This document provides summaries of ideas for improving efficiency and increasing imagination at Disney parks. The first section outlines opportunities for improvement based on observations, such as addressing congestion caused by construction and character meet-and-greets. The second section imagines new ride concepts, like an educational ski lift ride between Epcot pavilions, and a "search and reward" mining ride themed around Snow White. It also proposes new restaurant experiences blending food and games.
The document provides a holiday gift guide from Cincinnati Game & Toy Industry Professionals that includes 3 sentences summarizing each product. It begins with an introduction thanking readers and noting it was composed by Michelle Spelman to help find gifts from local toymakers. The guide features over 15 toys, games and other gifts with images and descriptions of each item.
This document provides a summary and analysis of various Super Bowl advertisements from 2013. Some key points:
- Century 21 had an effective continuing story that showed how their real estate agents solved problems using their product.
- McDonald's commercial featuring a kid getting recognized for achievements was emotionally effective.
- Audi scored with a humorous commercial about a dateless boy gaining confidence from his father's car.
- Coke did a beautiful job highlighting positive human interactions caught on security cameras.
- Some ads like those for Budweiser and Blackberry were criticized for lacking creativity or clarity in conveying their message.
Cuphead is a 2D side-scrolling run and gun game released in 2017 where players control Cuphead or Mugman. The characters are trying to repay a debt to the devil by collecting souls from various enemies. The game has a unique 1930s cartoon aesthetic created through hand-drawn animation. It features challenging boss battles, cutscenes that advance the plot, purchasable weapons, and multiplayer. The visual style and audio help create an engaging vintage atmosphere.
Nicolas Riley shares details about his background and interests. He grew up playing video games and was inspired by titles like Streets of Rage 2. He enjoys game design and animation, and is passionate about gameplay over story in games. His goal is to make fun games that spark creativity. He currently works as a freelance developer, modeler, and rigger, and hopes to someday lead his own indie game studio.
The document discusses different types of digital and video games that can be considered art forms. It provides examples of early art games from the 1990s and 2000s that subverted gaming conventions by focusing more on storytelling, exploration, and emotions rather than challenge or fun. It summarizes several experimental games that used gameplay to explore ideas around relationships, the passage of time, and the human experience.
Here is a summary of the key points from your evaluation:
Strengths:
- Thorough research informed creative decisions
- Comprehensive pre-production planning allowed for efficient production
- Strong technical execution of video game demo and animation
- Cohesive aesthetic achieved across all elements
- Carefully crafted soundtrack enhanced the experience
- Concept and presentation would appeal to target audience
Weaknesses:
- Time management could be improved with tighter schedules
- Some elements like magazine article could be more fully realized
- Continued iteration could refine aesthetic and storytelling qualities
Overall, you demonstrated solid creative skills through your concept, planning, and multi-media production. With further refinement of scheduling and development processes, your
The game begins with an explosion speech bubble introducing the title "YIKES". It then fades to reveal "Level 1", setting up the first level of the game. Sound effects will play when the character collects coins, including a celebration sound to encourage the player. The script focuses on engaging audio-visual elements to grab the player's attention and motivate continued gameplay.
This document provides details on pre-production paperwork that may be included for a video game production, such as a risk assessment, sound effect list, music list, style sheet, contingency plan, scene plan, production schedule, and budget. It then discusses specific elements of pre-production in more detail, including a style sheet which outlines potential visual choices, and a storyboard to plan out scenes. Reflection sections discuss the type of game being made, the target audience, and potential platforms for release. A style sheet is also included outlining color schemes and elements for a lava-filled game area, as well as character designs and colors.
The document provides a holiday gift guide from Cincinnati Game & Toy Industry Professionals that includes 3 sentences summarizing each product. It begins with an introduction thanking readers and noting it was composed by Michelle Spelman to help find gifts from local toymakers. The guide features over 15 toys, games and other gifts with images and descriptions of each item.
This document provides a summary and analysis of various Super Bowl advertisements from 2013. Some key points:
- Century 21 had an effective continuing story that showed how their real estate agents solved problems using their product.
- McDonald's commercial featuring a kid getting recognized for achievements was emotionally effective.
- Audi scored with a humorous commercial about a dateless boy gaining confidence from his father's car.
- Coke did a beautiful job highlighting positive human interactions caught on security cameras.
- Some ads like those for Budweiser and Blackberry were criticized for lacking creativity or clarity in conveying their message.
Cuphead is a 2D side-scrolling run and gun game released in 2017 where players control Cuphead or Mugman. The characters are trying to repay a debt to the devil by collecting souls from various enemies. The game has a unique 1930s cartoon aesthetic created through hand-drawn animation. It features challenging boss battles, cutscenes that advance the plot, purchasable weapons, and multiplayer. The visual style and audio help create an engaging vintage atmosphere.
Nicolas Riley shares details about his background and interests. He grew up playing video games and was inspired by titles like Streets of Rage 2. He enjoys game design and animation, and is passionate about gameplay over story in games. His goal is to make fun games that spark creativity. He currently works as a freelance developer, modeler, and rigger, and hopes to someday lead his own indie game studio.
The document discusses different types of digital and video games that can be considered art forms. It provides examples of early art games from the 1990s and 2000s that subverted gaming conventions by focusing more on storytelling, exploration, and emotions rather than challenge or fun. It summarizes several experimental games that used gameplay to explore ideas around relationships, the passage of time, and the human experience.
Here is a summary of the key points from your evaluation:
Strengths:
- Thorough research informed creative decisions
- Comprehensive pre-production planning allowed for efficient production
- Strong technical execution of video game demo and animation
- Cohesive aesthetic achieved across all elements
- Carefully crafted soundtrack enhanced the experience
- Concept and presentation would appeal to target audience
Weaknesses:
- Time management could be improved with tighter schedules
- Some elements like magazine article could be more fully realized
- Continued iteration could refine aesthetic and storytelling qualities
Overall, you demonstrated solid creative skills through your concept, planning, and multi-media production. With further refinement of scheduling and development processes, your
The game begins with an explosion speech bubble introducing the title "YIKES". It then fades to reveal "Level 1", setting up the first level of the game. Sound effects will play when the character collects coins, including a celebration sound to encourage the player. The script focuses on engaging audio-visual elements to grab the player's attention and motivate continued gameplay.
This document provides details on pre-production paperwork that may be included for a video game production, such as a risk assessment, sound effect list, music list, style sheet, contingency plan, scene plan, production schedule, and budget. It then discusses specific elements of pre-production in more detail, including a style sheet which outlines potential visual choices, and a storyboard to plan out scenes. Reflection sections discuss the type of game being made, the target audience, and potential platforms for release. A style sheet is also included outlining color schemes and elements for a lava-filled game area, as well as character designs and colors.
7 Unconventional Marketing Tactics for Small BusinessesDave Marcello
Care of the good folks at DISRUPTIVE, this is our take on some of the often overlooked and underutilized principles of an unconventional marketer. Perfect for those folks who value creativity and strategy over big budgets and wide cast nets.
The document contains a poem titled "The Raven" by Edgar Allan Poe. It describes a narrator hearing a tapping sound at his chamber door one night, and upon opening it finds only darkness. It also contains samples of different typefaces with descriptions of when each might be used. Finally, it includes posters and sponsorship materials for a Koala celebration event at a zoo.
The document contains a poem titled "The Raven" by Edgar Allan Poe. It describes a narrator hearing a tapping sound at his chamber door one night, and upon opening it finds only darkness. It also contains samples of different typefaces with descriptions of when each might be used. Finally, it includes posters and sponsorship materials for a Koala celebration event at a zoo.
The document contains a poem titled "The Raven" by Edgar Allan Poe. It describes a narrator hearing a tapping sound at his chamber door one night, and upon opening it finds only darkness. It also contains samples of different typefaces with descriptions of when each might be used. Finally, it includes posters and sponsorship materials for a Koala celebration event at a zoo.
Innovation Catalysts at Intuit headed to Disneyland to learn about how Disney designs for emotion. They learned a lot, and compiled a list of things you should notice when you are at Disneyland.
This document summarizes the author's observations during a visit to various retail stores. The author describes their experience visiting a gaming store that was poorly lit but had the latest game systems. They also visited stores that seemed more focused on constantly changing their layouts and promotions to get customers to buy more. Finally, the author reflects that they may have failed to be sufficiently creative in their observations for the assignment by focusing too much on minor details rather than how the stores made them feel.
Presented at the IAAPA Leadership Summit in Los Angeles on 3/12/20, this presentation talks about creating innovation through open creative conversations not only with your design team, but with your audience as well.
The document discusses observations from exploring different environments and businesses as a "pirate". Six distinct views are presented: 1) The barn which wants to cocoon customers, 2) The disco which offers a bright experience to briefly experience, 3) The neutral which offers a bland "death by vanilla" experience. Solutions proposed include adding games and community events to one cafe, kids areas and classes to an Apple store, cooking demos and celebrity chefs to a wine store, product information and trend videos to a shoe store, and a mechanical bull to liven up an outlet store. The document encourages looking for hidden solutions and treasures everywhere.
This document summarizes the author's observations during a visit to several retail stores. The author visited a game store that was poorly lit but had the latest gaming systems. They also visited larger stores that constantly changed their product layouts in an attempt to get customers to buy more. One dollar store claimed everything was $1 but had exceptions. Higher end stores ignored the author and made them feel unwelcome. The author reflects that stores should aim to provide a positive customer experience rather than prioritizing sales tactics or exclusivity.
Cheap and Easy Travel Guide to Australia (with AFL legend Warwick Capper)switchedonmediaau
Your essential (and funny) guide to budget travel to top Australian destinations. Find cheap hotels and travel tips for Sydney, Melbourne, Brisbane, Perth, Adelaide, Whitsundays, Tasmania and more! Plus, meet the Australian legend that is Warwick Capper (and find out why he’s so cheap & easy!)
The document provides over 100 activity ideas for entertaining children during holidays without spending much money. It is divided into sections with ideas for activities at home, in the park/backyard, around the neighborhood, and in the car. Some low-cost ideas include finger painting, making playdough, growing plants, playing board games, reading books, doing puzzles, and playing outdoor games like hide-and-seek or tag. The goal is to encourage imagination, creativity, and family bonding during holidays on a limited budget.
The document describes the luxury amenities and facilities available at the Parx Laureate residential development. It promotes the development as offering an unprecedented living experience with amenities like shopping, sports, security, dining and entertainment all within walking distance. Images and descriptions depict luxurious apartment interiors and community spaces, highlighting the high-quality finishes, modular kitchens, spacious bedrooms and bathrooms, and landscaped outdoor areas like jogging trails.
A Long Way Gone Essay - morganmrFRINQportfolio. A long way gone essay summary. A Long Way Gone By Ishmael Beah Essay Example | Topics and Well Written .... A Long Way Gone Writing Assignment. A Long Way Gone by Ishmael Beah Assignment Example | Topics and Well .... A long way gone essay questions and answers. ᐅ Essays On A Long Way Gone
7 Unconventional Marketing Tactics for Small BusinessesDave Marcello
Care of the good folks at DISRUPTIVE, this is our take on some of the often overlooked and underutilized principles of an unconventional marketer. Perfect for those folks who value creativity and strategy over big budgets and wide cast nets.
The document contains a poem titled "The Raven" by Edgar Allan Poe. It describes a narrator hearing a tapping sound at his chamber door one night, and upon opening it finds only darkness. It also contains samples of different typefaces with descriptions of when each might be used. Finally, it includes posters and sponsorship materials for a Koala celebration event at a zoo.
The document contains a poem titled "The Raven" by Edgar Allan Poe. It describes a narrator hearing a tapping sound at his chamber door one night, and upon opening it finds only darkness. It also contains samples of different typefaces with descriptions of when each might be used. Finally, it includes posters and sponsorship materials for a Koala celebration event at a zoo.
The document contains a poem titled "The Raven" by Edgar Allan Poe. It describes a narrator hearing a tapping sound at his chamber door one night, and upon opening it finds only darkness. It also contains samples of different typefaces with descriptions of when each might be used. Finally, it includes posters and sponsorship materials for a Koala celebration event at a zoo.
Innovation Catalysts at Intuit headed to Disneyland to learn about how Disney designs for emotion. They learned a lot, and compiled a list of things you should notice when you are at Disneyland.
This document summarizes the author's observations during a visit to various retail stores. The author describes their experience visiting a gaming store that was poorly lit but had the latest game systems. They also visited stores that seemed more focused on constantly changing their layouts and promotions to get customers to buy more. Finally, the author reflects that they may have failed to be sufficiently creative in their observations for the assignment by focusing too much on minor details rather than how the stores made them feel.
Presented at the IAAPA Leadership Summit in Los Angeles on 3/12/20, this presentation talks about creating innovation through open creative conversations not only with your design team, but with your audience as well.
The document discusses observations from exploring different environments and businesses as a "pirate". Six distinct views are presented: 1) The barn which wants to cocoon customers, 2) The disco which offers a bright experience to briefly experience, 3) The neutral which offers a bland "death by vanilla" experience. Solutions proposed include adding games and community events to one cafe, kids areas and classes to an Apple store, cooking demos and celebrity chefs to a wine store, product information and trend videos to a shoe store, and a mechanical bull to liven up an outlet store. The document encourages looking for hidden solutions and treasures everywhere.
This document summarizes the author's observations during a visit to several retail stores. The author visited a game store that was poorly lit but had the latest gaming systems. They also visited larger stores that constantly changed their product layouts in an attempt to get customers to buy more. One dollar store claimed everything was $1 but had exceptions. Higher end stores ignored the author and made them feel unwelcome. The author reflects that stores should aim to provide a positive customer experience rather than prioritizing sales tactics or exclusivity.
Cheap and Easy Travel Guide to Australia (with AFL legend Warwick Capper)switchedonmediaau
Your essential (and funny) guide to budget travel to top Australian destinations. Find cheap hotels and travel tips for Sydney, Melbourne, Brisbane, Perth, Adelaide, Whitsundays, Tasmania and more! Plus, meet the Australian legend that is Warwick Capper (and find out why he’s so cheap & easy!)
The document provides over 100 activity ideas for entertaining children during holidays without spending much money. It is divided into sections with ideas for activities at home, in the park/backyard, around the neighborhood, and in the car. Some low-cost ideas include finger painting, making playdough, growing plants, playing board games, reading books, doing puzzles, and playing outdoor games like hide-and-seek or tag. The goal is to encourage imagination, creativity, and family bonding during holidays on a limited budget.
The document describes the luxury amenities and facilities available at the Parx Laureate residential development. It promotes the development as offering an unprecedented living experience with amenities like shopping, sports, security, dining and entertainment all within walking distance. Images and descriptions depict luxurious apartment interiors and community spaces, highlighting the high-quality finishes, modular kitchens, spacious bedrooms and bathrooms, and landscaped outdoor areas like jogging trails.
A Long Way Gone Essay - morganmrFRINQportfolio. A long way gone essay summary. A Long Way Gone By Ishmael Beah Essay Example | Topics and Well Written .... A Long Way Gone Writing Assignment. A Long Way Gone by Ishmael Beah Assignment Example | Topics and Well .... A long way gone essay questions and answers. ᐅ Essays On A Long Way Gone
2. A Semester at Disney
A personal project by: Alex Terry
3. Foreward:
Ever since my first trip to Disney World when
I was 6, I have wanted to be an Imagineer.
Now that I am in my last semester, I feel it is
time to take Walt’s advice:
5. Introduction:
This project consists of both analytical
thinking and creative problem solving.
I’ve divided this booklet into two sections.
The first is efficiency opportunities and the
second is imagination and ideation.
7. Observational Opportunities:
During my first few visits to the parks, I
strapped a helmet camera to my head and
began to collect data on how I could make
suggestions to improve the parks. This
section outlines a few opportunities that I
found for improvement.
8. First observational opportunity: Solution:
Welcomed guests generally begin to arrive 30 min. Bring out some supporting role characters before
to an hour before the park opens. However, the the show to interact with guests prior to the train
welcome show doesn’t start for a while and guests arriving in the station.
have to wait patiently for the train to arrive. This
can be a stressful beginning to the day for parents
with children who have short attention spans.
9. Square during normal traffic Explanation of troubled spots during normal traffic
Efficiency Opportunity: The red circles are Solution: During periods of construction, move the
Disney Characters and the red square on the characters to a different area than normal, thus creating
right is construction. As you can see by the better traffic flow.
purple highlights there is typical congestion that
surrounds the characters. However when there is
construction and characters present in the main
square area it shifts the flow of the crowd (blue
highlights) to the weak side creating a bottleneck
at the start of Main street and generally makes
the space feel small.
10. Stroller Parking Lots Prices of the Strollers
Rented $120.00 $10.00
$10.00
Efficiency Opportunity: After interviewing Solution: Make an optional beeper tag like the
parents that were using strollers, I found they department stores use on expensive clothing to
either brought their most high end strollers from indicate when a stroller is leaving the park, to
home only to end up being lost, stolen or broken, cut down the rate of stolen equipment. Create a
or they purchased an inexpensive stroller and left program to donate the strollers left behind by cus-
them at the park when they left to avoid paying tomers to local charities. Also, lowering the price
the high rental fees for park rentals. of rental strollers could aid the situation.
11. Haunted Mansion Merchandise Shop Pirates of the Caribbean Merchandise Shop
Why is all of the cool Tim Burton
stuff in the Priates ride?
Efficiency Opportunity: After riding the Solution: There is so much Intellectual Property
Haunted Mansion ride, I noticed that the inherent in the Haunted Mansion. We could spread
merchandise shop seemed to be lacking a bit. Tim Burton merchandise into both locations if
Yet, when I rode the Pirates of the Caribbean ride, licensing allows. Additional locations with same
I found a lot of merchandise there that would fit merchandise would mean more opportunities for
perfectly in the Haunted Mansion shop. sales and branding.
13. Imaginative Suggestions:
This section is comprised of rides, teaching
tools, and restaurant ideas. During my
research, I looked at what the parks seem
to be lacking in, and then targeted Disney
content that might appeal to a new audience.
14.
15. Summary: Psychographic:
This is a ski-lift ride in Epcot. During my own This ride is built for the adventurer at heart.
personal experiences, I’ve noticed there is a lot “Sally” loves a bird’s eye perspective on life and
of walking in Epcot. If you have a child this place would love nothing more than to get around the
could be quite unruly. I believe this gives us an world in a jiffy. Her parents are constantly lagging
excellent opportunity to educate children and behind this passionate individual who is
save their parents a bit of added grief. Amelia’s always out in front walking faster than the rest of
World Adventure would fly guests from country her family.
to country in a ski-lift fashion with the transport
vehicles being airplanes and a quirky voice over
by Amelia herself. “Cool it flyboy.”
17. Summary: Psychographic:
This is a “search and reward” ride that also Any family that looks to use team work and
simulates a mining experience for the whole cooperation to strengthen their family bond. This
family. Using team work a family or group of ride can put the spotlight on even the youngest
friends have to work together to collect a gem member of the family. If any member of the family
for each member of their party. The ride will be were to grab the special gem, it unlocks the
themed around the seven dwarfs and have two family for an instant Fastpass that lets them ride
segregated areas of the ride. The first is the the ride again immediately after the first ride.
mining flats and the second will be the ride.
Each gem color gives the riders a different ex- “James” is an 11 yr. old boy who is a huge fan of
perience. One gem unlocks a Fastpass for the gaming and mastered the memory games at age
whole party to ride the ride a second time. 9. He is very susceptible to conditioning games
and loves the Seven Dwarfs.
20. Summary: Psychographic:
This is an interactive experience that occurs only This experience is ment to create a mesmorizing
at night time in Tomorrowland. Guests can enter effect on the audience. It supports home gardening
the garden and marvel at the lights as flowers and teaches youths how to water a plant. “Timmy”
sprout up all around them. Families can partici- is fascinated by color and energy, most of his friends
pate in helping the garden grow by lifting on the and family believe he has extreme ADD. However, it
handles of watering cans around the garden that is his curiousity and passion for life that makes him
trigger the LED sequencer that enables the plant interested in interactive experiences like this one.
to illuminate.
22. Summary: Psychographic:
Pickles! Guests could hone their negotiating skills Guests would experience a new type of salesman.
as they haggle and barter with the store clerk just Your typical guests would be caught off guard but
like the old days of Fronteirland to purchase their would engage back in a manner that makes them
mid-afternoon snack. The clerk would simply blush or stand out to their friends. It would all be
have set price points he would not be allowed to in good fun of course!
bargain under but it could be a fun opportunity
to engage the shop owner in a way other restau- “Sally” is on her high school debate team and
rants don’t get to do. came to the parks with her friends. She has been
cracking jokes all day and is very quick-witted.
She is on a search for a formidable opponent.
24. Summary: Psychographic:
This restaurant blends the fine dining experience This attraction could have a reach that would
with the entertainment of a show. By utilizing appeal to most anybody. General foodies or park
Gastronomy, the alteration of food’s chemical food enthusiasts would enjoy the participatory
make-up, we can trick the guests taste buds in games as well as never experienced tastes.
an entertaining way that keeps them coming
back time and time again. “Ashley” is a huge foodie that prides herself in
having the best taste buds in the world. Ashley’s
husband gets made fun of because of her pride
from time to time at group outings, but today he
plans to get the last laugh.
26. How to enter
How to leave
How to get your bill.
Summary: Psychographic:
This is a drink shop located in Tomorrowland. It The typical guest would typically be a younger
is generally themed around computers from the boy who is more technologically savvy than his
past towards & future. Each guest station would parents. He would take pride in showing off his
be equipped with digitized menus and large ar- knowledge, skills, and abilities to his family. The
row keys to make their menu selections. shop could educate him further in the history of
computing, video games, and programming.
28. Summary: Psychographic:
This is an educational experience located in Ep- The typical guest would lean more toward small
cot’s innovation labs. Its responsibility is to teach children but would be later reinforced by the
today’s youth about nature conservation and parents. This teaching tool would stimulate and
greenhouse gases. Utilizing simple science, we enable children to learn about the world around
can create fun experiments. Harnessing the gross them.
amount of foot traffic experienced in Epcot, we
can have stations set up so guests can talk to a “Johnny” won first place at his science fair this
real growing tree to see its effects throughout the semester and wants to become a scientist. He
day as an example. is usually the first to know a fact about science
amongst his friends and loves knowing about
everything he can.
30. Summary: Psychographic:
I found Frontierland to be one of the most sunlit “Janet” sunburned and thirsty loves going through
areas in the parks. More water, drinks and ice Frontierland but has been avoiding it all day be-
cream, sorbet, sherbet products would be a hit in cause of the lack of shade. She finally heads over
these areas as well as many small walk-through to Tom Sawyer’s island and is happy to find “Down
mist spots here and there along the traffic flow by the Sorbet.”
to keep every one cool. This is a shop located
in Disney’s Magic Kingdom’s Frontierland. The
play-on-words would go deeper into the aesthetic
of the eatery.
32. Summary: Psychographic:
A water conservation learning environment told A typical guest could be any age. However, this
through our friends under the sea. This could be would be more scientific than one would presume
a great opportunity to further expand the Nemo at first glance.
campaign. The location would be located in the
innovation labs in Epcot. It would educate the “Frank” just finished watching documentaries on
guests on the mechanics of the ocean like wave saving our environment. He is an avid fan of Nemo
crests and tidal movements. The highlight of the and wants to share this information with his new
experience would be focused on the trash col- girlfriend that accompanied him to the park.
lecting in the oceans with a strong call to action
for the guests to be better consumers to protect
Nemo and his friends.
33. Other Noteworthy Ideas:
Oh Hoppy Day:
Leap-frog ride based around “The Princess and Walt’s Peeps:
the Frog” It would be narrated by the Cajun light- This would be a ride through of the history of Walt
ing bug and would be based on a water ride. The and his people from the early days including the
plot would be 2 frogs trying to escape alligators “Nine Old Men of Animation.” It would basically
jumping from lily pad to lily pad splashing the rid- depict the “Golden Years of Animation” but it
ers occasionally. The cart would be a big frog and would be told through they eyes of baby chickens
riders would ride in the hollowed out backs of the recalling old stories their parents would tell them.
frogs.
Render Me Speechless:
Mingle & Move: A behind the scenes show or experience in Holly-
Speed dating and dancing bar in Downtown wood Studios demonstrating how Pixar Animations
Disney’s adult area, could be good for grad nights are made.
and happy hours.
Fantasia experience:
Comida As You Are: Using motion capture devices, guests could finally
Mexican restaurant in Epcot. conjure up water around them just like Mickey!
Not What You Expectrumed? Outta This Swirled:
A learning environment to learn about light and Currently in Tomorrowland there is an Ice Cream
colors. One of the opening lines could be “How do shop named Auntie Gravity, However in passing
you Hue?” I came up with another great idea. “Outta This
Swirled” the whole shop could be decorated as
Jill and Jack-alope / Jack-Elopes with Jill: chocolate vs. vanilla and could be integrated with
Girl and Guy narrators take you through the mixing slides that kids could race down.
savannah in Animal Kingdom as if it’s
their honeymoon.
34. A Semester at Disney
All content created by Alex Terry