3 BASIC THINGSTO
CONSIDER IN STARTING
AN AUDIO RECORDING
1. Sound Source
2. Equipment Setup
3. Recording Levels
11.
SOUND SOURCE
What you'rerecording is key. Position it carefully to minimize
background noise and maximize clarity. A quiet environment is
best.
-Minimize Background Noise -Control Room
Acoustics
-Microphone Distance -Angle of Incidence
-Phase Cancellation -Experimentation
12.
EQUIPMENT SETUP
Ensure youhave the right tools, especially:
•Microphone: Use a quality microphone suited for your
purpose (e.g., dynamic for voiceovers, condenser for studio
vocals).
•Audio Interface or Recorder: Connect your mic to a
computer or use a portable recorder for better audio fidelity.
•Headphones: Use closed-back headphones to monitor
without creating feedback.
1. MICROPHONE
Microphone Types
1.Shotgun Mic 2. Lavalier Mic 3. Dynamic Mic 4. Condenser
Mic
is a stationary
mic that captures
sound at a
distance. Very
directional.
is a small mic that clips
directly on to the
person. Best for film
audio and stage
production.
can take a lot of signal
without being damaged
due to their low sensitivity
and higher gain threshold.
Condenser
microphones are best
used to capture vocals
and high frequencies.
15.
MICROPHONE
The type ofmicrophone selected significantly
impacts the sound captured. Condenser
microphones are known for their sensitivity and
detail, while dynamic microphones are more
rugged and suitable for live performances or loud
instruments
AUDIO INTERFACE
These devicesconvert analog audio signals from microphones
and instruments into digital data for processing and
recording. Key specifications include sample rate, bit depth,
dynamic range, and input impedance, all of which influence
the quality and fidelity of the captured audio
19.
AUDIO INTERFACE
USB AudioInterfaces: These are the most common type,
connecting to your computer via a USB port. They are generally
affordable, portable, and easy to use. Many offer bus-powering
(meaning they get power from the USB connection), eliminating
the need for a separate power supply.
20.
AUDIO INTERFACE VSSOUND CARD
Feature Sound Card Audio Interface
Purpose General audio use Professional audio recording
Quality Basic to moderate High-end, studio-quality
Inputs/Outputs Limited (mic/headphone) Multiple (XLR, line-in, MIDI)
Latency Higher Low
Price Low to moderate Moderate to high
The terms audio interface and sound card both refer to devices that handle audio input and
output on a computer, but they differ in functionality, quality, and use cases.
WHERE TO PLACE
THEMICROPHONE
The ideal distance for a microphone is about 6 to 12 inches from the
speaker’s mouth.
If placed too close to the mouth, and you’ll pick up a lot of unwanted
sounds. Too far away, and it will sound like your subject is off in the
distance.
26.
YOUR VOICE
-Your voiceshould register
at about -10 db to -20 db
-going above -6 db, as this
can cause telltale distortion
that makes it hard to
distinguish what’s being
said.
27.
MAKE YOUR VOICEMORE CLEAR
1. Enunciate each word fully.
2. Smiling while recording can make your
voice approachable.
3. Be mindful of the pacing.
RECORDING
ENVIRONMENT
1. Ideal recordingenvironment is a
small quiet room.
2. Use isolated room with carpets soft
furnishings as they absorb echoing.
(alt. rugs and curtains)
3. Try to avoid areas when you can hear
traffic, cooling system or voices from
another room.
30.
ECHO AND UNWANTEDNOICE
- Reduce room echo as much as possible.
- Close all windows and doors.
- Record during selected times.
- Refrain from excessive page turns and writing.
- Use a pop filter.
- Do not record in a corner or face close to a wall.
RETAKES
When doing aretake, it is best to record the entire sentence
or phrase. This will give the editor to edit the retake
seamlessly.
Do not record just one word
that needs to be replaced.
33.
LISTEN TO THEORIGINAL RECORDING TO MAKE
NOTE OF THE FOLLOWING:
• Pitch and tonality
• Speed and cadence
• Character
34.
RECORDING SOFTWARE
This softwareallows for editing, mixing, and
mastering audio recordings. Features include
multi-track recording, equalization, compression,
reverb, and delay effects, enabling manipulation
and enhancement of the audio signal.
Feature Description
Cost ✅Free and open-source
Ease of Use ✅ Simple interface, easy to learn
Editing Tools
Good for basic editing (cut, copy, paste,
noise reduction, etc.)
Multitrack Support
Limited multitrack editing; not ideal for
complex mixing
Plugins
Supports VST and LADSPA plugins, though
not as seamless
Non-Destructive Editing
❌ Mostly destructive (changes directly affect
audio unless you undo)
Real-Time Effects ❌ No real-time effect preview
Use Cases
Voice recording, podcasts, simple audio
cleanup
Feature Description
Cost
❌ Paid(subscription-based via Adobe Creative
Cloud)
Ease of Use
More complex interface, steeper learning
curve
Editing Tools
✅ Advanced tools for restoration, spectral
editing, and precision work
Multitrack Support
✅ Full-featured multitrack editor with mixing
and automation
Plugins
✅ Excellent plugin support with VST3 and
integrated effects
Non-Destructive Editing ✅ Fully non-destructive in multitrack mode
Real-Time Effects ✅ Real-time effect preview and processing
Use Cases
Film/audio post-production, music
production, broadcast editing, professional