how_to_solve_it is a technique in solving math problems ppt
1.
HOW TO SOLVEIT
Alain Fournier
(stolen from George Polya)
Computer Science Department
University of British Columbia
2.
Relevant Books byPolya
Induction and Analogy in Mathematics
Patterns of Plausible Inference
This one
How to Solve it
A New aspect of Mathematical Method
Princeton University Press
1957 (Second Edition)
3.
The Goals
Helpthe students
Help the teachers
Develop problem solving skills in general
Practice, practice
4.
How to SolveIt (the 4 steps)
Understanding the problem
Devising a plan
Carrying out the plan
Looking back
5.
Understanding the problem
What is the unknown?
What are the data?
What are the conditions?
Are the conditions sufficient to determine the
unknown, unsufficient, redundant, contradictory?
Draw a figure
Devise suitable notation
Separate the various parts of the conditions
Write down the conditions
6.
Devising a PlanI
Have you seen that before?
Is the problem already solved?
Do you know a related problem?
Look at the unknown
– is there another problem with the same unknown?
Is there a related problem solved?
– can you use its result?
– can you use its method?
– can you establish a new link?
Can you restate the problem? Can you re-restate it?
7.
Devising a PlanII
Find an easier related problem
More general
More restricted
Solve part of the problem
Simplify the conditions
Change the data (do you need more, less?)
Change the unknown
Any notion missing in the statement?
Change the problem
8.
Carrying out thePlan
Go step by step
Check each step
– are you sure it is correct?
– can you convince others it is correct?
– can you prove it is correct?
9.
Looking Back
Canyou check the result?
Is the result unique?
Can you check the arguments
Can you derive the result differently
Can you use the result, or the method, for some
other problem (or the original one if you changed
it)?
10.
An Example
Inscribe asquare in a given triangle. Two vertices
of the square should be on the base of the triangle,
the two other vertices of the square on the two
other sides of the triangle, one on each.
Unknown: a square
Data: a triangle
Conditions: positions of 4 corners of square
An Example (ctd)
Is it correct?
Is it unique?
Can we use the method for something else?
15.
Some strategies
Startat the beginning
Visualize
Take it apart
Look for angles
Don’t dismiss foolish ideas right away
Restart often
Sweat the details
Do not assume
Try to solve again
16.
Key Principles
(among manyothers)
Analogy
Auxiliary problem
Conditions (redundant, contradictory)
Figures
Induction
Inventor’s paradox (a more ambitious problem might be
easier to solve)
Notation
Reductio at absurdum
– write numbers using each of the ten digits exactly once so that the sum of the
numbers is exactly 100
Working backwards
17.
Working Backwards
Get fromthe river exactly 6 quarts of water when
you have only a four quart pail and a nine quart
pail to measure with.
18.
Physical Problems
Datafrom experience
Looking back to experience
Tides
Sap rising (Occam’s razor)
Spinning book
19.
Computer Science Problems
Some mathematical
Some physical
Some neither: solution is a creation, mathematical
engineering (actually often problem itself is a
creation)
20.
Problems Found inPast Year
Area of spherical triangles (-> simpler problem)
Models of animal patterns
(growth and distance measure, analogy)
Efficient storage of wavelet coefficients (engineering,
similarity)
#21 Si l’on propose par exemple un nouveau moteur (comme le moteur Stirling) pour remplacer le moteur à combustion interneutilisé actuellement, il faut pouvoir lutter contre 100 ans d’améliorations techniques de ce dernier, ce qui est presqu’impossible. De la même façon (bien qu’à une plus petite échelle) proposer une nouvelle technique d’illumination locale ou globale est risqué, puisqu’il faut selon certains être meilleur d’emblée que les techniques existantes.