Ian Realo will examine the complex plot lines and themes in the children's show "My Little Pony: Friendship is Magic" and relate them to mature social themes and cultural icons. Previous research has shown that visual complexity can benefit children's attention and learning from television. Additionally, children perceive television as easier to understand than print media, making television knowledge more accessible. Realo will analyze episodes for complexities around plot lines and cultural references, showing how complexity and children's media can be combined effectively. This methodology will provide insights without requiring new testing on children.
As software development teams transition to cloud-based architectures and adopt agile processes, the tools they need to support application development in this new world will change. In this session, we'll take you the transition that Amazon made to a service-oriented architecture over a decade ago, and introduce you to some of the processes and tools that we built and adopted along the way. We’ll share what lessons we’ve learned, explain how we’ve achieved better agility and reliability in our software development and deployment processes, and present an overview of tools we’ve used to help get us there that have since become services such as AWS CodeCommit, AWS CodePipeline, AWS CodeDeploy, and more.
As software development teams transition to cloud-based architectures and adopt agile processes, the tools they need to support application development in this new world will change. In this session, we'll take you the transition that Amazon made to a service-oriented architecture over a decade ago, and introduce you to some of the processes and tools that we built and adopted along the way. We’ll share what lessons we’ve learned, explain how we’ve achieved better agility and reliability in our software development and deployment processes, and present an overview of tools we’ve used to help get us there that have since become services such as AWS CodeCommit, AWS CodePipeline, AWS CodeDeploy, and more.
User centred design (UCD) and the connected homeCyber-Duck
This presentation is a summary of a workshop that was conducted at UX London and Mozfest by Cyber-Duck, an agency that merges lean and agile deliver with user centred design (UCD). The workshop was aimed at those wanting to apply UCD to futuristic technologies. The workshop explored the concepts and thinking of ‘how to design an Internet Connected Dishwasher app’ while considering a wider eco system. The workshop started by introducing IoT (and ‘nearables’), why its relevant now and how the UCD process can adapt to it. The workshop frames UCD in a wider product delivery context and is aimed at those wanting to learn on how UX tactics can be applied to successfully design IoT products and systems.
As software development teams transition to cloud-based architectures and adopt agile processes, the tools they need to support application development in this new world will change. In this session, we'll take you the transition that Amazon made to a service-oriented architecture over a decade ago, and introduce you to some of the processes and tools that we built and adopted along the way. We’ll share what lessons we’ve learned, explain how we’ve achieved better agility and reliability in our software development and deployment processes, and present an overview of tools we’ve used to help get us there that have since become services such as AWS CodeCommit, AWS CodePipeline, AWS CodeDeploy, and more.
As software development teams transition to cloud-based architectures and adopt agile processes, the tools they need to support application development in this new world will change. In this session, we'll take you the transition that Amazon made to a service-oriented architecture over a decade ago, and introduce you to some of the processes and tools that we built and adopted along the way. We’ll share what lessons we’ve learned, explain how we’ve achieved better agility and reliability in our software development and deployment processes, and present an overview of tools we’ve used to help get us there that have since become services such as AWS CodeCommit, AWS CodePipeline, AWS CodeDeploy, and more.
User centred design (UCD) and the connected homeCyber-Duck
This presentation is a summary of a workshop that was conducted at UX London and Mozfest by Cyber-Duck, an agency that merges lean and agile deliver with user centred design (UCD). The workshop was aimed at those wanting to apply UCD to futuristic technologies. The workshop explored the concepts and thinking of ‘how to design an Internet Connected Dishwasher app’ while considering a wider eco system. The workshop started by introducing IoT (and ‘nearables’), why its relevant now and how the UCD process can adapt to it. The workshop frames UCD in a wider product delivery context and is aimed at those wanting to learn on how UX tactics can be applied to successfully design IoT products and systems.
From play to knowledge By Lucy Atkinson.pdfvideosplay360
This article relates my experiences using playful child-centred research techniques whilst
undertaking research with Congolese refugee children in Zambia. Such techniques generate
rich and varied information, and often in unexpected ways. They also create a format whereby
the researcher and the children can interact and form relationships outside the usual social
relationships of adult and child, researcher and informant. Given play’s classification as
enjoyable, social and educational, play as an aspect of fieldwork can be involved in a range of
different ways of gathering and presenting anthropological knowledge. Through play we build
different kinds of relationships, experience different kinds of interaction and therefore gather
different kinds of information. Play in fieldwork therefore leads to different kinds of
knowledge, but it also leads to knowledge presented in different forms—visual, embodied
performative and experiential. Given the prioritisation of written forms in academia, the way
in which these forms of representation can be used in the presentation of knowledge is not
straightforward. The challenge to anthropology is how these different forms of knowledge are
valued and translated.
International Journal of Humanities and Social Science Invention (IJHSSI) is an international journal intended for professionals and researchers in all fields of Humanities and Social Science. IJHSSI publishes research articles and reviews within the whole field Humanities and Social Science, new teaching methods, assessment, validation and the impact of new technologies and it will continue to provide information on the latest trends and developments in this ever-expanding subject. The publications of papers are selected through double peer reviewed to ensure originality, relevance, and readability. The articles published in our journal can be accessed online.
Thinking Bigger Than Me in the Liberal ArtsBy Steven J. Tepper.docxirened6
Thinking 'Bigger Than Me' in the Liberal Arts
By Steven J. Tepper SEPTEMBER 15, 2014
1 A decade ago, arts leaders faced a crisis in America. National data indicated significant declines in attendance at venues for virtually every art form—classical music, dance, theater, opera, jazz, museums. Bill Ivey, a former chairman of the National Endowment for the Arts, and I offered a counternarrative in 2006: We saw a renaissance in creativity and cultural engagement, made possible, in part, by new technology. Guitar sales had tripled in the course of the decade; 25 percent of college students in one study indicated that they had produced their own music and posted it online. "Pro-ams" were on the rise—people who were not making money at their art but were part of robust creative and collaborative communities. More than 100 hours of content uploaded to YouTube every minute suggested the emergence of new forms of online creativity.
2 I now believe the pendulum has swung too far.
3 Much of the cultural activity we celebrated in 2006 could be categorized as "iCreativity," emphasizing personal expression, identity, individual customization, convenience, and choice. Too often that has turned into what I will call "me experiences." Market researchers call this the era of IWWIWWIWI (I Want What I Want When I Want It). In both culture and education, what we need are more "bigger-than-me experiences."
4 Self-confidence is great, but not at the expense of considering others. A survey of high-school students that has been repeated for the past 60 years presents a startling picture. In 1950, 12 percent of students agreed with the statement, "I am a very important person." By 1990 that had risen to 80 percent. Other scholars have found that student scores on an index of empathy have been going down over the same period. Moreover, recent research in cognitive science suggests that media overload (often implicated in iCreativity) may reduce compassion, empathy, moral reasoning, and tolerance. For many young people, if they cannot insert themselves into an experience—capture it in what some observers call "life-catching"—and share it online with friends, then it is not worth the effort.
5 "Me experiences" are different from "bigger-than-me experiences." Me experiences are about voice; they help students express themselves. The underlying question they begin with is, "What do I have to say?" BTM experiences are about insight; they start with, "What don’t I know?" Voice comes after reflection. Me experiences are about jumping into a project and making something—an idea, an artifact, a piece of media. BTM focuses on John Dewey’s notion of "undergoing"—making something happen in the world, which requires, first, a shift in our own subjectivity. We must anticipate problems, struggle with ideas, seek some resolution. It’s a process.
6 “Me experiences” aim at maximizing pleasure, rewards, and positive affect. Getting an A on an exam; getting a dozen "likes" on a Facebook.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
From play to knowledge By Lucy Atkinson.pdfvideosplay360
This article relates my experiences using playful child-centred research techniques whilst
undertaking research with Congolese refugee children in Zambia. Such techniques generate
rich and varied information, and often in unexpected ways. They also create a format whereby
the researcher and the children can interact and form relationships outside the usual social
relationships of adult and child, researcher and informant. Given play’s classification as
enjoyable, social and educational, play as an aspect of fieldwork can be involved in a range of
different ways of gathering and presenting anthropological knowledge. Through play we build
different kinds of relationships, experience different kinds of interaction and therefore gather
different kinds of information. Play in fieldwork therefore leads to different kinds of
knowledge, but it also leads to knowledge presented in different forms—visual, embodied
performative and experiential. Given the prioritisation of written forms in academia, the way
in which these forms of representation can be used in the presentation of knowledge is not
straightforward. The challenge to anthropology is how these different forms of knowledge are
valued and translated.
International Journal of Humanities and Social Science Invention (IJHSSI) is an international journal intended for professionals and researchers in all fields of Humanities and Social Science. IJHSSI publishes research articles and reviews within the whole field Humanities and Social Science, new teaching methods, assessment, validation and the impact of new technologies and it will continue to provide information on the latest trends and developments in this ever-expanding subject. The publications of papers are selected through double peer reviewed to ensure originality, relevance, and readability. The articles published in our journal can be accessed online.
Thinking Bigger Than Me in the Liberal ArtsBy Steven J. Tepper.docxirened6
Thinking 'Bigger Than Me' in the Liberal Arts
By Steven J. Tepper SEPTEMBER 15, 2014
1 A decade ago, arts leaders faced a crisis in America. National data indicated significant declines in attendance at venues for virtually every art form—classical music, dance, theater, opera, jazz, museums. Bill Ivey, a former chairman of the National Endowment for the Arts, and I offered a counternarrative in 2006: We saw a renaissance in creativity and cultural engagement, made possible, in part, by new technology. Guitar sales had tripled in the course of the decade; 25 percent of college students in one study indicated that they had produced their own music and posted it online. "Pro-ams" were on the rise—people who were not making money at their art but were part of robust creative and collaborative communities. More than 100 hours of content uploaded to YouTube every minute suggested the emergence of new forms of online creativity.
2 I now believe the pendulum has swung too far.
3 Much of the cultural activity we celebrated in 2006 could be categorized as "iCreativity," emphasizing personal expression, identity, individual customization, convenience, and choice. Too often that has turned into what I will call "me experiences." Market researchers call this the era of IWWIWWIWI (I Want What I Want When I Want It). In both culture and education, what we need are more "bigger-than-me experiences."
4 Self-confidence is great, but not at the expense of considering others. A survey of high-school students that has been repeated for the past 60 years presents a startling picture. In 1950, 12 percent of students agreed with the statement, "I am a very important person." By 1990 that had risen to 80 percent. Other scholars have found that student scores on an index of empathy have been going down over the same period. Moreover, recent research in cognitive science suggests that media overload (often implicated in iCreativity) may reduce compassion, empathy, moral reasoning, and tolerance. For many young people, if they cannot insert themselves into an experience—capture it in what some observers call "life-catching"—and share it online with friends, then it is not worth the effort.
5 "Me experiences" are different from "bigger-than-me experiences." Me experiences are about voice; they help students express themselves. The underlying question they begin with is, "What do I have to say?" BTM experiences are about insight; they start with, "What don’t I know?" Voice comes after reflection. Me experiences are about jumping into a project and making something—an idea, an artifact, a piece of media. BTM focuses on John Dewey’s notion of "undergoing"—making something happen in the world, which requires, first, a shift in our own subjectivity. We must anticipate problems, struggle with ideas, seek some resolution. It’s a process.
6 “Me experiences” aim at maximizing pleasure, rewards, and positive affect. Getting an A on an exam; getting a dozen "likes" on a Facebook.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
2. Ian Realo
The Hidden complexities in
My Little Pony: Friendship is Magic
in relation to social theme’s and
cultural icons
3. Thesis
• My Little Pony: Friendship is Magic is a children’s
show originally aimed towards a demographic of
eleven to twelve year old girls. However, since its
inception, the show has been critically praised for its
deep, complex and unorthodox plot lines not usually
found in shows aimed towards children. In my study,
I aim to examine these complexities, tying them to a
wide array of mature social theme’s and deep rooted
cultural icons, showing that complexity and children
media are not always separate, but can sometimes
mesh together to form something great.
4. Source #1
• VISUAL COMPLEXITY AND YOUNG CHILDREN'S LEARNING FROM TELEVISION
(1982) Journal of Human Communication Research
• ALICIA J. WELCH, JAMES H. WATT Jr.
• Studied the impact of Sesame Street segments on a group of 48 four and
five year old children. Study targeted three specific variables, visual
attention, recall and recognition in regards to both Static and Dynamic
complexity. Their study showed “strong negative relationships between
static complexity and all three viewer variables”, and “strong positive
results between dynamic complexity and both attention and
recognition, and between attention and both types of learning”. Study
showed that there was no significant relationship between dynamic
complexity and recall
• This research shows that the complexities in children TV shows are very
beneficial towards youth, providing skills that are elementary towards
building higher IQ and succeeding in academia.
5. Source #2
• Television is "easy" and print is "tough": The differential investment of
mental effort in learning as a function of perceptions and attributions.
(1984). Journal of Educational Psychology
• Salomon, Gavriel
• This study was on the amount of invested mental effort (AIME) and
learning through two different media types in children aged eleven to
twelve. Those media’s being, television and the written word. The study
showed that television is “perceived it as more realistic and easy” and
one of the easiest media’s to digest and understand
• This research shows television is very easy to comprehend, therefore
making its knowledge very accessible to younger demographics, enabling
children to take more from television than from most other media’s
7. Methodology-Popular Culture
• Cultural Studies and the Study of Popular Culture. Athens: University of Georgia, 2003.
• Storey, John
• Researching Children's Popular Culture: the Cultural Spaces of Childhood. London:
Routledge, 2002.
• Mitchell, Claudia, and Jacqueline Reid-Walsh.
• These books details the ways in which to research via popular culture in relation to
children and other demographics. The method I will be using for my study involves
watching the episodes, taking note of the specific complexities revolving the plot lines
and cultural references included in both past and future episodes. (Currently, My
Little Pony: Friendship is Magic has 34 total episodes contained in two seasons. MLP
has been approved from a third season)
• This approach allows me to gain a wide scope of information on the series, looking
deep into the complex theme’s of the show and relating those theme’s towards well
understood social theories and cultural icons. However, this methodology prevents
me from actual testing these theme’s influences on children. But, as my previous
source states, complex theme’s in TV shows have a large benefit towards children,
something I do not have to reprove
8. Works Cited
• Mitchell, Claudia, and Jacqueline Reid-Walsh. Researching
Children's Popular Culture: the Cultural Spaces of
Childhood. London: Routledge, 2002. Print.
• Salomon, Gavriel. "Television Is "easy" and Print Is "tough":
The Differential Investment of Mental Effort in Learning
as a Function of Perceptions and Attributions." Journal
of Educational Psychology 76.4 (1984): 647-58. Print.
• Storey, John, and John Storey. Cultural Studies and the
Study of Popular Culture. Athens: University of Georgia,
2003. Print.
• Welch, Alicia J., and James H. Watt. "Visual Complexity And
Young Children'S Learning From Television." Human
Communication Research 8.2 (1982): 133-45. Print.