La mia presentazione dal titolo "Citynet - The City as Macro-Media" presentata al symposium "Spaces, Images, Communication: Improving New Urban Models" da me organizzato per il festival Screen City (Stavanger - NO)
Personas como sensores; personas como actores.pcd.unia
Conferencia de Fabien Girardin en el ciclo "La Ciudad Híbrida. VIsualización Urbana y Mapeo Colaborativo" dirigido por José Luis de Vicente para el Espacio-Red de Prácticas y Culturas Digitales de la Universidad Internacional de Andalucía.
Las tecnologías ubicuas que nos ofrecen diariamente una nueva flexibilidad que facilita nuestra vida personal proporcionan al mismo tiempo los medios para localizarnos. Esta presentación examinará cómo las interacciones registradas con infraestructuras “soft” contemporáneas revelan elementos de nuestra movilidad e indicadores para evaluar el entorno híbrido urbano. Consideraré la aspereza y las grietas de esta emergente capa de información. Sin embargo, en vez de analizar una perspectiva utilitarista que modela la ciudad como un sistema y busca mejorar su eficiencia, me centraré en el lado humano de los datos y cómo su subjetividad y contingencia alteran nuestra relación con el espacio.
Tour d’horizon of the current digital landscape, philosophical extrapolation, identification of risks and opportunities. Why design is important and how designers can further the success of your business.
Also available in German : since-1973.com/downloads.html
Disability and Smart Cities:
On Communication Policy, Technology, and Justice in Future Societies
by Gerard Goggin (University of Sydney)
paper presented at Communication Policy and Technology section of 'Memory, Commemoration and Communication: Looking Back, Looking Forward', International Association of Media Communication Research (IAMCR) conference
27-31 July, 2016, University of Leicester
La mia presentazione dal titolo "Citynet - The City as Macro-Media" presentata al symposium "Spaces, Images, Communication: Improving New Urban Models" da me organizzato per il festival Screen City (Stavanger - NO)
Personas como sensores; personas como actores.pcd.unia
Conferencia de Fabien Girardin en el ciclo "La Ciudad Híbrida. VIsualización Urbana y Mapeo Colaborativo" dirigido por José Luis de Vicente para el Espacio-Red de Prácticas y Culturas Digitales de la Universidad Internacional de Andalucía.
Las tecnologías ubicuas que nos ofrecen diariamente una nueva flexibilidad que facilita nuestra vida personal proporcionan al mismo tiempo los medios para localizarnos. Esta presentación examinará cómo las interacciones registradas con infraestructuras “soft” contemporáneas revelan elementos de nuestra movilidad e indicadores para evaluar el entorno híbrido urbano. Consideraré la aspereza y las grietas de esta emergente capa de información. Sin embargo, en vez de analizar una perspectiva utilitarista que modela la ciudad como un sistema y busca mejorar su eficiencia, me centraré en el lado humano de los datos y cómo su subjetividad y contingencia alteran nuestra relación con el espacio.
Tour d’horizon of the current digital landscape, philosophical extrapolation, identification of risks and opportunities. Why design is important and how designers can further the success of your business.
Also available in German : since-1973.com/downloads.html
Disability and Smart Cities:
On Communication Policy, Technology, and Justice in Future Societies
by Gerard Goggin (University of Sydney)
paper presented at Communication Policy and Technology section of 'Memory, Commemoration and Communication: Looking Back, Looking Forward', International Association of Media Communication Research (IAMCR) conference
27-31 July, 2016, University of Leicester
Stephen graham mike crang sentient cities copyStephen Graham
An exploration of what 'ubiquitous computing' or 'ambient intelligence' -- the embedding of networked computing devices into rooms, buildings, streets, infrastrctures and even bodies -- means for the politics of urban life
SXSW 2015 - Storytelling Engines for Smart Environmentscalmr.io
The Information Age moved us into a Connected Economy but didn’t fully restored the relational Poetry it had conceiled. The Sensor Age is finally here. We can now fully awake the Poetic Potential of the Internet of things. The physical world is the new platform (again).
Removing the friction between the various touchpoints of a typical daily human experience to create Meaningful Immersive Experience that doesn't isolate the user has proven to be a very challenging task.
The panel will be organized to navigate the limitless possibilities of the various services, products tools and mindsets that allows any Urban Planners, any changemaker, any Retail Strategist, any Creative Director, any Storyteller, any Poet to create Experiences that seamlessly incorporate Human Behaviors, the ever-growing types of wearables & connected objects, mobile devices & their applications, environmental media systems (sounds, video, special effects) and a vast array of Sensors and Sensors Networks.
Presenters
Jonathan Belisle
Chief Experience Architect
SAGA
Jonathan Bélisle has been a Relational Artist and Web entrepreneur for close to 20 years. He is an interactive production director, dedicated UX poet, creative techie, and an inspired teacher.
Lance Weiler
Storyteller
Connected Sparks
Lance Weiler is a storyteller, entrepreneur and thought leader. An alumni of the Sundance Screenwriting Lab, he is recognized as a pioneer because of the way he mixes storytelling and technology.
Meghan Athavale
CEO
Lumo Play
Meghan Athavale grew up in Northern Canada, in the mining community of Thompson, Manitoba. She spent her childhood running through forests, fishing, swimming, and climbing trees.
Vincent Routhier
CEO
SAGA
I am the Chief Storytelling Officer at SAGA, a wonderful living space of creativity where multidisciplinary and international teams share high knowledge and innovative approaches to foster positive change.
A lecture given originally at EComm in Amsterdam 2009, Peers in the City explores aspects of the intelligent city, cultural innovations around freelancers and crowd curated events like Barcamp, as well as outlining some of the ubiquitous computing technologies being developed by this leading edge of practisioners against the context of gradual climate degredation and economic uncertainty.
Stephen graham remediating cities: ubiquitous computing and the urban public ...Stephen Graham
An overview of how the latest digital technologies are 'remediating' urban life by layering their services within and through the streets, spaces and circulations of cities
IMBA Application - Lorenzo sforza - Question JLorenzo Sforza
This is the answer to Question J (Question J: How do you imagine social interaction within 10 years, taking into consideration the impact of technology on human relations?) of my IMBA application at IE
This presentation offers a brief overview on the Smart Cities topic, providing some data and some useful insights about why new kind of cities are needed and at the same time presenting some trends that boost the emergence of new urban paradigms.
Stephen graham mike crang sentient cities copyStephen Graham
An exploration of what 'ubiquitous computing' or 'ambient intelligence' -- the embedding of networked computing devices into rooms, buildings, streets, infrastrctures and even bodies -- means for the politics of urban life
SXSW 2015 - Storytelling Engines for Smart Environmentscalmr.io
The Information Age moved us into a Connected Economy but didn’t fully restored the relational Poetry it had conceiled. The Sensor Age is finally here. We can now fully awake the Poetic Potential of the Internet of things. The physical world is the new platform (again).
Removing the friction between the various touchpoints of a typical daily human experience to create Meaningful Immersive Experience that doesn't isolate the user has proven to be a very challenging task.
The panel will be organized to navigate the limitless possibilities of the various services, products tools and mindsets that allows any Urban Planners, any changemaker, any Retail Strategist, any Creative Director, any Storyteller, any Poet to create Experiences that seamlessly incorporate Human Behaviors, the ever-growing types of wearables & connected objects, mobile devices & their applications, environmental media systems (sounds, video, special effects) and a vast array of Sensors and Sensors Networks.
Presenters
Jonathan Belisle
Chief Experience Architect
SAGA
Jonathan Bélisle has been a Relational Artist and Web entrepreneur for close to 20 years. He is an interactive production director, dedicated UX poet, creative techie, and an inspired teacher.
Lance Weiler
Storyteller
Connected Sparks
Lance Weiler is a storyteller, entrepreneur and thought leader. An alumni of the Sundance Screenwriting Lab, he is recognized as a pioneer because of the way he mixes storytelling and technology.
Meghan Athavale
CEO
Lumo Play
Meghan Athavale grew up in Northern Canada, in the mining community of Thompson, Manitoba. She spent her childhood running through forests, fishing, swimming, and climbing trees.
Vincent Routhier
CEO
SAGA
I am the Chief Storytelling Officer at SAGA, a wonderful living space of creativity where multidisciplinary and international teams share high knowledge and innovative approaches to foster positive change.
A lecture given originally at EComm in Amsterdam 2009, Peers in the City explores aspects of the intelligent city, cultural innovations around freelancers and crowd curated events like Barcamp, as well as outlining some of the ubiquitous computing technologies being developed by this leading edge of practisioners against the context of gradual climate degredation and economic uncertainty.
Stephen graham remediating cities: ubiquitous computing and the urban public ...Stephen Graham
An overview of how the latest digital technologies are 'remediating' urban life by layering their services within and through the streets, spaces and circulations of cities
IMBA Application - Lorenzo sforza - Question JLorenzo Sforza
This is the answer to Question J (Question J: How do you imagine social interaction within 10 years, taking into consideration the impact of technology on human relations?) of my IMBA application at IE
This presentation offers a brief overview on the Smart Cities topic, providing some data and some useful insights about why new kind of cities are needed and at the same time presenting some trends that boost the emergence of new urban paradigms.
The Legacy of Breton In A New Age by Master Terrance LindallBBaez1
Brave Destiny 2003 for the Future for Technocratic Surrealmageddon Destiny for Andre Breton Legacy in Agenda 21 Technocratic Great Reset for Prison Planet Earth Galactica! The Prophecy of the Surreal Blasphemous Desires from the Paradise Lost Governments!
Explore the multifaceted world of Muntadher Saleh, an Iraqi polymath renowned for his expertise in visual art, writing, design, and pharmacy. This SlideShare delves into his innovative contributions across various disciplines, showcasing his unique ability to blend traditional themes with modern aesthetics. Learn about his impactful artworks, thought-provoking literary pieces, and his vision as a Neo-Pop artist dedicated to raising awareness about Iraq's cultural heritage. Discover why Muntadher Saleh is celebrated as "The Last Polymath" and how his multidisciplinary talents continue to inspire and influence.
thGAP - BAbyss in Moderno!! Transgenic Human Germline Alternatives ProjectMarc Dusseiller Dusjagr
thGAP - Transgenic Human Germline Alternatives Project, presents an evening of input lectures, discussions and a performative workshop on artistic interventions for future scenarios of human genetic and inheritable modifications.
To begin our lecturers, Marc Dusseiller aka "dusjagr" and Rodrigo Martin Iglesias, will give an overview of their transdisciplinary practices, including the history of hackteria, a global network for sharing knowledge to involve artists in hands-on and Do-It-With-Others (DIWO) working with the lifesciences, and reflections on future scenarios from the 8-bit computer games of the 80ies to current real-world endeavous of genetically modifiying the human species.
We will then follow up with discussions and hands-on experiments on working with embryos, ovums, gametes, genetic materials from code to slime, in a creative and playful workshop setup, where all paticipant can collaborate on artistic interventions into the germline of a post-human future.
2137ad - Characters that live in Merindol and are at the center of main storiesluforfor
Kurgan is a russian expatriate that is secretly in love with Sonia Contado. Henry is a british soldier that took refuge in Merindol Colony in 2137ad. He is the lover of Sonia Contado.
2137ad Merindol Colony Interiors where refugee try to build a seemengly norm...luforfor
This are the interiors of the Merindol Colony in 2137ad after the Climate Change Collapse and the Apocalipse Wars. Merindol is a small Colony in the Italian Alps where there are around 4000 humans. The Colony values mainly around meritocracy and selection by effort.
The perfect Sundabet Slot mudah menang Promo new member Animated PDF for your conversation. Discover and Share the best GIFs on Tenor
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15. • CYBRID SPACE and MIXED REALITIES
• :
• HCI investigations make people reject the
idea that “virtual relates to digital” and
“physical relates to real”
CO-EXISTENCE
• Cybercommunication and the emergence
of cybrid ways of life.
17. • Each INTERFACE is explained in the sections below.
Social platform developed in php. ORKUT is used to invite tattooed people. The Orkut member
accepts the invitation and becomes a member of the Living Tattoo community.
Living Tattoos Platform in PHP allows the new member to fill a form with some personal information
and sends pictures of his/her own tattoos.
Mobile interface - MMS service may also be used to send tattoo images at any time.
The new member answers some questions about his/her character
Google Maps API may be used to locate tattooed people
On line graphical tool – can be used to modified the 2 D graphic shapes.
Specific software developed in our Lab convertes 2D shapes into 3 D models becoming creatures in
an aLife environment
Text-mining system extraits graphs from the users dialogues in a dynamic visualization of social
relationships.
18.
19. Technical use of software
Free Software rules to built identities
20.
21. morphing and 2D life of shapes
received
h t t p:// a r t e c n o . u c s . b r
22.
23.
24. From 2 D to 3D
h t t p:// a r t e c n o . u c s . b r
32. • TATTOOS MOB
• Physical instantiation of social
networks in cybrid space
• Flash mob (Rheingold 2002 ) group of
tattoed people suddenly meet in a
predetermined place synergy of mobile
communication, portable computing,
wireless networks and collective action.
33. • EMERGENT SOCIAL BEHAVIORS:
SWARMS IN URBAN LIFE
• Interfaces : ubiquous computing,
locative, pervasive and sencient mobile
technologies
35. Interfaces : ubiquous computing, locative, pervasive and
sencient mobile technologies
mobile interfaces: cell phones
MMS and SMS to communicate with our platform they send
their tattoos to the platform
Locative interfaces: GPS and Google Maps. GPS mapping and
tracking system generates urban flow of tattooed in the city’s
buses ( VISATE).
Visual Impairement Disabilities
Mobilité immobilité
Jill Scott Liz Goodmann
36.
37.
38.
39. INTERACTIVITY : Urban wall becomes a public interactive terminal.
Remote control ( Wii) activates marks on the screen which displays the map of the
city.
Arrows point to the places and members of the tattooed community are located.
People identified on the screen present themselves, showing their tattooed body.
while in the Google Maps, the place where the person lives is displayed together with
photographs posted, sounds and other data sent to the system.
Cybrid Performance – tattooed people applaude, sing , dance, scream.
Tattoos transformed into 3D models are displayed in the aLife environment.
40.
41. Wii
Haptic interface
spatial_ tracker
touch and control objects
mobile /Wireless/bluetooth
an accelerometer
gyroscope
optical sensor captures the signal segment
of infrared emitters.
Wii