verb ends in certain letters. Questions and negatives use the auxiliary verbs "do" or "does".
Doing digital multimodal composing on English for specific purposes coursescahafner
The document discusses doing digital multimodal composing in English for specific purposes courses. It provides an overview of emerging needs of ESP learners, digital multimodal composing, and research findings and evaluation. It defines digital multimodal composing as going beyond traditional writing forms to include other modes made available by digital media like videos, infographics, posters and brochures. Benefits of digital multimodal composing include meeting real-world learner needs, enhancing language teaching strategies, engaging students with authentic audiences, and increasing learner autonomy.
This document summarizes a workshop on writing text for digital media in museums. The workshop covered:
1. The challenges of writing for different digital platforms which require different skills and technical knowledge.
2. An exercise where participants wrote tweets summarizing precious museum objects in 140 characters to practice concise writing.
3. A discussion of how to write for social media by showing interest, asking questions, and focusing on engagement over information.
The workshop emphasized writing in a conversational rather than static way, focusing on the audience experience, and involving other museum staff and visitors in the writing process.
Accompanying text (English) at the keynote for the ICOM-CECA Conference in Yerevan, Armenia, october 2012, a plea for the personal and eccentric museum...
This document provides information on tour guiding techniques and methodology. It defines tourists and the basic factors for a successful tourist destination, including attractions, amenities, accessibility, and peace/order. Characteristics of tourism are outlined, such as the product not being used up. The nature of tour reception/guiding and duties/responsibilities of guides are described, including ensuring safety, honesty, and protecting the tourism reputation. Communication skills, guiding techniques, and the qualities of effective guides are also discussed. The methodology section covers researching skills and conducting mock and actual tours to develop tour guiding competencies.
What is Mind Mapping? (English Version)MindProject
Mind mapping is a graphic technique developed by Tony Buzan to organize ideas and concepts generated by both hemispheres of the brain in a visual way. It involves starting with a central concept or idea and radiating associated thoughts, words and images around it as branches in a nonlinear format. Mind maps allow for creativity in organizing large amounts of information and can be used for note-taking, problem-solving, planning projects and optimizing brainstorming sessions by harnessing the full power of human cognition. An example mind map by Philippe Boukobza visually organizes and links his various social media identities online in an effective representation of the technique.
This document discusses tourism marketing in India. It notes that tourism is a large industry in India, contributing over 6% to GDP. India receives over 5 million foreign tourists and 562 million domestic tourists annually. The tourism industry generated $100 billion in 2008, and is expected to grow to $275.5 billion by 2018. As tourism involves experiences that cannot be sampled, marketing relies on trust, relationships, and delivering value. Tourism is an intangible, inseparable service that varies depending on customers and locations. Marketing strategies include developing diverse tour packages, promotion campaigns, managing places and people, streamlining processes, and ensuring good physical customer experiences. The scope of tourism marketing could be expanded by promoting undiscovered locations.
An introduction of the concept of tour guiding as a concept and as a profession. This presentation was created to augment the lecture on the same subject for the students of the College of International Tourism and Hospitality Management (CITHM) of the Lyceum of the Philippines - Cavite Campus for the subject Tour Guiding Services.
The simple present tense is used to:
1. Express habits and routines.
2. Make general statements and facts.
3. Refer to scheduled events in the near future.
It is formed by adding -s to verbs in the 3rd person singular, or -es if the verb ends in certain letters. Questions and negatives use the auxiliary verbs "do" or "does".
Doing digital multimodal composing on English for specific purposes coursescahafner
The document discusses doing digital multimodal composing in English for specific purposes courses. It provides an overview of emerging needs of ESP learners, digital multimodal composing, and research findings and evaluation. It defines digital multimodal composing as going beyond traditional writing forms to include other modes made available by digital media like videos, infographics, posters and brochures. Benefits of digital multimodal composing include meeting real-world learner needs, enhancing language teaching strategies, engaging students with authentic audiences, and increasing learner autonomy.
This document summarizes a workshop on writing text for digital media in museums. The workshop covered:
1. The challenges of writing for different digital platforms which require different skills and technical knowledge.
2. An exercise where participants wrote tweets summarizing precious museum objects in 140 characters to practice concise writing.
3. A discussion of how to write for social media by showing interest, asking questions, and focusing on engagement over information.
The workshop emphasized writing in a conversational rather than static way, focusing on the audience experience, and involving other museum staff and visitors in the writing process.
Accompanying text (English) at the keynote for the ICOM-CECA Conference in Yerevan, Armenia, october 2012, a plea for the personal and eccentric museum...
Multimodality and digital literacies in ESP coursescahafner
This document discusses embedding multimodality and digital literacies in ESP courses. It begins by outlining the emerging needs of ESP learners in a digitally mediated world. It then defines digital multimodal composing as going beyond traditional writing to include modes made available by digital media like videos and infographics. A process-oriented genre approach is proposed where authentic genres and practices are identified, the role of multimodality is examined, and projects are designed. An example course embeds a digital video documentary project alongside a written scientific report to develop students' digital literacies.
This document discusses digital storytelling at Cape Peninsula University of Technology (CPUT). It outlines two types of digital stories created - content-based stories that focus on academic topics, and experience-based stories where students reflect on personal experiences. Challenges of digital storytelling include technology issues, assessment, time constraints, and ensuring diverse literacy skills. Benefits include critical reflection, building student identity and agency, social cohesion, and engaging with diversity.
KVALUES_Key competences: Validating Adult Learners' edUcational ExperienceSLudovica De Angelis
The validation of informal and non-formal learning is of increasing importance across Europe (CEDEFOP, 2009).
The KVALUES consortium brings together adult cultural educators from Italy, UK, Germany, Sweden, Estonia, Bulgaria to develop and test the digital storytelling methodology as an innovative tool to guide adults and young adults in disadvantaged conditions to self-evaluate and recognize skills and key competences acquired through informal learning context such as work, volunteering, family and community related activities.
Besides contributing to the European debate, KVALUES aims at identifying which competences and skills can be validated by engaging different stakeholders.
Luigi Sturzo Institute is the coordinator of this project that involves 7 partners: Coleg Cambria (UK), Grimme Institute Gesellschaft für Medien, Bildung und Kultur (Germany), Melting Pro. Laboratorio per la Cultura (Italy), DIK (Sweden), Tallinn Creative Hub (Estonia), Institute for Humanistic Management – HuMan (Bulgaria).
Project website
http://www.kvalues.eu/the-project/
This project has been funded with support from the European Commission.
This communication reflects the views only of the author, and the Commission cannot be held responsible
for any use which may be made of the information contained therein.
SolipCISM is an island in Second Life created by Kingston University's Faculty of Computing, Information Systems & Mathematics to support teaching and learning. It provides a virtual learning environment for both synchronous and asynchronous learning. Key features include an amphitheater for lectures, meeting pods for tutorials, and exhibition zones to showcase student and faculty work. The goal is to seamlessly integrate the virtual world into existing curriculum and pedagogy in a way that complements other learning components through coherence, complementarity and integration.
This document discusses potential alternatives to traditional assessments for students returning from study abroad programs. It proposes having students undertake a single creative project in the form of an ethnographic documentary filmed abroad and incorporating images, interviews, voiceovers and written commentary. Such a project would focus on observing and analyzing everyday life through the student's direct experiences. Preparation would involve a module on ethnography and documentary films. While there are issues around ethics and guidelines, the document argues these can be streamlined to give students more autonomy to creatively make sense of their experiences in an interesting way.
This document provides information about an interactive teaching training course titled "How to Teach Interactively?". The 7-day course will be held in Sofia, Bulgaria and aims to teach participants how to select and use interactive teaching methods for specific educational purposes. Participants will learn about interactive teaching systems, skills for creating interactive environments, methods using personal communication and technology, and how to plan interactive activities. The training will include lectures, presentations, group discussions, practical exercises and cultural activities. At the end, participants will evaluate the course and their ability to apply what they learned.
This document provides information about an interactive teaching training course titled "How to Teach Interactively?". The 7-day course will be held in Sofia, Bulgaria and aims to teach participants how to select and use interactive teaching methods for specific educational purposes. Participants will learn about interactive teaching systems, skills for creating interactive environments, methods using personal communication and technology, and how to plan interactive activities. The training will include lectures, presentations, group discussions, practical exercises and cultural activities. At the end, participants will evaluate the course and their ability to apply what they learned.
This document provides information about an interactive teaching training course titled "How to Teach Interactively?". The 7-day course will be held in Sofia, Bulgaria and aims to teach participants how to select and use interactive teaching methods for specific educational purposes. Participants will learn about interactive teaching systems, skills for creating interactive environments, methods using personal communication and computer technologies. The training will include lectures, presentations, group discussions, practical exercises and cultural activities. At the end, participants will evaluate the course and trainers will follow up after 3 months.
This document summarizes Nancy Proctor's presentation on designing visitor-led mobile experiences for museums. The presentation covered interpreting content for mobile audiences, focusing on their questions and needs rather than dictating information. Proctor discussed moving from a top-down "headphones" model where the museum controls information, to a more open "microphone" approach where visitors can contribute their own questions, comments and knowledge. She provided examples of organizing content thematically or by location, and choosing appropriate platforms and voices to convey key messages to different audience types. The goal is engaging visitors and facilitating their own meaningful conversations about museum collections.
Learning with technology – teaching without (cotesol presentation)Howard Vickers
How can teachers support mobile learning without using technology during class? The presentation explores how students can bring real-life, linguistic experiences into class and how teachers can help the students learn from these experiences. Through exploring case studies, you will gain both practical suggestions for activities and guiding pedagogical principles.
Learning in virtual worlds - the role of the classroomPaul Sweeney
What is the function of the classroom in a completely virtual learning setting? Does it even have a future? These were questions I set out to answer reporting on over two years of English and Spanish language programme development with Languagelab.com inside Second Life.
Presented at Slanguages 2009 as
Classroom Is Dead Long Live The Classroom Paul Sweeney V2
Los públicos y la tecnología en los museos localesEducaThyssen
The document summarizes Instant Multimedia (IMM), an approach developed by HOC-LAB to create concise multimedia applications for communicating cultural heritage information. IMM applications take 1-4 weeks to produce at a cost of around €6,000 and are interactive and accessible through multiple channels. An example IMM application called 1001stories is described that tells stories on various cultural topics. Research indicates IMM can increase interest in and understanding of cultural institutions and their collections. IMM has also been used successfully in educational programs for schools.
This document is a curriculum vitae for Mariya Nikolova. It provides details about her personal information, work experience including positions as a translator and assistant from 2011-2012 and expert roles from 2010-2011 and 2008-2009, education including degrees in Bulgarian philology, history, and sociology, qualification courses, languages including English and Italian, and skills in areas such as communication, organization, and technology.
This document summarizes the use of mobisticks (QR codes) for information, learning, and in workplaces from 2008-2012 in Denmark. It describes several projects using mobisticks for language learning, workplace training, and providing information to museums, libraries, and recycling centers. Evaluations found mobisticks supplemented materials and engaged users. Challenges included technical issues, producing high-quality content, and getting workplaces to see relevance. Overall, mobisticks were seen as a good way to provide mobile access to information and support learning when integrated appropriately.
This document outlines a presentation about using new technologies and media to engage millennial students. It discusses how culture and technology have changed the way students learn. The project's goal is to have students rethink what reading is through exploring different themes each year, like body art. It proposes using iPads to communicate, conduct research, collect data, create multimedia content and promote the project on social media. The goal is to get more students and the community involved through interactive activities and digital platforms.
The document discusses principles of interpretation and provides guidance on developing interpretive activities and presentations. It defines interpretation as an educational activity that reveals meanings and relationships through objects and experiences to help people understand and appreciate the world. Effective interpretation is relevant, organized, and thematic. It also addresses the whole person and different learning styles. The document provides tips for writing objectives, choosing themes, scripting presentations, using props, and evaluating activities.
This document provides information about the Tourism Business Simulation Game course. The course aims to immerse students in realistic tourism business scenarios to apply knowledge from other courses. It will involve scenarios like tourism product development and international market profiling. The course is taught in English and aims to develop students' understanding of managing tourism businesses strategically and operationally. Students will be assessed through written work like reports and presentations where they take on business roles. Recommended prerequisite reading includes tourism, marketing and human resources texts.
This document discusses recognition of prior learning (RPL) for newly arrived migrants in Finland. It poses several questions about defining and assessing prior competences and skills from different cultures and educational backgrounds. It explores the purpose of RPL and various tools that can be used, including interviews, portfolios, simulations and assessments of language skills, industry-specific knowledge, and abilities to navigate different work and educational cultures. The document emphasizes that those validating competences need cultural sensitivity and multilingual skills to recognize competences that may be expressed differently in other cultures and languages. It also stresses the importance of flexible learning pathways for immigrants within and between education and training systems.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Multimodality and digital literacies in ESP coursescahafner
This document discusses embedding multimodality and digital literacies in ESP courses. It begins by outlining the emerging needs of ESP learners in a digitally mediated world. It then defines digital multimodal composing as going beyond traditional writing to include modes made available by digital media like videos and infographics. A process-oriented genre approach is proposed where authentic genres and practices are identified, the role of multimodality is examined, and projects are designed. An example course embeds a digital video documentary project alongside a written scientific report to develop students' digital literacies.
This document discusses digital storytelling at Cape Peninsula University of Technology (CPUT). It outlines two types of digital stories created - content-based stories that focus on academic topics, and experience-based stories where students reflect on personal experiences. Challenges of digital storytelling include technology issues, assessment, time constraints, and ensuring diverse literacy skills. Benefits include critical reflection, building student identity and agency, social cohesion, and engaging with diversity.
KVALUES_Key competences: Validating Adult Learners' edUcational ExperienceSLudovica De Angelis
The validation of informal and non-formal learning is of increasing importance across Europe (CEDEFOP, 2009).
The KVALUES consortium brings together adult cultural educators from Italy, UK, Germany, Sweden, Estonia, Bulgaria to develop and test the digital storytelling methodology as an innovative tool to guide adults and young adults in disadvantaged conditions to self-evaluate and recognize skills and key competences acquired through informal learning context such as work, volunteering, family and community related activities.
Besides contributing to the European debate, KVALUES aims at identifying which competences and skills can be validated by engaging different stakeholders.
Luigi Sturzo Institute is the coordinator of this project that involves 7 partners: Coleg Cambria (UK), Grimme Institute Gesellschaft für Medien, Bildung und Kultur (Germany), Melting Pro. Laboratorio per la Cultura (Italy), DIK (Sweden), Tallinn Creative Hub (Estonia), Institute for Humanistic Management – HuMan (Bulgaria).
Project website
http://www.kvalues.eu/the-project/
This project has been funded with support from the European Commission.
This communication reflects the views only of the author, and the Commission cannot be held responsible
for any use which may be made of the information contained therein.
SolipCISM is an island in Second Life created by Kingston University's Faculty of Computing, Information Systems & Mathematics to support teaching and learning. It provides a virtual learning environment for both synchronous and asynchronous learning. Key features include an amphitheater for lectures, meeting pods for tutorials, and exhibition zones to showcase student and faculty work. The goal is to seamlessly integrate the virtual world into existing curriculum and pedagogy in a way that complements other learning components through coherence, complementarity and integration.
This document discusses potential alternatives to traditional assessments for students returning from study abroad programs. It proposes having students undertake a single creative project in the form of an ethnographic documentary filmed abroad and incorporating images, interviews, voiceovers and written commentary. Such a project would focus on observing and analyzing everyday life through the student's direct experiences. Preparation would involve a module on ethnography and documentary films. While there are issues around ethics and guidelines, the document argues these can be streamlined to give students more autonomy to creatively make sense of their experiences in an interesting way.
This document provides information about an interactive teaching training course titled "How to Teach Interactively?". The 7-day course will be held in Sofia, Bulgaria and aims to teach participants how to select and use interactive teaching methods for specific educational purposes. Participants will learn about interactive teaching systems, skills for creating interactive environments, methods using personal communication and technology, and how to plan interactive activities. The training will include lectures, presentations, group discussions, practical exercises and cultural activities. At the end, participants will evaluate the course and their ability to apply what they learned.
This document provides information about an interactive teaching training course titled "How to Teach Interactively?". The 7-day course will be held in Sofia, Bulgaria and aims to teach participants how to select and use interactive teaching methods for specific educational purposes. Participants will learn about interactive teaching systems, skills for creating interactive environments, methods using personal communication and technology, and how to plan interactive activities. The training will include lectures, presentations, group discussions, practical exercises and cultural activities. At the end, participants will evaluate the course and their ability to apply what they learned.
This document provides information about an interactive teaching training course titled "How to Teach Interactively?". The 7-day course will be held in Sofia, Bulgaria and aims to teach participants how to select and use interactive teaching methods for specific educational purposes. Participants will learn about interactive teaching systems, skills for creating interactive environments, methods using personal communication and computer technologies. The training will include lectures, presentations, group discussions, practical exercises and cultural activities. At the end, participants will evaluate the course and trainers will follow up after 3 months.
This document summarizes Nancy Proctor's presentation on designing visitor-led mobile experiences for museums. The presentation covered interpreting content for mobile audiences, focusing on their questions and needs rather than dictating information. Proctor discussed moving from a top-down "headphones" model where the museum controls information, to a more open "microphone" approach where visitors can contribute their own questions, comments and knowledge. She provided examples of organizing content thematically or by location, and choosing appropriate platforms and voices to convey key messages to different audience types. The goal is engaging visitors and facilitating their own meaningful conversations about museum collections.
Learning with technology – teaching without (cotesol presentation)Howard Vickers
How can teachers support mobile learning without using technology during class? The presentation explores how students can bring real-life, linguistic experiences into class and how teachers can help the students learn from these experiences. Through exploring case studies, you will gain both practical suggestions for activities and guiding pedagogical principles.
Learning in virtual worlds - the role of the classroomPaul Sweeney
What is the function of the classroom in a completely virtual learning setting? Does it even have a future? These were questions I set out to answer reporting on over two years of English and Spanish language programme development with Languagelab.com inside Second Life.
Presented at Slanguages 2009 as
Classroom Is Dead Long Live The Classroom Paul Sweeney V2
Los públicos y la tecnología en los museos localesEducaThyssen
The document summarizes Instant Multimedia (IMM), an approach developed by HOC-LAB to create concise multimedia applications for communicating cultural heritage information. IMM applications take 1-4 weeks to produce at a cost of around €6,000 and are interactive and accessible through multiple channels. An example IMM application called 1001stories is described that tells stories on various cultural topics. Research indicates IMM can increase interest in and understanding of cultural institutions and their collections. IMM has also been used successfully in educational programs for schools.
This document is a curriculum vitae for Mariya Nikolova. It provides details about her personal information, work experience including positions as a translator and assistant from 2011-2012 and expert roles from 2010-2011 and 2008-2009, education including degrees in Bulgarian philology, history, and sociology, qualification courses, languages including English and Italian, and skills in areas such as communication, organization, and technology.
This document summarizes the use of mobisticks (QR codes) for information, learning, and in workplaces from 2008-2012 in Denmark. It describes several projects using mobisticks for language learning, workplace training, and providing information to museums, libraries, and recycling centers. Evaluations found mobisticks supplemented materials and engaged users. Challenges included technical issues, producing high-quality content, and getting workplaces to see relevance. Overall, mobisticks were seen as a good way to provide mobile access to information and support learning when integrated appropriately.
This document outlines a presentation about using new technologies and media to engage millennial students. It discusses how culture and technology have changed the way students learn. The project's goal is to have students rethink what reading is through exploring different themes each year, like body art. It proposes using iPads to communicate, conduct research, collect data, create multimedia content and promote the project on social media. The goal is to get more students and the community involved through interactive activities and digital platforms.
The document discusses principles of interpretation and provides guidance on developing interpretive activities and presentations. It defines interpretation as an educational activity that reveals meanings and relationships through objects and experiences to help people understand and appreciate the world. Effective interpretation is relevant, organized, and thematic. It also addresses the whole person and different learning styles. The document provides tips for writing objectives, choosing themes, scripting presentations, using props, and evaluating activities.
This document provides information about the Tourism Business Simulation Game course. The course aims to immerse students in realistic tourism business scenarios to apply knowledge from other courses. It will involve scenarios like tourism product development and international market profiling. The course is taught in English and aims to develop students' understanding of managing tourism businesses strategically and operationally. Students will be assessed through written work like reports and presentations where they take on business roles. Recommended prerequisite reading includes tourism, marketing and human resources texts.
This document discusses recognition of prior learning (RPL) for newly arrived migrants in Finland. It poses several questions about defining and assessing prior competences and skills from different cultures and educational backgrounds. It explores the purpose of RPL and various tools that can be used, including interviews, portfolios, simulations and assessments of language skills, industry-specific knowledge, and abilities to navigate different work and educational cultures. The document emphasizes that those validating competences need cultural sensitivity and multilingual skills to recognize competences that may be expressed differently in other cultures and languages. It also stresses the importance of flexible learning pathways for immigrants within and between education and training systems.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Liberal Approach to the Study of Indian Politics.pdf
Iatefl 2012 tourism 21 cent
1. A New Tourism ESP Blended
Learning Course at ELTE
ADORJÁN MÁRIA
MARY@ADORJAN.COM
2. BA in ENGLISH output requirements
„Az alapfokozat birtokában az anglisztika alapképzési szakon végzettek alkalmasak:
megszerzett tudásuk alkotó szellemű alkalmazására a kulturális kapcsolatok ápolása terén
nyelvi közvetítői szerep betöltésére;
az önkormányzati és kulturális életben szervezői feladatok ellátására, különösen az angolszász
kultúrkör ismeretéhez kötött munkakörökben;
tömegkommunikációs szerveknél nyelvi szervezői feladatok ellátására;
az idegenforgalomban nyelvi közvetítői szerep betöltésére.”
http://www.nefmi.gov.hu/english/the-hungarian-higher/the-bologna-system
Mediating role in tourism
3. Students’ needs
More practical courses
More work-specific knowledge and skills
Az egyetem által az első végzős BA alapszakos hallgatók körében készített felmérés szerint hallgatóink határozott igényként
fogalmazták meg az olyan gyakorlatorientált kurzusok iránti érdeklődésüket, amelyek az alapvető bölcsészeti ismeretek
mellé valamely konkrét szakterületen kínálnak jól hasznosítható, szakmaspecifikusabb tudást és készségeket, és ezzel
segítik a hallgatók későbbi elhelyezkedését.
http://seaswiki.elte.hu/studies/BA/specialization/English_in_business
4. Employers’ needs
Multinational companies – good L. knowledge, own
training, restricted jobs, +1 L!
Hungarian SMEs – good L. knowledge, ability to work
unsupervised, various jobs
Employed by the state – good L. knowledge
Vocations abroad – some L. knowledge, own training
Professions abroad – ?
ALL: overall employability skills, initiated into working
community, ability to work without supervision
5. 21st century skills
Tony Wagner Harvard University
Any job that pays more than minimum wage today
requires employees who know how to solve a range
of intellectual and technical problems.
10. Materials
Challenge: teaching ESP to sts. who have no basic
content knowledge in the subject
Hungarian coursebooks
Exam centric, knowledge provider (rules, regulations, data)
Outdated content, outdated approach, tasks not interactive
Foreign coursebooks for lower language levels
SOLUTION:
Tourism journals, research articles, theory
Authentic, practical materials, modern topics
ICT
18. Case studies: inductive approach
A key attraction or
activity: Blarney Stone
Kissing the stone:
curiosity
’The gift of the gab’
cultural experience +
enchanted fairy-tale
context = wellstructured commercial
product
generalization
20. Blarney Woollen Mills
once a small souvenir shop in a
thatched cottage on wheels
now the largest Irish store in the
world
now occupies a space of 60,000
square ft
is a key feature of the renowned
Irish village
21. The Blarney Stone
The origin of the famous
Blarney Stone itself is
unknown; theories (to be
taken with a large pinch
of salt) range from it having
once been part of the Stone
of
Scone
(held
at
Edinburgh Castle) presented
to a local chieftain by Robert
the Bruce; to being a
fragment of the Wailing
Wall in Jerusalem. Read
more:
http://www.frommers.com/
destinations/corkcity/A1975
1.html#ixzz251qdRbWJ
It's
wedged
far
enough
underneath the battlements to
make it uncomfortable to
reach, but not far enough that
countless tourists don't bend
over
backward,
hang
upside down in a parapet,
and kiss it in hopes of
increased loquaciousness. It's
customary to tip the attendant
who holds your legs (you might
want to do it before he hangs
you
over
the
edge).
researching
22. Tourism destinations
Drawing
conclusions
A key attraction or
+ supplementary
activity
Instantly recognizable =
a key identity
A must-see place
products
+ supplementary
attractions
+ supplementary services
(food, accommodation)
= a complete experience
24. Text types, genres, communication
Oral
Written
Informal
Formal
For the
public
For insiders
25. 2. Methods
Home preparation via internet 3-4 min.
videos using worksheets
simulation of workplace (selling air ticket, room
reservation, press conference
Other competencies /soft skills: individual
work, cooperation, mini presentations
26. Sample types of exercises
Tasks
Translating a hotel ad
(E-H)
Structural analysis:
Situation/Problem/Solution
Writing draft,
Process + Product approach
Feedback as "at work"
Organizing a press
conference
Team work
Real conference
organizers’ checklist
Simulation of a press
conference
Prompt anwers from data
H. data – E. report
Writing the news article
Writing subtitles to
videos,
Dubbing videos
Video presentation
of regional festival
Interview with
foreigners about
destinations
Debate about
contoversial issues
Extensive linguistic
analysis of
advertisements
Designing
questionnaire,
SWOT analysis
27. Simulation of press conference, writing news
Tourism in Hungary
Complex task:
Collecting and
interpreting data/ role
play (speaking)/followup (writing article)
30. Digital portfolio – dual aims
4000 – 10000 words
100-500 MB!
Pictures, videos, sound
recordings, podcasts,
interviews
Aims:
Showcase competencies:
For the teacher
For future employer
Sts took it very
seriously!
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
41. 3. Feedback
(Survey Monkey)
Which course materials were the most useful? Why?
The new type of sports, I didn't know most of them before.
5/28/2012 6:00 PMView Responses
The Hotel industry course materials, because now I can fully understand
the different rates and terms.
5/23/2012 6:58 PMView Responses
Cultural tourism, because finally, I could get to know Bp. and other parts of
the country (thanks to the short presentations in class) a little bit better. To
be honest, I had no idea what e.g. the Millenium Monument symbolises...
But now I do. :)
5/22/2012 1:12 PMView Responses
tourism translations, hotel terminology
5/15/2012 5:50 PMView Responses
translating and producing advertising texts/materials
5/14/2012 1:35 AMView Responses
ppt-s with many-many good links and videos, I just loved them!
5/13/2012 10:56 PMView Responses
42. Feedback (Survey Monkey)
Which course materials were the most useful? Why?
Translating technical texts, the diverse activites (e.g. doing slideshows,
voice recording, etc)
5/13/2012 10:01 PMView Responses
Ppts and vocabulary lists.
5/13/2012 9:41 PMView Responses
Presentations and articles about the topic discussed.
5/13/2012 6:02 PMView Responses
Actually I found all materials useful as they greatly added to my knowledge
about tourism, but if I had to highlight one as the most useful, I'd choose
the hotel industry topic, and as for the most enjoyable, the Disney topics. :)
But really, I did like and enjoy all of our topics! :)
5/13/2012 4:19 PMView Responses
I found the most useful the one called: "James Chicago Forditasi
gyakorlat.pptx", because it showed the most common translation problems
and their solutions.
5/13/2012 2:25 PMView Responses
43. From what did you benefit the most in the course?
Vocabulary materials
Translations, because I know now how to improve my written skills.
From the course material, because this was a course where I could learn something
useful, something that I can make good use of, like the different kinds of
accomodation etc.
from everything
from practical assignments (although sometimes they challenged my limits, they
were of great use to me)
Now I have the basic concepts of tourism in mind, and if I travel somewhere, I will
feel I know more than average tourists, which is great.
Translating technical texts, the diverse activites (e.g. doing slideshows, voice
recording, etc)
From the diverse and creative tasks, like writing an advertisement, recording my
voice, etc...
I got to expand my vocabulary about tourism and learn some interesting things
about Hungary and its culture.
From the translations and the videos. And the hotel industry and the travelling
topics.
Now I am able to create a SWOT analysis on myself :)
44. 4. Future?
Do you think the course content would have been
easier to study in a book format?
64% disagree, 33 % agree
How much would you be willing to pay for a Tourism
English book?
36% btw HUF 1500-2000
Less: 57%
Nothing, I would copy it!