This document discusses using agent modeling to simulate and analyze networks derived from archaeological data on brick stamps from central Italy. It suggests running simulations with different parameters, such as increasing transaction costs or the "vision" of agents, to see how those changes impact the emergence of trends in the network and how long it takes for the simulation to reach its end point. The goal is to generate a "landscape of possible outcomes" and explore how real-world network characteristics may arise from the interactions of autonomous agents.