Presentation for the Huntsville, AL Big Data Meetup. The use of Gamification Lens to Big Data: Quantified Self, Internet of Things & Sharing Economy. The deck has two possible applications for renting durable goods and ride sharing.
The presentation give some details on designing gamification as a disruptive innovation for use in collaborative consumption/sharing economy as the natural outgrowth of the internet of things. Some details are certification or education projects for gamification to increase carpooling and leasing of durable goods.
Presented at Barcamp Huntsville in Below the Radar location on Saturday, August 23, 2014 at 1:00 pm.
Now that you've completed the Gamification Level 2 Course, you can apply to earn your certification from the Engagement Alliance.
To do this, you'll need to complete a final project and submit it for publication. It's easy!
Choose a non-profit organization, cause-based group or startup for social good.
Figure out how gamification can help them, using at least THREE game mechanics and TWO PLAYER TYPES. What we want here is a creative idea.
Create a presentation that lays out your idea for how to help. If you're visual, you can illustrate it, or simply describe your ideas. Here's an example of something I developed that's similar on the subject of texting and driving. Notice the creative ideas listed - that's the meat of what we want to see from you.
Remember to clearly state the problem you're trying to help them solve and how you're proposing gamification can solve it.
Post your proposal publicly to slideshare, and send out a TWEET to the organization and me (@gzicherm) inviting us to review it. Be sure to include the hashtag #gamification and the link to the item.
When that's done, complete this form at the Engagement Alliance website.
What role do “power learners” play in online learning communities?@cristobalcobo
This study focusses on the role of highly active participants in online learning communities on Facebook. These people, often known as “power users” in the literature on social computing, are a common feature of a wide range of online learning groups, and are responsible not only for creating most of the content but also for getting discussion going and providing a basis for other’s participation. We test whether similar dynamics hold true in the context of online learning.
Based on a transactional dataset of almost 10,000 interactions with an online community of 32 postgraduate students who were following the same online course, we find evidence that power users also exist in the context of online learning. However, whilst they do create a lot of content, we find that they are not fundamental to keeping the group together, and in fact are less adept at creating content which generates responses than other “normal” users. This suggests that online learning communities may have different dynamics to other types of electronic community: it also suggests that design efforts should not be focused solely on attracting a small core of “power learners”. Rather, diverse types of users are needed for online learning communities to survive and prosper.
Authors:
Cristóbal Cobo, Center for Research - Ceibal Foundation, Uruguay
Monica Bulger, Data & Society Research Institute, United States
Jonathan Bright, Oxford Internet Institute, United Kingdom
Ryan den Rooijen, Oxford Internet Institute, United Kingdom
Presented at the LINC Conference (MIT, 2016) Digital Inclusion: Transforming Education through Technology.
The presentation give some details on designing gamification as a disruptive innovation for use in collaborative consumption/sharing economy as the natural outgrowth of the internet of things. Some details are certification or education projects for gamification to increase carpooling and leasing of durable goods.
Presented at Barcamp Huntsville in Below the Radar location on Saturday, August 23, 2014 at 1:00 pm.
Now that you've completed the Gamification Level 2 Course, you can apply to earn your certification from the Engagement Alliance.
To do this, you'll need to complete a final project and submit it for publication. It's easy!
Choose a non-profit organization, cause-based group or startup for social good.
Figure out how gamification can help them, using at least THREE game mechanics and TWO PLAYER TYPES. What we want here is a creative idea.
Create a presentation that lays out your idea for how to help. If you're visual, you can illustrate it, or simply describe your ideas. Here's an example of something I developed that's similar on the subject of texting and driving. Notice the creative ideas listed - that's the meat of what we want to see from you.
Remember to clearly state the problem you're trying to help them solve and how you're proposing gamification can solve it.
Post your proposal publicly to slideshare, and send out a TWEET to the organization and me (@gzicherm) inviting us to review it. Be sure to include the hashtag #gamification and the link to the item.
When that's done, complete this form at the Engagement Alliance website.
What role do “power learners” play in online learning communities?@cristobalcobo
This study focusses on the role of highly active participants in online learning communities on Facebook. These people, often known as “power users” in the literature on social computing, are a common feature of a wide range of online learning groups, and are responsible not only for creating most of the content but also for getting discussion going and providing a basis for other’s participation. We test whether similar dynamics hold true in the context of online learning.
Based on a transactional dataset of almost 10,000 interactions with an online community of 32 postgraduate students who were following the same online course, we find evidence that power users also exist in the context of online learning. However, whilst they do create a lot of content, we find that they are not fundamental to keeping the group together, and in fact are less adept at creating content which generates responses than other “normal” users. This suggests that online learning communities may have different dynamics to other types of electronic community: it also suggests that design efforts should not be focused solely on attracting a small core of “power learners”. Rather, diverse types of users are needed for online learning communities to survive and prosper.
Authors:
Cristóbal Cobo, Center for Research - Ceibal Foundation, Uruguay
Monica Bulger, Data & Society Research Institute, United States
Jonathan Bright, Oxford Internet Institute, United Kingdom
Ryan den Rooijen, Oxford Internet Institute, United Kingdom
Presented at the LINC Conference (MIT, 2016) Digital Inclusion: Transforming Education through Technology.
Irshad property concerns provides expert real estate solutions that have shown to be successful, positioning them among the industry's most prominent leaders. Irshads provides increasing value to their customers since the company collaborates with a number of the most successful companies in the sector.
Webinar: Turn browsers to customers with product page improvementsBuiltvisible
You spend a lot of time and money getting people to convert through your website, if your product pages aren’t up to scratch you may be losing customers at the final point of conversion.
Using a combination of psychological, copywriting and SEO tips, we’ll show you proven ways to get more sales by optimising your product pages, giving your users what they need to make the leap from browser to customer.
policy bazar.com journey its foundation Prince Kumar
how policy bazar.com is started . history about its founders, what it is all about ,its business idea , its revenue model , marketing strategies , current scenario & its finacial performance .
Content Commerce + Growth Strategies For Online RetailersRoland Frasier
Content meets Commerce and growth strategies presentation for online retailers. The most successful internet retailers strategies combine compelling content with commerce to reach more customers and achieve sustainable growth.
Team Opera Mini were tasked to make an IMC plan for the brand new Toyota Yaris 2014 in the semi-finals of Ad maker Bangladesh.
We went through to the Grand Finale as group champions.
Irshad property concerns provides expert real estate solutions that have shown to be successful, positioning them among the industry's most prominent leaders. Irshads provides increasing value to their customers since the company collaborates with a number of the most successful companies in the sector.
Webinar: Turn browsers to customers with product page improvementsBuiltvisible
You spend a lot of time and money getting people to convert through your website, if your product pages aren’t up to scratch you may be losing customers at the final point of conversion.
Using a combination of psychological, copywriting and SEO tips, we’ll show you proven ways to get more sales by optimising your product pages, giving your users what they need to make the leap from browser to customer.
policy bazar.com journey its foundation Prince Kumar
how policy bazar.com is started . history about its founders, what it is all about ,its business idea , its revenue model , marketing strategies , current scenario & its finacial performance .
Content Commerce + Growth Strategies For Online RetailersRoland Frasier
Content meets Commerce and growth strategies presentation for online retailers. The most successful internet retailers strategies combine compelling content with commerce to reach more customers and achieve sustainable growth.
Team Opera Mini were tasked to make an IMC plan for the brand new Toyota Yaris 2014 in the semi-finals of Ad maker Bangladesh.
We went through to the Grand Finale as group champions.
Similar to Gamification for Big Data: Quantifed Self, Internet of Things, & Sharing Economy (20)
Adjusting primitives for graph : SHORT REPORT / NOTESSubhajit Sahu
Graph algorithms, like PageRank Compressed Sparse Row (CSR) is an adjacency-list based graph representation that is
Multiply with different modes (map)
1. Performance of sequential execution based vs OpenMP based vector multiply.
2. Comparing various launch configs for CUDA based vector multiply.
Sum with different storage types (reduce)
1. Performance of vector element sum using float vs bfloat16 as the storage type.
Sum with different modes (reduce)
1. Performance of sequential execution based vs OpenMP based vector element sum.
2. Performance of memcpy vs in-place based CUDA based vector element sum.
3. Comparing various launch configs for CUDA based vector element sum (memcpy).
4. Comparing various launch configs for CUDA based vector element sum (in-place).
Sum with in-place strategies of CUDA mode (reduce)
1. Comparing various launch configs for CUDA based vector element sum (in-place).
Techniques to optimize the pagerank algorithm usually fall in two categories. One is to try reducing the work per iteration, and the other is to try reducing the number of iterations. These goals are often at odds with one another. Skipping computation on vertices which have already converged has the potential to save iteration time. Skipping in-identical vertices, with the same in-links, helps reduce duplicate computations and thus could help reduce iteration time. Road networks often have chains which can be short-circuited before pagerank computation to improve performance. Final ranks of chain nodes can be easily calculated. This could reduce both the iteration time, and the number of iterations. If a graph has no dangling nodes, pagerank of each strongly connected component can be computed in topological order. This could help reduce the iteration time, no. of iterations, and also enable multi-iteration concurrency in pagerank computation. The combination of all of the above methods is the STICD algorithm. [sticd] For dynamic graphs, unchanged components whose ranks are unaffected can be skipped altogether.
Adjusting OpenMP PageRank : SHORT REPORT / NOTESSubhajit Sahu
For massive graphs that fit in RAM, but not in GPU memory, it is possible to take
advantage of a shared memory system with multiple CPUs, each with multiple cores, to
accelerate pagerank computation. If the NUMA architecture of the system is properly taken
into account with good vertex partitioning, the speedup can be significant. To take steps in
this direction, experiments are conducted to implement pagerank in OpenMP using two
different approaches, uniform and hybrid. The uniform approach runs all primitives required
for pagerank in OpenMP mode (with multiple threads). On the other hand, the hybrid
approach runs certain primitives in sequential mode (i.e., sumAt, multiply).
06-04-2024 - NYC Tech Week - Discussion on Vector Databases, Unstructured Data and AI
Discussion on Vector Databases, Unstructured Data and AI
https://www.meetup.com/unstructured-data-meetup-new-york/
This meetup is for people working in unstructured data. Speakers will come present about related topics such as vector databases, LLMs, and managing data at scale. The intended audience of this group includes roles like machine learning engineers, data scientists, data engineers, software engineers, and PMs.This meetup was formerly Milvus Meetup, and is sponsored by Zilliz maintainers of Milvus.
Enhanced Enterprise Intelligence with your personal AI Data Copilot.pdfGetInData
Recently we have observed the rise of open-source Large Language Models (LLMs) that are community-driven or developed by the AI market leaders, such as Meta (Llama3), Databricks (DBRX) and Snowflake (Arctic). On the other hand, there is a growth in interest in specialized, carefully fine-tuned yet relatively small models that can efficiently assist programmers in day-to-day tasks. Finally, Retrieval-Augmented Generation (RAG) architectures have gained a lot of traction as the preferred approach for LLMs context and prompt augmentation for building conversational SQL data copilots, code copilots and chatbots.
In this presentation, we will show how we built upon these three concepts a robust Data Copilot that can help to democratize access to company data assets and boost performance of everyone working with data platforms.
Why do we need yet another (open-source ) Copilot?
How can we build one?
Architecture and evaluation
17. ShareAll Business Objectives
• Corporate values
• Promotes the social benefits of sustainable
“collaborative consumption.”
• Support a mobile platform
• Leases under-utilized durable goods
18. ShareAll Business Objectives
• Provides trusted rental transactions
• Provide players with timely access or an immediate
demand for durable goods who cannot afford the
expense of making a capital investment
• Respect players
• Owners aka Brayers
• Rentors aka Burrowers
19. ShareAll Target Behaviors
• Benefits
• Brayers recoup some of the investment expense
associated with purchase, maintaining, and storing a
durable good.
• Burrowers have temporary access or “renting” in order
to use goods that are out of their financial reach.
• ShareAll benefits through living its corporate values and
charges a small transaction fee from both stakeholder
player groups.
20. ShareAll Onboarding
• Registration
• Video training on platform = 500 Shares
• Primary email address = 500 Shares
• Complete Profile = 500 Shares
• Provide phone number = 500 Shares
• Provide financial information = 1000 Shares
• Set an alert = 2000
21. ShareAll Onboarding
• First challenge
• Brayers
• List item to rent = 5000 Shares
• Burrowers
• Make first request = 5000 Shares
• 10,000 total Shares at end of onboarding
• Shares are only redeemable on the ShareAll platform
22. ShareAll Game Play
• Bids by Burrowers and Listings by Brayers cost
Shares to make similar to the use of blinds in Texas
Hold’em Poker creating “skin in the game” dynamic
and earnest bidding and listing by players. The
strategy is to create a constant and predicable
Share burn rate and facilitate a cash transaction
between ShareAll and players resulting in the
purchase of Shares.
23. ShareAll Game Play
• A Brayer’s bid listing provides data on number of
bidding Burrowers and corresponding leading bid
amounts.
24. ShareAll Game Play
• Brayers are entered into weekly, monthly and
quarterly listing contests where quality of their
listed goods are competing with the quality of
listings from other Brayers in ShareAll. Badges,
Shares, and free listings are prizes in these mini-
events.
25. ShareAll Game Play
• Brayers receive alerts when they are able to
convert Shares into cash deposits on their
credit/debit cards. They can monitor the popularity
of their listed goods with frequency of rental,
duration of rental, and data that compares their
listings to similar listings of other Brayers. Using this
data, the system can present durable goods from
other Brayers for “rent” and urge them to use
Shares accumulated from their listings to bid on
luxury items for rent are deemed disposable goods
by Brayers.
26. ShareAll Brayers and Burrowers
• Examples of player use:
• Sarah, Socializer, is bidding Shares on Brayer
Adrian’s listing of jewels to wear while attending a
charity ball.
• Rajest, Explorer, is bidding on using the home of
Adrian, Killer, while he is in the US and she is off on
a business trip to Africa for a month.
• Casey, Achiever, bids on a listing from Rajest,
Explorer, to work as a field intern in Borneo.
30. Pirates of Indian Creek PIC
• March 10th, 2014 is the date for the long
anticipated closing of the Huntsville’s Indian Creek
Bridge on Old Madison.
• The project anticipates approximately 16,000
cars/day re-routed into longer commute times and
congested traffic for an estimate of 15 months.
• Many of these cars are occupied by a solo driver.
• The region historically does not support car pool.
31. Pirates of Indian Creek
• Business Objectives
• Peak hours of 7-9 a.m. and 3-5 p.m.,
• Optimal goal
• 300 cars serve as car pool carriers
• 900 riders or approximately 3 riders/per car
• 75% cars on the road in peak traffic hours
32. PIC Player Types Personas
• Killer: Pirate Captain Sam, is male member of the C-
suite in a defense contractor company with 350
employees. Sam is an engineer with a wife, a son and a
daughter each with their own car. Sam captains a two-
seat Mercedes SL550, christened the Black Hind, for a
daily commute of 30 minutes with intermittent
business and personal calls.
• Achiever: Pirate Captain Sarah, a rising star at her
company, still working on her MBA in Finance. She is
divorced with no children and drives a 4-door Honda
Accord, christened Queen Sarah’s Rampage, for her
daily commute of 45 minutes with her Sirius FM blaring
out hair band power ballads and her singing along as
she drives into work.
33. PIC Player Type Personas
• Socializer: Pirate Captain Ethel, is a single mom with pre-
teen twin sons. She works at a local mall department store.
She drives a Subaru Outback, christened the Sea Kite, as she
navigates between home, school and work with her cell
phone glued to her ear on her daily commute that takes
about an hour.
• Explorer: Pirate Captain Mario, is a happily married dad of
25 years with two girls in college. He drives a Dodge Ram
pickup, christened Ram’s Horn, on his commute of 70
minutes. On occasion, he takes a different route to the
office for variety and to find a shorter route when it comes
to time spent on the way to work. He uses his commute
time to ponder an invention to save toilet paper use.