46. using HoloToolkit.Unity.InputModule;
using UnityEngine;
public class AirTapGesture : MonoBehaviour,IInputClickHandler {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void OnInputClicked(InputEventData eventData)
{
gameObject.AddComponent<Rigidbody>();
}
}
クリックしたら
スクリプトが割り当たっている
オブジェクトに重力を付加する
60. using HoloToolkit.Unity.InputModule;
using UnityEngine;
public class AirTapGesture : MonoBehaviour,IInputClickHandler {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void OnInputClicked(InputEventData eventData)
{
var trans = transform;
Instantiate(gameObject, trans.position, trans.rotation);
gameObject.AddComponent<Rigidbody>();
}
}