This presentation is about go to Gemba - and Lean UX.
What happen inside the organisation as they go out in reality.
This presentation was given at the Creative Thinkers High 5 event in Götebrg
Developer Meet Designer (Andres Galante & Brian Leathem)Red Hat Developers
This presentation will take developers behind the scenes of the Keynote Demo to showcase how designers and a developers work together to achieve outstanding results. In this presentation, we'll identify the gap between designers and developers, and walk you through an actual example of how to build bridges that increase trust in your products. You'll learn about: - UX basics - Design within open source communities - Understanding the problems between developers and designers - The advantages (and disadvantages) of working with a designer - Coping with common pitfalls and false assumptions - Specific CSS and JS techniques used during the Keynote demo visualization You'll leave knowing that UX goes beyond the UI, with a better understanding of why working with a designer is important, and how to work together successfully.
My talk at Push Conference 2017, where I explained the benefits and opportunities of conversational interfaces for users and businesses – and how we as creators can make sure they're created in a way that makes sense for humans.
This presentation is about go to Gemba - and Lean UX.
What happen inside the organisation as they go out in reality.
This presentation was given at the Creative Thinkers High 5 event in Götebrg
Developer Meet Designer (Andres Galante & Brian Leathem)Red Hat Developers
This presentation will take developers behind the scenes of the Keynote Demo to showcase how designers and a developers work together to achieve outstanding results. In this presentation, we'll identify the gap between designers and developers, and walk you through an actual example of how to build bridges that increase trust in your products. You'll learn about: - UX basics - Design within open source communities - Understanding the problems between developers and designers - The advantages (and disadvantages) of working with a designer - Coping with common pitfalls and false assumptions - Specific CSS and JS techniques used during the Keynote demo visualization You'll leave knowing that UX goes beyond the UI, with a better understanding of why working with a designer is important, and how to work together successfully.
My talk at Push Conference 2017, where I explained the benefits and opportunities of conversational interfaces for users and businesses – and how we as creators can make sure they're created in a way that makes sense for humans.
Presentation on distinction between UI and UX, why developers should be aware of UX designing and participate, what are the simple tips to incorporate and what are the upcoming trends on UX design. Presented at the Developer Meet Nepal on May 12th at islington college, Kathmandu, Nepal.
UX and UI design. Differences, good practices, and useful tools in building dedicated software that meets customer needs and expectations. It covers many important aspects of UX like personas, scenarios, canvas, measuring and measuring tools, the whole development process and gathering feedback.
It was created by Dominik Goss, CEO at Inwedo
Have more questions about UX/UI? Contact us at contact@inwedo.com for additional information or questions and we will get back to you shortly.
With the advent of voice-activated products and platforms, more news companies are dipping their toes in voice and conversational bots. For designers, this raises the question—how do you approach design when it’s invisible? In her session, senior product designer Sanette Tanaka will go over how her team at Vox Media designed an Amazon Echo bot, never having worked with voice interfaces prior. She will walk you through the steps she followed to adapt her design process for voice, while also sharing best practices in voice design.
An introductory workshop on UX design, taught to design thinking students at the Hasso-Plattner-Institut School of Design Thinking in Potsdam, Germany.
Companion website: http://paperandcode.weebly.com
Software used in the workshop: Sketch, Invision
Several bots are typing - Talk given at Nashville UXJustin Threlkeld
Who are Slackbot, Alexa and M? And why are we talking to them?
A quick look at the rising interest in a surprisingly old type of user experience and how we can use conversation to build useful, lovable products.
This deck covers:
What is user experience design?
How lean concepts changed our approach to UXD
How to begin a successful UX project
How to implement user research to get actionable insight
There’s a dirty secret in the turf war between agile, lean, and waterfall: they each use the same product development process. What’s different isn’t their process, but how they apply design activities in different ways to eke out different design value.
So how can you alter the design process? Even better, how can you customize the process to provide more value for the way your organization works? How should you change the design process from sprint to sprint to get the most value out of your design activities?
How do you hack user experience?
2016 is the year that virtual reality hits the consumer market with at least five major VR platforms coming from heavyweights such as Google, Sony, Oculus, Samsung and Valve. These platforms offer different solutions to the problem of input in VR including everything from position tracking controllers to single button input schemes. Learn how to design compelling UX that is intuitive, what concepts translate across each platform, as well as a few things to avoid along the way.
Bootstrapping the Information Architecture (Italian IA Summit)Peter Boersma
When I design, it is in the early stages of an interactive system’s life. There are no widgets to place on screens, or menus to collapse or expand. No wireframes, no screen flows, no accessibility or SEO issues. No search, no controlled vocabulary, no settings screens or personalisation options to design. In short: the project needs to be bootstrapped.
I am involved when a lot of things need to be explored and modelled; the scope and environment of the system, the core concepts that make up its parts, their relationships and their names. So what do we produce in that stage? Mostly so-called concept diagrams.
In this talk, I explain what concept diagrams are, referencing other people’s experiences as well as my own, and how they are useful when a design needs to be bootstrapped. I show how I have used variations of them in recent assignments for KLM and the City of Amsterdam, among others. I will try to convince you that you should create one for each and every situation that needs bootstrapping.
The presentation slides for my UX Masterclass July 2017 for CodeFirst:Girls. This is aimed at those new to UX and possibly new to the technology world in general.
This presentation covers personas, empathy maps, user journeys/(UI flow diagrams), prototyping and usability testing.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
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Presentation on distinction between UI and UX, why developers should be aware of UX designing and participate, what are the simple tips to incorporate and what are the upcoming trends on UX design. Presented at the Developer Meet Nepal on May 12th at islington college, Kathmandu, Nepal.
UX and UI design. Differences, good practices, and useful tools in building dedicated software that meets customer needs and expectations. It covers many important aspects of UX like personas, scenarios, canvas, measuring and measuring tools, the whole development process and gathering feedback.
It was created by Dominik Goss, CEO at Inwedo
Have more questions about UX/UI? Contact us at contact@inwedo.com for additional information or questions and we will get back to you shortly.
With the advent of voice-activated products and platforms, more news companies are dipping their toes in voice and conversational bots. For designers, this raises the question—how do you approach design when it’s invisible? In her session, senior product designer Sanette Tanaka will go over how her team at Vox Media designed an Amazon Echo bot, never having worked with voice interfaces prior. She will walk you through the steps she followed to adapt her design process for voice, while also sharing best practices in voice design.
An introductory workshop on UX design, taught to design thinking students at the Hasso-Plattner-Institut School of Design Thinking in Potsdam, Germany.
Companion website: http://paperandcode.weebly.com
Software used in the workshop: Sketch, Invision
Several bots are typing - Talk given at Nashville UXJustin Threlkeld
Who are Slackbot, Alexa and M? And why are we talking to them?
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This deck covers:
What is user experience design?
How lean concepts changed our approach to UXD
How to begin a successful UX project
How to implement user research to get actionable insight
There’s a dirty secret in the turf war between agile, lean, and waterfall: they each use the same product development process. What’s different isn’t their process, but how they apply design activities in different ways to eke out different design value.
So how can you alter the design process? Even better, how can you customize the process to provide more value for the way your organization works? How should you change the design process from sprint to sprint to get the most value out of your design activities?
How do you hack user experience?
2016 is the year that virtual reality hits the consumer market with at least five major VR platforms coming from heavyweights such as Google, Sony, Oculus, Samsung and Valve. These platforms offer different solutions to the problem of input in VR including everything from position tracking controllers to single button input schemes. Learn how to design compelling UX that is intuitive, what concepts translate across each platform, as well as a few things to avoid along the way.
Bootstrapping the Information Architecture (Italian IA Summit)Peter Boersma
When I design, it is in the early stages of an interactive system’s life. There are no widgets to place on screens, or menus to collapse or expand. No wireframes, no screen flows, no accessibility or SEO issues. No search, no controlled vocabulary, no settings screens or personalisation options to design. In short: the project needs to be bootstrapped.
I am involved when a lot of things need to be explored and modelled; the scope and environment of the system, the core concepts that make up its parts, their relationships and their names. So what do we produce in that stage? Mostly so-called concept diagrams.
In this talk, I explain what concept diagrams are, referencing other people’s experiences as well as my own, and how they are useful when a design needs to be bootstrapped. I show how I have used variations of them in recent assignments for KLM and the City of Amsterdam, among others. I will try to convince you that you should create one for each and every situation that needs bootstrapping.
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This presentation covers personas, empathy maps, user journeys/(UI flow diagrams), prototyping and usability testing.
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In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
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27. Design of the shared experience:
for both human & machine
28. ✓ Do I understand what the agent does?
✓ Do I understand how the agent works?
✓ Can I see the agent or its behavior at all?
✓ Can I see and understand its behavior?
✓ How do I interact with it?
Legibility for humans
29. ✓ What do I perceive? (color, temperature, shapes ?)
✓ Do the signifiers humans use make sense to me too?
✓ Do I need supplemental structures in the
environment? am I acting based on factors that
humans can’t perceive? what am I allowed to
communicate vs not?
✓ What do I do with the inputs I get?
✓ What systems am I connected to and what do they
need? what can I affect by my actions?
Legibility for machine