This document discusses using a digital marketing simulation game called Simbound to teach students about managing online advertising campaigns. It describes how the simulation works, the advantages of using simulations for learning complex topics, and experiences using Simbound in a university course. Key points:
- Simbound simulates real-world online advertising, allowing students to gain experience managing paid search, email campaigns, and websites without financial risk.
- Simulations are effective for learning dynamic topics like marketing since they replicate aspects of the real world. Students can test strategies and receive feedback.
- Instructors can easily oversee student teams, provide feedback, and assess performance using automated reports from Simbound. The simulation improves students' digital marketing skills and understanding
The document discusses strategic e-marketing planning. It begins by outlining the key elements of strategic planning, including SWOT analysis and strategic objectives. It then discusses how traditional strategies can be adapted to e-strategies by leveraging information technology. Various e-business models are presented at different levels of commitment from activities to business processes to the enterprise level. The models vary in their potential impact and focus on effectiveness, efficiency or business transformation. Revenue generation from e-marketing is also discussed in relation to increasing customer value and decreasing costs.
This document discusses virtual and e-marketing strategies. It begins by outlining the objectives of analyzing current Indian marketing practices using virtual tools to enhance business. It then describes the methodology used in the study, including secondary research of internet resources, books, and journals, as well as primary research through consumer observation, questionnaires, focus groups, and industry interviews. The document also discusses the benefits and challenges of e-marketing, as well as how to develop an effective e-marketing plan through situation analysis, competitor research, and identifying strengths, weaknesses, opportunities, and threats.
International Journal of Business and Management Invention (IJBMI)inventionjournals
International Journal of Business and Management Invention (IJBMI) is an international journal intended for professionals and researchers in all fields of Business and Management. IJBMI publishes research articles and reviews within the whole field Business and Management, new teaching methods, assessment, validation and the impact of new technologies and it will continue to provide information on the latest trends and developments in this ever-expanding subject. The publications of papers are selected through double peer reviewed to ensure originality, relevance, and readability. The articles published in our journal can be accessed online.
The Journal will bring together leading researchers, engineers and scientists in the domain of interest from around the world. Topics of interest for submission include, but are not limited to
The document describes a case of a 79-year-old female exhibiting symptoms of dementia, including forgetfulness, misidentifying relatives, irritability, wandering aimlessly, collecting rubbish, and urinating in inappropriate places. It then provides an overview of dementia, including definitions, epidemiology, subtypes like Alzheimer's disease and vascular dementia, risk factors, pathological findings, investigations, and management strategies.
The document discusses strategic e-marketing planning. It begins by outlining the key elements of strategic planning, including SWOT analysis and strategic objectives. It then discusses how traditional strategies can be adapted to e-strategies by leveraging information technology. Various e-business models are presented at different levels of commitment from activities to business processes to the enterprise level. The models vary in their potential impact and focus on effectiveness, efficiency or business transformation. Revenue generation from e-marketing is also discussed in relation to increasing customer value and decreasing costs.
This document discusses virtual and e-marketing strategies. It begins by outlining the objectives of analyzing current Indian marketing practices using virtual tools to enhance business. It then describes the methodology used in the study, including secondary research of internet resources, books, and journals, as well as primary research through consumer observation, questionnaires, focus groups, and industry interviews. The document also discusses the benefits and challenges of e-marketing, as well as how to develop an effective e-marketing plan through situation analysis, competitor research, and identifying strengths, weaknesses, opportunities, and threats.
International Journal of Business and Management Invention (IJBMI)inventionjournals
International Journal of Business and Management Invention (IJBMI) is an international journal intended for professionals and researchers in all fields of Business and Management. IJBMI publishes research articles and reviews within the whole field Business and Management, new teaching methods, assessment, validation and the impact of new technologies and it will continue to provide information on the latest trends and developments in this ever-expanding subject. The publications of papers are selected through double peer reviewed to ensure originality, relevance, and readability. The articles published in our journal can be accessed online.
The Journal will bring together leading researchers, engineers and scientists in the domain of interest from around the world. Topics of interest for submission include, but are not limited to
The document describes a case of a 79-year-old female exhibiting symptoms of dementia, including forgetfulness, misidentifying relatives, irritability, wandering aimlessly, collecting rubbish, and urinating in inappropriate places. It then provides an overview of dementia, including definitions, epidemiology, subtypes like Alzheimer's disease and vascular dementia, risk factors, pathological findings, investigations, and management strategies.
This document contains a collection of inspirational quotes on various topics including making mistakes, observing the world, persevering through trials, getting back up after falling down, the passage of time, letting go of the past, children, true friendship, taking action, conscience, and helping others. The quotes convey messages about learning from experiences, fully engaging with life, accepting change, and lending a helping hand.
Belief can work miracles and wonders if you believe in God and your own abilities. Simply telling yourself that you can do something can produce surprising results. Thank you for watching.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
This document discusses WebLogic server domains, clusters, and high availability configurations. It defines domains as logically related groups of WebLogic servers managed from a single configuration, and notes they contain servers and server clusters. It describes the administration server's role in central configuration and deployment, and managed servers which host applications. It explains how server clusters provide scalability and high availability through load balancing, failover, and replication across multiple servers.
This document appears to be a slideshow celebrating the birthdays of several individuals in the HR department of a company. It includes photos of the birthday celebrants posing with cakes and jokes. It also shows slides poking fun at other departments in the company and the bosses. The slideshow ends by wishing everyone a Merry Christmas and Happy New Year.
Contiene las normas de convivencia entre la comunidad eductiva de Don alonso Patia, esto es Estudiantes, padres de familia , porfesores y colaboradores
SIM is an online business simulation tool that allows students to practice business decision making and learn concepts in a risk-free, interactive multiplayer environment. It helps students understand the complexity of global business dynamics. Students can access it on mobile and learn on their own schedule. The simulation allows students to implement strategies, see the financial and customer impacts of their decisions, and develop analytical and accountability skills.
Impact of Artificial Intelligence on Marketing SadiahAhmad
The AI market is growing at an astounding rate as the amount of data companies collect
increases and businesses look to use that data in meaningful ways. In the digital marketing space,
most of the growth of AI is attributed to programmatic advertising.
The document discusses using business simulation software in university education to develop students' managerial competencies. It describes a project involving 3840 economics students from 4 Romanian universities who participated in virtual company simulations. The simulations allowed students to gain experience in different business roles and departments, make decisions, and see the impacts on company performance over multiple simulated years. Surveys found the simulations helped students understand business environments and principles, develop teamwork skills, and recognize the effects of strategic decisions. The project aims to better prepare students for the workforce challenges of the current economy.
This document is a master's thesis that examines the use of gamification in businesses. It begins with a literature review that defines gamification and outlines its history. Gamification uses game mechanics to motivate and engage users for non-entertainment purposes. While initially used in marketing, gamification is now applied internally in companies to improve processes and employee engagement. The author conducted interviews with professionals from different companies exposed to gamified systems. The thesis will analyze the results and provide recommendations for effective gamification implementation.
The Rise of Machine Learning in Marketing [Research Report 2019]Alex Mari
This independent research report describes the goal, process, and benefit of AI-driven marketing. Alex Mari explores how marketing leverages machine learning models to automate, optimize, and augment the transformational process of data into actions and interactions with the scope of predicting behaviors, anticipating needs, and hyper-personalizing messages.
5 examples that show how machine learning is changing modern advertising indu...USM Systems
The document discusses how machine learning is changing the modern advertising industry. It provides 5 examples of how ML is impacting advertising: 1) generating valuable insights from data, 2) improving ad creatives, 3) increasing contextual relevance, 4) better targeting customer segments, and 5) boosting conversions. ML allows analysis of large datasets to personalize ads and optimize campaigns in a way not previously possible.
This document summarizes a review article on digital marketing. It begins with an introduction discussing changes in marketing due to technological advances and the rise of internet marketing. It then reviews literature on the topic, finding that digital marketing allows for more precise customer targeting, creates new business opportunities, and is more cost-effective for measuring returns. Social media in particular has opened new avenues for communication between businesses and customers. The review concludes that digital content, word-of-mouth marketing, social media strategies, online reviews, and blogs can all be effective digital marketing tools when used as part of an overall strategic plan.
Simformer - Powerful business simulation platform for creating, hosting and selling practice-oriented learning courses, business games & training. We are looking for investments for scaling.
This document summarizes a research paper titled "A Critical Review of Digital Marketing" by Dr. Madhu Bala and Mr. Deepak Verma. The paper provides an overview of digital marketing trends, including search engine optimization, social media marketing, and e-commerce marketing. It discusses how businesses can benefit from these digital marketing techniques. The paper also reviews previous literature on topics like the effectiveness and cost-efficiency of digital marketing compared to traditional methods. Overall, the document aims to critically analyze the field of digital marketing.
This document provides a summary of a research paper that reviews digital marketing. It begins with an abstract that outlines the study's objectives to analyze popular internet marketing techniques used today and compare traditional and digital marketing. The methodology section indicates that the study uses a critical literature review approach to secondary data sources. The analysis section then discusses key topics like the power of internet/digitization seen in major companies, trends in internet usage, and different internet marketing techniques analyzed in the study like SEO, social media marketing, content marketing, and more. It aims to understand preferred approaches and whether companies favor internet over traditional marketing.
This paper offers views on some current and future trends in marketing. The content is based on recent literature and on what is happening in the business world. The paper is based on secondary data. The paper is based on extant literature and internet sources. The various articles,
researches, reports, newspapers, magazines, various websites and the information on internet have been studied. We experience a radical change in India towards the digitization. The consumer are looking and searching more on internet to find the best deal form the sellers around India as compared to traditional or conventional methods. In this study, we acknowledged that businesses can really benefit from Digital Marketing such as search engine optimization (SEO), search engine marketing (SEM), content marketing, influencer marketing, content automation, e-commerce marketing, campaign marketing, and social media marketing, social media optimization, e-mail direct marketing, display advertising, e–books, optical disks and games and are becoming more and more common in our advancing technology. It is demonstrated that we all are connected through whatsapp and facebook and the increasing use of social media is creating new opportunities for digital marketers to attract the customers through digital platform. Awareness of consumer’s motives is important because it provides a deeper understanding of
what influences users to create content about a brand or store. Digital marketing is cost effective and having a great commercial impact on the business. Based on this study, it can further be argued that knowing which social media sites a company’s target market utilizes is another key factor in guaranteeing that online marketing will be successful. The effectiveness of Internet marketing with respect to different business can be analyzed. The study can further be extended
to compare the internet marketing techniques with specific to various businesses. Keywords: - Internet, Marketing, Digitization, Social Media, Marketing Trends, Digital
Marketing
This document provides a summary of a research paper that reviews digital marketing. It begins with an abstract that outlines the study's objectives to analyze different internet marketing techniques used by businesses and compare traditional and digital marketing approaches. The methodology section indicates that the study uses a critical literature review approach to analyze secondary data sources. The analysis section then discusses key topics like the definition of internet marketing, examples of companies that have leveraged the power of digitization, and some major trends/techniques in internet marketing, including search engine optimization, social media marketing, and mobile marketing. In closing, the study aims to help businesses better understand internet marketing strategies and trends.
The document summarizes a 5-day gamification academy to be held in Ancona, Italy from September 5-9, 2016. The academy will provide trainers with foundational knowledge of gamification and growth hacking techniques so they can assist businesses. Each day will focus on a different topic, such as gamification design, growth hacking methods, and applying gamification within business incubators. The academy aims to help participants practically implement strategies to connect game and non-game experiences for business growth. It will also share models for accelerators to support skills development and adoption of disruptive solutions for startups. A variety of experts will lead sessions on topics like psychology of gamification, viral content creation, and emerging trends.
This document contains a collection of inspirational quotes on various topics including making mistakes, observing the world, persevering through trials, getting back up after falling down, the passage of time, letting go of the past, children, true friendship, taking action, conscience, and helping others. The quotes convey messages about learning from experiences, fully engaging with life, accepting change, and lending a helping hand.
Belief can work miracles and wonders if you believe in God and your own abilities. Simply telling yourself that you can do something can produce surprising results. Thank you for watching.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
This document discusses WebLogic server domains, clusters, and high availability configurations. It defines domains as logically related groups of WebLogic servers managed from a single configuration, and notes they contain servers and server clusters. It describes the administration server's role in central configuration and deployment, and managed servers which host applications. It explains how server clusters provide scalability and high availability through load balancing, failover, and replication across multiple servers.
This document appears to be a slideshow celebrating the birthdays of several individuals in the HR department of a company. It includes photos of the birthday celebrants posing with cakes and jokes. It also shows slides poking fun at other departments in the company and the bosses. The slideshow ends by wishing everyone a Merry Christmas and Happy New Year.
Contiene las normas de convivencia entre la comunidad eductiva de Don alonso Patia, esto es Estudiantes, padres de familia , porfesores y colaboradores
SIM is an online business simulation tool that allows students to practice business decision making and learn concepts in a risk-free, interactive multiplayer environment. It helps students understand the complexity of global business dynamics. Students can access it on mobile and learn on their own schedule. The simulation allows students to implement strategies, see the financial and customer impacts of their decisions, and develop analytical and accountability skills.
Impact of Artificial Intelligence on Marketing SadiahAhmad
The AI market is growing at an astounding rate as the amount of data companies collect
increases and businesses look to use that data in meaningful ways. In the digital marketing space,
most of the growth of AI is attributed to programmatic advertising.
The document discusses using business simulation software in university education to develop students' managerial competencies. It describes a project involving 3840 economics students from 4 Romanian universities who participated in virtual company simulations. The simulations allowed students to gain experience in different business roles and departments, make decisions, and see the impacts on company performance over multiple simulated years. Surveys found the simulations helped students understand business environments and principles, develop teamwork skills, and recognize the effects of strategic decisions. The project aims to better prepare students for the workforce challenges of the current economy.
This document is a master's thesis that examines the use of gamification in businesses. It begins with a literature review that defines gamification and outlines its history. Gamification uses game mechanics to motivate and engage users for non-entertainment purposes. While initially used in marketing, gamification is now applied internally in companies to improve processes and employee engagement. The author conducted interviews with professionals from different companies exposed to gamified systems. The thesis will analyze the results and provide recommendations for effective gamification implementation.
The Rise of Machine Learning in Marketing [Research Report 2019]Alex Mari
This independent research report describes the goal, process, and benefit of AI-driven marketing. Alex Mari explores how marketing leverages machine learning models to automate, optimize, and augment the transformational process of data into actions and interactions with the scope of predicting behaviors, anticipating needs, and hyper-personalizing messages.
5 examples that show how machine learning is changing modern advertising indu...USM Systems
The document discusses how machine learning is changing the modern advertising industry. It provides 5 examples of how ML is impacting advertising: 1) generating valuable insights from data, 2) improving ad creatives, 3) increasing contextual relevance, 4) better targeting customer segments, and 5) boosting conversions. ML allows analysis of large datasets to personalize ads and optimize campaigns in a way not previously possible.
This document summarizes a review article on digital marketing. It begins with an introduction discussing changes in marketing due to technological advances and the rise of internet marketing. It then reviews literature on the topic, finding that digital marketing allows for more precise customer targeting, creates new business opportunities, and is more cost-effective for measuring returns. Social media in particular has opened new avenues for communication between businesses and customers. The review concludes that digital content, word-of-mouth marketing, social media strategies, online reviews, and blogs can all be effective digital marketing tools when used as part of an overall strategic plan.
Simformer - Powerful business simulation platform for creating, hosting and selling practice-oriented learning courses, business games & training. We are looking for investments for scaling.
This document summarizes a research paper titled "A Critical Review of Digital Marketing" by Dr. Madhu Bala and Mr. Deepak Verma. The paper provides an overview of digital marketing trends, including search engine optimization, social media marketing, and e-commerce marketing. It discusses how businesses can benefit from these digital marketing techniques. The paper also reviews previous literature on topics like the effectiveness and cost-efficiency of digital marketing compared to traditional methods. Overall, the document aims to critically analyze the field of digital marketing.
This document provides a summary of a research paper that reviews digital marketing. It begins with an abstract that outlines the study's objectives to analyze popular internet marketing techniques used today and compare traditional and digital marketing. The methodology section indicates that the study uses a critical literature review approach to secondary data sources. The analysis section then discusses key topics like the power of internet/digitization seen in major companies, trends in internet usage, and different internet marketing techniques analyzed in the study like SEO, social media marketing, content marketing, and more. It aims to understand preferred approaches and whether companies favor internet over traditional marketing.
This paper offers views on some current and future trends in marketing. The content is based on recent literature and on what is happening in the business world. The paper is based on secondary data. The paper is based on extant literature and internet sources. The various articles,
researches, reports, newspapers, magazines, various websites and the information on internet have been studied. We experience a radical change in India towards the digitization. The consumer are looking and searching more on internet to find the best deal form the sellers around India as compared to traditional or conventional methods. In this study, we acknowledged that businesses can really benefit from Digital Marketing such as search engine optimization (SEO), search engine marketing (SEM), content marketing, influencer marketing, content automation, e-commerce marketing, campaign marketing, and social media marketing, social media optimization, e-mail direct marketing, display advertising, e–books, optical disks and games and are becoming more and more common in our advancing technology. It is demonstrated that we all are connected through whatsapp and facebook and the increasing use of social media is creating new opportunities for digital marketers to attract the customers through digital platform. Awareness of consumer’s motives is important because it provides a deeper understanding of
what influences users to create content about a brand or store. Digital marketing is cost effective and having a great commercial impact on the business. Based on this study, it can further be argued that knowing which social media sites a company’s target market utilizes is another key factor in guaranteeing that online marketing will be successful. The effectiveness of Internet marketing with respect to different business can be analyzed. The study can further be extended
to compare the internet marketing techniques with specific to various businesses. Keywords: - Internet, Marketing, Digitization, Social Media, Marketing Trends, Digital
Marketing
This document provides a summary of a research paper that reviews digital marketing. It begins with an abstract that outlines the study's objectives to analyze different internet marketing techniques used by businesses and compare traditional and digital marketing approaches. The methodology section indicates that the study uses a critical literature review approach to analyze secondary data sources. The analysis section then discusses key topics like the definition of internet marketing, examples of companies that have leveraged the power of digitization, and some major trends/techniques in internet marketing, including search engine optimization, social media marketing, and mobile marketing. In closing, the study aims to help businesses better understand internet marketing strategies and trends.
The document summarizes a 5-day gamification academy to be held in Ancona, Italy from September 5-9, 2016. The academy will provide trainers with foundational knowledge of gamification and growth hacking techniques so they can assist businesses. Each day will focus on a different topic, such as gamification design, growth hacking methods, and applying gamification within business incubators. The academy aims to help participants practically implement strategies to connect game and non-game experiences for business growth. It will also share models for accelerators to support skills development and adoption of disruptive solutions for startups. A variety of experts will lead sessions on topics like psychology of gamification, viral content creation, and emerging trends.
The verb “simulate,” from the Latin simulare, to copy, repre- sent, or feign, has three distinct meanings in English. First, it can refer to something that imitates the appearance or char- acter of something else, such as when an actor stoops or walks very slowly in order to portray an old person. Second, it can refer to the act of pretending, for example, in a child’s game of “playing house,” in which children pretend to be adults in a home situation. Its third, much more recent mean- ing refers directly to the act of producing a computer model of a complex phenomenon. Interestingly, tracking the use of the word simulate in written work and media over time (as well as its noun form “simulation” and its adjective forms “simulated” and “simulative”) shows a very rapid take-off in the 1950s and from then on. This is almost certainly due to the advent of computers, with their ability to rapidly calcu- late the interaction effects of the large numbers of complex variables that constitute a phenomenon. However, viewing simulation as something that can only be done by computers is, in our opinion, limiting. For the purposes of learning, the real world can indeed be copied, represented, imitated, and pretended, as well as pretended in the marketing classroom.
This document provides an overview of Expertus Media Presence in 2009. It contains a table of contents listing monthly media coverage from January to December 2009. The document indicates Expertus received positive press coverage throughout the year related to its training efficiency masters series, survey results on training budgets and metrics, use of new training technologies, and growth in business in the second half of 2008.
Gamification involves using game design elements in non-game contexts to motivate behavior change. The document discusses the growth of the gamification market and provides examples of how Coca-Cola and Siemens have successfully used gamification. While gamification can be effective, the document cautions that poor game design is a common reason why gamification initiatives fail to meet business objectives. It emphasizes identifying business problems and designing effective game elements and mechanics to drive desired behaviors.
Stay up-to-date with Education Gamification Market research offered by AMA Research. Check how key trends and emerging drivers are shaping this industry growth.
Education Gamification Market Report Outlook 2024-2028atmaramasutar9921
Stay up-to-date with Education Gamification Market research offered by AMA Research. Check how key trends and emerging drivers are shaping this industry growth.
Improving Decision Making Skills through Business Simulation.docxsheronlewthwaite
Improving Decision Making Skills
through Business Simulation Gaming and Expert Systems
Alexander Fuchsberger
University of Nebraska, Omaha
[email protected]
Abstract
Business simulations as experimental learning tools
are common, but they usually train specific
predetermined aspects. Research on artificial
intelligence among business simulations is rare, and
therefore, featured in this paper. The purpose of this
research is to explore the use of business simulations
games as an experimental learning tool through a
contemporary, web-based application featuring
artificial intelligence and mobile support. An expert
system guides and advises the players, while they
manage their virtual business in a competitive market
against other participants. The core element is the
design process of an artifact, based on the Design
Science methodology. The training and learning
effects on the participants are observed via the
artifact itself in a series of experiments and an
additional survey. Twenty-six students in Austria
were chosen as the sample group to reveal and
measure the improvements in decision making,
experimental learning capabilities and the biasing
ability of the artificial intelligence.
1. Introduction
Today the decision-making process within
organizations is increasingly complex. All decision
makers in businesses require basic understanding of
organizational structure and how business elements
influence each other. In universities effective work is
done by providing students with the necessary
knowledge about business concepts like production
optimization, marketing, strategies, human resource
management, and so on. But the theoretical
knowledge is rarely put to practice. Avramenko [1]
finds that the educational process in business schools
fails to equip students with employability skills.
Business simulation games encourage teamwork
and decision-making, in a risk-free environment [2].
Players develop a holistic view of the business, they
learn that sometimes alternatives have to be
considered and that losses in an early stage might
lead to higher profit in a later stage. Business games
and simulations became popular over the last 20
years; and they differ in complexity, focus, settings
or intentions. They are web or application-based and
can include random elements.
This research aims to design such a business
simulation, which allows multiple players to train
their management skills in a competitive
environment. No perfect utilization can be reached
only by the player’s actions; other players are
influencing the participant’s outcome as well.
Another core element of this research was to
provide a setting where an expert system can take a
substantial and useful part in such a simulation game.
The idea was to develop a virtual “mentor”, which
acts as an advisor and biases the human player in his
or her decisions. Therefore, the primary research
objectives are:
Ho ...
Top Digital Marketing Consultant in Africa -Solomon Balogun RSolomon Balogun
Solomon Balogun has over 10 years of experience in digital marketing and 5 years of experience in IT, data analytics, and user experience design. He currently serves as the Head of Digital Channels at Wapic Insurance Plc., where he leads teams in developing digital strategies and channels to help grow the business. Balogun has a proven track record of implementing successful digital transformations and innovations that increase customer engagement, sales, and cost savings.
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Evaluating the Effectiveness of Women-Focused MarketingHighViz PR
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3 Best “Add to Calendar” Link Generator Tools (2024)Y
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HOW TO MITIGATE THE RISKS OF MANAGING ONLINE ADVERTISING CAMPAIGNS BY TRAINING WITH SIMBOUND SIMULATION GAME
1. International Conference “Risk in Contemporary Economy”
ISSN online 2344-5386 ISSN print 2067-0532
XIVth Edition, 2013, Galati, Romania,
“Dunarea de Jos” University of Galati – Faculty of Economics and Business Administration
HOW TO MITIGATE THE RISKS OF MANAGING ONLINE
ADVERTISING CAMPAIGNS BY TRAINING
WITH SIMBOUND SIMULATION GAME
Louis Doru Havriliuc
louis@simbound.com
Founder at Simbound.com
Alexandru Capatina
acapatana@ugal.ro
Marius Geru
marius@achieveseo.com
Dunarea de Jos University of Galati, Romania
This paper aims to describe how a digital marketing simulation system improve the knowledge
and skills of students, as well as their status as members of a virtual community, which
gradually evolve from novice to expert in managing online advertising campaigns. The body of
the article encompasses three contributions: the know-how of the Simbound Game author, the
practical experiences of an instructor, who coordinated students’ activities during three courses
and of a Master student – the leader of a team which got the first position after the completion
of a game. The advantages of managing no-risk online advertising campaigns are revealed and
the students are able to understand how various online marketing tools become useful while a
firm expands its operations in e-commerce and must fulfill new tasks and responsibilities. The
paper concludes with the practical implications of the Simbound simulation-based learning and
the ideas included in the future research agenda.
Keywords: online advertising, simulation-based learning, search engine marketing, risk
management
JEL Code: M3, C73
1. Introduction
The online environment is increasing every day, and many businesses are moving their
operations online. This revolution is happening at a fast pace and the early adopters get the biggest
market share. Worldwide thousands of firms are launching new websites every day in the run for a piece
of the new market created. But in the competitive e-Commerce market, having just a website does not
guarantee success. In order to get a satisfactory online presence translated to profits, the firms have to
acquire targeted traffic and in order to do that, they have to integrate the website with the search engines
and social networking websites. This is multifaceted phenomena, considering the complexity and the
terminology used in this area.
The problem that occurs is how are you going to learn something that is in continuous state of
change? In this way, a training session focused on Simbound digital marketing simulation is able to
provide a relevant answer to this question.
2. Theoretical Background: The advantages of business and marketing simulations
In contexts where competition is intense, growth is rapid, innovation is abundant, and
technological options are increasingly complex, a future marketing manager needs to understand the
dynamic forces that influence the structure of the industry in order to assess the market strategic value
(Pagani and Otto, 2013). In this way, a marketing simulation-based training represents a valuable learning
option. Simulation is one of the most effective learning techniques for examining complex problems, being
well suited to solving marketing problems, since marketing phenomenon tend to be highly complex and
dynamic (Gupta et al., 2010). Simulation replicates aspects of real environments through models. They can
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2. International Conference “Risk in Contemporary Economy”
ISSN online 2344-5386 ISSN print 2067-0532
XIVth Edition, 2013, Galati, Romania,
“Dunarea de Jos” University of Galati – Faculty of Economics and Business Administration
be used for extrapolating theory, validating hypotheses, or revealing emergent behavior (Washington,
2007).
The simulation game is a widely used active learning technique. The characteristics of simulation
games include a simulated competitive environment in which rival companies make periodic decisions;
the decisions provide the inputs to a software package that produces management information (such as
profit & loss statements and analyses of sales patterns) which provides the basis for the next round of
decision-making (Brennan et al., 2008). The purpose of business simulations is to prepare students for
alternative futures by bringing these futures to life so they are imagined more vividly than would
otherwise be possible (Morecroft, 2007). In marketing simulations, decision performance is positively
related to the attitudes of the group members toward their task, the level of effort they exert, and the
degree to which the more effective decision makers emerge from the group process (Glazer et al., 1987).
The main advantages of using online business simulations are represented by the improvement of
the students' entrepreneurship skills, their adaptability to the constraints of a virtual business
environment and their capacity to make efficient decisions in teamwork spirit (Nistor et al., 2010).
Moreover, sharing information among different actors involved in a business simulation is possible via
new technologies like virtual community and Web 2.0 (Gheorghe and Lupasc, 2012).
In the opinion of Mahboubian (2010), some of the major advantages are referred to the following
aspects: the closer the simulation resembles a learner's actual environment, the greater the retention;
simulations provide a safe environment in which to make mistakes; simulations allow learning to take
place without pulling expensive equipment offline; creating the simulation can help to streamline the
processes that are being taught; well-designed simulations often reduce the learning time significantly.
According to a survey conducted by Salas (2009), simulation-based training presents an
advantageous opportunity for enhancing and improving business education curricula. A simulation can be
used to replicate multiple decision-making situations and can provide relevant feedback after each
decision session.
As a conclusion to all the aspects mentioned above, Crookall (2010) suggests that the serious
gaming community has much to offer the discipline of simulation/gaming and a debriefing is vital both for
learning and for establishing simulation/gaming as a discipline.
3. Simbound – a serious digital marketing simulation
Search Engine Marketing is an umbrella term which includes Internet Marketing techniques that
promote website visibility in Search Engine Results Pages (SERPs). Methods include: Pay per click (PPC),
Search Engine Optimization (SEO), Contextual advertising, Digital asset optimization and so on. With
Simbound, learners are involved in activities related to PPC Marketing as well as monitor search rankings
of their pages.
Learning e-Marketing with the marketing simulation Simbound leads to unique insight into online
advertising mediums. Learning takes place in a simulated environment so there is no potential brand
damage or financial risk when trying out new ideas. By using the Simbound simulation game, learners will
experience how to initiate and track an online marketing campaign in a high fidelity environment. The
game is recommended to be played as part of a team. The user interface is similar to that of systems which
are used by online marketing professionals and planners.
The complex, discrete-event simulation model uses real-world data to offer learners practice of
operational concepts such as Managing Paid Placement of Ad properties on Search Engine Results Pages
(commonly referred to as Pay-per-Click Marketing or abbreviated PPC), sending out E-mail newsletters to
a virtual list of subscribers and also the process of managing Website Landing Pages. Landing Pages are
web properties that serve as destination for ad placements and which require an action from a visitor –
e.g. a sale, the completion of an e-mail web form field.
Students are presented with an overview of how each channel is contributing to overall account
performance through an analytics dashboard, which segments interaction data according to its source.
The game has a competitive aspect which allows students to compare their results to that of their
peers thus instilling motivation and higher engagement with the system.
Upon completion of the game there are several proposed learning outcomes and competencies
which revolve around understanding the dynamics of online marketing operations by using industry
accepted performance metrics. Further the game aims to improve knowledge and understanding in these
areas:
How online advertising can provide a fast and measurable method for validation of sales
propositions;
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3. International Conference “Risk in Contemporary Economy”
ISSN online 2344-5386 ISSN print 2067-0532
XIVth Edition, 2013, Galati, Romania,
“Dunarea de Jos” University of Galati – Faculty of Economics and Business Administration
Awareness towards the main methods of performing e-Marketing operations including: Search
Engine Marketing, Website Management, E-mail newsletters;
Knowledge in planning, managing and measuring outreach campaigns;
How to measure and improve online channel sales through iterative operations.
The Search Engine Marketing dashboard allows placing and managing paid advertisements on the
simulated Search Engine “Baigoo”. Figure no. 1 emphasizes the interrelationships between the different
variables in order to help students to understand how results are being calculated by the Search Engine in
Simbound simulation game.
Simbound
Monthly
Budget
The digital marketing serious game
Number of teams
bidding on same
word
Ad Rank of the
advertiser directly
beneath you
Your account’s
performance in the
region where the ad is
shown
Max CPC Bid
CPC Paid
The closest Ad Rank of
the advertiser beneath
your ad’s quality score
Your account history,
which is measured by
CTR of all the ads and
keywords in your
account
Ad Rank (CPC bid x
Quality Score
Quality Score
Advertiser
Performance
The historical CTR of
the keyword and the
matched ad on the
site
Impressions
Average Ad
Position
(1 to 10)
CTR
Clicks/Impression
Clicks
Conversions
Figure no. 1 – The variables included in the virtual Search Engine – Baigoo
The tasks of the students are focused on creating, managing and optimizing Search Engine
Marketing campaigns: keyword selection, budget allocation, bid setting, geographic targeting, ad copy
writing, ad copy testing of multiple versions (A/B testing). Conversions are the most relevant campaign
goals that must be successfully reached by the teams.
4. Experiences from Simbound simulation game from the instructor perspective
The Simbound simulation game provides users (in this case, the students) with unique insight
into Paid Search Engine Marketing practice.
The main advantage from the instructor perspective consists of managing simulation rounds with
ease, facilitated by the fact that Simbound system automatically computes student performance reports
that can be used for assessment and grading purposes.
The main responsibilities assumed by the instructors are focused on how to explain to the
learners the relationships between the variables integrated within Simbound game, how to effectively
manage the online marketing campaigns (using the multi-channel approach: Web, Search Engine and
recently added features: Social Media and E-mail), how to design and develop an online advertising
strategy by taking into consideration the budgets assigned and how to interpret operational and financial
online advertising metrics.
First of all, the instructors have to set up a simulation course and guide the enrollment process of
students in diverse teams. The presentation of the simulation scenario as well its variables will facilitate
the understanding of the constraints the students will face during the game rounds. A very important task
that the instructors must accomplish consists of providing feedback on simulation game results, while
students have the role of making their own decisions, which are processed by the online advertising
system, based on Baigoo virtual search engine.
Besides administrative tasks such as setting up course structure of participants and selecting
course round deadlines, instructors can also initiate introductive sessions on web marketing tactics and
principles of using the Simbound system.
282
4. International Conference “Risk in Contemporary Economy”
ISSN online 2344-5386 ISSN print 2067-0532
XIVth Edition, 2013, Galati, Romania,
“Dunarea de Jos” University of Galati – Faculty of Economics and Business Administration
Instructors are free to direct students to specific learning objectives and follow these by means of
the Student Grader function which allows them to track participants’ activity and see how many SEM
campaigns they created, how many landing pages they added to their websites and how the students’
teams evolved during the simulation rounds. If the instructors observe that the evolution of one or some
of the teams included in a course is characterized by a decreasing trend of profitability as a result of bad
operational and financial metrics, they must react and find out the reasons which led to such a situation.
At any moment, instructors can log in and impersonate student accounts to inspect their specific
circumstances and provide accurate explanations.
The instructors are also responsible for consulting various reports that present their students’
performances during the simulation and can also download the data in spreadsheet format for further
analyses.
The Student Grader also contains the overall simulation game results. Results are grouped under
different categories as follows:
1. Engagement which includes metrics such as time spent logged in by each student, number of
decisions taken, and also activity on the Simbound community
2. Reach – here instructors are presented with metrics such as awareness – translated to number
of ad impressions and also conversions or number of clients
3. Profitability which presents the ability of students to manage their virtual budgets and
presents overall profit, Return On Advertising Spending (ROAS) and an average Cost Per Acquisition
(Figure no. 2).
Rank
Team
Overall Profit
ROAS
CPA
Total Budget
Spent
1st
Android
Tablets
51.459,86 €
5,03
6,37 €
12.781,14 €
TLD
2nd
Green
32.978,81 €
4,47
6,84 €
9.510,19 €
3rd
Androids
30.421,38 €
4,15
6,53 €
9.672,62 €
4th
The Diligents
15.807,23 €
2,64
11,23 €
9.635,77 €
5th
Dreamer Design
3.775,51 €
2,66
11,88 €
2.269,49 €
Figure no. 2 – Financial metrics used in students’ activity assessment
Using this data, instructors can group students into different performance categories and provide
assistance and feedback accordingly to student participants.
Any instructor who integrates Simbound game into its Digital Marketing course has multiple
reasons to be grateful for this simulation-based learning opportunity: the platform enables students to
perform their activities in a challenging environment similar to that of real advertising mediums, it
facilitates the assessment process and provides on-line communication tools which enhance the
interaction with the students.
5. Experiences from Simbound simulation game from the student perspective
Considering the complexity and the dynamics of the marketing networks nowadays, if an
inexperienced user will try to use some these type of services, he will most likley find it very hard to get a
starting point and will also risk huge budgets in online marketing campaigns that are not properly
managed. Even if this platform has helpful information and there is always direct reference to
documentation, there is always a financial risk associated with the incorrect campaign management. The
strategy of an online marketing campaign includes both IT know how and the analytical ability of a
marketing specialist in order to adapt and make decisions according to the feedback provided by the
market.
Simbound came around this gap in the online marketing world, and launched a platform that
allows people to get an idea about the environment in this area. This solution replicates the exact
functions and tools as most known search engines. Moreover, it is appropriate in the case a firm is
planning an online marketing campaign or students willing to learn and interact with this new type of
business, by allowing them to discover step by step all the tools they can use.
Considering the level of interaction of the users that participate in this virtual market, Simbound
makes sense to put the entire online environment in a simulation game, where different teams compete
for the biggest market share with limited resources.
283
5. International Conference “Risk in Contemporary Economy”
ISSN online 2344-5386 ISSN print 2067-0532
XIVth Edition, 2013, Galati, Romania,
“Dunarea de Jos” University of Galati – Faculty of Economics and Business Administration
Being split in multiple rounds with different goals and rewards, Simbound involves students’
engagement in order to receive a feedback from the work they do:
The first step, making the decisions inside of the group;
Feedback provided by the platform when the user intends to apply the decisions in the system;
Suggestions and corrections made by the professor (instructor);
Feedback provided by the other teams that participate in the simulation at the end of each round;
Feedback at the end of the game.
It is obvious that this is an agile environment and each iteration (round) of the game gives users
the possibility to update and manage the campaigns.
After logging in the Simbound platform, the students (users) have access to a couple of options:
Website Management & Analytics
Search Engine Marketing
Social Media Marketing
E-mail Marketing
The most complex component, and the one students will have to interact most of the time is the
Search Engine Marketing section, where the user is introduced to some of the SEM specific terms like:
Clicks, CPC (cost per click), CTR (click through rate), the relations between them and how they contribute
to the overall success of the campaign.
Some of the information is only available to the students after the first round, allowing them to
analyze and create strategies for the future rounds. Each round is presented with a goal in order to
concentrate the view of the user on a specific indicator and to identify factors that can improve its value
for the next round.
Having access to statistical data is another advantage in an online business, and Simbound is
generating a lot of reporting on the actions/changes the students are taken during their campaigns. Acting
on the feedback you get from the previous campaign is vital to any online marketing campaign and being
able to do this is a huge asset this platform has. At the end of each round the student has instant access to
detailed statistics on the campaign outcomes (Figure no. 3).
Round Impressions Clicks
CTR
CPC
Ads
Clicked
Clicks/
Avg. Cost
displayed
Ads
Impressions per Click
(%)
1st Round
7.811
209
2,68%
0,8 €
2nd
Round
3rd
Round
4th Round
5th Round
6th Round
7th Round
8th Round
Aggregat
e
Cost
Conversions Conversion
Budget
Goals
Ratio
spent
achieved Conversions/
clicks
Value
ROAS
CPA
Value/
Cost/
Cost Conversions
168 €
9
4,31%
305 €
1,82
18,63 €
48.942
1.566
3,2%
0,76 €
1.196 €
87
5,56%
2.837 €
2,37
13,75 €
52.958
2.157
4,07%
0,73 €
1.582 €
150
6,95%
5.070 €
3,2
10,55 €
65.745
2.671
4,06%
0,62 €
1.649 €
223
8,35%
7.202 €
4,37
7,39 €
21.978
2.792
12,7%
0,63 €
1.772 €
286
10,24%
9.032 €
5,1
6,2 €
23.380
3.263
13,96%
0,63 €
2.068 €
382
11,71%
11.982 €
5,79
5,41 €
26.263
3.637
13,85%
0,57 €
2.071 €
435
11,96%
14.108 €
6,81
4,76 €
36.062
4.038
11,2%
0,56 €
2.275 €
436
10,8%
13.705 €
6,02
5,22 €
283.139
20.333
7,18%
0,63 €
12.781 €
2008
9,88%
64.241 €
5,03
6,37 €
Figure no. 3 – Aggregate Financials of a team involved in Simbound simulation
The account structure is the same as the one used by the most know search engines starting with
campaigns, and at this level the user can choose a specific market. At the time this paper was written, the
only markets available are US and UK. The next level of this structure is the Ad Groups, where a good mix
of keywords, ads and a link to relevant landing pages can lead to a good quality score. A useful function
is the ability to create A/B testing ads in order to see what will be the best option, in order to obtain as
much clicks as possible. Even if it’s called a game, the level of complexity and the degree of details on the
platform makes it very close to Adwords.
284
6. International Conference “Risk in Contemporary Economy”
ISSN online 2344-5386 ISSN print 2067-0532
XIVth Edition, 2013, Galati, Romania,
“Dunarea de Jos” University of Galati – Faculty of Economics and Business Administration
Another feature available in the research process is the keyword research, where the student
can get an idea about the Monthly search trends, approximate CPC and the volume of the search a
keyword is getting. Similar tool can be found on developed platforms like Google Keyword Planner.
6. Conclusions and future research agenda
Managing a Search Engine Marketing campaign is not about knowing a set of specific technical
terms or applying a default strategy, it is the ability to adapt to changes, and this experience cannot be
learned without interacting somehow in a specific virtual environment.
Simbound has created a complex system that allows users to learn to manage online marketing
campaigns and it is permanently updated with the latest tools available on most of the SEM platform. Most
of the risk in this area is associated with the ability of the user/student to understand the mechanics
behind visitor's behavior to make effective decisions. Maybe the limitations the system has now will act as
stimulants to experiment a real advertising product of a big search engine.
Simbound, which provides a customized e-marketing experience that offers no real risk for
learners, represents a step in the process of changing e-marketing learning. The future graduates of
Marketing have a good chance to use this simulation game in view to improve comprehension of
multiple aspects related to digital marketing skills, including decision making, cost/benefit analysis,
budget administration, audience targeting, and many others. The simulation also allows performance
tracking by instructors that can get real-time feedback on what their students are working on during
each round of the game.
We will encourage a future quantitative research in view to investigate different decisional
behaviours of Simbound users, as well as their feedback to the available modules of this simulation. We
will also intend to conduct a survey focused on comparative analyses based on the results provided by
Simbound and those provided by Google Online Marketing Challenge in order to find out the gaps and
similarities between these interactive online marketing tools.
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