Talk given at the DSP Valley seminar "Exploring GUI design for embedded systems" together with Jan Meskens on June 9, 2009.
See also: http://www.dspvalley.com/upload/event/site/5270/index.html
Abstract:
The User Interface Markup Language has been around for 10 years now and it is still evolving. The language did not reach a large audience yet and there are few publicly known cases where the language is used. Nevertheless, UIML is probably one of the most generic and flexible user interface markup languages available, mainly because it is in fact a meta-language that is not limited to a particular domain, device, platform or widget set. The design of the language makes it an ideal candidate to support future evolutions in user interface techniques and guarantees the survival of user interface designs over time.
At the dawn of the 4.0 version of the UIML specification—which will be released soon—this talk provides an overview of the language, the novelties of the 4.0 specification and some tools that we have built and are available today.
We also provide an overview of our work to integrate UIML in a multi-device user interface design process that allows designers to create user interfaces for multiple devices without having to deal with an abstract user interface specification.
Finally, we will highlight our experiences with designing tailored user interfaces for embedded platforms with UIML, and discuss the pros and cons of using a high-level user interface description language on devices with limited resources.
The document discusses Android's windowing system architecture and components. It describes the main components as SurfaceManager, WindowManager, and ActivityManager. SurfaceManager is responsible for compositing surfaces. WindowManager creates and lays out surfaces on behalf of clients and dispatches input events. ActivityManager manages activity lifecycles and stacking. The document also covers handling gestures, animations, custom view architecture, using the hierarchy viewer tool, and event propagation in Android views.
This document provides an overview of building Android applications. It discusses Android application components like activities, broadcast receivers, services, and content providers. It also covers the application manifest, resources and UI, and the Android SDK. The document gives examples of creating a simple first app with one activity, adding a menu, and incorporating a tab host with internal browser functionality. It discusses signing your application in preparation for publishing.
A Generic Approach for Multi-Device User Interface Rendering with UIMLJo Vermeulen
This document discusses a generic approach for rendering multi-device user interfaces using the User Interface Markup Language (UIML). UIML allows for building custom user interfaces with a high-level and generic description that is not tied to specific interface elements. The UIML vocabulary includes elements for peers, interface structure, logic, style, presentation, content, and behavior.
This evaluation summarizes the work of the radio production group "Bearfaced" in creating a 5-minute local news bulletin for a media studies course. The group was made up of 4 students who took on roles as researchers, producers, and presenters. They researched conventions of real radio news broadcasts and targeted their content at a young adult audience. Through completing questionnaires, the group learned that their audience preferred informal language, upbeat jingles, and stories relevant to them. In producing the broadcast, the students gained skills using recording equipment, editing software, and collaborating in a group. They applied feedback to improve for future projects by enhancing research, planning, and including more conventions.
Tangible Mashups: Exploiting Links between the Physical and Virtual WorldJo Vermeulen
The link between corresponding physical and virtual worlds has been the subject of research for many years now. The instantiation of this link was often a complex task that involved special purpose techniques to identify and search for the virtual information that belongs to a selected physical object. It is since the conception of physical tagging technologies such as RFID that physical objects can carry their own virtual information. In this paper we show a simple yet effective approach to extract the virtual information of physical objects and aggregate it in a sensible way for the user. We rely on Web 2.0 techniques to accomplish this. A useful side-effect of our approach is the fact that a set or mashup of physical objects leads to a mashup of their related information in the virtual world.
Presented at the first International Workshop on
System Support for the Internet of Things (WoSSIoT '07), Lisbon, Portugal, March 20, 2007.
This document discusses ways to improve the use of library spaces both in person and virtually. It suggests considering do-it-yourself user scenarios and identifying points of confusion where one experience ends and another begins. Potential areas for improvement involve the integration of technology with print collections and online resources as well as studying, programming, meetings, signage, infrastructure, outdoor spaces, lighting, HVAC and parking.
The document discusses Android's windowing system architecture and components. It describes the main components as SurfaceManager, WindowManager, and ActivityManager. SurfaceManager is responsible for compositing surfaces. WindowManager creates and lays out surfaces on behalf of clients and dispatches input events. ActivityManager manages activity lifecycles and stacking. The document also covers handling gestures, animations, custom view architecture, using the hierarchy viewer tool, and event propagation in Android views.
This document provides an overview of building Android applications. It discusses Android application components like activities, broadcast receivers, services, and content providers. It also covers the application manifest, resources and UI, and the Android SDK. The document gives examples of creating a simple first app with one activity, adding a menu, and incorporating a tab host with internal browser functionality. It discusses signing your application in preparation for publishing.
A Generic Approach for Multi-Device User Interface Rendering with UIMLJo Vermeulen
This document discusses a generic approach for rendering multi-device user interfaces using the User Interface Markup Language (UIML). UIML allows for building custom user interfaces with a high-level and generic description that is not tied to specific interface elements. The UIML vocabulary includes elements for peers, interface structure, logic, style, presentation, content, and behavior.
This evaluation summarizes the work of the radio production group "Bearfaced" in creating a 5-minute local news bulletin for a media studies course. The group was made up of 4 students who took on roles as researchers, producers, and presenters. They researched conventions of real radio news broadcasts and targeted their content at a young adult audience. Through completing questionnaires, the group learned that their audience preferred informal language, upbeat jingles, and stories relevant to them. In producing the broadcast, the students gained skills using recording equipment, editing software, and collaborating in a group. They applied feedback to improve for future projects by enhancing research, planning, and including more conventions.
Tangible Mashups: Exploiting Links between the Physical and Virtual WorldJo Vermeulen
The link between corresponding physical and virtual worlds has been the subject of research for many years now. The instantiation of this link was often a complex task that involved special purpose techniques to identify and search for the virtual information that belongs to a selected physical object. It is since the conception of physical tagging technologies such as RFID that physical objects can carry their own virtual information. In this paper we show a simple yet effective approach to extract the virtual information of physical objects and aggregate it in a sensible way for the user. We rely on Web 2.0 techniques to accomplish this. A useful side-effect of our approach is the fact that a set or mashup of physical objects leads to a mashup of their related information in the virtual world.
Presented at the first International Workshop on
System Support for the Internet of Things (WoSSIoT '07), Lisbon, Portugal, March 20, 2007.
This document discusses ways to improve the use of library spaces both in person and virtually. It suggests considering do-it-yourself user scenarios and identifying points of confusion where one experience ends and another begins. Potential areas for improvement involve the integration of technology with print collections and online resources as well as studying, programming, meetings, signage, infrastructure, outdoor spaces, lighting, HVAC and parking.
Radu vunvulea building and testing windows 8 metro style applications using ...Radu Vunvulea
In this session you will discover how you can develop applications that use components written in different programming language (C++, C# and JavaScript). A brief introduction in WinRT Components and testing tools will also be presented.
This document discusses the development of a low-cost virtual keyboard that uses an infrared camera and laser projection. It aims to address limitations of existing laser-based virtual keyboards by making the keyboard pattern visible in daylight and allowing use across different devices like computers, phones, and tablets. The proposed design would use an infrared camera to track finger movements over the projected keyboard pattern. Programming would be done in Python using libraries like OpenCV. Components would include an Arduino board, infrared camera, laser projector, and frame. The goal is to create a portable, affordable virtual keyboard with language selection that works across operating systems.
This document summarizes a presentation about the Eclipse Modeling Framework (EMF) Edit Framework (EEF). EEF allows users to model user interfaces and generate code for views, wizards and properties. It provides validation, widgets like tables, and help for model elements. The presentation covers the three step process of initializing, customizing and integrating EEF. It also discusses the runtime, templates, tests, recent improvements and future plans. The speaker encourages attendees to try EEF in Eclipse releases and on the Eclipse marketplace.
MonoTouch allows developers to create iOS applications using C# and the .NET framework. It provides a thin layer on top of CocoaTouch, allowing applications to have the same native look and feel while taking advantage of standard .NET classes for tasks like file access, database access, and business logic. MonoTouch also supports cross-platform development, with shared code and APIs from Xamarin.Mobile that can be used across iOS, Android, and Windows Phone applications.
Code, ci, infrastructure - the gophers wayAlex Baitov
The presence of golang. Golang becomes pretty powerful. There are plenty of everyday golang tools. I will show you that we built infrastructure mostly consists of tools written on one language - golang. What benefits did we gain from writing an application on the language of its infrastructure. And I will describe how we use golang in production.
EGL is a native platform interface that provides a connection between OpenGL ES and the underlying native platform window system. It handles graphics context management, surface binding, and synchronization to enable high-performance 2D and 3D rendering using OpenGL ES. The basic usage of EGL involves initializing a display, configuring it, creating surfaces and a context, making the context current, rendering with OpenGL ES, and flushing buffers.
ITCamp 2011 - Mihai Nadas - Windows Azure interopITCamp
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Learn the java basic programming with example and syntaxchapter1-part-b.pptxGaytriMate
The document provides an overview of GUI programming in VB.NET, including an introduction to .NET framework components like CLR and MSIL. It discusses the VB.NET IDE, exploring tools like the solution explorer and toolbox. It also covers the compilation process from VB.NET to MSIL to native code using JIT, and defines namespaces and event handling in VB.NET.
<p>This presents a framework we built when making the Glastonbury 2011 app for iOS, Android and Qt. We looked at the available options, and found them wanting. </p>
<p>
TL;DR: Javascript app logic, native UI. And we open sourced it.
</p>
<p>And it works. The Glastonbury 2011 app was well received, featured in the app stores we released for, and is now winning awards.</p>
Codename One was created in 2006 by Chen Fishein at Sun Microsystems to address device fragmentation. In 2010, Chen and Shai quit Sun Microsystems and formed Codename One to expand the scope of the project. By 2017, Codename One had grown to support over 10 releases, JavaScript, UWP, and desktop platforms with a developer community of over 40,000. Codename One provides a virtual machine, common API, IDE plugins, tools like a simulator and GUI builder, and cloud-based builds to create cross-platform mobile applications using a lightweight framework.
Java programming presentations By Daroko blog
Do not just read java as a programmer, find projects and start making some Money, at DAROKO BLOG,WE Guide you through what you have learned in the classroom to a real business Environment, find java applications to a real business Environment, find also all IT Solutions and How you can apply them, find the best companies where you can get the IT jobs worldwide, Find java contract, Complete and start making some cash, find clients within your Country, refer and get paid when you complete the work.
Not Just a contact, at daroko Blog(www.professionalbloggertricks.com/),you are also being taught How you can apply all IT related field in real world.
Simply Google, Daroko Blog or visit (www.professionalbloggertricks.com/) to Know More about all these service now.
Do not just learn and god, Apply them in real world
This document provides an overview of lesson 2 on first Java programs. It discusses why Java is an important programming language, the structure and components of a basic Java program, and how to write, compile, and run a simple Java program. It also covers choosing a user interface style, common errors during compilation, and creating basic graphics and GUI programs using windows and panels.
This document provides an overview of lesson 2 on first Java programs. It discusses why Java is an important programming language, the structure and components of a basic Java program, and how to write, compile, and run a simple Java program. It also covers choosing a user interface style, common errors during compilation, and creating basic graphics and GUI programs using windows and panels.
Slide Deck of my presentation at the SoCal Code Camp June 23rd 2012 in San Diego
WinRT Fundamentals by Kevin Stumpf
Check out the corresponding blog post:
http://blogs.interknowlogy.com/2012/06/25/socal-code-camp-winrt-fundamentals/
This presentation was highly code and talk laden, so the deck itself might not be too useful if you haven't attended my session. However, attendees asked me to publish the slides... so there they are :-)
This document discusses UI prototyping using Smalltalk. It summarizes:
- Pierre Laborde and Eric Le Pors are UI experts who have over 12 years experience with Smalltalk prototyping.
- Their tool, SMOCK, allows for rapid prototyping of UIs through a live and intuitive modeling language. It can simulate realistic user environments.
- SMOCK has benefits for prototyping like live modifications, an intuitive language, multi-platform support, and including everything in one file. It includes components like a 2D engine, UI widgets, and tools to design without code.
This document provides an overview of the Android framework, including its core components and architecture. It discusses the Linux kernel, libraries, Android runtime, application framework, and applications that make up the Android software stack. It also describes the Android SDK, Eclipse IDE, and mobile development process used for building Android applications.
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AutoIt is a freeware scripting language for automating tasks on Microsoft Windows using a BASIC-like syntax. It allows scripts to emulate keyboard and mouse input to control Windows applications. AutoIt can be used to automate common tasks like software installation, monitor websites and disks, and simulate user interactions for testing applications. While it has limitations like single-threading and difficulty debugging, AutoIt is commonly used for creating utility software, automating tasks, and developing game bots.
The document discusses the Intel AppUp SDK Suite 1.2 for MeeGo. It provides tools to help developers create, test, tune, and publish mobile applications. Specifically, it includes the Qt development environment for building apps, Qt Creator as an IDE, simulators and debuggers for testing apps, performance profiling tools like VTune for optimizing apps, and the Intel C++ Compiler for improving performance. The suite aims to help developers address priorities like porting existing apps, creating new apps quickly, and publishing apps faster.
Yet another DSL for cross platforms mobile developmentOlivier Le Goaër
This document presents the XMOB solution for cross-platform mobile development. XMOB is a domain-specific modeling language that allows developers to write mobile applications independently of platforms in a platform-independent model. The XMOB compiler then transforms the model into native code for different mobile platforms like Android and iOS. XMOB has sublanguages for defining user interfaces, data sources, and events. The compiler uses EMF and Xtext to parse XMOB models and Kermeta transformations to generate platform-specific UML models and native code. Examples of XMOB code show how to define screens, buttons, lists, data fetching, and event handling.
Radu vunvulea building and testing windows 8 metro style applications using ...Radu Vunvulea
In this session you will discover how you can develop applications that use components written in different programming language (C++, C# and JavaScript). A brief introduction in WinRT Components and testing tools will also be presented.
This document discusses the development of a low-cost virtual keyboard that uses an infrared camera and laser projection. It aims to address limitations of existing laser-based virtual keyboards by making the keyboard pattern visible in daylight and allowing use across different devices like computers, phones, and tablets. The proposed design would use an infrared camera to track finger movements over the projected keyboard pattern. Programming would be done in Python using libraries like OpenCV. Components would include an Arduino board, infrared camera, laser projector, and frame. The goal is to create a portable, affordable virtual keyboard with language selection that works across operating systems.
This document summarizes a presentation about the Eclipse Modeling Framework (EMF) Edit Framework (EEF). EEF allows users to model user interfaces and generate code for views, wizards and properties. It provides validation, widgets like tables, and help for model elements. The presentation covers the three step process of initializing, customizing and integrating EEF. It also discusses the runtime, templates, tests, recent improvements and future plans. The speaker encourages attendees to try EEF in Eclipse releases and on the Eclipse marketplace.
MonoTouch allows developers to create iOS applications using C# and the .NET framework. It provides a thin layer on top of CocoaTouch, allowing applications to have the same native look and feel while taking advantage of standard .NET classes for tasks like file access, database access, and business logic. MonoTouch also supports cross-platform development, with shared code and APIs from Xamarin.Mobile that can be used across iOS, Android, and Windows Phone applications.
Code, ci, infrastructure - the gophers wayAlex Baitov
The presence of golang. Golang becomes pretty powerful. There are plenty of everyday golang tools. I will show you that we built infrastructure mostly consists of tools written on one language - golang. What benefits did we gain from writing an application on the language of its infrastructure. And I will describe how we use golang in production.
EGL is a native platform interface that provides a connection between OpenGL ES and the underlying native platform window system. It handles graphics context management, surface binding, and synchronization to enable high-performance 2D and 3D rendering using OpenGL ES. The basic usage of EGL involves initializing a display, configuring it, creating surfaces and a context, making the context current, rendering with OpenGL ES, and flushing buffers.
ITCamp 2011 - Mihai Nadas - Windows Azure interopITCamp
The document discusses running various technologies like Java, PHP, and MySQL on the Windows Azure platform. It begins with an overview of Windows Azure and how it allows users to run full operating system virtual machines in the cloud. It then demonstrates running Java applications like Tomcat on Windows Azure either using a preconfigured solution accelerator or manually configuring it within a worker role. Similarly, it shows how to run PHP applications by supplying the PHP runtime within a web role. It also discusses running MySQL in a worker role and provides solutions for configuring replication and high availability. The document advocates that Windows Azure allows developers freedom of choice in technologies by enabling many common languages and databases to run on its infrastructure.
Learn the java basic programming with example and syntaxchapter1-part-b.pptxGaytriMate
The document provides an overview of GUI programming in VB.NET, including an introduction to .NET framework components like CLR and MSIL. It discusses the VB.NET IDE, exploring tools like the solution explorer and toolbox. It also covers the compilation process from VB.NET to MSIL to native code using JIT, and defines namespaces and event handling in VB.NET.
<p>This presents a framework we built when making the Glastonbury 2011 app for iOS, Android and Qt. We looked at the available options, and found them wanting. </p>
<p>
TL;DR: Javascript app logic, native UI. And we open sourced it.
</p>
<p>And it works. The Glastonbury 2011 app was well received, featured in the app stores we released for, and is now winning awards.</p>
Codename One was created in 2006 by Chen Fishein at Sun Microsystems to address device fragmentation. In 2010, Chen and Shai quit Sun Microsystems and formed Codename One to expand the scope of the project. By 2017, Codename One had grown to support over 10 releases, JavaScript, UWP, and desktop platforms with a developer community of over 40,000. Codename One provides a virtual machine, common API, IDE plugins, tools like a simulator and GUI builder, and cloud-based builds to create cross-platform mobile applications using a lightweight framework.
Java programming presentations By Daroko blog
Do not just read java as a programmer, find projects and start making some Money, at DAROKO BLOG,WE Guide you through what you have learned in the classroom to a real business Environment, find java applications to a real business Environment, find also all IT Solutions and How you can apply them, find the best companies where you can get the IT jobs worldwide, Find java contract, Complete and start making some cash, find clients within your Country, refer and get paid when you complete the work.
Not Just a contact, at daroko Blog(www.professionalbloggertricks.com/),you are also being taught How you can apply all IT related field in real world.
Simply Google, Daroko Blog or visit (www.professionalbloggertricks.com/) to Know More about all these service now.
Do not just learn and god, Apply them in real world
This document provides an overview of lesson 2 on first Java programs. It discusses why Java is an important programming language, the structure and components of a basic Java program, and how to write, compile, and run a simple Java program. It also covers choosing a user interface style, common errors during compilation, and creating basic graphics and GUI programs using windows and panels.
This document provides an overview of lesson 2 on first Java programs. It discusses why Java is an important programming language, the structure and components of a basic Java program, and how to write, compile, and run a simple Java program. It also covers choosing a user interface style, common errors during compilation, and creating basic graphics and GUI programs using windows and panels.
Slide Deck of my presentation at the SoCal Code Camp June 23rd 2012 in San Diego
WinRT Fundamentals by Kevin Stumpf
Check out the corresponding blog post:
http://blogs.interknowlogy.com/2012/06/25/socal-code-camp-winrt-fundamentals/
This presentation was highly code and talk laden, so the deck itself might not be too useful if you haven't attended my session. However, attendees asked me to publish the slides... so there they are :-)
This document discusses UI prototyping using Smalltalk. It summarizes:
- Pierre Laborde and Eric Le Pors are UI experts who have over 12 years experience with Smalltalk prototyping.
- Their tool, SMOCK, allows for rapid prototyping of UIs through a live and intuitive modeling language. It can simulate realistic user environments.
- SMOCK has benefits for prototyping like live modifications, an intuitive language, multi-platform support, and including everything in one file. It includes components like a 2D engine, UI widgets, and tools to design without code.
This document provides an overview of the Android framework, including its core components and architecture. It discusses the Linux kernel, libraries, Android runtime, application framework, and applications that make up the Android software stack. It also describes the Android SDK, Eclipse IDE, and mobile development process used for building Android applications.
The document discusses the Browser Object Model (BOM) component of the qooxdoo framework. The BOM normalizes DOM operations, provides a base for widgets, and works cross-browser. It includes features like element handling, an event layer, and XMLHTTP communication. It allows querying element locations, calculating dimensions, styling elements, and handling attributes, properties, scrolling and overflow. The document also discusses the animation support in qooxdoo, which enhances user experience, provides feedback, and modern styling. Animations are based on script.aculo.us and use the BOM layer, with bundled core and combination effects.
AutoIt is a freeware scripting language for automating tasks on Microsoft Windows using a BASIC-like syntax. It allows scripts to emulate keyboard and mouse input to control Windows applications. AutoIt can be used to automate common tasks like software installation, monitor websites and disks, and simulate user interactions for testing applications. While it has limitations like single-threading and difficulty debugging, AutoIt is commonly used for creating utility software, automating tasks, and developing game bots.
The document discusses the Intel AppUp SDK Suite 1.2 for MeeGo. It provides tools to help developers create, test, tune, and publish mobile applications. Specifically, it includes the Qt development environment for building apps, Qt Creator as an IDE, simulators and debuggers for testing apps, performance profiling tools like VTune for optimizing apps, and the Intel C++ Compiler for improving performance. The suite aims to help developers address priorities like porting existing apps, creating new apps quickly, and publishing apps faster.
Yet another DSL for cross platforms mobile developmentOlivier Le Goaër
This document presents the XMOB solution for cross-platform mobile development. XMOB is a domain-specific modeling language that allows developers to write mobile applications independently of platforms in a platform-independent model. The XMOB compiler then transforms the model into native code for different mobile platforms like Android and iOS. XMOB has sublanguages for defining user interfaces, data sources, and events. The compiler uses EMF and Xtext to parse XMOB models and Kermeta transformations to generate platform-specific UML models and native code. Examples of XMOB code show how to define screens, buttons, lists, data fetching, and event handling.
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Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...
How to Survive Multi-Device User Interface Design with UIML
1. How to Survive Multi-Device User
Interface Development with UIML
Jo Vermeulen and Jan Meskens
{jo.vermeulen,jan.meskens}@uhasselt.be
Hasselt University – tUL – IBBT
Expertise Centre for Digital Media
Belgium
3. A little bit about us …
About 80 researchers …
Specializing in …
4. A little bit about us …
About 80 researchers …
Specializing in …
5. The UIML Crew
Kris Luyten Jo Vermeulen Jan Meskens
Professor PhD student PhD student
Since 2002 Since 2004 Since 2006
• PhD about XML UIDLs • extended Uiml.net • extended Uiml.net
• developed Uiml.net • MSc thesis • developed Gummy
• several research projects • 2 applied research proj. • BSc & MSc thesis
• > 25 related publications • 6 related publications • basic research project
• numerous students • 6 students • 5 related publications
• 1 student
15. UIML: a pioneering UIDL
1997: UIML is born.
Professor Marc Abrams (Virginia Tech, USA)
• 20 years experience with building GUIs
• Frustrated with then-current methods
• UIML 1.0 spec and Java renderer
• Founded Harmonia to provide tools & services for UIML
16. UIML: a pioneering UIDL
1998-2000: updated specification & tool support.
• 1998
– PhD dissertation by Constantinos Phanouriou.
– Corresponding UIML 2.0 spec
• 1999:
– Windows CE renderer
– Demo at WWW6 conference / W3C DI workshop
• 2000:
– HTML, WML, VoiceXML renderers
17. UIML: a pioneering UIDL
2001-2004: UIML comes of age
• 2001
– UIML 3.0 spec
– LiquidUI tool (Harmonia)
– UIML Europe 2001 conference (Paris, France)
• 2002:
– UIML Technical Committee starts
• 2003:
– Kris Luyten creates open source Uiml.net renderer
• 2004:
– UIML 3.1 specification
18. The company behind UIML
Harmonia, Inc.
• contracts with
US DoD
• e.g. UIs for
missile control
26. Our UIML Renderers
• .NET
– Works on most .NET-enabled platforms:
• Mono (*NIX)
• Microsoft .NET
• Compact .NET
• Java
– Runs on various Java VMs and APIs, e.g.
• Java ME
• IBM J9
• MHP Xlet
34. UIML on CarMelody platform
• Thesis Pieter Gevers (industrial engineering)
• Prototyping UI with Uiml.net that invokes
hardware APIs of Philips car radio
• Philips PNX0106 running
Montavista Linux
37. Disadvantages of UIML
• Lacks mature/available tools
• Lacks community
• Lacks documentation
• Lacks proof that it “just works” in
industrial/commercial settings
39. Smart optimization
• Rendering certainly slower
• But on the other hand, …
• The UI description provides more data,
allowing for smarter optimizations
40. Case study
• iDTV application, several linked UIML “pages”
• Painfully slow (7 seconds to render a page)
• Serious performance boost after optimization using
pre-caching and MPEG-2 frames
43. Motivation
• UIML language is platform independent
• Renderers have to be created
– For different computing platforms
– Different programming languages
44. UIML for Java
UIML
Swing
AWT UIML Java
Backend renderer
Java Swing
Java AWT Logic
• Containment
• UI type conversion
OS
Hardware
45. UIML for .NET
UIML
GTK#
SWF UIML .NET
Backend renderer
GTK#
SWF Logic
OS
Hardware
46. High maintenance and
development cost
UIML UIML
Toolkit UIML .NET UIML Java Toolkit
Backend renderer renderer Backend
Toolkit Logic Logic Toolkit
OS OS
Hardware Hardware
51. Intermediate UIML
• JSON language (http://json.org)
• All UIML abstractions are resolved
– Concrete widget names
– Concrete property names
– Concrete event names
• iUIML is easy to translate into a running UI
• We built an Adobe Flex renderer in 3 days…
54. Motivation
• Learning UIML takes time
– Especially for non-technical designers
• Polishing a UI in UIML is difficult
– Requires switching between edit and run mode
55. Motivation
• Creating one UI for a range of devices is
challenging
• Automatic transformations often not
aesthetically pleasing
• Manual adjustment is needed
57. Gummy
• Platform independent GUI builder
• Features
– Design GUIs graphically
– Export GUIs as UIML
– Transform GUIs from one platform to another
(based on UIML)
– Load a platform-specific design workspace
dynamically