The document discusses storytelling in social games. It notes that social games are free-to-play, allow playing with friends, and offer special paid content. It then describes an early attempt at a 1920s New York murder mystery story that was deemed too weak. To strengthen the story, the developer changed writers, adjusted the story while keeping the vision, and empowered the whole team to contribute to the narrative. The key lessons are to hire the right writer, involve the team in the story, and be open to major revisions.