"I understand your concern for the environment. However, banning all plastics may have unintended consequences that harm people's livelihoods and well-being. Perhaps we could find an approach that reduces plastic pollution while supporting people's needs."
Patient: blah blah blah...
We documented and illustrated the use of a data collection and analysis suite, SenseMaker, that was designed to collect and work with narrative fragments. The approach presented adds a new and inherently mixed tool to the mixed methods toolbox. Despite its novelty and potential utility, little has been written in the academic literature on the application of SenseMaker to complex problems. To the best of our knowledge, the approach has not been used in relation to climate change or climate change adaptation and has not been presented in the mixed methods literature. We sought to contribute to filling this gap through describing the approach used to generate the data that underpin the articles in this special feature. Our purpose was to illustrate some of the potential and most notable challenges of using the SenseMaker data collection and analysis process in a complex domain through examining adaptation to climate change. Our overview was not exhaustive but rather sought to highlight capabilities and challenges through examining experiences of adaptation from a stages of change perspective. SenseMaker provides a remarkably powerful tool for the capture of micronarratives of complex phenomena such as climate change. The capacity to have respondents interpret, i.e., make sense of, their own narratives is an important innovation that provides one plausible solution to the problem of analysts coding narratives.
Big Data, We Have a Communication Problem
by Daniel Tunkelang
Presented on April 30, 2013 at the TTI/Vanguard Conference on Ginormous Systems
http://www.ttivanguard.com/conference/2013/ginormous.html
It's a cliché that we live in a world of Big Data. But the bottleneck in understanding data is not computational. Rather, the biggest challenge is designing technical solutions that effectively leverage human cognitive ability. Data analysis systems should augment people's capabilities rather than replace them. This argument is as old as computer science itself: in 1962, Doug Engelbart said that the goal of technology is “the enhancement of human intellect by increasing the capability of a human to approach a complex problem situation.” Algorithms extract signal from raw data, but people fill in the gaps, creating models and evaluating analyses.
Empowering people to understand data is not just a surface problem of building better interfaces and visualizations. We need to interact with data not only after performing computational analysis, but throughout the analysis process in order to improve our models and algorithms. In order to do so, we need tools and processes specifically designed to offer people transparency, guidance, and control.
Human-computer information retrieval has been revolutionizing our approach to information seeking -- no modern search engine limits users to black-box relevance ranking and ten blue links. We need to take similar steps in our analysis of big data, making people the center of the analysis process and developing the technical innovations that enable people to fulfill this role.
The document provides guidance on creating effective PowerPoint presentations for influencing audiences. It recommends using the "Tell and Show" method of having full sentence titles that clearly state the main point of each slide ("Tell") along with visual evidence supporting that point on the slide ("Show"). When appropriate, the content can also be structured as a story with a beginning, middle, and end to engage the audience. The goal is to design slides that help convey the presenter's message rather than just listing bullet points.
Sdc17 remko systemic design open heart and open mindrsd6
Systemic constellations are a method for exploring the dynamics of a system as a whole by using representatives to embody different stakeholders or functions. During a presentation, a constellation was done on the issue of young people not wearing hearing protection at concerts despite risks of damage. Representatives were placed for a young adult, peer group, venue owner, doctor, band, and government. Probing the relationships revealed tensions, like the venue owner disliking oversight from the distant government. Small interventions, like moving the government closer, shifted the dynamics. This exposed possibilities for change interventions in the real system. Constellations require representatives to sense systemic forces rather than act out roles, and checking insights connect to the actual system being addressed.
"I understand your concern for the environment. However, banning all plastics may have unintended consequences that harm people's livelihoods and well-being. Perhaps we could find an approach that reduces plastic pollution while supporting people's needs."
Patient: blah blah blah...
We documented and illustrated the use of a data collection and analysis suite, SenseMaker, that was designed to collect and work with narrative fragments. The approach presented adds a new and inherently mixed tool to the mixed methods toolbox. Despite its novelty and potential utility, little has been written in the academic literature on the application of SenseMaker to complex problems. To the best of our knowledge, the approach has not been used in relation to climate change or climate change adaptation and has not been presented in the mixed methods literature. We sought to contribute to filling this gap through describing the approach used to generate the data that underpin the articles in this special feature. Our purpose was to illustrate some of the potential and most notable challenges of using the SenseMaker data collection and analysis process in a complex domain through examining adaptation to climate change. Our overview was not exhaustive but rather sought to highlight capabilities and challenges through examining experiences of adaptation from a stages of change perspective. SenseMaker provides a remarkably powerful tool for the capture of micronarratives of complex phenomena such as climate change. The capacity to have respondents interpret, i.e., make sense of, their own narratives is an important innovation that provides one plausible solution to the problem of analysts coding narratives.
Big Data, We Have a Communication Problem
by Daniel Tunkelang
Presented on April 30, 2013 at the TTI/Vanguard Conference on Ginormous Systems
http://www.ttivanguard.com/conference/2013/ginormous.html
It's a cliché that we live in a world of Big Data. But the bottleneck in understanding data is not computational. Rather, the biggest challenge is designing technical solutions that effectively leverage human cognitive ability. Data analysis systems should augment people's capabilities rather than replace them. This argument is as old as computer science itself: in 1962, Doug Engelbart said that the goal of technology is “the enhancement of human intellect by increasing the capability of a human to approach a complex problem situation.” Algorithms extract signal from raw data, but people fill in the gaps, creating models and evaluating analyses.
Empowering people to understand data is not just a surface problem of building better interfaces and visualizations. We need to interact with data not only after performing computational analysis, but throughout the analysis process in order to improve our models and algorithms. In order to do so, we need tools and processes specifically designed to offer people transparency, guidance, and control.
Human-computer information retrieval has been revolutionizing our approach to information seeking -- no modern search engine limits users to black-box relevance ranking and ten blue links. We need to take similar steps in our analysis of big data, making people the center of the analysis process and developing the technical innovations that enable people to fulfill this role.
The document provides guidance on creating effective PowerPoint presentations for influencing audiences. It recommends using the "Tell and Show" method of having full sentence titles that clearly state the main point of each slide ("Tell") along with visual evidence supporting that point on the slide ("Show"). When appropriate, the content can also be structured as a story with a beginning, middle, and end to engage the audience. The goal is to design slides that help convey the presenter's message rather than just listing bullet points.
Sdc17 remko systemic design open heart and open mindrsd6
Systemic constellations are a method for exploring the dynamics of a system as a whole by using representatives to embody different stakeholders or functions. During a presentation, a constellation was done on the issue of young people not wearing hearing protection at concerts despite risks of damage. Representatives were placed for a young adult, peer group, venue owner, doctor, band, and government. Probing the relationships revealed tensions, like the venue owner disliking oversight from the distant government. Small interventions, like moving the government closer, shifted the dynamics. This exposed possibilities for change interventions in the real system. Constellations require representatives to sense systemic forces rather than act out roles, and checking insights connect to the actual system being addressed.
Technology and human life cannot be separated. We use technology in our daily life to travel, to communicate, to learn and more. However technology has also caused us concerns. Its poor application has results into serious threat to our lives and society. So we have conducted a survey to see its effect in our lives
Socially-Sensitive Interfaces: From Offline Studies to Interactive ExperiencesElisabeth André
This document summarizes the work of Elisabeth André and the Human-Centered Multimedia lab on developing socially sensitive interfaces. The lab focuses on human-computer interaction, social signal processing, and building embodied conversational agents and social robots. Their work aims to enrich computer interfaces with human abilities like nonverbal communication. While social signal processing research has grown, applications have not translated well. The challenges include dealing with noisy real-world data, non-prototypical behaviors, and multimodal fusion. The lab works on analyzing social signals, generating expressive behaviors in virtual agents and robots, and applications like training presentation skills. Current work focuses on mobile social signal processing.
Depression Screening in Humans With AI and Deep Learning Techniques.pdfOKOKPROJECTS
https://okokprojects.com/
IEEE PROJECTS 2023-2024 TITLE LIST
WhatsApp : +91-8144199666
From Our Title List the Cost will be,
Mail Us: okokprojects@gmail.com
Website: : https://www.okokprojects.com
: http://www.ieeeproject.net
Support Including Packages
=======================
* Complete Source Code
* Complete Documentation
* Complete Presentation Slides
* Flow Diagram
* Database File
* Screenshots
* Execution Procedure
* Video Tutorials
* Supporting Softwares
Support Specialization
=======================
* 24/7 Support
* Ticketing System
* Voice Conference
* Video On Demand
* Remote Connectivity
* Document Customization
* Live Chat Support
This document provides an overview of computational social neuroscience and the use of dynamical models to study social behavior. It discusses how dynamical models have been expanded over time to capture increasingly complex social phenomena by incorporating elements like broken symmetry, discreteness, adaptation, directedness, and multi-agent interactions. Models have been used to study behavioral coordination and related neural oscillations. The goal is to develop a "nesting doll" modeling strategy to describe social behavior across multiple scales from molecules to culture.
Contents lists available at ScienceDirectComputers in Huma.docxbobbywlane695641
This document summarizes a research study that examined the effects of deindividuation on normative and informational social influence within computer-mediated communication. The study created an online experiment to test how anonymity, physical isolation, and task ambiguity affected conformity under conditions of normative versus informational social influence. Results showed that normative influence was almost ineffective when subjects were deindividuated by anonymity and isolation. Informational influence was generally more effective than normative influence via computer-mediated communication, but was also inhibited by deindividuation conditions of anonymity and isolation. Task ambiguity increased conformity for informational influence tasks as predicted.
The document discusses the HAAT model for understanding assistive technology. The model has four components: the human, the activity, the assistive technology, and the context. It describes each component in detail. As an example, it discusses the case of Marion, a teenage girl with cerebral palsy who uses a communication board and voice output device to communicate in different contexts.
This panel at CPDP 2020 discussed emotional AI and empathic technologies, focusing on rights, children, and domestication. The panelists were Ben Bland, Frederike Kaltheuner, Giovanna Mascheroni, and Gilad Rosner, moderated by Andrew McStay. They addressed issues such as how children interact with social robots, the liveliness ascribed to such technologies, and concerns about affect recognition capabilities.
Dana El Halabi conducted research for an emotion-centered mobile application for Barcelona. Primary research included surveys, interviews, and co-creation sessions. Surveys found that locals want authentic experiences beyond commercial options. Interviews revealed locals get stuck in routines while expats explore more. Experts see a trend toward authentic experiences. Co-creation showed that emotions don't determine activities as much as current feelings. The proposed application, "YUHU", would provide unique experiences based on detected emotions. However, challenges remain in accurately understanding human emotions and differences.
Technology is now integrated into many aspects of life, including workplaces, education, and social interaction. This document discusses how various media can impact different areas of life either positively or negatively. Students are asked to analyze how mass society theories, selective influence theory, propaganda, or social media influence behaviors related to body image, eating habits, and mass persuasion. They should identify media tactics used for persuasion.
The document discusses several theories of media and society, including functional analysis, agenda setting, uses and gratifications, social learning theory, and the spiral of silence. Functional analysis views media as helping to extend our senses to perceive more of the world. Agenda setting theory suggests that media sets the terms of public discourse by influencing what issues receive public attention. Uses and gratifications theory proposes that audiences use media to fulfill various needs and wants, such as amusement, shared social experiences, and models to imitate. Social learning theory maintains that people can learn through observing media and the consequences for others. The spiral of silence theory holds that people are less likely to express opinions they believe to be in the minority to avoid isolation.
This document presents a novel approach for using AI to identify violations of social norms by analyzing text. It discusses:
(1) Using GPT-3 and zero-shot classification to develop models that can predict social norm violations based on identifying social emotions like shame or embarrassment that often accompany norm violations.
(2) Testing these models on two large datasets and achieving significant predictive performance, demonstrating the potential of using modern AI tools to analyze complex social situations.
(3) Identifying 10 top-level categories of social norms (e.g. competence, politeness) by having GPT-3 analyze situations labeled with negative social emotions and generate the violated social norm.
1) Unconscious processes play a large role in human cognition and behavior, and are often automatic and difficult to monitor or control.
2) Studies show that subtle environmental cues, like smells or images, can unconsciously activate norms and influence behaviors in accordance with those norms.
3) These findings suggest that conscious decision-making is less in control than an unconscious, automatic system that is open to outside influences.
What is civic intelligence? Why is it so important? Why is it threatened and what can we do about it. Some focus on Trumpism in the United States but civic intelligence is needed everywhere.
The white paper discusses two research studies on consumer perceptions and usability of gesture interaction in vehicles. The first study with 11 participants found that gestures were faster and more successful than traditional controls for most tasks, though opening the glovebox was slower. The second study with 45 consumers found initial skepticism toward gestures but most were able to successfully use gestures for tasks like lights and calls. Overall, gestures were seen as more enjoyable than traditional controls when focused on simple, valuable uses.
From Morten Rand-Hendriksen's Smashing Conference Freiburg 2018 talk.
Every decision we make is one made on behalf of your user. How do we know the decisions we make are the right ones? It is time we initiate a conversation: About where we are and where we want to go, about how we define and measure goodness and rightness in the digital realm, about responsibility, about decisions and consequences, about building something bigger than our own apps. It is time we talk about the ethics of design.
This talk introduces a method for ethical decision making in design and tech. Rather than a wet moralistic blanket covering the fires of creativity, ethics can be the hearth that makes our creative fires burn brighter without burning down the house.
https://smashingconf.com/speakers/morten-rand-hendriksen
Will we be smart enough soon enough - putting civic intelligence into practi...Douglas Schuler
The document discusses the concept of civic intelligence, which refers to how smart collectivities are in relation to solving shared problems through civic means. It provides some definitions of civic intelligence and asserts that while civic intelligence exists, it may not be adequate to address growing global and local problems. Examples are given of projects that demonstrate civic intelligence, including sustainable prisons, the Beehive Design Collective, and the Liberating Voices project. The document discusses using pattern languages to organize civic intelligence projects and promote citizen engagement and activism. It concludes that assessing aspects like inclusion, creativity, collaboration, and addressing fundamental problems could be useful for comparing and measuring civic intelligence.
Childhood Essay. Essay About My ChildhoodOlga Valentin
This document discusses writing an essay on the theme of childhood. It notes that crafting such an essay can be both a nostalgic journey down memory lane as well as a difficult task that requires careful consideration of one's experiences and emotions. Striking the right balance between personal reflection and universal relatability is a challenge, as every childhood is unique. The essay discusses navigating the intricacies of memory and emotion to create a narrative that resonates with readers, while avoiding cliches. It notes the vulnerability involved in delving into one's past, especially on such an intimate topic as childhood.
This document summarizes a presentation on using innovative technologies in participant recruitment, intervention development, and survey design for research with children and adolescents. It discusses how most teens engage with social media, texting, and cell phones, and how recruitment and interventions can utilize these platforms. Case studies examine recruiting families of children with autism or designing a health behavior program for teens. The presentation emphasizes defining the target audience and identifying where and how to best reach them with the chosen communication modes and delivery mechanisms.
The document summarizes an experiment conducted by Isobar and Twitter to understand how unconscious cues on Twitter influence brand perception. They tested how variables like number of followers, tweets, accounts followed, bio tone, and promoted tweets affected trust, recommendations, and purchase intent. An online panel viewed manipulated brand pages and rated their perceptions. The results provided insights into using social media effectively and measuring the impact of different branding approaches on Twitter.
Technology and human life cannot be separated. We use technology in our daily life to travel, to communicate, to learn and more. However technology has also caused us concerns. Its poor application has results into serious threat to our lives and society. So we have conducted a survey to see its effect in our lives
Socially-Sensitive Interfaces: From Offline Studies to Interactive ExperiencesElisabeth André
This document summarizes the work of Elisabeth André and the Human-Centered Multimedia lab on developing socially sensitive interfaces. The lab focuses on human-computer interaction, social signal processing, and building embodied conversational agents and social robots. Their work aims to enrich computer interfaces with human abilities like nonverbal communication. While social signal processing research has grown, applications have not translated well. The challenges include dealing with noisy real-world data, non-prototypical behaviors, and multimodal fusion. The lab works on analyzing social signals, generating expressive behaviors in virtual agents and robots, and applications like training presentation skills. Current work focuses on mobile social signal processing.
Depression Screening in Humans With AI and Deep Learning Techniques.pdfOKOKPROJECTS
https://okokprojects.com/
IEEE PROJECTS 2023-2024 TITLE LIST
WhatsApp : +91-8144199666
From Our Title List the Cost will be,
Mail Us: okokprojects@gmail.com
Website: : https://www.okokprojects.com
: http://www.ieeeproject.net
Support Including Packages
=======================
* Complete Source Code
* Complete Documentation
* Complete Presentation Slides
* Flow Diagram
* Database File
* Screenshots
* Execution Procedure
* Video Tutorials
* Supporting Softwares
Support Specialization
=======================
* 24/7 Support
* Ticketing System
* Voice Conference
* Video On Demand
* Remote Connectivity
* Document Customization
* Live Chat Support
This document provides an overview of computational social neuroscience and the use of dynamical models to study social behavior. It discusses how dynamical models have been expanded over time to capture increasingly complex social phenomena by incorporating elements like broken symmetry, discreteness, adaptation, directedness, and multi-agent interactions. Models have been used to study behavioral coordination and related neural oscillations. The goal is to develop a "nesting doll" modeling strategy to describe social behavior across multiple scales from molecules to culture.
Contents lists available at ScienceDirectComputers in Huma.docxbobbywlane695641
This document summarizes a research study that examined the effects of deindividuation on normative and informational social influence within computer-mediated communication. The study created an online experiment to test how anonymity, physical isolation, and task ambiguity affected conformity under conditions of normative versus informational social influence. Results showed that normative influence was almost ineffective when subjects were deindividuated by anonymity and isolation. Informational influence was generally more effective than normative influence via computer-mediated communication, but was also inhibited by deindividuation conditions of anonymity and isolation. Task ambiguity increased conformity for informational influence tasks as predicted.
The document discusses the HAAT model for understanding assistive technology. The model has four components: the human, the activity, the assistive technology, and the context. It describes each component in detail. As an example, it discusses the case of Marion, a teenage girl with cerebral palsy who uses a communication board and voice output device to communicate in different contexts.
This panel at CPDP 2020 discussed emotional AI and empathic technologies, focusing on rights, children, and domestication. The panelists were Ben Bland, Frederike Kaltheuner, Giovanna Mascheroni, and Gilad Rosner, moderated by Andrew McStay. They addressed issues such as how children interact with social robots, the liveliness ascribed to such technologies, and concerns about affect recognition capabilities.
Dana El Halabi conducted research for an emotion-centered mobile application for Barcelona. Primary research included surveys, interviews, and co-creation sessions. Surveys found that locals want authentic experiences beyond commercial options. Interviews revealed locals get stuck in routines while expats explore more. Experts see a trend toward authentic experiences. Co-creation showed that emotions don't determine activities as much as current feelings. The proposed application, "YUHU", would provide unique experiences based on detected emotions. However, challenges remain in accurately understanding human emotions and differences.
Technology is now integrated into many aspects of life, including workplaces, education, and social interaction. This document discusses how various media can impact different areas of life either positively or negatively. Students are asked to analyze how mass society theories, selective influence theory, propaganda, or social media influence behaviors related to body image, eating habits, and mass persuasion. They should identify media tactics used for persuasion.
The document discusses several theories of media and society, including functional analysis, agenda setting, uses and gratifications, social learning theory, and the spiral of silence. Functional analysis views media as helping to extend our senses to perceive more of the world. Agenda setting theory suggests that media sets the terms of public discourse by influencing what issues receive public attention. Uses and gratifications theory proposes that audiences use media to fulfill various needs and wants, such as amusement, shared social experiences, and models to imitate. Social learning theory maintains that people can learn through observing media and the consequences for others. The spiral of silence theory holds that people are less likely to express opinions they believe to be in the minority to avoid isolation.
This document presents a novel approach for using AI to identify violations of social norms by analyzing text. It discusses:
(1) Using GPT-3 and zero-shot classification to develop models that can predict social norm violations based on identifying social emotions like shame or embarrassment that often accompany norm violations.
(2) Testing these models on two large datasets and achieving significant predictive performance, demonstrating the potential of using modern AI tools to analyze complex social situations.
(3) Identifying 10 top-level categories of social norms (e.g. competence, politeness) by having GPT-3 analyze situations labeled with negative social emotions and generate the violated social norm.
1) Unconscious processes play a large role in human cognition and behavior, and are often automatic and difficult to monitor or control.
2) Studies show that subtle environmental cues, like smells or images, can unconsciously activate norms and influence behaviors in accordance with those norms.
3) These findings suggest that conscious decision-making is less in control than an unconscious, automatic system that is open to outside influences.
What is civic intelligence? Why is it so important? Why is it threatened and what can we do about it. Some focus on Trumpism in the United States but civic intelligence is needed everywhere.
The white paper discusses two research studies on consumer perceptions and usability of gesture interaction in vehicles. The first study with 11 participants found that gestures were faster and more successful than traditional controls for most tasks, though opening the glovebox was slower. The second study with 45 consumers found initial skepticism toward gestures but most were able to successfully use gestures for tasks like lights and calls. Overall, gestures were seen as more enjoyable than traditional controls when focused on simple, valuable uses.
From Morten Rand-Hendriksen's Smashing Conference Freiburg 2018 talk.
Every decision we make is one made on behalf of your user. How do we know the decisions we make are the right ones? It is time we initiate a conversation: About where we are and where we want to go, about how we define and measure goodness and rightness in the digital realm, about responsibility, about decisions and consequences, about building something bigger than our own apps. It is time we talk about the ethics of design.
This talk introduces a method for ethical decision making in design and tech. Rather than a wet moralistic blanket covering the fires of creativity, ethics can be the hearth that makes our creative fires burn brighter without burning down the house.
https://smashingconf.com/speakers/morten-rand-hendriksen
Will we be smart enough soon enough - putting civic intelligence into practi...Douglas Schuler
The document discusses the concept of civic intelligence, which refers to how smart collectivities are in relation to solving shared problems through civic means. It provides some definitions of civic intelligence and asserts that while civic intelligence exists, it may not be adequate to address growing global and local problems. Examples are given of projects that demonstrate civic intelligence, including sustainable prisons, the Beehive Design Collective, and the Liberating Voices project. The document discusses using pattern languages to organize civic intelligence projects and promote citizen engagement and activism. It concludes that assessing aspects like inclusion, creativity, collaboration, and addressing fundamental problems could be useful for comparing and measuring civic intelligence.
Childhood Essay. Essay About My ChildhoodOlga Valentin
This document discusses writing an essay on the theme of childhood. It notes that crafting such an essay can be both a nostalgic journey down memory lane as well as a difficult task that requires careful consideration of one's experiences and emotions. Striking the right balance between personal reflection and universal relatability is a challenge, as every childhood is unique. The essay discusses navigating the intricacies of memory and emotion to create a narrative that resonates with readers, while avoiding cliches. It notes the vulnerability involved in delving into one's past, especially on such an intimate topic as childhood.
This document summarizes a presentation on using innovative technologies in participant recruitment, intervention development, and survey design for research with children and adolescents. It discusses how most teens engage with social media, texting, and cell phones, and how recruitment and interventions can utilize these platforms. Case studies examine recruiting families of children with autism or designing a health behavior program for teens. The presentation emphasizes defining the target audience and identifying where and how to best reach them with the chosen communication modes and delivery mechanisms.
The document summarizes an experiment conducted by Isobar and Twitter to understand how unconscious cues on Twitter influence brand perception. They tested how variables like number of followers, tweets, accounts followed, bio tone, and promoted tweets affected trust, recommendations, and purchase intent. An online panel viewed manipulated brand pages and rated their perceptions. The results provided insights into using social media effectively and measuring the impact of different branding approaches on Twitter.
Similar to Socially intelligent sensing - Hayley Hung - TU Delft - Behavior Design AMS (20)
This document discusses how marketing is changing to focus more on changing consumer behavior through behavior design. It notes that marketing used to rely more on emotional appeals to differentiate products but that media has changed, making products more similar. It now emphasizes understanding what motivates and enables behavior change in order to design products and experiences that guide consumers toward desired behaviors through a process of "dododo" or desire, design, delivery, and demonstration over the traditional "say do" model of marketing communication.
At our fourth edition of Behavior Design AMS meetup series April 24, 2014, we invited Dariu Gavrila to tell us how cars are recognising behavior now and in the future. Dariu works as research at the University of Amsterdam and at Daimler Benz.
http://www.meetup.com/Behavior-Design-AMS/events/173715882/
Second edition of the Behavior Design AMS meetup -organized by info.nl/labs and Somehow- took place at November 28, 2013 at the office building of Somehow.
Second speaker is Bert Pol from communication agency Tabula Rasa talking on effective communication strategies.
Second edition of the Behavior Design AMS meetup took place at November 28, 2013 at the office building of Somehow.
First speaker was Reint Jan Renes, lector at Utrecht University and managing Publab.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
3. 3
Hayley Hung, TUDelft
What is Human Face-to-face interaction for ?
Makes our lives easier:
Relationships
Trust
Co-operation
Persuade/influence others
Information sharing How could technology help
us to understand/interpret/
socially relevant behaviour?
How could this help to
influence/enhance our
experience?
4. 4
Hayley Hung, TUDelft
Research Mission Statement
To develop algorithms that can model and understand non-
verbal human social behaviour in real life situations. And
through this, to understand how to build systems that can
enhance people's quality of life by behaving with socially
aware intelligence.
Develop algorithms that are perceptive to human social
behaviour: Social Signal Processing, Machine Learning
Enhancing people's quality of life: Human Machine Interaction,
Ambient Intelligent Environments, Design, Architecture.
Socially aware intelligence: Social and Behavioural Psychology,
Ethnography.
6. Hayley Hung, TUDelft
What can you say about this picture?
Relaxed postureGestures
Vocal Behaviour
Mutual Gaze
Interpersonal
Distance
7. 7
Hayley Hung, TUDelft
Current Research Frontier
Person
detection
Person
tracking
Gaze
detection
Body pose
estimation
Group
detection
Social and Behavioural
Pscychology, Ethnography
Activity
modelling
Action
recognition
Attraction
Estimation
Rapport
Estimation
Role Recognition
Personality
estimation
Dominance
Estimation
8. 8
Hayley Hung, TUDelft
Current Research Frontier
Relationship intimacy
estimation
Conversation
quality estimation
Person
detection
Person
tracking
Gaze
detection
Body pose
estimation
Group
detection
Conversational
event estimation
Personality
estimation
Relationship
quality estimation
Social and Behavioural
Pscychology, Ethnography
Activity
modelling
Action
recognition
New
Problem
Definitions
9. 9
Hayley Hung, TUDelft
How to model social behaviour
Sensor Data Feature and Cue Extraction
Data Annotation
Social Behaviour
Modelling and
Classification
Model
Performance
Evaluation
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Hayley Hung, TUDelft
Task 1: Estimating Attraction
Source: http://catinbag.blogspot.nl/2010/07/fatal-attraction.html
Veenstra and Hung, “Do They Like Me? Using Video Cues to Predict Desires
during Speed-dates” in ICCV Workshops 2011
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Hayley Hung, TUDelft
Speed Dating, Non-verbal cues and Attraction
Can proximity-related video cues be used to automatically
predict attraction in speed-dates?
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Hayley Hung, TUDelft
Speed Dating Results
Predicting attraction
Variance in position is best
feature predictor for
women (70%).
Variance in position of the
women and synchrony
both perform well (70%)
for men.
Fusion of all synchrony features
Fusion of all movement features
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Hayley Hung, TUDelft
Speed Date Experiments : Conclusion
The video channel can indeed be a source of valuable
information in speed-dates
Results differ per gender:
Movement synchrony information is more important for
males than females.
For females, information on the movement of their male
counterpart gives good results
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Hayley Hung, TUDelft
Task 2: Classifiying Social Actions using a
Single Wearable Accelerometer
Hung, Englebienne, Kools, “Estimating Social Actions”, Ubicomp 2013
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Hayley Hung, TUDelft
Modelling Human Social Behaviour in Dense Crowds
How can we model instantaneous social
behaviour in extremely large crowds?
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Hayley Hung, TUDelft
Our Goal
To develop methods to automatically measure
socially relevant behaviour and moods in dense crowds
using just a single tri-axial accelerometer
First step: detect socially relevant actions
Speaking; Laughing; Gesturing; Stepping; Drinking
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Hayley Hung, TUDelft
Our Goal
Use insights from Social
Psychology:
Speakers move more than
listeners (McNeill 2000)
Laughter and joking
correlated with sudden
bursts of motion
(Kendon 1990)
Synchronised motion
during conversation
(Kendon 1990,Chartrand and
Bargh 1999)
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Hayley Hung, TUDelft
Data: The Scenario
32 volunteers (mostly mutual strangers)
Experiment Stages: Briefing; Meeting and Mingling; Team
formation (groups of 4); Quiz; Award Giving
Prizes for top 3 teams
5mx6m recording area
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Hayley Hung, TUDelft
Data: The Scenario
32 volunteers (mostly mutual strangers)
Experiment Stages: Briefing; Meeting and Mingling; Team
formation (groups of 4); Quiz; Award Giving
Prizes for top 3 teams
5mx6m recording area
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Hayley Hung, TUDelft
Data: The Scenario
32 volunteers (mostly mutual strangers)
Experiment Stages: Briefing; Meeting and Mingling; Team
formation (groups of 4); Quiz; Award Giving
Prizes for top 3 teams
5mx6m recording area
Each participant wore a sensing badge
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Hayley Hung, TUDelft
Social Action Conclusion
It is possible to detect socially relevant behaviour.
Can we detect when people are in the same conversational
group?
Could we even detect
personality traits
quality of people's interaction?
Quality of people's relationships?
...etc
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Hayley Hung, TUDelft
Looking to the Future...
The way we behave socially can exhibit strong detectable
patterns, which are robust to noise.
How simple can the extracted features be?
How could socially aware systems benefit better design?
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Hayley Hung, TUDelft
Applications: Urban Planning
Behaviour in Public Spaces
How can we measure statistically generaliseable changes as
a result of interventions?
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Hayley Hung, TUDelft
Workshop at ACM Multmedia (acmmm13.org/)
Barcelona , October 22
Human Behaviour Understanding for the Interactions in Arts,
Creativity, Entertainment and Edutainment
Albert Ali Salah (Bogazici University, Turkey)
Oya Aran (Idiap Research Institute, Switzerland)
Hatice Gunes (Queen Mary University of London, UK)