The History ofVideo Games
• From Pixels to Powerhouses
• Your Name / Date
2.
Introduction
• • Definitionof a video game
• • Importance in modern culture and
technology
• • Brief overview of timeline (1950s–present)
3.
The Birth ofVideo Games (1950s–
1970s)
• • 1958: Tennis for Two – William Higinbotham
• • 1962: Spacewar! – MIT
• • 1972: Atari & Pong
• • Rise of arcade machines
4.
The Golden Ageof Arcades (Late
1970s–Early 1980s)
• • Pac-Man, Donkey Kong, Space Invaders
• • Video game popularity booms
• • Introduction of game consoles (Atari 2600)
5.
The Crash of1983
• • Market oversaturation (too many consoles
and poor-quality games)
• • Loss of consumer confidence
• • Collapse of North American game industry
6.
The Revival –Nintendo and Sega
(Mid–Late 1980s)
• • 1985: Super Mario Bros. revives console
market
• • NES becomes dominant
• • Sega enters the scene with Genesis
7.
The Rise of3D and CD-ROM
(1990s)
• • Sony PlayStation and 3D gaming
• • Nintendo 64 and cartridge vs. disc wars
• • Iconic franchises born: Final Fantasy, Zelda,
Resident Evil
8.
Online Gaming andModern
Consoles (2000s)
• • PlayStation 2, Xbox, GameCube
• • Introduction of online multiplayer
• • Rise of PC gaming & MMORPGs like World of
Warcraft
9.
The Current Era(2010s–2020s)
• • HD, VR, cloud gaming (e.g., Stadia, Xbox
Cloud)
• • Mobile gaming explosion
• • Streaming platforms: Twitch, YouTube
Gaming
• • Major players: Sony, Microsoft, Nintendo,
indie devs
10.
Cultural Impact
• •Esports & competitive gaming
• • Gamification in education & healthcare
• • Representation & storytelling in games
11.
The Future ofGaming
• • AI in game development
• • Virtual reality & augmented reality
• • Metaverse and persistent virtual worlds
12.
Conclusion
• • Videogames have evolved from simple
pixels to rich, immersive experiences
• • Continues to influence technology, art, and
society
• • The future looks more interactive than ever