Teachers in Spain are motivated to improve the educational system through innovative programs and the increasing use of information and communication technologies, though they face challenges like extended working hours, lack of autonomy over curriculum decisions, and large class sizes that impact teaching quality. Opportunities for teachers include cooperative working environments, international projects, and government-sponsored courses for professional development, but threats consist of non-teaching tasks distracting from teaching duties and lack of incentives or support for career growth activities.
Argentina celebrates Independence Day on July 9th to commemorate the country's declaration of independence from Spain in 1816. After over 300 years of Spanish rule, on July 9, 1816 Argentina officially declared its independence and established itself as a sovereign nation. This important date marks Argentina's independence and the beginning of its history and identity as a modern democratic nation.
This document summarizes macroeconomic convergence issues for Botswana within the context of deepening integration in the Southern African Development Community (SADC) region. It finds that while Botswana is meeting most primary convergence targets, there are concerns about long-term growth prospects and weaknesses in data quality. Key recommendations include focusing policies more on efficiency, productivity and competitiveness to address challenges like a potentially overvalued exchange rate. Regional integration could benefit Botswana through trade in services and facilitation, but a SADC monetary union may be too distant given current economic dissimilarities across countries.
This document discusses how to use SlideShare, a platform for sharing presentations and other documents online. SlideShare allows users to upload their files, add descriptions and tags, and share them with others. The document provides guidance on using key SlideShare features to disseminate work and engage with an online audience.
The document discusses C language control structures including decision/selection statements like if-then, if-then-else, and nested if statements as well as loop/repetition statements like while, do-while, and for loops. It provides examples of each control structure and how to use break and continue statements to control loop execution.
Teachers in Spain are motivated to improve the educational system through innovative programs and the increasing use of information and communication technologies, though they face challenges like extended working hours, lack of autonomy over curriculum decisions, and large class sizes that impact teaching quality. Opportunities for teachers include cooperative working environments, international projects, and government-sponsored courses for professional development, but threats consist of non-teaching tasks distracting from teaching duties and lack of incentives or support for career growth activities.
Argentina celebrates Independence Day on July 9th to commemorate the country's declaration of independence from Spain in 1816. After over 300 years of Spanish rule, on July 9, 1816 Argentina officially declared its independence and established itself as a sovereign nation. This important date marks Argentina's independence and the beginning of its history and identity as a modern democratic nation.
This document summarizes macroeconomic convergence issues for Botswana within the context of deepening integration in the Southern African Development Community (SADC) region. It finds that while Botswana is meeting most primary convergence targets, there are concerns about long-term growth prospects and weaknesses in data quality. Key recommendations include focusing policies more on efficiency, productivity and competitiveness to address challenges like a potentially overvalued exchange rate. Regional integration could benefit Botswana through trade in services and facilitation, but a SADC monetary union may be too distant given current economic dissimilarities across countries.
This document discusses how to use SlideShare, a platform for sharing presentations and other documents online. SlideShare allows users to upload their files, add descriptions and tags, and share them with others. The document provides guidance on using key SlideShare features to disseminate work and engage with an online audience.
The document discusses C language control structures including decision/selection statements like if-then, if-then-else, and nested if statements as well as loop/repetition statements like while, do-while, and for loops. It provides examples of each control structure and how to use break and continue statements to control loop execution.
The document discusses key themes from Mobile World Congress (MWC) in February 2013, building on topics from Consumer Electronics Show in January 2013. The main points discussed are the continued growth of sensors and data across many devices and industries, the rise of larger smartphones and smaller tablets, an increasingly connected world through applications, automation, and smart cities, and the importance of considering financial factors and business models.
Little World Gifts offers an investment opportunity seeking £150,000 in exchange for 10% equity in the business. The company is positioned in high growth digital goods and mobile markets, turning over £2m in the first year with 50% profit. With a valuation of £2m based on first year profits, this early stage investment represents an opportunity for significant returns in dynamic, leading edge sectors.
My 2nd presentation from Emergence 2009, a really interesting and engaging e-Tourism event in Limassol / Cyprus, on Mobility Trends. More at http://tinyurl.com/dltn6g
Trends In Mobility - ideas in mobile for etourism forumPatrick Heuchenne
This document contains notes and slides from Gerd Leonhard, a media futurist, on trends in mobility and the future of various industries. Some key points discussed include the growing prevalence of smartphones, location-based services and applications, micro-conversations on social networks, and the future of advertising moving towards engaging branded content and social advertising. The presentation emphasizes that businesses need to think about emerging mobile, social, and interactive trends to stay relevant in the future.
Mobile games can leverage social interactions to increase engagement and monetization. Games are inherently social objects that connect players, and mobile is uniquely positioned to facilitate social interactions due to its personal and always-on nature. To be successful, mobile games should provide avenues for social engagement in-game, such as leaderboards, challenges between friends, and rewards that activate players' passion and turn them into fanatics who promote the game to others. This social context can then be leveraged for effective cross-promotion and monetization when done in a relevant way.
Hoe social media de sportwereld beinvloedtWe Are Blossom
A presentation about the relationship between technology, identity and social platforms and how it has changed us 'the normal' people in our sporting behaviour, advertisers and professional athletes.
A presentation first presented in Iceland at the iMark conference. It encourages companies to focus on social business strategy rather than social media strategy and figure out what they could do.
Social Media – a Corporate Love Affair or Just a Nightmare?Christian Brosstad
This document summarizes a presentation given by Christian Brosstad and Mari Grini of SpareBank 1 on the topic of social media. Some key points from the presentation include:
- Social media has become an important way for companies to interact with customers and audiences, through platforms like Twitter, Facebook, and crowdsourcing initiatives.
- Organizations must consider both the opportunities and risks of social media, such as security issues and separating personal and professional online identities.
- SpareBank 1 has found success engaging customers through multiple social media channels while also educating employees on best practices for social media use.
Scenarios for Smart Devices in 2025: Brave New Smartphone and/or Black Mirror?3G4G
Presented by David Wood, Principal, Delta Wisdom
In this talk anticipating future scenarios for smart devices, futurist and smartphone industry pioneer David Wood suggests answers to a number of key questions. What are the key trends we should be watching, to see if they'll ever emerge from a slow disappointing phase into a fast and furious phase? How might these trends combine to shake up present-day usage patterns? Will the successors of the smartphone accelerate a Brave New World, and/or make Black Mirror a reality? And what can we learn from past predictions of future smartphone scenarios?
*** Shared with Permission ***
Far Beyond Smartphones - David Wood - H+ Summit @ HarvardHumanity Plus
Far Beyond Smartphones:
Lessons From Disruptive Technology, Open collaboration, and Breakthrough Mobile products
David Wood has spent more than 20 years envisioning, architecting, implementing, supporting, and avidly using smart mobile devices (devices that can also be called "personal electronic brains"): ten years with PDA manufacturer Psion PLC, and then ten more with smartphone operating system specialist Symbian Ltd. He was centrally involved in preparations and planning for the open source Symbian Foundation. Over that time, many lessons have emerged, highly relevant to the H+ mission to explore how humanity will be radically changed by technology in the near future:
What factors cause both spurts and slowdowns in technology development? What enables new technology visions to "cross the chasm" towards mainstream adoption? Given the history of improvements in smart mobile devices over the last 20 years, what can we realistically expect in the next 20 years? How credible is the vision of mobile devices helping billions of people to collect data that can be used for science and advance human knowledge? To what extent can technological progress be foreseen, and to what extent is the process chaotic, risky, and even dangerous?
David Wood spent ten years with PDA manufacturer Psion PLC, and then ten more with smartphone operating system specialist Symbian Ltd, where he was co-founder and executive vice president.
His background includes: many years building and integrating UI system software and application frameworks in 16-bit and 32-bit versions of “EPOC” software (later named “Symbian OS”); growing and directing the technical consulting teams that worked with leading phone manufacturers to create the world’s first successful smartphones; and defining and running development programs to stimulate and nurture the fast-growing Symbian partner ecosystem.
From the first half of 2008, he was involved in preparations and planning for the independent open source Symbian Foundation. He served on the Leadership Team of the Symbian Foundation as “Catalyst and Futurist” until October 2009. I continue these same roles from within Delta Wisdom.
He has an MA in Mathematics from Cambridge University and an honorary doctorate in science from the University of Westminster.
In September 2009 he was included in T3's list of "100 most influential people in technology": http://tech100.t3.com/list/80-61/.
Team Number XINO 2013 QUIZ was a prelims quiz competition with 25 questions to be attempted in 30 minutes. The top 6 scoring teams would qualify for the finals. Questions marked with a star were tie-breakers. The document provided the questions and rules for the quiz competition.
Gadgets play a major role in modern life and are used across many fields like education, entertainment, business, and communication. Mobile phones running popular operating systems like Android, iOS, Windows, Blackberry, and Symbian can be considered gadgets. These devices allow apps to be used for specific tasks and purposes. Popular smartphones include models from Samsung, HTC, Google, Nokia and Apple while common gaming consoles are the Xbox 360, PlayStation 3, PlayStation 2 and Nintendo devices. Accessories are also important for phones and include cases, headphones, chargers and more.
Small is beautiful: #smartcontent for smartphonesMarc Hartog
1) Smartphones and tablets have become the primary way that consumers access the internet and consume content, with over half of mobile users owning a smartphone.
2) The amount of new digital content being created every minute is immense, making it difficult for content to break through the noise.
3) To rise above the competition, content marketers should take a "magazine mindset" by creating high-quality, well-paced content that educates or delights readers, and deliver it through a rich storytelling app experience.
5 skills you should develop to excel in the digital world!ThinkDigital
The document discusses 6 factors that are contributing to the "scientification" of digital marketing and advertising: 1) utilizing multiple digital touchpoints, 2) using data-driven marketing approaches, 3) leveraging social data on platforms like Facebook, 4) employing automated media buying, 5) enhancing creativity through new technologies, and 6) how digital marketing approaches can become contagious. It then recommends 5 skills that are important to develop to succeed in this digital world: being a scientist, artist, hippie, entrepreneur, and maintaining a hunger to learn.
Some thoughts from the Las Vegas Consumer Electronic Show 2014MindshareSlovakia
The document summarizes key themes from the 2014 Consumer Electronics Show (CES) in Las Vegas. It discusses how sensors are being integrated into many devices and products to collect user data. It outlines how digital technologies are transforming industries and emphasizes the importance of meeting human needs in a sensitive way. The overall message is that technology should focus on improving people's lives by considering how devices fit into and enhance our daily experiences.
This document discusses several global mega trends that will transform the world by 2025. It identifies key trends such as urbanization, connectivity and convergence, changing retail models, social trends, and future mobility. Specific trends covered include the internet of things, big data, augmented and virtual reality, smart cities, and the rise of emerging economies. The document advocates analyzing how these macro trends will impact industries, products, technologies and developing strategies to capitalize on opportunities.
The world has gone content crazy so delivering amazing content in an amazing way is more important than ever. This slideshare looks at one particular case study, which can be applied to a multitude of content types.
Beyond Redemption: Digital Shopper Marketing 2.0Dan Frechtling
By Dan Frechtling. Generations of digital innovation reveal a pattern. The first generation re-creates a physical example, the second generation creates something new. The presentation begins with examples drawn from gaming, animation, publishing, and mobile. The balance of the slides show how this pattern is recurring in digital shopper marketing and how practitioners can benefit.
The document discusses key themes from Mobile World Congress (MWC) in February 2013, building on topics from Consumer Electronics Show in January 2013. The main points discussed are the continued growth of sensors and data across many devices and industries, the rise of larger smartphones and smaller tablets, an increasingly connected world through applications, automation, and smart cities, and the importance of considering financial factors and business models.
Little World Gifts offers an investment opportunity seeking £150,000 in exchange for 10% equity in the business. The company is positioned in high growth digital goods and mobile markets, turning over £2m in the first year with 50% profit. With a valuation of £2m based on first year profits, this early stage investment represents an opportunity for significant returns in dynamic, leading edge sectors.
My 2nd presentation from Emergence 2009, a really interesting and engaging e-Tourism event in Limassol / Cyprus, on Mobility Trends. More at http://tinyurl.com/dltn6g
Trends In Mobility - ideas in mobile for etourism forumPatrick Heuchenne
This document contains notes and slides from Gerd Leonhard, a media futurist, on trends in mobility and the future of various industries. Some key points discussed include the growing prevalence of smartphones, location-based services and applications, micro-conversations on social networks, and the future of advertising moving towards engaging branded content and social advertising. The presentation emphasizes that businesses need to think about emerging mobile, social, and interactive trends to stay relevant in the future.
Mobile games can leverage social interactions to increase engagement and monetization. Games are inherently social objects that connect players, and mobile is uniquely positioned to facilitate social interactions due to its personal and always-on nature. To be successful, mobile games should provide avenues for social engagement in-game, such as leaderboards, challenges between friends, and rewards that activate players' passion and turn them into fanatics who promote the game to others. This social context can then be leveraged for effective cross-promotion and monetization when done in a relevant way.
Hoe social media de sportwereld beinvloedtWe Are Blossom
A presentation about the relationship between technology, identity and social platforms and how it has changed us 'the normal' people in our sporting behaviour, advertisers and professional athletes.
A presentation first presented in Iceland at the iMark conference. It encourages companies to focus on social business strategy rather than social media strategy and figure out what they could do.
Social Media – a Corporate Love Affair or Just a Nightmare?Christian Brosstad
This document summarizes a presentation given by Christian Brosstad and Mari Grini of SpareBank 1 on the topic of social media. Some key points from the presentation include:
- Social media has become an important way for companies to interact with customers and audiences, through platforms like Twitter, Facebook, and crowdsourcing initiatives.
- Organizations must consider both the opportunities and risks of social media, such as security issues and separating personal and professional online identities.
- SpareBank 1 has found success engaging customers through multiple social media channels while also educating employees on best practices for social media use.
Scenarios for Smart Devices in 2025: Brave New Smartphone and/or Black Mirror?3G4G
Presented by David Wood, Principal, Delta Wisdom
In this talk anticipating future scenarios for smart devices, futurist and smartphone industry pioneer David Wood suggests answers to a number of key questions. What are the key trends we should be watching, to see if they'll ever emerge from a slow disappointing phase into a fast and furious phase? How might these trends combine to shake up present-day usage patterns? Will the successors of the smartphone accelerate a Brave New World, and/or make Black Mirror a reality? And what can we learn from past predictions of future smartphone scenarios?
*** Shared with Permission ***
Far Beyond Smartphones - David Wood - H+ Summit @ HarvardHumanity Plus
Far Beyond Smartphones:
Lessons From Disruptive Technology, Open collaboration, and Breakthrough Mobile products
David Wood has spent more than 20 years envisioning, architecting, implementing, supporting, and avidly using smart mobile devices (devices that can also be called "personal electronic brains"): ten years with PDA manufacturer Psion PLC, and then ten more with smartphone operating system specialist Symbian Ltd. He was centrally involved in preparations and planning for the open source Symbian Foundation. Over that time, many lessons have emerged, highly relevant to the H+ mission to explore how humanity will be radically changed by technology in the near future:
What factors cause both spurts and slowdowns in technology development? What enables new technology visions to "cross the chasm" towards mainstream adoption? Given the history of improvements in smart mobile devices over the last 20 years, what can we realistically expect in the next 20 years? How credible is the vision of mobile devices helping billions of people to collect data that can be used for science and advance human knowledge? To what extent can technological progress be foreseen, and to what extent is the process chaotic, risky, and even dangerous?
David Wood spent ten years with PDA manufacturer Psion PLC, and then ten more with smartphone operating system specialist Symbian Ltd, where he was co-founder and executive vice president.
His background includes: many years building and integrating UI system software and application frameworks in 16-bit and 32-bit versions of “EPOC” software (later named “Symbian OS”); growing and directing the technical consulting teams that worked with leading phone manufacturers to create the world’s first successful smartphones; and defining and running development programs to stimulate and nurture the fast-growing Symbian partner ecosystem.
From the first half of 2008, he was involved in preparations and planning for the independent open source Symbian Foundation. He served on the Leadership Team of the Symbian Foundation as “Catalyst and Futurist” until October 2009. I continue these same roles from within Delta Wisdom.
He has an MA in Mathematics from Cambridge University and an honorary doctorate in science from the University of Westminster.
In September 2009 he was included in T3's list of "100 most influential people in technology": http://tech100.t3.com/list/80-61/.
Team Number XINO 2013 QUIZ was a prelims quiz competition with 25 questions to be attempted in 30 minutes. The top 6 scoring teams would qualify for the finals. Questions marked with a star were tie-breakers. The document provided the questions and rules for the quiz competition.
Gadgets play a major role in modern life and are used across many fields like education, entertainment, business, and communication. Mobile phones running popular operating systems like Android, iOS, Windows, Blackberry, and Symbian can be considered gadgets. These devices allow apps to be used for specific tasks and purposes. Popular smartphones include models from Samsung, HTC, Google, Nokia and Apple while common gaming consoles are the Xbox 360, PlayStation 3, PlayStation 2 and Nintendo devices. Accessories are also important for phones and include cases, headphones, chargers and more.
Small is beautiful: #smartcontent for smartphonesMarc Hartog
1) Smartphones and tablets have become the primary way that consumers access the internet and consume content, with over half of mobile users owning a smartphone.
2) The amount of new digital content being created every minute is immense, making it difficult for content to break through the noise.
3) To rise above the competition, content marketers should take a "magazine mindset" by creating high-quality, well-paced content that educates or delights readers, and deliver it through a rich storytelling app experience.
5 skills you should develop to excel in the digital world!ThinkDigital
The document discusses 6 factors that are contributing to the "scientification" of digital marketing and advertising: 1) utilizing multiple digital touchpoints, 2) using data-driven marketing approaches, 3) leveraging social data on platforms like Facebook, 4) employing automated media buying, 5) enhancing creativity through new technologies, and 6) how digital marketing approaches can become contagious. It then recommends 5 skills that are important to develop to succeed in this digital world: being a scientist, artist, hippie, entrepreneur, and maintaining a hunger to learn.
Some thoughts from the Las Vegas Consumer Electronic Show 2014MindshareSlovakia
The document summarizes key themes from the 2014 Consumer Electronics Show (CES) in Las Vegas. It discusses how sensors are being integrated into many devices and products to collect user data. It outlines how digital technologies are transforming industries and emphasizes the importance of meeting human needs in a sensitive way. The overall message is that technology should focus on improving people's lives by considering how devices fit into and enhance our daily experiences.
This document discusses several global mega trends that will transform the world by 2025. It identifies key trends such as urbanization, connectivity and convergence, changing retail models, social trends, and future mobility. Specific trends covered include the internet of things, big data, augmented and virtual reality, smart cities, and the rise of emerging economies. The document advocates analyzing how these macro trends will impact industries, products, technologies and developing strategies to capitalize on opportunities.
The world has gone content crazy so delivering amazing content in an amazing way is more important than ever. This slideshare looks at one particular case study, which can be applied to a multitude of content types.
Beyond Redemption: Digital Shopper Marketing 2.0Dan Frechtling
By Dan Frechtling. Generations of digital innovation reveal a pattern. The first generation re-creates a physical example, the second generation creates something new. The presentation begins with examples drawn from gaming, animation, publishing, and mobile. The balance of the slides show how this pattern is recurring in digital shopper marketing and how practitioners can benefit.
Similar to HTC - aplikacije, brez katerih ne gre (20)
Building a Raspberry Pi Robot with Dot NET 8, Blazor and SignalRPeter Gallagher
In this session delivered at NDC Oslo 2024, I talk about how you can control a 3D printed Robot Arm with a Raspberry Pi, .NET 8, Blazor and SignalR.
I also show how you can use a Unity app on an Meta Quest 3 to control the arm VR too.
You can find the GitHub repo and workshop instructions here;
https://bit.ly/dotnetrobotgithub