Welcome back to Los Santos. Grand Theft Auto Online features an intuitive character creation system and receives frequent free updates that include new in-game content and level-specific unlocks.
Grand Theft Auto (GTA) is a popular video game series known for open world gameplay set in fictional cities. The first GTA game was released in 1997 and the series has grown tremendously in popularity over time, becoming one of the best selling game franchises of all time. This document provides an agenda to discuss what GTA is, the history of the series, and take any questions.
This document provides a critical review of the popular mobile game PUBG Mobile. It begins with an introduction to online games and battle royale games like PUBG. It then discusses what PUBG Mobile is, how it is played, and the game mechanics. The author outlines both the advantages, like improving skills, and disadvantages, like potential addiction, of playing PUBG Mobile. Finally, the document discusses the impact the game can have on new generations, such as causing eye problems and difficulty concentrating due to addiction.
The document provides an overview of game design concepts including interaction design, game mechanisms, game models, and victory conditions. It discusses topics such as turns, actions points, cards, movement, auctions/bidding, dice, capture/elimination, goals, territory control, victory points, and more. The document serves as a reference for game designers to understand essential elements of game design.
The document provides an overview of the popular battle royale game PlayerUnknown's Battlegrounds (PUBG). It describes the open world map which includes various terrains, structures, and vehicles. It also discusses the first-person shooter gameplay where 100 players battle to be the last surviving player. Players can customize their avatars and loot weapons, armor, and supplies to aid their survival. The goal is to kill other players while avoiding the poisonous blue zone that slowly closes in on the map. PUBG utilizes the Unreal Engine 4 and aims for photorealistic graphics to create an immersive battle royale experience.
The gaming industry in India is growing rapidly, valued at Rs. 10 billion currently and expected to reach Rs. 38 billion by 2015. Mobile gaming is the largest segment and is projected to grow at a 50.7% CAGR, reaching $574 million by 2016. Console gaming currently contributes 62% of gaming revenues but this share is expected to decrease as mobile gaming increases its share. The future outlook is positive as costs decrease, global companies enter the market, and demand for domestic content grows. Overall, the gaming industry presents many opportunities for game developers in India.
Tiger Woods was once the most dominant and marketable athlete in the world due to his "squeaky clean" public image and record-breaking golf success. However, his image and multi-million dollar sponsorship deals were destroyed in 2009 when his multiple extramarital affairs were exposed after his infamous car accident triggered an avalanche of negative social media buzz and speculation. Within weeks, nearly a dozen women came forward and Tiger lost most of his major sponsors as the scandal overwhelmed social media platforms and shifted focus to the corporate fallout.
For more information, visit: www.adriancrook.com
This is a sample teardown or game deconstruction based on Supercell's Clash Royale. What is a teardown? Read on for background or drop us a line on how you can learn more: www.teardownclub.com or www.adriancrook.com for our full suite of services.
At all major game developers, product managers regularly produce teardowns. A teardown is an in-depth analysis of a competitor’s product, designed to highlight what can be learned. Product managers then pass these teardowns on to their internal development teams to help them make better products.
The industry term for this analysis is Teardown, and if you’ve never heard that before, it’s because the information Teardowns contain is so valuable that they are rarely shared publicly.
Teardown Club is AC+A's leading edge competitor analysis that your product management and design teams need to make profitable games.
WHAT DO OUR TEARDOWNSCONTAIN?
A teardown is usually delivered in PowerPoint format and contains the following:
Executive Summary
Monetization Features/Economy Breakdown
Context/Background/Genre Competitors
Retention/Compulsion Loop Breakdown
Core Loop Analysis
Viral Loops Analysis (if applicable)
First Time User Experience (FTUE) Overview
Summary with Key Takeaways
A teardown is laser-targeted to divining the valuable lessons from a product. Everything from the latest retention mechanisms to the highest converting monetization implementations - and beyond.
Large publishers have entire worldwide product management groups whose job is to produce teardowns and share this knowledge with their worldwide studios, ensuring their products beat the market.
배상욱 hzael@naver.com
1. 위 내용은 애니팡 역기획입니다. 애니팡의 실제 시스템 및 기획과 전혀 상관이 없는 개인이 만든 포트폴리오입니다.
2. 역기획 내용 중 틀린 내용 및 오류가 있습니다. 너그러이 보아 주시면 감사하겠습니다.
3. 이 슬라이드의 구성 및 배경을 제외한 내용은 저의 지적재산이므로 무단 도용을 금지합니다.
4. 슬라이드의 구성은 이상균님의 게임 기획 튜토리얼의 배경을 많은 부분 참고하였습니다.
5. 슬라이드 컨버팅 중 변형된 곳이 있습니다.
6. 전리품 분배 시스템 기획 http://www.slideshare.net/SwooBae/ss-28736021
7. 전리품 분배 시스템 기획 - 아이템의 획득 DOCX 버젼 http://www.slideshare.net/SwooBae/ss-28736246
Grand Theft Auto (GTA) is a popular video game series known for open world gameplay set in fictional cities. The first GTA game was released in 1997 and the series has grown tremendously in popularity over time, becoming one of the best selling game franchises of all time. This document provides an agenda to discuss what GTA is, the history of the series, and take any questions.
This document provides a critical review of the popular mobile game PUBG Mobile. It begins with an introduction to online games and battle royale games like PUBG. It then discusses what PUBG Mobile is, how it is played, and the game mechanics. The author outlines both the advantages, like improving skills, and disadvantages, like potential addiction, of playing PUBG Mobile. Finally, the document discusses the impact the game can have on new generations, such as causing eye problems and difficulty concentrating due to addiction.
The document provides an overview of game design concepts including interaction design, game mechanisms, game models, and victory conditions. It discusses topics such as turns, actions points, cards, movement, auctions/bidding, dice, capture/elimination, goals, territory control, victory points, and more. The document serves as a reference for game designers to understand essential elements of game design.
The document provides an overview of the popular battle royale game PlayerUnknown's Battlegrounds (PUBG). It describes the open world map which includes various terrains, structures, and vehicles. It also discusses the first-person shooter gameplay where 100 players battle to be the last surviving player. Players can customize their avatars and loot weapons, armor, and supplies to aid their survival. The goal is to kill other players while avoiding the poisonous blue zone that slowly closes in on the map. PUBG utilizes the Unreal Engine 4 and aims for photorealistic graphics to create an immersive battle royale experience.
The gaming industry in India is growing rapidly, valued at Rs. 10 billion currently and expected to reach Rs. 38 billion by 2015. Mobile gaming is the largest segment and is projected to grow at a 50.7% CAGR, reaching $574 million by 2016. Console gaming currently contributes 62% of gaming revenues but this share is expected to decrease as mobile gaming increases its share. The future outlook is positive as costs decrease, global companies enter the market, and demand for domestic content grows. Overall, the gaming industry presents many opportunities for game developers in India.
Tiger Woods was once the most dominant and marketable athlete in the world due to his "squeaky clean" public image and record-breaking golf success. However, his image and multi-million dollar sponsorship deals were destroyed in 2009 when his multiple extramarital affairs were exposed after his infamous car accident triggered an avalanche of negative social media buzz and speculation. Within weeks, nearly a dozen women came forward and Tiger lost most of his major sponsors as the scandal overwhelmed social media platforms and shifted focus to the corporate fallout.
For more information, visit: www.adriancrook.com
This is a sample teardown or game deconstruction based on Supercell's Clash Royale. What is a teardown? Read on for background or drop us a line on how you can learn more: www.teardownclub.com or www.adriancrook.com for our full suite of services.
At all major game developers, product managers regularly produce teardowns. A teardown is an in-depth analysis of a competitor’s product, designed to highlight what can be learned. Product managers then pass these teardowns on to their internal development teams to help them make better products.
The industry term for this analysis is Teardown, and if you’ve never heard that before, it’s because the information Teardowns contain is so valuable that they are rarely shared publicly.
Teardown Club is AC+A's leading edge competitor analysis that your product management and design teams need to make profitable games.
WHAT DO OUR TEARDOWNSCONTAIN?
A teardown is usually delivered in PowerPoint format and contains the following:
Executive Summary
Monetization Features/Economy Breakdown
Context/Background/Genre Competitors
Retention/Compulsion Loop Breakdown
Core Loop Analysis
Viral Loops Analysis (if applicable)
First Time User Experience (FTUE) Overview
Summary with Key Takeaways
A teardown is laser-targeted to divining the valuable lessons from a product. Everything from the latest retention mechanisms to the highest converting monetization implementations - and beyond.
Large publishers have entire worldwide product management groups whose job is to produce teardowns and share this knowledge with their worldwide studios, ensuring their products beat the market.
배상욱 hzael@naver.com
1. 위 내용은 애니팡 역기획입니다. 애니팡의 실제 시스템 및 기획과 전혀 상관이 없는 개인이 만든 포트폴리오입니다.
2. 역기획 내용 중 틀린 내용 및 오류가 있습니다. 너그러이 보아 주시면 감사하겠습니다.
3. 이 슬라이드의 구성 및 배경을 제외한 내용은 저의 지적재산이므로 무단 도용을 금지합니다.
4. 슬라이드의 구성은 이상균님의 게임 기획 튜토리얼의 배경을 많은 부분 참고하였습니다.
5. 슬라이드 컨버팅 중 변형된 곳이 있습니다.
6. 전리품 분배 시스템 기획 http://www.slideshare.net/SwooBae/ss-28736021
7. 전리품 분배 시스템 기획 - 아이템의 획득 DOCX 버젼 http://www.slideshare.net/SwooBae/ss-28736246
Rockstar Games is a video game publisher and developer established in 1998 by former employees of BMG Interactive. It is best known for the hugely successful Grand Theft Auto series. The company was formed with the goal of creating a "cool" gaming label that would appeal to a wider audience beyond just gamers, taking inspiration from the music and film industries. Its first major hit was Grand Theft Auto, developed by DMA Design, which pioneered a new style of open-world gameplay set in a 3D city environment. The success of Grand Theft Auto led to Rockstar acquiring DMA Design and renaming it Rockstar North, establishing it as their core development studio known for the Grand Theft Auto series.
Game monetization: Overview of monetization methods for free-to-play gamesAndrew Dotsenko
This document provides an overview of monetization methods for free-to-play games. It discusses the monetization loop of action, incentive, and expansion blocked by paywalls that can be overcome through grinding, spamming friends for help, or paying. It also covers key elements of player engagement like mechanics, progress/goals, social factors, and game evolution. Finally, it discusses what players typically pay for in games like identity expression, vanity, competition, and progress, as well as how to sell virtual items through creating awareness, understanding of an item's functionality, and desirability.
This document provides an overview of Unreal Engine 4 (UE4) and summarizes its features for game and app development. It covers UE4 project setup, game logic creation tools like Blueprints that improved on UE3 tools, a new UI system called Slate, automation testing capabilities, physically based materials, mobile development support across platforms, performance optimization techniques, and content creation guidelines.
The document discusses careers in video game design. It notes that playing digital games helps develop career skills and that being a gamer is the top requirement for becoming a game designer. Game designers work in teams and have roles like artist, designer, programmer. A degree in fields like computer science or graphic design can help. Game designers make on average $70,000 per year. The document then discusses the role of a content designer and has the reader design a new lead character for a reboot of the original 8-bit Legend of Zelda game.
The document outlines the key elements to include when designing a game for instructional purposes, such as an overview of the concept, desired outcomes, objectives, assessment, gameplay strategy, character descriptions, environment, how to play, rewards, look and feel, technical specifications, and timeline. It provides examples for each element and recommends including details about the instructional approach, scenario, interactions, and assessment within the game design. The goal is to create an engaging experience that teaches the intended concepts and evaluates learning.
This document summarizes Anthony Pecorella's presentation on idle games. The presentation discusses why idle games have become popular, provides an overview of common idle game mechanics like constant progress without interaction and "prestiging," and highlights innovations in the genre in recent years like meta-prestiging and 2D spatial interactions. It also touches on monetization strategies for idle games and debates issues like the role of auto-clickers and balancing online vs offline play.
This was given as a 1.5 hour lecture to the MDES students at CCA, removing the opening game play and the later exercise. It's better at 2-3 one hour lectures, plus game play.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
20 Great Innovations in Casual, Social and Mobile Games That You Should Steal discusses 20 innovative casual, social and mobile games that leverage different platforms and mechanics in interesting ways such as using a player's music library or location in gameplay, integrating social networks, or combining multiple genres. The document provides examples of games that use viral social sharing of scores, asynchronous multiplayer, photo integration, augmented reality, and episodic monetization among other novel approaches. It cautions that some innovations may introduce privacy, licensing, or gameplay issues that would need addressing for successful implementation.
시스템 디자인을 시작해보려는 또는 이제 막 시작한 게임 디자인 지망생 및 주니어 게임 기획자들에게 도움이 됐으면 하는 마음에 작성했습니다.
목차
1. 시스템이란?
2. 시스템 디자인에서 중요한 것
3. 시스템과 콘텐츠의 구분
4. 시스템 디자인, 왜 어렵나?
5. 나도 한번 해보자, 시스템 디자인
6. 좋은 시스템이란?
7. 주의사항
NDC 2014 이은석 - 온라인 게임의 창발적 플레이 디자인 - 야생의 땅: 듀랑고의 사례와 함께
Nexon Developer Conference 2014 에서 발표에 사용한 슬라이드입니다.
강연 영상은 http://www.youtube.com/watch?v=jaZ-sM46R60 에서 보실수 있습니다.
Game Design Document - Step by Step GuideDevBatch Inc.
A well documented game design is your absolute asset to build a successful game. It doesn't only allow you picture the final shape of it but keeps you precise about the resources, expertise and team needed. For game development phase, you might want to consider pro services at hello@devbatch.com
Good Luck!
Digital games have evolved significantly from their early origins in arcades and home consoles. What began as games focused on high scores and short sessions in arcades transformed to include longer home console games with save features. Later, casual games on PCs popularized relaxed puzzle-style games. The mobile era saw another shift to touchscreen games optimized for short sessions. Free-to-play games now dominate mobile, using behavioral data to craft addictive feedback loops that entice paying "whales" to subsidize games for all players. Today, gaming encompasses everyone through ubiquitous mobile access.
The document discusses the origins and evolution of Japanese role-playing games (JRPGs). It notes that while the first Dragon Quest games are difficult to define as JRPGs, they were an important milestone that helped popularize RPGs in Japan. The document then outlines the early history of RPGs in Japan in the 1980s, including the localization and simplification of Western RPGs (WRPGs) to make them more accessible to Japanese audiences. This "easiness revolution" helped establish JRPGs as having simpler and more narrative-driven designs compared to mechanically-focused WRPGs, leading JRPGs to diverge and evolve into their own unique genre over subsequent decades.
Rockstar Games is a video game publisher and developer known for the controversial and commercially successful Grand Theft Auto series. It was founded in 1998 by former employees of BMG Interactive after that company was acquired by Take-Two Interactive. Rockstar Games was established to be a "cool" and hip gaming label that appealed to audiences interested in popular culture, unlike other gaming companies at the time. Their first major success was Grand Theft Auto, developed by DMA Design, which became a commercial hit in 1998 despite its controversial adult content. This established Rockstar's reputation and strategy of using provocative marketing to attract mature audiences.
The document outlines the game design process, including concept, production, and design team stages. The concept stage involves developing the initial idea, genre, target audience, and player role. In production, prototypes are created during preproduction, followed by full production iterations. The design team roles include lead designer, game designer, level designer, UI designer, writer, art director, and audio director. Competences needed for game design are also listed, such as imagination, technical skills, analysis, aesthetics, research, writing, and drawing.
This very short document does not contain any discernible information to summarize in 3 sentences or less. It only includes unintelligible characters without any context.
GTA V es un videojuego de mundo abierto lanzado en 2013 donde los jugadores controlan a tres protagonistas distintos involucrados en robos y crímenes en la ciudad de Los Santos. El juego presenta una historia no lineal, mecánicas de juego mejoradas y un entorno abierto masivo que fue elogiado por la crítica.
Rockstar Games is a video game publisher and developer established in 1998 by former employees of BMG Interactive. It is best known for the hugely successful Grand Theft Auto series. The company was formed with the goal of creating a "cool" gaming label that would appeal to a wider audience beyond just gamers, taking inspiration from the music and film industries. Its first major hit was Grand Theft Auto, developed by DMA Design, which pioneered a new style of open-world gameplay set in a 3D city environment. The success of Grand Theft Auto led to Rockstar acquiring DMA Design and renaming it Rockstar North, establishing it as their core development studio known for the Grand Theft Auto series.
Game monetization: Overview of monetization methods for free-to-play gamesAndrew Dotsenko
This document provides an overview of monetization methods for free-to-play games. It discusses the monetization loop of action, incentive, and expansion blocked by paywalls that can be overcome through grinding, spamming friends for help, or paying. It also covers key elements of player engagement like mechanics, progress/goals, social factors, and game evolution. Finally, it discusses what players typically pay for in games like identity expression, vanity, competition, and progress, as well as how to sell virtual items through creating awareness, understanding of an item's functionality, and desirability.
This document provides an overview of Unreal Engine 4 (UE4) and summarizes its features for game and app development. It covers UE4 project setup, game logic creation tools like Blueprints that improved on UE3 tools, a new UI system called Slate, automation testing capabilities, physically based materials, mobile development support across platforms, performance optimization techniques, and content creation guidelines.
The document discusses careers in video game design. It notes that playing digital games helps develop career skills and that being a gamer is the top requirement for becoming a game designer. Game designers work in teams and have roles like artist, designer, programmer. A degree in fields like computer science or graphic design can help. Game designers make on average $70,000 per year. The document then discusses the role of a content designer and has the reader design a new lead character for a reboot of the original 8-bit Legend of Zelda game.
The document outlines the key elements to include when designing a game for instructional purposes, such as an overview of the concept, desired outcomes, objectives, assessment, gameplay strategy, character descriptions, environment, how to play, rewards, look and feel, technical specifications, and timeline. It provides examples for each element and recommends including details about the instructional approach, scenario, interactions, and assessment within the game design. The goal is to create an engaging experience that teaches the intended concepts and evaluates learning.
This document summarizes Anthony Pecorella's presentation on idle games. The presentation discusses why idle games have become popular, provides an overview of common idle game mechanics like constant progress without interaction and "prestiging," and highlights innovations in the genre in recent years like meta-prestiging and 2D spatial interactions. It also touches on monetization strategies for idle games and debates issues like the role of auto-clickers and balancing online vs offline play.
This was given as a 1.5 hour lecture to the MDES students at CCA, removing the opening game play and the later exercise. It's better at 2-3 one hour lectures, plus game play.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
20 Great Innovations in Casual, Social and Mobile Games That You Should Steal discusses 20 innovative casual, social and mobile games that leverage different platforms and mechanics in interesting ways such as using a player's music library or location in gameplay, integrating social networks, or combining multiple genres. The document provides examples of games that use viral social sharing of scores, asynchronous multiplayer, photo integration, augmented reality, and episodic monetization among other novel approaches. It cautions that some innovations may introduce privacy, licensing, or gameplay issues that would need addressing for successful implementation.
시스템 디자인을 시작해보려는 또는 이제 막 시작한 게임 디자인 지망생 및 주니어 게임 기획자들에게 도움이 됐으면 하는 마음에 작성했습니다.
목차
1. 시스템이란?
2. 시스템 디자인에서 중요한 것
3. 시스템과 콘텐츠의 구분
4. 시스템 디자인, 왜 어렵나?
5. 나도 한번 해보자, 시스템 디자인
6. 좋은 시스템이란?
7. 주의사항
NDC 2014 이은석 - 온라인 게임의 창발적 플레이 디자인 - 야생의 땅: 듀랑고의 사례와 함께
Nexon Developer Conference 2014 에서 발표에 사용한 슬라이드입니다.
강연 영상은 http://www.youtube.com/watch?v=jaZ-sM46R60 에서 보실수 있습니다.
Game Design Document - Step by Step GuideDevBatch Inc.
A well documented game design is your absolute asset to build a successful game. It doesn't only allow you picture the final shape of it but keeps you precise about the resources, expertise and team needed. For game development phase, you might want to consider pro services at hello@devbatch.com
Good Luck!
Digital games have evolved significantly from their early origins in arcades and home consoles. What began as games focused on high scores and short sessions in arcades transformed to include longer home console games with save features. Later, casual games on PCs popularized relaxed puzzle-style games. The mobile era saw another shift to touchscreen games optimized for short sessions. Free-to-play games now dominate mobile, using behavioral data to craft addictive feedback loops that entice paying "whales" to subsidize games for all players. Today, gaming encompasses everyone through ubiquitous mobile access.
The document discusses the origins and evolution of Japanese role-playing games (JRPGs). It notes that while the first Dragon Quest games are difficult to define as JRPGs, they were an important milestone that helped popularize RPGs in Japan. The document then outlines the early history of RPGs in Japan in the 1980s, including the localization and simplification of Western RPGs (WRPGs) to make them more accessible to Japanese audiences. This "easiness revolution" helped establish JRPGs as having simpler and more narrative-driven designs compared to mechanically-focused WRPGs, leading JRPGs to diverge and evolve into their own unique genre over subsequent decades.
Rockstar Games is a video game publisher and developer known for the controversial and commercially successful Grand Theft Auto series. It was founded in 1998 by former employees of BMG Interactive after that company was acquired by Take-Two Interactive. Rockstar Games was established to be a "cool" and hip gaming label that appealed to audiences interested in popular culture, unlike other gaming companies at the time. Their first major success was Grand Theft Auto, developed by DMA Design, which became a commercial hit in 1998 despite its controversial adult content. This established Rockstar's reputation and strategy of using provocative marketing to attract mature audiences.
The document outlines the game design process, including concept, production, and design team stages. The concept stage involves developing the initial idea, genre, target audience, and player role. In production, prototypes are created during preproduction, followed by full production iterations. The design team roles include lead designer, game designer, level designer, UI designer, writer, art director, and audio director. Competences needed for game design are also listed, such as imagination, technical skills, analysis, aesthetics, research, writing, and drawing.
This very short document does not contain any discernible information to summarize in 3 sentences or less. It only includes unintelligible characters without any context.
GTA V es un videojuego de mundo abierto lanzado en 2013 donde los jugadores controlan a tres protagonistas distintos involucrados en robos y crímenes en la ciudad de Los Santos. El juego presenta una historia no lineal, mecánicas de juego mejoradas y un entorno abierto masivo que fue elogiado por la crítica.
The document provides an overview of the Grand Theft Auto franchise, describing each main title from Grand Theft Auto (1997) to Grand Theft Auto V (2013). It summarizes the key details of each game including release date, platforms, settings, characters, and notable features. Major spin-offs like Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas are also summarized.
GTA V es un videojuego de mundo abierto lanzado en 2013 ambientado en la ciudad ficticia de Los Santos. Los jugadores controlan a tres protagonistas distintos: Michael, Trevor y Franklin. La trama sigue sus vidas criminales y sus intentos de realizar grandes robos mientras lidian con enemigos y problemas personales. El juego fue un gran éxito comercial, recaudando $800 millones en las primeras 24 horas.
Grand Theft Auto V es un videojuego de mundo abierto desarrollado por Rockstar North y distribuido por Rockstar Games. Fue lanzado en 2013 para consolas PlayStation y Xbox y en 2014-2015 para consolas de nueva generación y PC. El juego se desarrolla en la ciudad ficticia de Los Santos y sus alrededores, basada en Los Ángeles, y es el primero de la serie en centrarse en tres protagonistas: Michael, Trevor y Franklin.
This document provides information about Grand Theft Auto IV (GTA IV) to assist with a case study. It outlines that GTA IV is an open world action-adventure game developed by Rockstar North and published by Rockstar Games. It was released in 2008 for PlayStation 3 and Xbox 360. The document discusses GTA IV's production, including its development using Rockstar Advanced Game Engine (RAGE) and Euphoria animation system. It also covers the game's marketing and distribution across multiple platforms, and its commercial success in selling over 25 million copies.
The document contains 28 hyperlinks to download pages for parts 1 through 28 of the second DVD of the game Grand Theft Auto 4, suggesting it provides access to download the full DVD contents in multiple parts.
El documento proporciona información sobre Barbie, la muñeca fabricada por Mattel desde 1959. Explica que fue creada por Ruth Handler para inspirarse en la hija de Ruth, Barbara. También describe que la marca incluye varias muñecas y accesorios, y ha sido una parte importante del mercado de juguetes durante más de cincuenta años. Finalmente, menciona algunos estilos de venta de Barbie en las décadas de 1980 y principios de los 2000 que incluyen películas y series animadas.
El documento habla sobre la historia de Barbie desde su lanzamiento en 1959. Menciona que hay muchos coleccionistas de Barbie en España y describe algunas de las colecciones. También describe competidores como Bratz y My Scene y cómo Mattel ha actualizado a Barbie para mantenerse relevante. Resalta las profesiones e industrias que Barbie ha representado a lo largo de los años y celebra el 50 aniversario de Barbie en 2009. Finalmente, menciona la revista Barbie que ha estado en circulación durante 11 años.
The episode pays tribute to Madonna by having the glee club perform covers of eight of her songs. Throughout the episode, the characters perform the songs to express how they are dealing with issues in their personal relationships and lives. By assigning a Madonna-inspired theme, the teacher hopes to promote equality among the male and female students in the club and address misogynistic attitudes. The episode concludes with an empowering performance of "Like a Prayer" as the students have become more understanding of each other.
This document provides 3 download links for a serial key and notes that to download the associated torrent, a survey must first be completed which is described as easy and free. The links are given to download files from various file hosting sites.
El documento promociona las nuevas muñecas Barbie de Mattel que permiten simular situaciones de la vida real como salir de fiesta, divorciarse, envejecer y hasta trabajar, con el objetivo de ofrecer una alternativa más tradicional pero realista al entretenimiento con videojuegos. Anima a los lectores a no dudar en comprar estas muñecas para evitar el aburrimiento.
Barbie es la muñeca más famosa del mundo, creada en 1959 por Ruth Handler. Más que una simple muñeca, Barbie se ha convertido en un icono de la moda con una gran variedad de mercancías. Existen coleccionistas dedicados que reúnen grandes colecciones de muñecas Barbie, siendo la más grande en España propiedad de Carlos A. Sanz. Para ampliar su mercado, Mattel ha creado nuevas versiones de Barbie con diferentes profesiones como abogada, actriz o azafata.
Barbie fue lanzada en 1959 por Mattel basada en la muñeca alemana Bild Lilli. Es la muñeca más vendida y ha sido un ícono cultural durante más de 50 años aunque también ha sido objeto de controversia. Barbie es la líder de una marca que incluye otras muñecas y accesorios.
Este documento resume la película Rápido y Furioso dirigida por Rob Cohen. Presenta a los personajes principales como Dom, Brian y Luke Hobbs y describe brevemente la trama donde Hobbs recluta a Dom y su equipo para recuperar un misil que podría destruir un país a cambio de la extradición del equipo.
This single sentence document simply states that a torrent was downloaded from the website Rarbg.com, without providing any additional context about the torrent or details about what was downloaded.
Grand Theft Auto is a postmodern video game franchise according to the document. It exhibits several postmodern elements such as hyperreality by blurring the line between reality and the virtual world within the game. It also allows for narrative bricolage by giving the player freedom to complete missions in any order and kill anyone. The games also parody and pastiche real cities by basing their settings on places like New York City but with satirical twists, such as replacing the Statue of Liberty's flame with a Starbucks coffee.
This document discusses Barbie as a brand. It presents Barbie's brand identity and positioning as an aspiration and fashion doll for pre-teen girls. It analyzes Barbie using various brand equity models, identifying its strengths as a salient, favorable, and unique brand known for its quality, style, and role as a reliable toy for over 53 years. The document also maps out Barbie's distribution channels, brand elements, and hierarchy within the Mattel brand portfolio.
Este documento ofrece consejos sobre Clash Royale. Explica que los cofres no se pierden si no hay espacio y siguen un ciclo. También dice que no hay una baraja perfecta y que es mejor usar una equilibrada con la que uno se sienta cómodo. Además, recomienda no copiar la baraja de un rival que ganó, sino seguir usando la propia.
Este documento proporciona información biográfica breve sobre varios famosos internacionales como Paul Walker, Zac Efron, Jeremy Sumpter, Penélope Cruz, Jennifer Aniston, Megan Fox, Christopher Atkins, Johnny Deep, Ashley Tisdale y Shakira, incluyendo detalles sobre su lugar de nacimiento, carrera y logros profesionales.
Play as three different characters, Franklin (with Chop the dog), Trevor the psycho and Michael the family man.
Three separate stories for each character, all intertwined into a huge epic story.
Each character has an infinite hunger to become rich as well as a ridiculous hunger for action packed mayhem, play as all three characters and discover the fate that brings them all together in an action packed legendary story line.
Play as all three main characters, each working together to plot and execute a large series of dangerous heists.
Along side the main storyline, all characters have their own storyline about their very own lifestyles and the strengths and weaknesses they must overcome.
Each character has a special ability that can be triggered to use to the players advantage, Michael can trigger slow-motion mode where time slows down and the player can effectively choose their shots while shooting. Franklin can focus whilst driving so the player is capable of taking the sharpest turns at full speed or even dodging a tank at high speed, Trevor can trigger the effect of “going psycho”, where Trevor takes less damage and dishes out extreme damage in combat.
Whilst playing as either of the three characters, the other two characters will continue living their lives on a day to day basis as in the real world. The player can switch to any of the three characters at any one time in game and will most likely be greeted with an amusing situation.
Each character has their own strengths and weaknesses, the character stats menu for each character shows Trevor is a better pilot, Franklin is the best driver and Michael is the more skilled shooter and infiltrator.
Each character aspires to become rich in the twisted city of Los Santos and the game has numerous ways of making money. Along side the story line, the player can buy and sell stocks, attempt multiple side missions specific to each character and even partake in robberies or boosting vehicles to make some quick cash.
The brand new map of Los Santos and Blaine county is huge, it is approximately 100 square miles and Los Santos alone is 21 square miles.
The map is packed with fun activities and amusing Easter eggs for every player to discover.
There are plenty of random encounters and misc. objectives players will come across and can decide whether to complete in free roam, from all over the huge map in game.
There is a massive variety of activities the player can take part in whilst in free roam, from vehicle races, parachuting and base jumping to deep sea diving the list is endless.
Specific side missions have been created for each character that fit the story line well, choose Trevor and interact with famous rampages, switch to Franklin and take part in high speed street races or swap to Michael and save his wife from getting arrested whilst shop lifting.
New and improved gameplay brought to GTA, with an intuitive, easy to use and easy to master control scheme for all round increasingly fun gameplay.
Realistic combat situations where the player must stay in cover and pick their shots to stay alive, move at the correct time to avoid getting shot and plan the route of attack.
Players are encouraged to use their own initiative to gain an advantage in every combat situation, adding more realism to the game.
Realistic visuals and graphics in a gorgeous environment.
Brand new soundtrack which is regularly updated, issued via online updates. There is a radio station for every genre of music and every mood of a human being.
Introducing new first person view on PS4, Xbox 1 and PC. Players can choose to play through the entire game in first person view or trigger specific times to play in first person view as well as third person view.
The ultimate online multiplayer experience, GTA Online introduces a unique and personal player specific character creation system.
Choose how your character looks and acts and pick and choose your character’s own unique stats and lifestyle.
A brand new and intuitive levelling system for player’s characters to achieve the next great unlock and level up by completing numerous missions and activities online.
An expansive online world, play GTA with your very own character and take on the world as you strive to become rich and invest in ventures, vehicles and more with your hard earned cash.
Coordinate team work between you and your friends online to take on other teams worldwide in team based multiplayer game modes and matches.
Introducing heists in online multiplayer, team up with friends or strangers from around the globe and plot and execute dangerous and challenging heists using a gaming headset to coordinate your approach.
New numerous multiplayer activities to take part in and compete against friends and rivals alike in online multiplayer.
Huge amount of side activities, 2 to 8 player missions and team based games for players from around the world to compete against each other in.
Online multiplayer free roam mode for cruising with your friends and taking war to the streets with up to 30 players on PS4, PC and Xbox 1.
Invite your friends with ease using the mobile phone in game and take to the streets to interact in numerous activities and build your rep online.
Build your very own crew or join somebody else’s crew and set challenges online for other crews worldwide to complete and destroy your score.
Make a name for you and your friends with your very own crew gamer tag, create a team logo and specific level unlocks and challenges just for your online army.
Rockstar games regularly host weekend events where players who take part in the weekend event playlist can earn double experience points and cash.
Take part in the weekend event playlist which include, team based races, death matches, last man standing, capture the flag and more team based modes online.
Rockstar Games frequently bring new refreshing content to GTA Online, such as The High Life Update and The Lowrider Update which offer players new and amazing chances to unlock new content, each DLC pack released will give the game a refreshed perspective and keep players coming back for more all the time.
New mission story lines added entirely free online in each update issued, each update unlocks new vehicles, clothes and other fresh content to players worldwide.
Exciting mini games in free roam mode for players to take to the streets and prove themselves as a top player and increase their rep.
As each player levels up they will unlock new content depending on the level of their character, all unlocks bring a refreshed feel and increase the player’s online empire accordingly.
Introducing new combat helicopters, fighter jets and other war time favourites for players to use to their advantage issued completely free in each update.
Each DLC pack released will bring brand new refreshing content, equipment and story lines to GTA Online. Players will regularly have something big to aim for and earn to increase their empire online.
Team up with friends and strangers online in new story lines also issued free in each online update.
Build and customise your very own bouncing low-rider and use it to take part in story line missions online in The Lowrider Update.
New mini games added in the Free Mode Events Update, players will have the chance to compete in mini games in free roam mode and have the chance to earn big money so long as they win. Games include the upside down flight challenge where players must fly upside down for as long as possible in order to win the game, the attack helicopter challenge where players must destroy as many enemies as possible relentlessly in an attack helicopter and many more.
The Executives and Other Criminals Update gives players the chance to become a VIP and enlist friends as bodyguards to defend them against other crews and groups of rivals. Players have the chance to buy a super yacht and customise it as they wish, players who are body guards will have the possibility to get paid for keeping their VIP alive.
Entirely free via downloadable online updates and brand new extra competitive game modes issued online for players to compete against each other in online.
Team up and play many unique and competitive mini games against others teams of players worldwide in Adversary Mode.
Have fun with your friends and prove you’re the best by taking part in unique games and matches, issued in the new adversary mode games that are frequently updated all the time.
Introducing Running Back, players must stop the opposing team’s special car from crossing their line by pushing the cars back and blocking them from achieving the end goal.
Come Out To Play sets one player as a fugitive and they will have to make it to the safe zone with only a weak weapon equipped, the other players will have to hunt the player down with much more powerful weapons and stop them from reaching the safe zone.
In Hasta La Vista, two players will be cycling to reach an end goal whilst the other two players will be relentlessly chasing them down and attempting to knock them off their bicycles as they recklessly drive gigantic articulated trucks much like the scene from Terminator 2.