This document proposes a video game based on the movie Groundhog Day. In the game, the player's character is trapped in a time loop where they repeatedly wake up and live the same day over and over. As the player progresses through each repeated day, they learn more about the game world and how to interact with and affect other characters. The goal is to utilize this growing knowledge and awareness to ultimately help others and "win" the game. Gameplay is focused on social interactions and personal growth rather than traditional action/adventure mechanics.