The study examined differences in perceived workload when interacting with a live dog, virtual dog in a video game, and robotic dog. 101 students participated and were randomly assigned to interact with one of the three entities in free play and training command scenarios. Researchers measured mental demand, temporal demand, and perceived performance. Results showed mental demand was lower for the live dog than the other entities. Temporal demand and effort were higher for the virtual and robotic dogs. Perceived performance was higher for the live dog compared to the other entities. The results have implications for how technology can be used for education, training, and human-animal/human-robot interactions.