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International Conference “Risk in Contemporary Economy”			
ISSN online 2344-5386								ISSN print 2067-0532 	
XIVth	Edition,	2013,	Galati,	Romania,		
“Dunarea	de	Jos”	University	of	Galati	–	Faculty	of	Economics	and	Business	Administration	
	
	

	
HOW TO MITIGATE THE RISKS OF MANAGING ONLINE
ADVERTISING CAMPAIGNS BY TRAINING
WITH SIMBOUND SIMULATION GAME
	
Louis Doru Havriliuc
louis@simbound.com	
Founder	at	Simbound.com		

Alexandru Capatina
acapatana@ugal.ro		

Marius Geru
marius@achieveseo.com		
Dunarea	de	Jos	University	of	Galati,	Romania		
This	paper	aims	to	describe	how	a	digital	marketing	simulation	system	improve	the	knowledge	
and	 skills	 of	 students,	 as	 well	 as	 their	 status	 as	 members	 of	 a	 virtual	 community,	 which	
gradually	evolve	from	novice	to	expert	in	managing	online	advertising	campaigns.	The	body	of	
the	article	encompasses	three	contributions:	the	know-how	of	the	Simbound		Game	author,	the	
practical	experiences	of	an	instructor,	who	coordinated	students’	activities	during	three	courses	
and	of	a	Master	student	–	the	leader	of	a	team	which	got	the	first	position	after	the	completion	
of	a	game.	The	advantages	of	managing	no-risk	online	advertising	campaigns	are	revealed	and	
the	students	are	able	to	understand	how	various	online	marketing	tools	become	useful	while	a	
firm	expands	its	operations	in	e-commerce	and	must	fulfill	new	tasks	and	responsibilities.	The	
paper	concludes	with	the	practical	implications	of	the	Simbound	simulation-based	learning	and	
the	ideas	included	in	the	future	research	agenda.	
Keywords: online	 advertising,	 simulation-based	 learning, search	 engine	 marketing, risk	
management
JEL Code: M3,	C73

1. Introduction
The	 online	 environment	 is	 increasing	 every	 day,	 and	 many	 businesses	 are	 moving	 their	
operations	 online.	 This	 revolution	 is	 happening	 at	 a	 fast	 pace	 and	 the	 early	 adopters	 get	 the	 biggest	
market	share.	Worldwide	thousands	of	firms	are	launching	new	websites	every	day	in	the	run	for	a	piece	
of	 the	 new	 market	 created.	 But	 in	 the	 competitive	 e-Commerce	 market,	 having	 just	 a	 website	 does	 not	
guarantee	 success.	 In	 order	 to	 get	 a	 satisfactory	 online	 presence	 translated	 to	 profits,	 the	 firms	 have	 to	
acquire	targeted	traffic	and	in	order	to	do	that,	they	have	to	integrate	the	website	with	the	search	engines	
and	 social	 networking	 websites.	 This	 is	 multifaceted	 phenomena,	 considering	 the	 complexity	 and	 the	
terminology	used	in	this	area.	
The	 problem	 that	 occurs	 is	 how	 are	 you	 going	 to	 learn	 something	 that	 is	 in	 continuous	 state	 of	
change?	 In	 this	 way,	 a	 training	 session	 focused	 on	 Simbound	 digital	 marketing	 simulation	 is	 able	 to	
provide	a	relevant	answer	to	this	question.	
2. Theoretical Background: The advantages of business and marketing simulations
In	 contexts	 where	 competition	 is	 intense,	 growth	 is	 rapid,	 innovation	 is	 abundant,	 and	
technological	 options	 are	 increasingly	 complex,	 a	 future	 marketing	 manager	 needs	 to	 understand	 the	
dynamic	forces	that	influence	the	structure	of	the	industry	in	order	to	assess	the	 market	strategic	value	
(Pagani	and	Otto,	2013).	In	this	way,	a	marketing	simulation-based	training	represents	a	valuable	learning	
option.	Simulation	is	one	of	the	most	effective	learning	techniques	for	examining	complex	problems,	being	
well	suited	to	solving	marketing	problems,	since	marketing	phenomenon	tend	to	 be	highly	complex	and	
dynamic	(Gupta	et	al.,	2010).	Simulation	replicates	aspects	of	real	environments	through	models.	They	can	

280
International Conference “Risk in Contemporary Economy”			
ISSN online 2344-5386								ISSN print 2067-0532 	
XIVth	Edition,	2013,	Galati,	Romania,		
“Dunarea	de	Jos”	University	of	Galati	–	Faculty	of	Economics	and	Business	Administration	
	
	

be	 used	 for	 extrapolating	 theory,	 validating	 hypotheses,	 or	 revealing	 emergent	 behavior	 (Washington,	
2007).	
The	simulation	game	is	a	widely	used	active	learning	technique.	The	characteristics	of	simulation	
games	 include	 a	 simulated	 competitive	 environment	 in	 which	 rival	 companies	 make	 periodic	 decisions;	
the	decisions	provide	the	inputs	to	a	software	package	 that	produces	management	 information	(such	as	
profit	 &	 loss	 statements	 and	 analyses	 of	 sales	 patterns)	 which	 provides	 the	 basis	 for	 the	 next	 round	 of	
decision-making	 (Brennan	 et	 al.,	 2008).	 The	 purpose	 of	 business	 simulations	 is	 to	 prepare	 students	 for	
alternative	 futures	 by	 bringing	 these	 futures	 to	 life	 so	 they	 are	 imagined	 more	 vividly	 than	 would	
otherwise	 be	 possible	 (Morecroft,	 2007).	 In	 marketing	 simulations,	 decision	 performance	 is	 positively	
related	 to	 the	 attitudes	 of	 the	 group	 members	 toward	 their	 task,	 the	 level	 of	 effort	 they	 exert,	 and	 the	
degree	to	which	the	more	effective	decision	makers	emerge	from	the	group	process	(Glazer	et	al.,	1987).	
The	main	advantages	of	using	online	business	simulations	are	represented	by	the	improvement	of	
the	 students'	 entrepreneurship	 skills,	 their	 adaptability	 to	 the	 constraints	 of	 a	 virtual	 business	
environment	 and	 their	 capacity	 to	 make	 efficient	 decisions	 in	 teamwork	 spirit	 (Nistor	 et	 al.,	 2010).	
Moreover,	 sharing	 information	 among	 different	 actors	 involved	 in	 a	 business	 simulation	 is	 possible	 via	
new	technologies	like	virtual	community	and	Web	2.0	(Gheorghe	and	Lupasc,	2012).	
In	the	opinion	of	Mahboubian	(2010),	some	of	the	major	advantages	are	referred	to	the	following	
aspects:	 the	 closer	 the	 simulation	 resembles	 a	 learner's	 actual	 environment,	 the	 greater	 the	 retention;	
simulations	 provide	 a	 safe	 environment	 in	 which	 to	 make	 mistakes;	 simulations	 allow	 learning	 to	 take	
place	 without	 pulling	 expensive	 equipment	 offline;	 creating	 the	 simulation	 can	 help	 to	 streamline	 the	
processes	that	are	being	taught;	well-designed	simulations	often	reduce	the	learning	time	significantly.		
	
According	 to	 a	 survey	 conducted	 by	 Salas	 (2009),	 simulation-based	 training	 presents	 an	
advantageous	opportunity	for	enhancing	and	improving	business	education	curricula.	A	simulation	can	be	
used	 to	 replicate	 multiple	 decision-making	 situations	 and	 can	 provide	 relevant	 feedback	 after	 each	
decision	session.	
As	 a	 conclusion	 to	 all	 the	 aspects	 mentioned	 above,	 Crookall	 (2010)	 suggests	 that	 the	 serious	
gaming	community	has	much	to	offer	the	discipline	of	simulation/gaming	and	a	debriefing	is	vital	both	for	
learning	and	for	establishing	simulation/gaming	as	a	discipline.	
3. Simbound – a serious digital marketing simulation
Search	Engine	Marketing	is	an	umbrella	term	which	includes	Internet	Marketing	techniques	that	
promote	website	visibility	in	Search	Engine	Results	Pages	(SERPs).	Methods	include:	Pay	per	click	(PPC),	
Search	 Engine	 Optimization	 (SEO),	 Contextual	 advertising,	 Digital	 asset	 optimization	 and	 so	 on.	 With	
Simbound,	learners	are	involved	in	activities	related	to	PPC	Marketing	as	well	as	monitor	search	rankings	
of	their	pages.		
Learning	e-Marketing	with	the	marketing	simulation	Simbound	leads	to	unique	insight	into	online	
advertising	 mediums.	 Learning	 takes	 place	 in	 a	 simulated	 environment	 so	 there	 is	 no	 potential	 brand	
damage	or	financial	risk	when	trying	out	new	ideas.		By	using	the	Simbound	simulation	game,	learners	will	
experience	 how	 to	 initiate	 and	 track	 an	 online	 marketing	 campaign	 in	 a	 high	 fidelity	 environment.	 The	
game	is	recommended	to	be	played	as	part	of	a	team.	The	user	interface	is	similar	to	that	of	systems	which	
are	used	by	online	marketing	professionals	and	planners.		
The	 complex,	 discrete-event	 simulation	 model	 uses	 real-world	 data	 to	 offer	 learners	 practice	 of	
operational	concepts	such	as	Managing	Paid	Placement	of	Ad	properties	on	Search	Engine	Results	Pages	
(commonly	referred	to	as	Pay-per-Click	Marketing	or	abbreviated	PPC),	sending	out	E-mail	newsletters	to	
a	virtual	list	of	subscribers	 and	also	the	process	of	managing	Website	Landing	Pages.	Landing	Pages	are	
web	properties	that	serve	as	destination	for	ad	placements	and	which	require	an	action	from	a	visitor	–	
e.g.	a	sale,	the	completion	of	an	e-mail	web	form	field.		
Students	are	presented	with	an	overview	of	how	each	channel	is	contributing	to	overall	account	
performance	through	an	analytics	dashboard,	which	segments	interaction	data	according	to	its	source.		
The	game	has	a	competitive	aspect	which	allows	students	to	compare	their	results	to	that	of	their	
peers	thus	instilling	motivation	and	higher	engagement	with	the	system.		
Upon	 completion	 of	 the	 game	 there	 are	 several	 proposed	 learning	 outcomes	 and	 competencies	
which	 revolve	 around	 understanding	 the	 dynamics	 of	 online	 marketing	 operations	 by	 using	 industry	
accepted	performance	metrics.	Further	the	game	aims	to	improve	knowledge	and	understanding	in	these	
areas:		
 How	 online	 advertising	 can	 provide	 a	 fast	 and	 measurable	 method	 for	 validation	 of	 sales	
propositions;	

281
International Conference “Risk in Contemporary Economy”			
ISSN online 2344-5386								ISSN print 2067-0532 	
XIVth	Edition,	2013,	Galati,	Romania,		
“Dunarea	de	Jos”	University	of	Galati	–	Faculty	of	Economics	and	Business	Administration	
	
	

Awareness	 towards	 the	 main	 methods	 of	 performing	 e-Marketing	 operations	 including:	 Search	
Engine	Marketing,	Website	Management,	E-mail	newsletters;	
 Knowledge	in	planning,	managing	and	measuring	outreach	campaigns;	
 How	to	measure	and	improve	online	channel	sales	through	iterative	operations.	
The	Search	Engine	Marketing	dashboard	allows	placing	and	managing	paid	advertisements	on	the	
simulated	 Search	 Engine	 “Baigoo”.	 Figure	 no.	 1	 emphasizes	 the	 interrelationships	 between	 the	 different	
variables	in	order	to	help	students	to	understand	how	results	are	being	calculated	by	the	Search	Engine	in	
Simbound	simulation	game.		
	


Simbound

Monthly
Budget

The digital marketing serious game

Number of teams
bidding on same
word

Ad Rank of the
advertiser directly
beneath you

Your account’s
performance in the
region where the ad is
shown

Max CPC Bid

CPC Paid
The closest Ad Rank of
the advertiser beneath
your ad’s quality score

Your account history,
which is measured by
CTR of all the ads and
keywords in your
account

Ad Rank (CPC bid x
Quality Score

Quality Score
Advertiser
Performance

The historical CTR of
the keyword and the
matched ad on the
site

Impressions

Average Ad
Position
(1 to 10)

CTR
Clicks/Impression

Clicks

Conversions

Figure	no.	1	–	The	variables	included	in	the	virtual	Search	Engine	–	Baigoo	
	
The	 tasks	 of	 the	 students	 are	 focused	 on	 creating,	 managing	 and	 optimizing	 Search	 Engine	
Marketing	 campaigns:	 keyword	 selection,	 budget	 allocation,	 bid	 setting,	 geographic	 targeting,	 ad	 copy	
writing,	 ad	 copy	 testing	 of	 multiple	 versions	 (A/B	 testing).	 Conversions	 are	 the	 most	 relevant	 campaign	
goals	that	must	be	successfully	reached	by	the	teams.	
	
4. Experiences from Simbound simulation game from the instructor perspective
The	 Simbound	 simulation	 game	 provides	 users	 (in	 this	 case,	 the	 students)	 with	 unique	 insight	
into	Paid	Search	Engine	Marketing	practice.		
	
The	main	advantage	from	the	instructor	perspective	consists	of	managing	simulation	rounds	with	
ease,	 facilitated	 by	 the	 fact	 that	 Simbound	 system	 automatically	 computes	 student	 performance	 reports	
that	can	be	used	for	assessment	and	grading	purposes.		
The	 main	 responsibilities	 assumed	 by	 the	 instructors	 are	 focused	 on	 how	 to	 explain	 to	 the	
learners	 the	 relationships	 between	 the	 variables	 integrated	 within	 Simbound	 game,	 how	 to	 effectively	
manage	 the	 online	 marketing	 campaigns	 (using	 the	 multi-channel	 approach:	 Web,	 Search	 Engine	 and	
recently	 added	 features:	 Social	 Media	 and	 E-mail),	 how	 to	 design	 and	 develop	 an	 online	 advertising	
strategy	by	taking	into	consideration	the	budgets	assigned	and	how	to	interpret	operational	and	financial	
online	advertising	metrics.	
First	of	all,	the	instructors	have	to	set	up	a	simulation	course	and	guide	the	enrollment	process	of	
students	in	diverse	teams.	The	presentation	of	the	simulation	scenario	as	well	its	variables	will	facilitate	
the	understanding	of	the	constraints	the	students	will	face	during	the	game	rounds.	A	very	important	task	
that	 the	 instructors	 must	 accomplish	 consists	 of	 providing	 feedback	 on	 simulation	 game	 results,	 while	
students	 have	 the	 role	 of	 making	 their	 own	 decisions,	 which	 are	 processed	 by	 the	 online	 advertising	
system,	based	on	Baigoo	virtual	search	engine.			
Besides	 administrative	 tasks	 such	 as	 setting	 up	 course	 structure	 of	 participants	 and	 selecting	
course	 round	deadlines,	instructors	can	also	initiate	introductive	sessions	on	web	 marketing	tactics	and	
principles	of	using	the	Simbound	system.		

282
International Conference “Risk in Contemporary Economy”			
ISSN online 2344-5386								ISSN print 2067-0532 	
XIVth	Edition,	2013,	Galati,	Romania,		
“Dunarea	de	Jos”	University	of	Galati	–	Faculty	of	Economics	and	Business	Administration	
	
	

Instructors	are	free	to	direct	students	to	specific	learning	objectives	and	follow	these	by	means	of	
the	 Student	 Grader	 function	 which	 allows	 them	 to	 track	 participants’	 activity	 and	 see	 how	 many	 SEM	
campaigns	 they	 created,	 how	 many	 landing	 pages	 they	 added	 to	 their	 websites	 and	 how	 the	 students’	
teams	evolved	during	the	simulation	rounds.	If	the	instructors	observe	that	the	evolution	of	one	or	some	
of	the	teams	included	in	a	course	is	characterized	by	a	decreasing	trend	of	profitability	as	a	result	of	bad	
operational	and	financial	metrics,	they	must	react	and	find	out	the	reasons	which	led	to	such	a	situation.	
At	 any	 moment,	 instructors	 can	 log	 in	 and	 impersonate	 student	 accounts	 to	 inspect	 their	 specific	
circumstances	and	provide	accurate	explanations.	
The	 instructors	 are	 also	 responsible	 for	 consulting	 various	 reports	 that	 present	 their	 students’	
performances	 during	 the	 simulation	 and	 can	 also	 download	 the	 data	 in	 spreadsheet	 format	 for	 further	
analyses.						
The	Student Grader	also	contains	the	overall	simulation	game	results.	Results	are	grouped	under	
different	categories	as	follows:		
1.	Engagement	which	includes	metrics	such	as	time	spent	logged	in	by	each	student,	number	of	
decisions	taken,	and	also	activity	on	the	Simbound	community	
2.	Reach	–	here	instructors	are	presented	with	metrics	such	as	awareness	–	translated	to	number	
of	ad	impressions	and	also	conversions	or	number	of	clients		
3.	 Profitability	 which	 presents	 the	 ability	 of	 students	 to	 manage	 their	 virtual	 budgets	 and	
presents	 overall	 profit,	 Return	 On	 Advertising	 Spending	 (ROAS)	 and	 an	 average	 Cost	 Per	 Acquisition	
(Figure	no.	2).		
	
Rank
Team
Overall Profit
ROAS
CPA
Total Budget
Spent
1st	
Android	
Tablets	
51.459,86	€	
5,03	
6,37	€	
12.781,14	€	
TLD	
2nd	
Green	
32.978,81	€	
4,47	
6,84	€	
9.510,19	€	
3rd	
Androids	
30.421,38	€	
4,15	
6,53	€	
9.672,62	€	
4th	
The	Diligents	
15.807,23	€	
2,64	
11,23	€	
9.635,77	€	
5th	
Dreamer	Design	
3.775,51	€	
2,66	
11,88	€	
2.269,49	€	
	
Figure	no.	2	–	Financial	metrics	used	in	students’	activity	assessment	
	
Using	this	data,	instructors	can	group	students	into	different	performance	categories	and	provide	
assistance	and	feedback	accordingly	to	student	participants.		
Any	 instructor	 who	 integrates	 Simbound	 game	 into	 its	 Digital	 Marketing	 course	 has	 multiple	
reasons	 to	 be	 grateful	 for	 this	 simulation-based	 learning	 opportunity:	 the	 platform	 enables	 students	 to	
perform	 their	 activities	 in	 a	 challenging	 environment	 similar	 to	 that	 of	 real	 advertising	 mediums,	 it	
facilitates	 the	 assessment	 process	 and	 provides	 on-line	 communication	 tools	 which	 enhance	 the	
interaction	with	the	students.			
	
5. Experiences from Simbound simulation game from the student perspective
Considering	 the	 complexity	 and	 the	 dynamics	 of	 the	 marketing	 networks	 nowadays,	 if	 an	
inexperienced	user	will	try	to	use	some	these	type	of	services,	he	will	most	likley	find	it	very	hard	to	get	a	
starting	 point	 and	 will	 also	 risk	 huge	 budgets	 in	 online	 marketing	 campaigns	 that	 are	 not	 properly	
managed.	 Even	 if	 this	 platform	 has	 helpful	 information	 and	 there	 is	 always	 direct	 reference	 to	
documentation,	there	is	always	a	financial	risk	associated	with	the	incorrect	campaign	management.	The	
strategy	 of	 an	 online	 marketing	 campaign	 includes	 both	 IT	 know	 how	 and	 the	 analytical	 ability	 of	 a	
marketing	 specialist	 in	 order	 to	 adapt	 and	 make	 decisions	 according	 to	 the	 feedback	 provided	 by	 the	
market.	
Simbound	 came	 around	 this	 gap	 in	 the	 online	 marketing	 world,	 and	 launched	 a	 platform	 that	
allows	 people	 to	 get	 an	 idea	 about	 the	 environment	 in	 this	 area.	 This	 solution	 replicates	 the	 exact	
functions	 and	 tools	 as	 most	 known	 search	 engines.	 Moreover,	 it	 is	 appropriate	 in	 the	 case	 a	 firm	 is	
planning	 an	 online	 marketing	 campaign	 or	 students	 willing	 to	 learn	 and	 interact	 with	 this	 new	 type	 of	
business,	by	allowing	them	to	discover	step	by	step	all	the	tools	they	can	use.	
Considering	the	level	of	interaction	of	the	users	that	participate	in	this	virtual	market,	Simbound	
makes	sense	to	put	the	 entire	online	environment	in	a	simulation	game,	 where	different	teams	compete	
for	the	biggest	market	share	with	limited	resources.		

283
International Conference “Risk in Contemporary Economy”			
ISSN online 2344-5386								ISSN print 2067-0532 	
XIVth	Edition,	2013,	Galati,	Romania,		
“Dunarea	de	Jos”	University	of	Galati	–	Faculty	of	Economics	and	Business	Administration	
	
	

Being	 split	 in	 multiple	 rounds	 with	 different	 goals	 and	 rewards,	 Simbound	 involves	 students’	
engagement	in	order	to	receive	a	feedback	from	the	work	they	do:	
 The	first	step,	making	the	decisions	inside	of	the	group;	
 Feedback	provided	by	the	platform	when	the	user	intends	to	apply	the	decisions	in	the	system;	
 Suggestions	and	corrections	made	by	the	professor	(instructor);	
 Feedback	provided	by	the	other	teams	that	participate	in	the	simulation	at	the	end	of	each	round;	
 Feedback	at	the	end	of	the	game.	
It	is	obvious	that	this	is	an	agile	environment	and	each	iteration	(round)	of	the	game	gives	users	
the	possibility	to	update	and	manage	the	campaigns.	
After	logging	in	the	Simbound	platform,	the	students	(users)	have	access	to	a	couple	of	options:	
 Website	Management	&	Analytics	
 Search	Engine	Marketing	
 Social	Media	Marketing	
 E-mail	Marketing	
The	most	complex	component,	and	the	one	students	will	have	to	interact	most	of	the	time	is	the	
Search Engine Marketing	section,	where	the	user	is	introduced	to	some	of	the	SEM	specific	terms	like:	
Clicks,	CPC	(cost	per	click),	CTR	(click	through	rate),	the	relations	between	them	and	how	they	contribute	
to	the	overall	success	of	the	campaign.	
Some	of	 the	 information	is	 only	available	to	the	students	after	the	first	round,	allowing	them	to	
analyze	 and	 create	 strategies	 for	 the	 future	 rounds.	 Each	 round	 is	 presented	 with	 a	 goal	 in	 order	 to	
concentrate	the	view	of	the	user	on	a	specific	indicator	and	to	identify	factors	that	can	improve	its	value	
for	the	next	round.	
Having	 access	 to	 statistical	 data	 is	 another	 advantage	 in	 an	 online	 business,	 and	 Simbound	 is	
generating	a	lot	of	reporting	on	the	actions/changes	the	students	are	taken	during	their	campaigns.	Acting	
on	the	feedback	you	get	from	the	previous	campaign	is	vital	to	any	online	marketing	campaign	and	being	
able	to	do	this	is	a	huge	asset	this	platform	has.	At	the	end	of	each	round	the	student	has	instant	access	to	
detailed	statistics	on	the	campaign	outcomes	(Figure	no.	3).	
	
Round Impressions Clicks
CTR
CPC
Ads
Clicked
Clicks/
Avg. Cost
displayed
Ads
Impressions per Click
(%)
1st	Round	
7.811	
209	
2,68%	
0,8	€	
2nd	
Round	
3rd	
Round
4th	Round
5th	Round
6th	Round
7th	Round
8th	Round	
Aggregat
e

Cost
Conversions Conversion
Budget
Goals
Ratio
spent
achieved Conversions/
clicks

Value

ROAS
CPA
Value/
Cost/
Cost Conversions

168	€	

9	

4,31%	

305	€	

1,82	

18,63	€	

48.942	

1.566	

3,2%	

0,76	€	

1.196	€	

87	

5,56%	

2.837	€	

2,37	

13,75	€	

52.958	

2.157	

4,07%	

0,73	€	

1.582	€	

150	

6,95%	

5.070	€	

3,2	

10,55	€	

65.745	

2.671	

4,06%	

0,62	€	

1.649	€	

223	

8,35%	

7.202	€	

4,37	

7,39	€	

21.978	

2.792	

12,7%	

0,63	€	

1.772	€	

286	

10,24%	

9.032	€	

5,1	

6,2	€	

23.380	

3.263	

13,96%	

0,63	€	

2.068	€	

382	

11,71%	

11.982	€	

5,79	

5,41	€	

26.263	

3.637	

13,85%	

0,57	€	

2.071	€	

435	

11,96%	

14.108	€	

6,81	

4,76	€	

36.062	

4.038	

11,2%	

0,56	€	

2.275	€	

436	

10,8%	

13.705	€	

6,02	

5,22	€	

283.139

20.333

7,18%

0,63 €

12.781 €

2008

9,88%

64.241 €

5,03

6,37 €

	
Figure	no.	3	–	Aggregate	Financials	of	a	team	involved	in	Simbound	simulation	
	
The	account	structure	is	the	same	as	the	one	used	by	the	most	know	search	engines	starting	with	
campaigns, and	at	this	level	the	user	can	choose	a	specific	market.	At	the	time	this	paper	was	written,	the	
only	markets	available	are	US	and	UK.	The	next	level	of	this	structure	is	the	Ad Groups,	where	a	good	mix	
of	keywords,	ads and	a	link	to	relevant	landing pages	can	lead	to	a	good	quality score.	A	useful	function	
is	the	ability	to	create	A/B testing	ads	in	order	to	see	what	will	be	the	best	option,	in	order	to	obtain	as	
much	clicks	as	possible.	Even	if	it’s	called	a	game,	the	level	of	complexity	and	the	degree	of	details	on	the	
platform	makes	it	very	close	to	Adwords.	

284
International Conference “Risk in Contemporary Economy”			
ISSN online 2344-5386								ISSN print 2067-0532 	
XIVth	Edition,	2013,	Galati,	Romania,		
“Dunarea	de	Jos”	University	of	Galati	–	Faculty	of	Economics	and	Business	Administration	
	
	

Another	 feature	 available	 in	 the	 research	 process	 is	 the	 keyword research,	 where	 the	 student	
can	 get	 an	 idea	 about	 the	 Monthly	 search	 trends,	 approximate	 CPC	 and	 the	 volume	 of	 the	 search	 a	
keyword	is	getting.	Similar	tool	can	be	found	on	developed	platforms	like	Google	Keyword	Planner.		
	
6. Conclusions and future research agenda
Managing	 a	 Search	 Engine	 Marketing	 campaign	 is	 not	 about	 knowing	 a	 set	 of	 specific	 technical	
terms	 or	 applying	 a	 default	 strategy,	 it	 is	 the	 ability	 to	 adapt	 to	 changes,	 and	 this	 experience	 cannot	 be	
learned	without	interacting	somehow	in	a	specific	virtual	environment.	
Simbound has	created	a	complex	system	that	allows	users	to	learn	to	manage	online	marketing	
campaigns	and	it	is	permanently	updated	with	the	latest	tools	available	on	most	of	the	SEM	platform.	Most	
of	 the	 risk	 in	 this	 area	 is	 associated	 with	 the	 ability	 of	 the	 user/student	 to	 understand	 the	 mechanics	
behind	visitor's	behavior	to	make	effective	decisions.	Maybe	the	limitations	the	system	has	now	will	act	as	
stimulants	to	experiment	a	real	advertising	product	of	a	big	search	engine.	
Simbound,	 which	 provides	 a	 customized	 e-marketing	 experience	 that	 offers	 no	 real	 risk	 for	
learners,	 represents	 a	 step	 in	 the	 process	 of	 changing	 e-marketing	 learning.	 The future graduates of
Marketing have a good chance to use this simulation game in view to improve comprehension of
multiple aspects related to digital marketing skills, including decision making, cost/benefit analysis,
budget administration, audience targeting, and many others. The simulation also allows performance
tracking by instructors that can get real-time feedback on what their students are working on during
each round of the game.	
We	 will	 encourage	 a	 future	 quantitative	 research	 in	 view	 to	 investigate	 different	 decisional	
behaviours	of	Simbound	users,	as	well	as	their	feedback	to	the	available	modules	 of	this	simulation.	 We	
will	 also	 intend	 to	 conduct	 a	 survey	 focused	 on	 comparative	 analyses	 based	 on	 the	 results	 provided	 by	
Simbound	 and	 those	 provided	 by	 Google	 Online	 Marketing	 Challenge	 in	 order	 to	 find	 out	 the	 gaps	 and	
similarities	between	these	interactive	online	marketing	tools.
References
1.

Brennan,	R.,	Willetts,	R.	and	Vos,	L.	(2008),	“Student	experiences	of	 the	use	of	 a	marketing	simulation	game”,	London:	Middlesex	
University.	
2.
Crookall	D.	(2010),	“Serious	Games,	Debriefing,	and	Simulation/Gaming	as	a	Discipline”,	Simulation	&	Gaming,	December	vol.	41,	
No.	6,	pp.	898-920.	
3.
Gheorghe,	 G.	 and	 Lupasc,	 A.	 (2012),	 “Implementing	 strategy:	 the	 key	 factors	 which	 can	 improve	 the	 success	 rate	 of	 information	
system	development”,	Revista	Economica,	Supplement	No.	5,	pp.	75-84		
4.
Glazer,	R.,	Winer,	R.	S.	and	Steckel,	J.	H.	(1987),	“Group	process	and	decision	performance	in	a	simulated	marketing	environment”,	
Journal	of	Business	Research,	Vol.	15,	Issue	6,	December,	pp.	545-557.	
5.
Gupta,	 A.,	 Singh,	 K.	 and	 Verma,	 R.	 (2010),	 “Simulation:	 An	 Effective	 Marketing	 Tool”,	 International	 Journal	 of	 Computer	
Applications,	Vol.	4,	No.11,	pp.	8-12	
6.
Mahboubian,	 M.	 (2010),	 “Educational	 aspects	 of	 business	 simulation	 software”,	 Procedia	 Social	 and	 Behavioral	 Sciences	 2,	 pp.	
5403–5407.	
7.
Morecroft	J.	–	“Strategic	Modelling	and		Business	Dynamics”,	John	Willey	&	Sons,	Hoboken,	USA,	2007		
Salas,	 E.,	 Wildman,	 J.L.,	 Piccolo,	R.F.	 (2009),	 “Using	 Simulation-Based	 Training	 to	 Enhance	Management	 Education”,	 Academy	 of	
Management	Learning	&	Education,	Vol.	8,	No.	4,	pp.	559	–573	
8.
Nistor,	 R.,	 Nistor,	 C.,	 Muntean,	 M.C.	 (2010),	 “Design	 and	 development	 of	 a	 business	 modeling	 and	 simulation	 application	 for	 the	
improvement	 of	 the	 students’	 management	 skills”,	 Proceedings	 of	 the	 international	 conference	 “Education	 and	 Educational	
Technology”,	Japan,	pp.	132-137	
9.
Pagani,	 M.	 and	 Otto,	 P.	 (2013),	 “Integrating	 strategic	 thinking	 and	 simulation	 in	 marketing	 strategy:	 Seeing	 the	 whole	 system”,			
Journal	of	Business	Research,	Volume	66,	Issue	9,	September,	pp.	1568-1575.	
10. Washington,	 A.	 (2007),	 “Computer-Based	 Simulation	 Research”,	 International	 Encyclopedia	 of	 Organization	 Studies,	 SAGE	
Publications	

	

285

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HOW TO MITIGATE THE RISKS OF MANAGING ONLINE ADVERTISING CAMPAIGNS BY TRAINING WITH SIMBOUND SIMULATION GAME

  • 1. International Conference “Risk in Contemporary Economy” ISSN online 2344-5386 ISSN print 2067-0532 XIVth Edition, 2013, Galati, Romania, “Dunarea de Jos” University of Galati – Faculty of Economics and Business Administration HOW TO MITIGATE THE RISKS OF MANAGING ONLINE ADVERTISING CAMPAIGNS BY TRAINING WITH SIMBOUND SIMULATION GAME Louis Doru Havriliuc louis@simbound.com Founder at Simbound.com Alexandru Capatina acapatana@ugal.ro Marius Geru marius@achieveseo.com Dunarea de Jos University of Galati, Romania This paper aims to describe how a digital marketing simulation system improve the knowledge and skills of students, as well as their status as members of a virtual community, which gradually evolve from novice to expert in managing online advertising campaigns. The body of the article encompasses three contributions: the know-how of the Simbound Game author, the practical experiences of an instructor, who coordinated students’ activities during three courses and of a Master student – the leader of a team which got the first position after the completion of a game. The advantages of managing no-risk online advertising campaigns are revealed and the students are able to understand how various online marketing tools become useful while a firm expands its operations in e-commerce and must fulfill new tasks and responsibilities. The paper concludes with the practical implications of the Simbound simulation-based learning and the ideas included in the future research agenda. Keywords: online advertising, simulation-based learning, search engine marketing, risk management JEL Code: M3, C73 1. Introduction The online environment is increasing every day, and many businesses are moving their operations online. This revolution is happening at a fast pace and the early adopters get the biggest market share. Worldwide thousands of firms are launching new websites every day in the run for a piece of the new market created. But in the competitive e-Commerce market, having just a website does not guarantee success. In order to get a satisfactory online presence translated to profits, the firms have to acquire targeted traffic and in order to do that, they have to integrate the website with the search engines and social networking websites. This is multifaceted phenomena, considering the complexity and the terminology used in this area. The problem that occurs is how are you going to learn something that is in continuous state of change? In this way, a training session focused on Simbound digital marketing simulation is able to provide a relevant answer to this question. 2. Theoretical Background: The advantages of business and marketing simulations In contexts where competition is intense, growth is rapid, innovation is abundant, and technological options are increasingly complex, a future marketing manager needs to understand the dynamic forces that influence the structure of the industry in order to assess the market strategic value (Pagani and Otto, 2013). In this way, a marketing simulation-based training represents a valuable learning option. Simulation is one of the most effective learning techniques for examining complex problems, being well suited to solving marketing problems, since marketing phenomenon tend to be highly complex and dynamic (Gupta et al., 2010). Simulation replicates aspects of real environments through models. They can 280
  • 2. International Conference “Risk in Contemporary Economy” ISSN online 2344-5386 ISSN print 2067-0532 XIVth Edition, 2013, Galati, Romania, “Dunarea de Jos” University of Galati – Faculty of Economics and Business Administration be used for extrapolating theory, validating hypotheses, or revealing emergent behavior (Washington, 2007). The simulation game is a widely used active learning technique. The characteristics of simulation games include a simulated competitive environment in which rival companies make periodic decisions; the decisions provide the inputs to a software package that produces management information (such as profit & loss statements and analyses of sales patterns) which provides the basis for the next round of decision-making (Brennan et al., 2008). The purpose of business simulations is to prepare students for alternative futures by bringing these futures to life so they are imagined more vividly than would otherwise be possible (Morecroft, 2007). In marketing simulations, decision performance is positively related to the attitudes of the group members toward their task, the level of effort they exert, and the degree to which the more effective decision makers emerge from the group process (Glazer et al., 1987). The main advantages of using online business simulations are represented by the improvement of the students' entrepreneurship skills, their adaptability to the constraints of a virtual business environment and their capacity to make efficient decisions in teamwork spirit (Nistor et al., 2010). Moreover, sharing information among different actors involved in a business simulation is possible via new technologies like virtual community and Web 2.0 (Gheorghe and Lupasc, 2012). In the opinion of Mahboubian (2010), some of the major advantages are referred to the following aspects: the closer the simulation resembles a learner's actual environment, the greater the retention; simulations provide a safe environment in which to make mistakes; simulations allow learning to take place without pulling expensive equipment offline; creating the simulation can help to streamline the processes that are being taught; well-designed simulations often reduce the learning time significantly. According to a survey conducted by Salas (2009), simulation-based training presents an advantageous opportunity for enhancing and improving business education curricula. A simulation can be used to replicate multiple decision-making situations and can provide relevant feedback after each decision session. As a conclusion to all the aspects mentioned above, Crookall (2010) suggests that the serious gaming community has much to offer the discipline of simulation/gaming and a debriefing is vital both for learning and for establishing simulation/gaming as a discipline. 3. Simbound – a serious digital marketing simulation Search Engine Marketing is an umbrella term which includes Internet Marketing techniques that promote website visibility in Search Engine Results Pages (SERPs). Methods include: Pay per click (PPC), Search Engine Optimization (SEO), Contextual advertising, Digital asset optimization and so on. With Simbound, learners are involved in activities related to PPC Marketing as well as monitor search rankings of their pages. Learning e-Marketing with the marketing simulation Simbound leads to unique insight into online advertising mediums. Learning takes place in a simulated environment so there is no potential brand damage or financial risk when trying out new ideas. By using the Simbound simulation game, learners will experience how to initiate and track an online marketing campaign in a high fidelity environment. The game is recommended to be played as part of a team. The user interface is similar to that of systems which are used by online marketing professionals and planners. The complex, discrete-event simulation model uses real-world data to offer learners practice of operational concepts such as Managing Paid Placement of Ad properties on Search Engine Results Pages (commonly referred to as Pay-per-Click Marketing or abbreviated PPC), sending out E-mail newsletters to a virtual list of subscribers and also the process of managing Website Landing Pages. Landing Pages are web properties that serve as destination for ad placements and which require an action from a visitor – e.g. a sale, the completion of an e-mail web form field. Students are presented with an overview of how each channel is contributing to overall account performance through an analytics dashboard, which segments interaction data according to its source. The game has a competitive aspect which allows students to compare their results to that of their peers thus instilling motivation and higher engagement with the system. Upon completion of the game there are several proposed learning outcomes and competencies which revolve around understanding the dynamics of online marketing operations by using industry accepted performance metrics. Further the game aims to improve knowledge and understanding in these areas:  How online advertising can provide a fast and measurable method for validation of sales propositions; 281
  • 3. International Conference “Risk in Contemporary Economy” ISSN online 2344-5386 ISSN print 2067-0532 XIVth Edition, 2013, Galati, Romania, “Dunarea de Jos” University of Galati – Faculty of Economics and Business Administration Awareness towards the main methods of performing e-Marketing operations including: Search Engine Marketing, Website Management, E-mail newsletters;  Knowledge in planning, managing and measuring outreach campaigns;  How to measure and improve online channel sales through iterative operations. The Search Engine Marketing dashboard allows placing and managing paid advertisements on the simulated Search Engine “Baigoo”. Figure no. 1 emphasizes the interrelationships between the different variables in order to help students to understand how results are being calculated by the Search Engine in Simbound simulation game.  Simbound Monthly Budget The digital marketing serious game Number of teams bidding on same word Ad Rank of the advertiser directly beneath you Your account’s performance in the region where the ad is shown Max CPC Bid CPC Paid The closest Ad Rank of the advertiser beneath your ad’s quality score Your account history, which is measured by CTR of all the ads and keywords in your account Ad Rank (CPC bid x Quality Score Quality Score Advertiser Performance The historical CTR of the keyword and the matched ad on the site Impressions Average Ad Position (1 to 10) CTR Clicks/Impression Clicks Conversions Figure no. 1 – The variables included in the virtual Search Engine – Baigoo The tasks of the students are focused on creating, managing and optimizing Search Engine Marketing campaigns: keyword selection, budget allocation, bid setting, geographic targeting, ad copy writing, ad copy testing of multiple versions (A/B testing). Conversions are the most relevant campaign goals that must be successfully reached by the teams. 4. Experiences from Simbound simulation game from the instructor perspective The Simbound simulation game provides users (in this case, the students) with unique insight into Paid Search Engine Marketing practice. The main advantage from the instructor perspective consists of managing simulation rounds with ease, facilitated by the fact that Simbound system automatically computes student performance reports that can be used for assessment and grading purposes. The main responsibilities assumed by the instructors are focused on how to explain to the learners the relationships between the variables integrated within Simbound game, how to effectively manage the online marketing campaigns (using the multi-channel approach: Web, Search Engine and recently added features: Social Media and E-mail), how to design and develop an online advertising strategy by taking into consideration the budgets assigned and how to interpret operational and financial online advertising metrics. First of all, the instructors have to set up a simulation course and guide the enrollment process of students in diverse teams. The presentation of the simulation scenario as well its variables will facilitate the understanding of the constraints the students will face during the game rounds. A very important task that the instructors must accomplish consists of providing feedback on simulation game results, while students have the role of making their own decisions, which are processed by the online advertising system, based on Baigoo virtual search engine. Besides administrative tasks such as setting up course structure of participants and selecting course round deadlines, instructors can also initiate introductive sessions on web marketing tactics and principles of using the Simbound system. 282
  • 4. International Conference “Risk in Contemporary Economy” ISSN online 2344-5386 ISSN print 2067-0532 XIVth Edition, 2013, Galati, Romania, “Dunarea de Jos” University of Galati – Faculty of Economics and Business Administration Instructors are free to direct students to specific learning objectives and follow these by means of the Student Grader function which allows them to track participants’ activity and see how many SEM campaigns they created, how many landing pages they added to their websites and how the students’ teams evolved during the simulation rounds. If the instructors observe that the evolution of one or some of the teams included in a course is characterized by a decreasing trend of profitability as a result of bad operational and financial metrics, they must react and find out the reasons which led to such a situation. At any moment, instructors can log in and impersonate student accounts to inspect their specific circumstances and provide accurate explanations. The instructors are also responsible for consulting various reports that present their students’ performances during the simulation and can also download the data in spreadsheet format for further analyses. The Student Grader also contains the overall simulation game results. Results are grouped under different categories as follows: 1. Engagement which includes metrics such as time spent logged in by each student, number of decisions taken, and also activity on the Simbound community 2. Reach – here instructors are presented with metrics such as awareness – translated to number of ad impressions and also conversions or number of clients 3. Profitability which presents the ability of students to manage their virtual budgets and presents overall profit, Return On Advertising Spending (ROAS) and an average Cost Per Acquisition (Figure no. 2). Rank Team Overall Profit ROAS CPA Total Budget Spent 1st Android Tablets 51.459,86 € 5,03 6,37 € 12.781,14 € TLD 2nd Green 32.978,81 € 4,47 6,84 € 9.510,19 € 3rd Androids 30.421,38 € 4,15 6,53 € 9.672,62 € 4th The Diligents 15.807,23 € 2,64 11,23 € 9.635,77 € 5th Dreamer Design 3.775,51 € 2,66 11,88 € 2.269,49 € Figure no. 2 – Financial metrics used in students’ activity assessment Using this data, instructors can group students into different performance categories and provide assistance and feedback accordingly to student participants. Any instructor who integrates Simbound game into its Digital Marketing course has multiple reasons to be grateful for this simulation-based learning opportunity: the platform enables students to perform their activities in a challenging environment similar to that of real advertising mediums, it facilitates the assessment process and provides on-line communication tools which enhance the interaction with the students. 5. Experiences from Simbound simulation game from the student perspective Considering the complexity and the dynamics of the marketing networks nowadays, if an inexperienced user will try to use some these type of services, he will most likley find it very hard to get a starting point and will also risk huge budgets in online marketing campaigns that are not properly managed. Even if this platform has helpful information and there is always direct reference to documentation, there is always a financial risk associated with the incorrect campaign management. The strategy of an online marketing campaign includes both IT know how and the analytical ability of a marketing specialist in order to adapt and make decisions according to the feedback provided by the market. Simbound came around this gap in the online marketing world, and launched a platform that allows people to get an idea about the environment in this area. This solution replicates the exact functions and tools as most known search engines. Moreover, it is appropriate in the case a firm is planning an online marketing campaign or students willing to learn and interact with this new type of business, by allowing them to discover step by step all the tools they can use. Considering the level of interaction of the users that participate in this virtual market, Simbound makes sense to put the entire online environment in a simulation game, where different teams compete for the biggest market share with limited resources. 283
  • 5. International Conference “Risk in Contemporary Economy” ISSN online 2344-5386 ISSN print 2067-0532 XIVth Edition, 2013, Galati, Romania, “Dunarea de Jos” University of Galati – Faculty of Economics and Business Administration Being split in multiple rounds with different goals and rewards, Simbound involves students’ engagement in order to receive a feedback from the work they do:  The first step, making the decisions inside of the group;  Feedback provided by the platform when the user intends to apply the decisions in the system;  Suggestions and corrections made by the professor (instructor);  Feedback provided by the other teams that participate in the simulation at the end of each round;  Feedback at the end of the game. It is obvious that this is an agile environment and each iteration (round) of the game gives users the possibility to update and manage the campaigns. After logging in the Simbound platform, the students (users) have access to a couple of options:  Website Management & Analytics  Search Engine Marketing  Social Media Marketing  E-mail Marketing The most complex component, and the one students will have to interact most of the time is the Search Engine Marketing section, where the user is introduced to some of the SEM specific terms like: Clicks, CPC (cost per click), CTR (click through rate), the relations between them and how they contribute to the overall success of the campaign. Some of the information is only available to the students after the first round, allowing them to analyze and create strategies for the future rounds. Each round is presented with a goal in order to concentrate the view of the user on a specific indicator and to identify factors that can improve its value for the next round. Having access to statistical data is another advantage in an online business, and Simbound is generating a lot of reporting on the actions/changes the students are taken during their campaigns. Acting on the feedback you get from the previous campaign is vital to any online marketing campaign and being able to do this is a huge asset this platform has. At the end of each round the student has instant access to detailed statistics on the campaign outcomes (Figure no. 3). Round Impressions Clicks CTR CPC Ads Clicked Clicks/ Avg. Cost displayed Ads Impressions per Click (%) 1st Round 7.811 209 2,68% 0,8 € 2nd Round 3rd Round 4th Round 5th Round 6th Round 7th Round 8th Round Aggregat e Cost Conversions Conversion Budget Goals Ratio spent achieved Conversions/ clicks Value ROAS CPA Value/ Cost/ Cost Conversions 168 € 9 4,31% 305 € 1,82 18,63 € 48.942 1.566 3,2% 0,76 € 1.196 € 87 5,56% 2.837 € 2,37 13,75 € 52.958 2.157 4,07% 0,73 € 1.582 € 150 6,95% 5.070 € 3,2 10,55 € 65.745 2.671 4,06% 0,62 € 1.649 € 223 8,35% 7.202 € 4,37 7,39 € 21.978 2.792 12,7% 0,63 € 1.772 € 286 10,24% 9.032 € 5,1 6,2 € 23.380 3.263 13,96% 0,63 € 2.068 € 382 11,71% 11.982 € 5,79 5,41 € 26.263 3.637 13,85% 0,57 € 2.071 € 435 11,96% 14.108 € 6,81 4,76 € 36.062 4.038 11,2% 0,56 € 2.275 € 436 10,8% 13.705 € 6,02 5,22 € 283.139 20.333 7,18% 0,63 € 12.781 € 2008 9,88% 64.241 € 5,03 6,37 € Figure no. 3 – Aggregate Financials of a team involved in Simbound simulation The account structure is the same as the one used by the most know search engines starting with campaigns, and at this level the user can choose a specific market. At the time this paper was written, the only markets available are US and UK. The next level of this structure is the Ad Groups, where a good mix of keywords, ads and a link to relevant landing pages can lead to a good quality score. A useful function is the ability to create A/B testing ads in order to see what will be the best option, in order to obtain as much clicks as possible. Even if it’s called a game, the level of complexity and the degree of details on the platform makes it very close to Adwords. 284
  • 6. International Conference “Risk in Contemporary Economy” ISSN online 2344-5386 ISSN print 2067-0532 XIVth Edition, 2013, Galati, Romania, “Dunarea de Jos” University of Galati – Faculty of Economics and Business Administration Another feature available in the research process is the keyword research, where the student can get an idea about the Monthly search trends, approximate CPC and the volume of the search a keyword is getting. Similar tool can be found on developed platforms like Google Keyword Planner. 6. Conclusions and future research agenda Managing a Search Engine Marketing campaign is not about knowing a set of specific technical terms or applying a default strategy, it is the ability to adapt to changes, and this experience cannot be learned without interacting somehow in a specific virtual environment. Simbound has created a complex system that allows users to learn to manage online marketing campaigns and it is permanently updated with the latest tools available on most of the SEM platform. Most of the risk in this area is associated with the ability of the user/student to understand the mechanics behind visitor's behavior to make effective decisions. Maybe the limitations the system has now will act as stimulants to experiment a real advertising product of a big search engine. Simbound, which provides a customized e-marketing experience that offers no real risk for learners, represents a step in the process of changing e-marketing learning. The future graduates of Marketing have a good chance to use this simulation game in view to improve comprehension of multiple aspects related to digital marketing skills, including decision making, cost/benefit analysis, budget administration, audience targeting, and many others. The simulation also allows performance tracking by instructors that can get real-time feedback on what their students are working on during each round of the game. We will encourage a future quantitative research in view to investigate different decisional behaviours of Simbound users, as well as their feedback to the available modules of this simulation. We will also intend to conduct a survey focused on comparative analyses based on the results provided by Simbound and those provided by Google Online Marketing Challenge in order to find out the gaps and similarities between these interactive online marketing tools. References 1. Brennan, R., Willetts, R. and Vos, L. (2008), “Student experiences of the use of a marketing simulation game”, London: Middlesex University. 2. Crookall D. (2010), “Serious Games, Debriefing, and Simulation/Gaming as a Discipline”, Simulation & Gaming, December vol. 41, No. 6, pp. 898-920. 3. Gheorghe, G. and Lupasc, A. (2012), “Implementing strategy: the key factors which can improve the success rate of information system development”, Revista Economica, Supplement No. 5, pp. 75-84 4. Glazer, R., Winer, R. S. and Steckel, J. H. (1987), “Group process and decision performance in a simulated marketing environment”, Journal of Business Research, Vol. 15, Issue 6, December, pp. 545-557. 5. Gupta, A., Singh, K. and Verma, R. (2010), “Simulation: An Effective Marketing Tool”, International Journal of Computer Applications, Vol. 4, No.11, pp. 8-12 6. Mahboubian, M. (2010), “Educational aspects of business simulation software”, Procedia Social and Behavioral Sciences 2, pp. 5403–5407. 7. Morecroft J. – “Strategic Modelling and Business Dynamics”, John Willey & Sons, Hoboken, USA, 2007 Salas, E., Wildman, J.L., Piccolo, R.F. (2009), “Using Simulation-Based Training to Enhance Management Education”, Academy of Management Learning & Education, Vol. 8, No. 4, pp. 559 –573 8. Nistor, R., Nistor, C., Muntean, M.C. (2010), “Design and development of a business modeling and simulation application for the improvement of the students’ management skills”, Proceedings of the international conference “Education and Educational Technology”, Japan, pp. 132-137 9. Pagani, M. and Otto, P. (2013), “Integrating strategic thinking and simulation in marketing strategy: Seeing the whole system”, Journal of Business Research, Volume 66, Issue 9, September, pp. 1568-1575. 10. Washington, A. (2007), “Computer-Based Simulation Research”, International Encyclopedia of Organization Studies, SAGE Publications 285