Este documento resume el análisis semanal de mercados realizado por www.clubcotrading.com. Analiza la salud de los mercados estadounidenses y europeos, revisa los sectores e industrias más fuertes, e identifica acciones específicas para operaciones de trading. También resume noticias económicas importantes de la semana y ofrece ideas para posiciones en divisas.
The document provides a history of educational technology from 1910 to 2010. It describes how early technologies like silent films and computers were initially used in limited ways in schools. Through the 1980s and 1990s, technologies like personal computers, laptops, the Internet, and multimedia became more widely adopted in education. By the 2000s, technologies such as YouTube, the iPhone, WiFi, interactive whiteboards, and mobile devices started transforming the classroom experience. The document lists examples of how technology is currently used in classrooms for activities like maintaining class websites, blogs, podcasts, and digital games.
This document is a collection of photo credits from a Haiku Deck presentation on SlideShare. It lists the names of 14 photographers who contributed images to the presentation along with their photo credits or usernames. The photos are credited to individuals with names like sciencesque, Marc Wathieu, Tim Green, and Ben Fredericson, and appear to focus on nature, science, and technology topics based on some of the photographer names and usernames. It concludes by encouraging the reader to create their own Haiku Deck presentation.
1. Educational technology has its origins in early human cultures that systematized knowledge and invented writing to record and transmit information.
2. Major developments include the printing press, photography, radio, television, computers, and the internet. These innovations have transformed education delivery.
3. There are different views of educational technology, including associations focused on audiovisual instruction, instructional design, technology/engineering education, and the role of computers in schools. Overall, educational technology combines processes and tools to address learning needs through standardized, reproducible systems.
Visual education began in the late 19th century with the use of magic lanterns and stereopticons to project slides during lectures. In the early 20th century, films and film projectors were introduced into classrooms, and the first educational film catalog was published in 1910. During this time, radio, television and early computers were also experimented with for educational purposes. By the late 20th century, technologies like videotapes, compact discs, and the internet became widely used in education.
The document describes four different online tools for creating avatars, videos, comics and illustrated phrases:
1) An avatar maker that allows customizing characteristics like clothes, eyes and hair to design unique characters.
2) A video maker that turns uploaded photos into videos by organizing, adding effects, text and music.
3) A comic maker where users select characters, scenes and text styles to self-publish comic strips.
4) A phrase maker combining words with matching images to visually illustrate sayings.
The document describes 4 activities for different courses that involve using online tools to create comics, videos, phrases, and avatars. For Activity 1, students in groups will create comics online and combine them into a final product. Activity 2 has groups make promotional videos for the school using photos. Activity 3 has individual students create online phrases to practice idioms. Activity 4 involves individual students designing robots and describing their characteristics and abilities. All activities are evaluated based on using the online tools, creativity, teamwork when applicable, and language.
Este documento resume el análisis semanal de mercados realizado por www.clubcotrading.com. Analiza la salud de los mercados estadounidenses y europeos, revisa los sectores e industrias más fuertes, e identifica acciones específicas para operaciones de trading. También resume noticias económicas importantes de la semana y ofrece ideas para posiciones en divisas.
The document provides a history of educational technology from 1910 to 2010. It describes how early technologies like silent films and computers were initially used in limited ways in schools. Through the 1980s and 1990s, technologies like personal computers, laptops, the Internet, and multimedia became more widely adopted in education. By the 2000s, technologies such as YouTube, the iPhone, WiFi, interactive whiteboards, and mobile devices started transforming the classroom experience. The document lists examples of how technology is currently used in classrooms for activities like maintaining class websites, blogs, podcasts, and digital games.
This document is a collection of photo credits from a Haiku Deck presentation on SlideShare. It lists the names of 14 photographers who contributed images to the presentation along with their photo credits or usernames. The photos are credited to individuals with names like sciencesque, Marc Wathieu, Tim Green, and Ben Fredericson, and appear to focus on nature, science, and technology topics based on some of the photographer names and usernames. It concludes by encouraging the reader to create their own Haiku Deck presentation.
1. Educational technology has its origins in early human cultures that systematized knowledge and invented writing to record and transmit information.
2. Major developments include the printing press, photography, radio, television, computers, and the internet. These innovations have transformed education delivery.
3. There are different views of educational technology, including associations focused on audiovisual instruction, instructional design, technology/engineering education, and the role of computers in schools. Overall, educational technology combines processes and tools to address learning needs through standardized, reproducible systems.
Visual education began in the late 19th century with the use of magic lanterns and stereopticons to project slides during lectures. In the early 20th century, films and film projectors were introduced into classrooms, and the first educational film catalog was published in 1910. During this time, radio, television and early computers were also experimented with for educational purposes. By the late 20th century, technologies like videotapes, compact discs, and the internet became widely used in education.
The document describes four different online tools for creating avatars, videos, comics and illustrated phrases:
1) An avatar maker that allows customizing characteristics like clothes, eyes and hair to design unique characters.
2) A video maker that turns uploaded photos into videos by organizing, adding effects, text and music.
3) A comic maker where users select characters, scenes and text styles to self-publish comic strips.
4) A phrase maker combining words with matching images to visually illustrate sayings.
The document describes 4 activities for different courses that involve using online tools to create comics, videos, phrases, and avatars. For Activity 1, students in groups will create comics online and combine them into a final product. Activity 2 has groups make promotional videos for the school using photos. Activity 3 has individual students create online phrases to practice idioms. Activity 4 involves individual students designing robots and describing their characteristics and abilities. All activities are evaluated based on using the online tools, creativity, teamwork when applicable, and language.
This document evaluates 10 different websites related to caterpillars and butterflies. It assesses each site based on accuracy, currency, content, and functionality. The sites evaluated provide information on caterpillar anatomy, facts about caterpillars, the life cycle of butterflies, butterfly anatomy, and include videos and dictionaries. Overall, the document finds that the sites are generally accurate, up-to-date resources for learning about caterpillars and butterflies.
This lesson plan is for a 4th grade class about the life cycle of butterflies. It includes warmer activities to review vocabulary words like caterpillar and chrysalis. Students will then play spelling games online about the life cycle. They will complete a webquest comparing the stages in the book "The Very Hungry Caterpillar" to information gathered online. Finally, students will make a poster explaining the life cycle and present the stages in groups to the class.
Lesson plan for a 4th grade class on the life cycle of butterflies. The students will be divided into 4 groups of 5. They will play an online hangman game to review vocabulary. Then each group will research butterfly anatomy using provided websites, design their own butterfly by labeling its body parts, and write a brief description. Next, the groups will investigate the butterfly life cycle using additional websites and videos, and answer questions. Finally, students will present their butterfly drawings and descriptions on a classroom poster.
This lesson plan involves students learning about the life cycle of butterflies through a webquest activity. The students will be divided into 4 groups of 5. They will start by reading "The Very Hungry Caterpillar" and then begin working on a webquest about caterpillars. The webquest involves students gathering information from various websites to answer questions and draw a diagram of a caterpillar's body parts. After completing the first two sections, the class will discuss words related to caterpillars. The goal is for students to understand the transformation from caterpillar to butterfly.
The lesson plan focuses on distinguishing between summer and winter clothes. It includes routines like singing greeting and weather songs. An activation game has students identify missing clothes flashcards. The application section consists of three activities: singing a clothes song, ordering words to form sentences about clothes, and completing a clothes-themed crossword. Students end by underlining clothes in sample sentences. The goal is to practice "I am/He/she is wearing..." grammar and clothes vocabulary.
The lesson plan focuses on distinguishing between summer and winter clothes. It includes routines like singing greeting and weather songs. An activation activity has students saying "stop" when called clothes are touched. Application activities include singing a song about clothes, matching pictures to words, choosing clothes for seasons, and completing sentences about clothes. A reflection has students identify sentences about clothes. The plan is for a 2nd form book focusing on the grammar of "I am/He/she is wearing..." and vocabulary of common clothes.
Educational technology refers to the instructional use of technology tools like computers, television, and other electronic hardware and software in educational settings including primary schools, secondary schools, and universities. It involves using audiovisual tools like radio, films, television, and techniques in instruction and considers the skills of the educator. Some of the early technological tools used in education included radio and television, while current issues relate to things like digital divide and appropriate integration of technology.
This document evaluates 10 different websites related to caterpillars and butterflies. It assesses each site based on accuracy, currency, content, and functionality. The sites evaluated provide information on caterpillar anatomy, facts about caterpillars, the life cycle of butterflies, butterfly anatomy, and include videos and dictionaries. Overall, the document finds that the sites are generally accurate, up-to-date resources for learning about caterpillars and butterflies.
This lesson plan is for a 4th grade class about the life cycle of butterflies. It includes warmer activities to review vocabulary words like caterpillar and chrysalis. Students will then play spelling games online about the life cycle. They will complete a webquest comparing the stages in the book "The Very Hungry Caterpillar" to information gathered online. Finally, students will make a poster explaining the life cycle and present the stages in groups to the class.
Lesson plan for a 4th grade class on the life cycle of butterflies. The students will be divided into 4 groups of 5. They will play an online hangman game to review vocabulary. Then each group will research butterfly anatomy using provided websites, design their own butterfly by labeling its body parts, and write a brief description. Next, the groups will investigate the butterfly life cycle using additional websites and videos, and answer questions. Finally, students will present their butterfly drawings and descriptions on a classroom poster.
This lesson plan involves students learning about the life cycle of butterflies through a webquest activity. The students will be divided into 4 groups of 5. They will start by reading "The Very Hungry Caterpillar" and then begin working on a webquest about caterpillars. The webquest involves students gathering information from various websites to answer questions and draw a diagram of a caterpillar's body parts. After completing the first two sections, the class will discuss words related to caterpillars. The goal is for students to understand the transformation from caterpillar to butterfly.
The lesson plan focuses on distinguishing between summer and winter clothes. It includes routines like singing greeting and weather songs. An activation game has students identify missing clothes flashcards. The application section consists of three activities: singing a clothes song, ordering words to form sentences about clothes, and completing a clothes-themed crossword. Students end by underlining clothes in sample sentences. The goal is to practice "I am/He/she is wearing..." grammar and clothes vocabulary.
The lesson plan focuses on distinguishing between summer and winter clothes. It includes routines like singing greeting and weather songs. An activation activity has students saying "stop" when called clothes are touched. Application activities include singing a song about clothes, matching pictures to words, choosing clothes for seasons, and completing sentences about clothes. A reflection has students identify sentences about clothes. The plan is for a 2nd form book focusing on the grammar of "I am/He/she is wearing..." and vocabulary of common clothes.
Educational technology refers to the instructional use of technology tools like computers, television, and other electronic hardware and software in educational settings including primary schools, secondary schools, and universities. It involves using audiovisual tools like radio, films, television, and techniques in instruction and considers the skills of the educator. Some of the early technological tools used in education included radio and television, while current issues relate to things like digital divide and appropriate integration of technology.