Reanimating Networks with
                                      Agent Modeling




                                           Shawn Graham with
                                                Scott Weingart
                                           Carleton University,
                                             Indiana University
Some rights reserved   by Pedro Vezini
                                               @electricarchaeo
                                                     @scott_bot
Networks derived from central
Italian brick stamp data
...a landscape of possible outcomes...




http://supermodelling.net/?p=148
A bazaar of possibilities




Photo cc Dmgultekin , http://commons.wikimedia.org/wiki/File:Grand-
Bazaar_Shop.jpg
We should expect some basic trends to
emerge:

•increasing the transaction costs should make
it much more difficult for agents to survive
(i.e., make the simulation reach its arbitrary
end-conditions).


•increasing ‘vision’ (we reduce information
uncertainty by increasing the amount of the
world it is possible to ‘know’) should make it
much easier for agents to survive; that the
simulation takes a relatively long time to reach
its arbitrary end point.
Characteristics of some real
world networks
All models are bad, but some
are useful.

Graham weingart connected past reanimating networks with agent modeling

  • 1.
    Reanimating Networks with Agent Modeling Shawn Graham with Scott Weingart Carleton University, Indiana University Some rights reserved by Pedro Vezini @electricarchaeo @scott_bot
  • 2.
    Networks derived fromcentral Italian brick stamp data
  • 3.
    ...a landscape ofpossible outcomes... http://supermodelling.net/?p=148
  • 4.
    A bazaar ofpossibilities Photo cc Dmgultekin , http://commons.wikimedia.org/wiki/File:Grand- Bazaar_Shop.jpg
  • 7.
    We should expectsome basic trends to emerge: •increasing the transaction costs should make it much more difficult for agents to survive (i.e., make the simulation reach its arbitrary end-conditions). •increasing ‘vision’ (we reduce information uncertainty by increasing the amount of the world it is possible to ‘know’) should make it much easier for agents to survive; that the simulation takes a relatively long time to reach its arbitrary end point.
  • 8.
    Characteristics of somereal world networks
  • 10.
    All models arebad, but some are useful.