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Gaming the Social
Community, Measurement & Monetization
            February 9, 2011




                  Confidential & Proprietary
            Copyright © 2011 SuperData Research
Hello
overview




               Joost



                 Confidential & Proprietary
           Copyright © 2011 SuperData Research
Introductions
       what we do

SuperData Research
     independent research provider
     specialized in digital goods measurement
     multi-year seed funding in 2010
     syndicated reporting
     consulting services
     client base: brand owners, developers, retailers, publishers, VCs, and
     payment providers




                                     Confidential & Proprietary
                               Copyright © 2011 SuperData Research
Methodology
how we do it




                     Confidential & Proprietary
               Copyright © 2011 SuperData Research
Community



       Confidential & Proprietary
 Copyright © 2011 SuperData Research
Online Dynamics
   different online communities show similar behaviors

                             Three different studies,...
User-Generated Content             Online Discussion                    Virtual Goods Spending




   maps created by unique user    share of posts by unique user (%)      avg. $ spent per transaction




                      ...same community dynamics




                                        Confidential & Proprietary
                                  Copyright © 2011 SuperData Research
Successful Examples
       commence emulation!

EVE Online
     approx. 360,000 users
     20K have been a subscriber for 8 years (!)
     Estimated annual revenue: $25-$35MM

Skype
     560 MM users
     124 MM monthly actives (6.5%)
     8.1 MM paying (1.45%)
     $100 MM IPO filing (Aug 2010)




                                     Confidential & Proprietary
                               Copyright © 2011 SuperData Research
Similarities
      help people help you

Reward “Viral Whales”
 • Community leaders
 • Product evangelist
 • Noob trainer
 • Largest share of audience passive, reactive




Household fundamentals
 • Prepaid --> gifting




                                    Confidential & Proprietary
                              Copyright © 2011 SuperData Research
Measurement



        Confidential & Proprietary
  Copyright © 2011 SuperData Research
Measure Why?
   identify key audience segment asap
Go beyond “game development vs analytics” discussion
 • Not mutually exclusive


General insights are generally unhelpful
 • Understanding your own customer is key


Virality constantly under pressure
 • “rocket-ship growth is gone” (Playdom)


Internal: Optimization
 • Audience segmentation
                         Overview
 • Revenue drivers, KPI


External: Transparency
 • Funding
 • Age of licensing




                                 Confidential & Proprietary
                           Copyright © 2011 SuperData Research
Measure What?
both industry-wide and game-specific metrics



Traffic: Daily, Monthly               Lifetime Value
Users                                ARPPU
Channels                             ARPU
Virality                             Price Points
Monetization                         Seasonality
Demographics   Overview              Time of Day
Audience Segmentation                Frequency
Engagement                           Number of Invites Sent
ROI                                  Received
A/B Testing                          ...


                       Confidential & Proprietary
                 Copyright © 2011 SuperData Research
Measure What?, cont’d
   identify valuable differences in user behavior

Geography               Lifetime        Avg. Expenditure                 Frequency (Avg.
                         (days)          per Purchase                  Number of Purchases)
Germany                  99.81                  $12.51                        41.18
Western Europe total    122.38                  $14.25                         20.3



                  Virtual Item Sales by Time of Day (hourly)
                10%


                 8%


                 5%


                 3%


                 0%
                        2: 0 A M
                          0 M
                          0 M
                          0 M
                          0 M
                          0 M
                          0 M
                          0 M
                       10 0 AM
                         :0 M
                       12 00 M
                        1: 0 PM
                        2: 0 P M
                          0 M
                          0 M
                          0 M
                          0 M
                          0 M
                          0 M
                          0 M
                       10 0 PM
                         :0 M
                         :0 PM
                              PM
                        1: 0 A

                        3: 0 A
                        4: 0 A
                        5: 0 A
                        6: 0 A
                        7: 0 A
                        8: 0 A
                        9: 0 A


                         : A
                         :0 A


                        3: 0 P
                        4: 0 P
                        5: 0 P
                        6: 0 P
                        7: 0 P
                        8: 0 P
                        9: 0 P
                       11 0




                       11 0
                            0
                         :0
                          0




                          0




                          0




                          0
                   12




                         By number of transactions        By $ sales

                                 Confidential & Proprietary
                           Copyright © 2011 SuperData Research
Measure How?
     ghost in the shell

Availability of tools
 • Google Analytics, Kontagent, Live Gamer, MixPanel, Omniture
 • Custom: e.g. Toga (Large Animal Games)


Knowledge gap: need for designated driver
 • Top programming talent generally assigned on front-end,
   product-focused    Overview
 • Need to invest in, and train monetization directors & analysts
 • Integrate into production process, communicate with
   community manager



                                Confidential & Proprietary
                          Copyright © 2011 SuperData Research
Monetization



        Confidential & Proprietary
  Copyright © 2011 SuperData Research
Monetization
     convincing people to pay
                                               50%
Tailor service to your customer                                                   Share by Unit Sales
                                                                                  Share by Revenue (FB credits)

 • Segmentation: upgrades for
                                               25%
    newbies, vanity for the elite
 • Value offering: premium
                                                 0%
    services for high rollers




                                                                  s


                                                                            r



                                                                                      e



                                                                                                 s


                                                                                                          r
                                                                           lie




                                                                                                         e
                                                                  nt




                                                                                                 ck
                                                                                     m




                                                                                                      th
                                                                       tip
                                                                 i




                                                                                    Ti
                                                              Po




                                                                                              Pa


                                                                                                      O
                                                                       ul



                                                                                   tra
 • Engagement: bundled




                                                                                            bo
                                                              s


                                                                       M
                                                         nu




                                                                                 Ex



                                                                                          m
                                                       Bo




                                                                                         Co
    specials, seasonality                         “Have you ever received a prepaid game card as
                                                                      a gift?”
 • Preferences: monitor
    behavior and needs                                                Yes
                                                                                          “My mom would
                                                                                          rather buy them
                                                                     31.4%                in the store than
                                                                                          online with a
                                                   No                                     credit card.”
                                                  68.6%


                              Confidential & Proprietary
                        Copyright © 2011 SuperData Research
Payment Mix
allow customers to pay the way they want

                                                       Almost $1 billion of virtual
                                                       good sales transacted via
                                                       alternative payment
                                                       methods



               Overview
                                                        Couleur Locale (mobile)
                                                       • Europe ~10%
                                                       • North America: 1%




                       Confidential & Proprietary
                 Copyright © 2011 SuperData Research
Outlook



      Confidential & Proprietary
Copyright © 2011 SuperData Research
Outlook
   what we think 2011 will bring

Arms race

Age of Licensing

Beyond FB

                   Overview



                           Confidential & Proprietary
                     Copyright © 2011 SuperData Research
Thanks!



joost@SuperDataResearch.com
                  @_SuperData




                Confidential & Proprietary
          Copyright © 2011 SuperData Research

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Gaming the Social: Community, Measurement & Monetization

  • 1. Gaming the Social Community, Measurement & Monetization February 9, 2011 Confidential & Proprietary Copyright © 2011 SuperData Research
  • 2. Hello overview Joost Confidential & Proprietary Copyright © 2011 SuperData Research
  • 3. Introductions what we do SuperData Research independent research provider specialized in digital goods measurement multi-year seed funding in 2010 syndicated reporting consulting services client base: brand owners, developers, retailers, publishers, VCs, and payment providers Confidential & Proprietary Copyright © 2011 SuperData Research
  • 4. Methodology how we do it Confidential & Proprietary Copyright © 2011 SuperData Research
  • 5. Community Confidential & Proprietary Copyright © 2011 SuperData Research
  • 6. Online Dynamics different online communities show similar behaviors Three different studies,... User-Generated Content Online Discussion Virtual Goods Spending maps created by unique user share of posts by unique user (%) avg. $ spent per transaction ...same community dynamics Confidential & Proprietary Copyright © 2011 SuperData Research
  • 7. Successful Examples commence emulation! EVE Online approx. 360,000 users 20K have been a subscriber for 8 years (!) Estimated annual revenue: $25-$35MM Skype 560 MM users 124 MM monthly actives (6.5%) 8.1 MM paying (1.45%) $100 MM IPO filing (Aug 2010) Confidential & Proprietary Copyright © 2011 SuperData Research
  • 8. Similarities help people help you Reward “Viral Whales” • Community leaders • Product evangelist • Noob trainer • Largest share of audience passive, reactive Household fundamentals • Prepaid --> gifting Confidential & Proprietary Copyright © 2011 SuperData Research
  • 9. Measurement Confidential & Proprietary Copyright © 2011 SuperData Research
  • 10. Measure Why? identify key audience segment asap Go beyond “game development vs analytics” discussion • Not mutually exclusive General insights are generally unhelpful • Understanding your own customer is key Virality constantly under pressure • “rocket-ship growth is gone” (Playdom) Internal: Optimization • Audience segmentation Overview • Revenue drivers, KPI External: Transparency • Funding • Age of licensing Confidential & Proprietary Copyright © 2011 SuperData Research
  • 11. Measure What? both industry-wide and game-specific metrics Traffic: Daily, Monthly Lifetime Value Users ARPPU Channels ARPU Virality Price Points Monetization Seasonality Demographics Overview Time of Day Audience Segmentation Frequency Engagement Number of Invites Sent ROI Received A/B Testing ... Confidential & Proprietary Copyright © 2011 SuperData Research
  • 12. Measure What?, cont’d identify valuable differences in user behavior Geography Lifetime Avg. Expenditure Frequency (Avg. (days) per Purchase Number of Purchases) Germany 99.81 $12.51 41.18 Western Europe total 122.38 $14.25 20.3 Virtual Item Sales by Time of Day (hourly) 10% 8% 5% 3% 0% 2: 0 A M 0 M 0 M 0 M 0 M 0 M 0 M 0 M 10 0 AM :0 M 12 00 M 1: 0 PM 2: 0 P M 0 M 0 M 0 M 0 M 0 M 0 M 0 M 10 0 PM :0 M :0 PM PM 1: 0 A 3: 0 A 4: 0 A 5: 0 A 6: 0 A 7: 0 A 8: 0 A 9: 0 A : A :0 A 3: 0 P 4: 0 P 5: 0 P 6: 0 P 7: 0 P 8: 0 P 9: 0 P 11 0 11 0 0 :0 0 0 0 0 12 By number of transactions By $ sales Confidential & Proprietary Copyright © 2011 SuperData Research
  • 13. Measure How? ghost in the shell Availability of tools • Google Analytics, Kontagent, Live Gamer, MixPanel, Omniture • Custom: e.g. Toga (Large Animal Games) Knowledge gap: need for designated driver • Top programming talent generally assigned on front-end, product-focused Overview • Need to invest in, and train monetization directors & analysts • Integrate into production process, communicate with community manager Confidential & Proprietary Copyright © 2011 SuperData Research
  • 14. Monetization Confidential & Proprietary Copyright © 2011 SuperData Research
  • 15. Monetization convincing people to pay 50% Tailor service to your customer Share by Unit Sales Share by Revenue (FB credits) • Segmentation: upgrades for 25% newbies, vanity for the elite • Value offering: premium 0% services for high rollers s r e s r lie e nt ck m th tip i Ti Po Pa O ul tra • Engagement: bundled bo s M nu Ex m Bo Co specials, seasonality “Have you ever received a prepaid game card as a gift?” • Preferences: monitor behavior and needs Yes “My mom would rather buy them 31.4% in the store than online with a No credit card.” 68.6% Confidential & Proprietary Copyright © 2011 SuperData Research
  • 16. Payment Mix allow customers to pay the way they want Almost $1 billion of virtual good sales transacted via alternative payment methods Overview Couleur Locale (mobile) • Europe ~10% • North America: 1% Confidential & Proprietary Copyright © 2011 SuperData Research
  • 17. Outlook Confidential & Proprietary Copyright © 2011 SuperData Research
  • 18. Outlook what we think 2011 will bring Arms race Age of Licensing Beyond FB Overview Confidential & Proprietary Copyright © 2011 SuperData Research
  • 19. Thanks! joost@SuperDataResearch.com @_SuperData Confidential & Proprietary Copyright © 2011 SuperData Research