Trevor suspects that a Chinese restaurant called Chop Shay is being used to produce meth by a man named Wei Chang. He brings Michael and Franklin to investigate. Trevor demands to speak to the manager and Wei Chang. All other customers leave as Trevor's group intimidates them, leaving the restaurant empty. Michael and Trevor argue about their criminal careers, drawing their guns. Franklin breaks up the fight. Then a man attacks them with a sword but is subdued by Franklin. In the ensuing fight between Michael and the attacker in the kitchen, Trevor at first flees but then returns to save Michael with a wooden leg.
Michael confronts Franklin about stealing money from his business. Franklin refuses to return the money, claiming Michael obtained it through murder. Michael argues that successful people do what they must, whether they want to or not. Franklin then threatens Michael's wife and draws a gun. Michael draws a gun from the car as well. Franklin says he needs the money as much as a new life. Gunshots are heard and a body bag is later seen at the bottom of a lake.
The production diary details the process of 3D animating a car model. Key steps included:
1) Finding and importing a Caterham car model file.
2) Adding textures to the model for colors and surfaces like metal, rubber, and tinted glass.
3) Further refining the textures and colors, like painting the car black.
4) Duplicating and mirroring the exhaust on both sides of the car.
5) Adding interior colors.
6) Importing road assets and arranging them in the scene.
7) Finishing the racetrack scene and beginning animation of the car driving.
Daryl Bates provides weekly updates on the progress of developing a 2D platformer video game for a class project over 15 weeks. The project involves researching game design, collaborating with teammates to develop game ideas and plans, completing pre-production tasks, creating game assets like sprites and backgrounds, implementing assets in the game engine, and playtesting a basic demo of the game. Each update outlines the work completed that week and plans for continued progress, animation, polishing, and playtesting in the next week.
Daryl Bates final major project production diary template 2014 2015 DarylBatesGames
The document is a production diary for a student's final major project creating a 2D platformer video game. Over the course of 15 weeks, it documents the student's progress, including completing tasks, research, pre-production, pitching the idea, beginning production, creating sprites, animations, tile sets and backgrounds. It also lists plans for upcoming weeks, such as continuing production, improving communication among the team members, and finishing remaining art assets.
This document contains a single line of text "FMP shuichi shigeno –Initial D Questions? No fuck off" with no other context provided. It appears to reference an anime or manga series but provides little meaningful information to summarize in just 3 sentences.
Shuichi Shigeno is a Japanese manga artist best known for creating the manga series Initial D. Prior to Initial D, which launched in 1995 and made him famous, Shigeno created several other manga including Bari Bari Densetsu, for which he received the Kodansha Manga Award for shōnen in 1985. Shigeno owns cars that are similar to those driven by main characters in Initial D, including a 1980s Toyota Sprinter Trueno and a 1999 Subaru Impreza WRX Type STi Version 6.
Trevor suspects that a Chinese restaurant called Chop Shay is being used to produce meth by a man named Wei Chang. He brings Michael and Franklin to investigate. Trevor demands to speak to the manager and Wei Chang. All other customers leave as Trevor's group intimidates them, leaving the restaurant empty. Michael and Trevor argue about their criminal careers, drawing their guns. Franklin breaks up the fight. Then a man attacks them with a sword but is subdued by Franklin. In the ensuing fight between Michael and the attacker in the kitchen, Trevor at first flees but then returns to save Michael with a wooden leg.
Michael confronts Franklin about stealing money from his business. Franklin refuses to return the money, claiming Michael obtained it through murder. Michael argues that successful people do what they must, whether they want to or not. Franklin then threatens Michael's wife and draws a gun. Michael draws a gun from the car as well. Franklin says he needs the money as much as a new life. Gunshots are heard and a body bag is later seen at the bottom of a lake.
The production diary details the process of 3D animating a car model. Key steps included:
1) Finding and importing a Caterham car model file.
2) Adding textures to the model for colors and surfaces like metal, rubber, and tinted glass.
3) Further refining the textures and colors, like painting the car black.
4) Duplicating and mirroring the exhaust on both sides of the car.
5) Adding interior colors.
6) Importing road assets and arranging them in the scene.
7) Finishing the racetrack scene and beginning animation of the car driving.
Daryl Bates provides weekly updates on the progress of developing a 2D platformer video game for a class project over 15 weeks. The project involves researching game design, collaborating with teammates to develop game ideas and plans, completing pre-production tasks, creating game assets like sprites and backgrounds, implementing assets in the game engine, and playtesting a basic demo of the game. Each update outlines the work completed that week and plans for continued progress, animation, polishing, and playtesting in the next week.
Daryl Bates final major project production diary template 2014 2015 DarylBatesGames
The document is a production diary for a student's final major project creating a 2D platformer video game. Over the course of 15 weeks, it documents the student's progress, including completing tasks, research, pre-production, pitching the idea, beginning production, creating sprites, animations, tile sets and backgrounds. It also lists plans for upcoming weeks, such as continuing production, improving communication among the team members, and finishing remaining art assets.
This document contains a single line of text "FMP shuichi shigeno –Initial D Questions? No fuck off" with no other context provided. It appears to reference an anime or manga series but provides little meaningful information to summarize in just 3 sentences.
Shuichi Shigeno is a Japanese manga artist best known for creating the manga series Initial D. Prior to Initial D, which launched in 1995 and made him famous, Shigeno created several other manga including Bari Bari Densetsu, for which he received the Kodansha Manga Award for shōnen in 1985. Shigeno owns cars that are similar to those driven by main characters in Initial D, including a 1980s Toyota Sprinter Trueno and a 1999 Subaru Impreza WRX Type STi Version 6.
The document describes creating an animation by adding surfaces to objects, making a camera path around a ship by keyframing important sections, and rendering the full animation as an MP4 file to upload to YouTube to share and get feedback on the work.
The document describes the production log of a 3D modeler creating objects for a space station using primitive shapes and modeling techniques in a 3D modeling program. The modeler first created a door out of boxes, then a table using squares flattened and extended. They next made a chair out of multiple modeled squares stuck together. Other objects created included a computer tower, monitor and keyboard from squares. The modeler continued constructing more objects like a tunnel and tables, and began assembling the objects and texturing rooms inside the space station.
This document is a proposal form for a 2D sidescrolling videogame final project. The game will have elements of visual novels and RPGs/JRPGs, taking place in a fantasy setting influenced by those genres. It will have a roughly hour-long narrative about a "meme quest" undertaken by the main character. The target audience is identified as young adults who enjoy RPG/JRPG games and 2D platformers regardless of gender. To meet their needs, the project will focus on keeping gameplay fun and not repetitive while also having an interesting story and character interactions. The game will be created using the Game Maker engine with Adobe Illustrator and Microsoft Word used for art and story design.
There are several types of media briefs described in the document. A contractual brief defines the duties and compensation for an employee. A negotiated brief may involve changing aspects of the brief if two media companies have issues. A formal brief gives a media company guidelines to produce a product for a client. An informal brief involves only verbal discussions between a client and company about a product. A commission brief involves a large company hiring another company to create a product. A tender brief has a client advertising their needs and companies pitching proposals. A co-operative brief has multiple companies working together on a product. A competition brief has many companies competing to produce the best product for a client. Communication, time management, technical skills and career progression are important aspects
This document discusses different types of media briefs:
- Contractual briefs define the duties and compensation for employees working on a project.
- Negotiated briefs allow competing media companies working on a project to negotiate aspects of the brief with the client.
- Formal briefs give a media company guidelines for a product but allow room for discussion.
- Informal briefs involve only verbal discussions between a client and company about a project without a written brief.
- Commission briefs involve a large company hiring another company to develop a product for them or their client.
- Tender briefs involve a client advertising a brief and companies pitching proposals to win the project.
This document discusses different types of media briefs:
- Contractual briefs define the duties and compensation for employees working on a project.
- Negotiated briefs allow competing media companies working on a project to negotiate aspects of the brief with the client.
- Formal briefs give a media company guidelines for a product but allow room for discussion.
- Informal briefs involve only verbal discussions between a client and company about a project without a written brief.
- Commission briefs involve a large company hiring another company to develop a product for them or their client.
- Tender briefs involve a client advertising a brief and companies pitching proposals to win the project.
This document discusses different types of media briefs:
- Contractual briefs define the duties and compensation for employees working on a project.
- Negotiated briefs allow competing media companies working on a project to negotiate aspects of the brief with the client.
- Formal briefs give a media company guidelines for a product but allow room for discussion.
- Informal briefs involve only verbal discussions between a client and company about a project without a written brief.
- Commission briefs involve a large company hiring another company to develop a product for them or their client.
- Tender briefs involve a client advertising a brief and companies pitching proposals to win the project.
_ig5 assignment final major project 2014 to 2015 DarylBatesGames
This document outlines the tasks and assessment criteria for a student's final major project. The project requires the student to:
1) Independently devise and manage a creative media production from pre-production to post-production. The project must relate to at least one discipline such as video, audio, motion graphics, photography or graphic design.
2) Develop initial ideas using techniques like mind maps and pitch a proposal for the selected idea.
3) Conduct research and create pre-production documents including a risk assessment, storyboards, scripts, and production schedules.
4) Produce the final media product according to the planned pre-production.
5) Gather audience feedback and evaluate the project
The document describes the steps taken to create a terrain and environment in Unity. It involves molding hills and mountains, adding textures like grass and rock, placing trees, and adding water. Additional details like lighting were also included. Later, a custom sand texture was created in Photoshop and applied to the terrain. Coins were placed that have collision enabled. A third person controller was also added with animation. A wall jumping obstacle course was built using boxes for the walls and obstacles.
This assignment brief asks learners to create a 3D environment for a video game. It involves researching a setting, designing the environment, modeling it in 3D software, exporting and implementing it in a game engine, and evaluating the final prototype. Learners must show creativity in their ideas, follow industry practices, and work independently to a near-professional technical standard. The goal is to demonstrate skills to a games company and potentially gain employment.
Shigenori Soejima is a Japanese illustrator known for his work on the Persona series. His artwork is characterized by vibrant colors and manga-style characters. He prefers sketching by hand but does most work digitally. Ken Sugimori was the character designer and art director for Pokémon, drawing the original 151 Pokémon. He directed a team to design characters for Pokémon Black and White. Rayman is a 1995 side-scrolling platformer developed by Ubi Soft about a hero named Rayman who saves his world from Mr. Dark. It has been ported to various systems.
Nick Park is an English director, writer and stop motion artist best known for creating the characters Wallace and Gromit and Shaun the Sheep. Park has been nominated for six Academy Awards and won four for his stop motion animated films Creature Comforts, The Wrong Trousers, A Close Shave, and Wallace & Gromit: The Curse of the Were-Rabbit.
1) The document outlines the process of creating a 2D side-scrolling shooter game in GameMaker. It describes creating sprites, objects, rooms, and code for player movement, shooting, enemies, explosions, health systems, and more.
2) It then details additional features like adding background music, menus, and credits. Sound effects are also integrated throughout gameplay.
3) The game design process is explained step-by-step, from initial sprites and movement to complex enemy AI, multiple levels of difficulty, and ensuring a smooth user experience.
The document discusses several car manufacturers and models:
- The Nissan 370Z is the sixth generation of Nissan's Z-car line, succeeding the 350Z.
- Lotus Cars is a British manufacturer known for sports cars like the Esprit and Elise. It is now owned by Malaysian company Proton.
- The Mazda MX-5 is a lightweight two-seater roadster conceived as a modern evolution of classic British and Italian sports cars. Over 900,000 have been sold worldwide since its 1989 debut.
- The Toyota Supra was produced from 1978 to 2002 and was derived from but longer than the Toyota Celica, becoming its own model in 1986. It
Research 6 different types of wire sculpture DarylBatesGames
The document discusses the history and development of wire sculpture. It notes that American sculptor Alexander Calder greatly advanced the medium in the 1920s with his kinetic wire sculptures of circus performers. The document also discusses Ruth Asawa, who experimented with crocheted and tied wire sculptures in the 1950s and 1960s that were transparent and interwoven. Modern wire artists mentioned include Gavin Worth, Kue King, and Elizabeth Berrien, each with their own unique styles and techniques using wire. The document concludes by stating that wire sculpture requires simple tools and can be done as a hobby using various metals and integrated beads or gems.
This document contains summaries of 5 different artist profiles:
1) Deborah Wetschensky spent 30 years teaching art and is now retired, focusing her time on her own art which involves detailed studies of animals, especially their eyes.
2) Erwin Pineda is an artist from the Philippines who started drawing at age 5 and works in multiple mediums, focusing on developing his own style and detailed presentations.
3) Norma Wilson was inspired by family members to pursue a career in art after raising her children. She found success painting landscapes and everyday objects in a meditative style.
4) Paul discusses the importance of self-promotion for artists to be successful in a competitive field beyond just
This document appears to be a quantitative questionnaire completed by 20 respondents about their demographics, gaming habits, and opinions on the video game Grand Theft Auto V. Most respondents were male, aged 13-17, casual or hardcore gamers in education living in the North West of England who have played GTA V on Xbox or PS3 and agree it is a great game.
The document describes creating an animation by adding surfaces to objects, making a camera path around a ship by keyframing important sections, and rendering the full animation as an MP4 file to upload to YouTube to share and get feedback on the work.
The document describes the production log of a 3D modeler creating objects for a space station using primitive shapes and modeling techniques in a 3D modeling program. The modeler first created a door out of boxes, then a table using squares flattened and extended. They next made a chair out of multiple modeled squares stuck together. Other objects created included a computer tower, monitor and keyboard from squares. The modeler continued constructing more objects like a tunnel and tables, and began assembling the objects and texturing rooms inside the space station.
This document is a proposal form for a 2D sidescrolling videogame final project. The game will have elements of visual novels and RPGs/JRPGs, taking place in a fantasy setting influenced by those genres. It will have a roughly hour-long narrative about a "meme quest" undertaken by the main character. The target audience is identified as young adults who enjoy RPG/JRPG games and 2D platformers regardless of gender. To meet their needs, the project will focus on keeping gameplay fun and not repetitive while also having an interesting story and character interactions. The game will be created using the Game Maker engine with Adobe Illustrator and Microsoft Word used for art and story design.
There are several types of media briefs described in the document. A contractual brief defines the duties and compensation for an employee. A negotiated brief may involve changing aspects of the brief if two media companies have issues. A formal brief gives a media company guidelines to produce a product for a client. An informal brief involves only verbal discussions between a client and company about a product. A commission brief involves a large company hiring another company to create a product. A tender brief has a client advertising their needs and companies pitching proposals. A co-operative brief has multiple companies working together on a product. A competition brief has many companies competing to produce the best product for a client. Communication, time management, technical skills and career progression are important aspects
This document discusses different types of media briefs:
- Contractual briefs define the duties and compensation for employees working on a project.
- Negotiated briefs allow competing media companies working on a project to negotiate aspects of the brief with the client.
- Formal briefs give a media company guidelines for a product but allow room for discussion.
- Informal briefs involve only verbal discussions between a client and company about a project without a written brief.
- Commission briefs involve a large company hiring another company to develop a product for them or their client.
- Tender briefs involve a client advertising a brief and companies pitching proposals to win the project.
This document discusses different types of media briefs:
- Contractual briefs define the duties and compensation for employees working on a project.
- Negotiated briefs allow competing media companies working on a project to negotiate aspects of the brief with the client.
- Formal briefs give a media company guidelines for a product but allow room for discussion.
- Informal briefs involve only verbal discussions between a client and company about a project without a written brief.
- Commission briefs involve a large company hiring another company to develop a product for them or their client.
- Tender briefs involve a client advertising a brief and companies pitching proposals to win the project.
This document discusses different types of media briefs:
- Contractual briefs define the duties and compensation for employees working on a project.
- Negotiated briefs allow competing media companies working on a project to negotiate aspects of the brief with the client.
- Formal briefs give a media company guidelines for a product but allow room for discussion.
- Informal briefs involve only verbal discussions between a client and company about a project without a written brief.
- Commission briefs involve a large company hiring another company to develop a product for them or their client.
- Tender briefs involve a client advertising a brief and companies pitching proposals to win the project.
_ig5 assignment final major project 2014 to 2015 DarylBatesGames
This document outlines the tasks and assessment criteria for a student's final major project. The project requires the student to:
1) Independently devise and manage a creative media production from pre-production to post-production. The project must relate to at least one discipline such as video, audio, motion graphics, photography or graphic design.
2) Develop initial ideas using techniques like mind maps and pitch a proposal for the selected idea.
3) Conduct research and create pre-production documents including a risk assessment, storyboards, scripts, and production schedules.
4) Produce the final media product according to the planned pre-production.
5) Gather audience feedback and evaluate the project
The document describes the steps taken to create a terrain and environment in Unity. It involves molding hills and mountains, adding textures like grass and rock, placing trees, and adding water. Additional details like lighting were also included. Later, a custom sand texture was created in Photoshop and applied to the terrain. Coins were placed that have collision enabled. A third person controller was also added with animation. A wall jumping obstacle course was built using boxes for the walls and obstacles.
This assignment brief asks learners to create a 3D environment for a video game. It involves researching a setting, designing the environment, modeling it in 3D software, exporting and implementing it in a game engine, and evaluating the final prototype. Learners must show creativity in their ideas, follow industry practices, and work independently to a near-professional technical standard. The goal is to demonstrate skills to a games company and potentially gain employment.
Shigenori Soejima is a Japanese illustrator known for his work on the Persona series. His artwork is characterized by vibrant colors and manga-style characters. He prefers sketching by hand but does most work digitally. Ken Sugimori was the character designer and art director for Pokémon, drawing the original 151 Pokémon. He directed a team to design characters for Pokémon Black and White. Rayman is a 1995 side-scrolling platformer developed by Ubi Soft about a hero named Rayman who saves his world from Mr. Dark. It has been ported to various systems.
Nick Park is an English director, writer and stop motion artist best known for creating the characters Wallace and Gromit and Shaun the Sheep. Park has been nominated for six Academy Awards and won four for his stop motion animated films Creature Comforts, The Wrong Trousers, A Close Shave, and Wallace & Gromit: The Curse of the Were-Rabbit.
1) The document outlines the process of creating a 2D side-scrolling shooter game in GameMaker. It describes creating sprites, objects, rooms, and code for player movement, shooting, enemies, explosions, health systems, and more.
2) It then details additional features like adding background music, menus, and credits. Sound effects are also integrated throughout gameplay.
3) The game design process is explained step-by-step, from initial sprites and movement to complex enemy AI, multiple levels of difficulty, and ensuring a smooth user experience.
The document discusses several car manufacturers and models:
- The Nissan 370Z is the sixth generation of Nissan's Z-car line, succeeding the 350Z.
- Lotus Cars is a British manufacturer known for sports cars like the Esprit and Elise. It is now owned by Malaysian company Proton.
- The Mazda MX-5 is a lightweight two-seater roadster conceived as a modern evolution of classic British and Italian sports cars. Over 900,000 have been sold worldwide since its 1989 debut.
- The Toyota Supra was produced from 1978 to 2002 and was derived from but longer than the Toyota Celica, becoming its own model in 1986. It
Research 6 different types of wire sculpture DarylBatesGames
The document discusses the history and development of wire sculpture. It notes that American sculptor Alexander Calder greatly advanced the medium in the 1920s with his kinetic wire sculptures of circus performers. The document also discusses Ruth Asawa, who experimented with crocheted and tied wire sculptures in the 1950s and 1960s that were transparent and interwoven. Modern wire artists mentioned include Gavin Worth, Kue King, and Elizabeth Berrien, each with their own unique styles and techniques using wire. The document concludes by stating that wire sculpture requires simple tools and can be done as a hobby using various metals and integrated beads or gems.
This document contains summaries of 5 different artist profiles:
1) Deborah Wetschensky spent 30 years teaching art and is now retired, focusing her time on her own art which involves detailed studies of animals, especially their eyes.
2) Erwin Pineda is an artist from the Philippines who started drawing at age 5 and works in multiple mediums, focusing on developing his own style and detailed presentations.
3) Norma Wilson was inspired by family members to pursue a career in art after raising her children. She found success painting landscapes and everyday objects in a meditative style.
4) Paul discusses the importance of self-promotion for artists to be successful in a competitive field beyond just
This document appears to be a quantitative questionnaire completed by 20 respondents about their demographics, gaming habits, and opinions on the video game Grand Theft Auto V. Most respondents were male, aged 13-17, casual or hardcore gamers in education living in the North West of England who have played GTA V on Xbox or PS3 and agree it is a great game.