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Spicy 
Marketing 
๋””์ง€ํ„ธ์ฝ˜ํ…์ธ ํ•™๊ณผ 
Cho Kwanhang ์กฐ๊ด€ํ–‰
๋งค์šด ๋ง› ์—ดํ’ 
โ€ข ๋งค์šด ์ญˆ๊พธ๋ฏธ, ์—ฝ๊ธฐ ๋–ก๋ณถ์ด, ๋งค์šด ์งฌ๋ฝ• ๋“ฑ ํ˜„ 
์žฌ ์œ ํ–‰ํ•˜๊ณ  ์žˆ๋Š” ๋งค์šด ๋ง› ๋งˆ์ผ€ํŒ… ์—ดํ’ 
โ€ข ํ…Œ์ด์Šคํ‹ฐ๋กœ๋“œ๋“ฑ TVํ”„๋กœ๊ทธ๋žจ์„ ํ†ตํ•œ 
๋งค์šด ๋ง›์ง‘ ์†Œ๊ฐœ๋ฅผ ํ†ตํ•ด ์ „๊ตญ๋ฏผ ๊ด€์‹ฌ์‚ฌ๊ฐ€ 
๋†’์•„์ง€๊ณ  ์žˆ๋‹ค. 
Why?
On boarding 
โ€ข ํ”ํžˆ ์นœ์ˆ™ํ•œ ๋งค์šด ์Œ์‹์— ๋‹จ๊ณ„๋ณ„๋กœ ๋งค์šด๋ง› 
์„ ์ ์šฉํ•˜์—ฌ ๋ˆ„๊ตฌ๋‚˜ ์‰ฝ๊ฒŒ ๊ฒŒ์ž„์— ์ฐธ์—ฌํ•˜๋„ 
๋ก ์œ ๋„ํ•˜๋Š” ๋ฐฉ์‹์„ ๋„๊ณ  ์žˆ๋‹ค. 
๋งค์šด ๋ง› 
1.์šฐ๋ฆฌ์—๊ฒŒ ์นœ์ˆ™ํ•œ ์Œ์‹ 
2. ํ•œ๊ตญ์ธ์˜ ์ •์„œ๋ฅผ ๋‹ด๊ณ  ์žˆ๋‹ค. 
=> ์ ‘๊ทผ์ด ์‰ฝ๊ณ  ๊ณ ๊ฐ๋ฒ”์œ„๊ฐ€ ๋„“๋‹ค.
Level 
โ€ข ๋งค์šด๋ง› ๋งˆ์ผ€ํŒ…์—์„œ ๋ ˆ๋ฒจ์€ ๋งค์šด๋ง›์˜ ๊ฐ•๋„ 
โ€ข ๋” ๋งค์šด๋ง›์„ ๋จน์„ ์ˆ˜ ์žˆ๋Š” ์‚ฌ๋žŒ์€ ๋‹ค๋ฅธ ์‚ฌ 
๋žŒ์— ๋น„ํ•ด ์ƒ๋Œ€์ ์œผ๋กœ ๋†’์€ level์„ ๊ฐ€์ง„ 
๊ฒƒ ์ฒ˜๋Ÿผ ์ธ์‹ 
๋งค์šด๋ง› LEVEL 
๊ฒฝ์Ÿ์„ ํ†ตํ•œ ์žฌ๋ฏธ 
๋ฐœ์ƒ 
FUN and Engagement
๋„์ „๊ณผ์ œ / Quest 
โ€ข ์ž์‹ ์ด ๋จน์„ ์ˆ˜ ์žˆ๋Š” Level ๋ณด๋‹ค ๋” ๋†’์€ 
๋ง›์„ ๋จน๋Š”๋‹ค๋Š” ๊ฒƒ์ด Quest๋กœ์„œ์˜ ์—ญํ• ์„ 
ํ•œ๋‹ค. 
โ€ข Quest๊ฐ€ ๋‹จ์ง€ ๋งค์šด ๋ง›์„ ๋จน๋Š” ๊ฒƒ์ด๋ฏ€๋กœ ๋„ 
์ „์— ๋ถ€๋‹ด์ด ์—†๊ณ  ๋„์ „ํ•˜๋ฉด์„œ ์–ป๋Š” ์žฌ๋ฏธ์™€ 
๊ฒฝ์Ÿ์ด ํฌ๋‹ค.
์ ์ˆ˜ / ์ˆœ์œ„ํ‘œ / ๋ฐฐ์ง€ 
โ€ข ๋” ๋งค์šด ๋ง›์„ ๋จน์„ ์ˆ˜ ์žˆ๋Š” ์‚ฌ๋žŒ์—๊ฒŒ ๊ตฌ์ฒด 
์ ์ธ ์ ์ˆ˜๋‚˜ ์ˆœ์œ„๊ฐ€ ์ œ๊ณต๋˜๋Š” ๊ฒƒ์€ ์•„๋‹ˆ์ง€ 
๋งŒ ์นœ๊ตฌ๋“ค ์‚ฌ์ด์˜ ๊ฒฝ์Ÿ ์šฐ์œ„ ์‹ฌ๋ฆฌ๋ฅผ ์ด์šฉ 
ํ•˜๋Š” ๊ฒƒ์ด ๋ฐฐ์ง€์™€ ์ˆœ์œ„ํ‘œ์˜ ์—ญํ• ์„ ๋Œ€์ฒดํ•œ 
๋‹ค๊ณ  ๋ณผ ์ˆ˜ ์žˆ๋‹ค.
๋ชฐ์ž…๋ฃจํ”„ 
์Œ์‹ ์ž์ฒด์˜ ๋ง›์œผ๋กœ 
์ธํ•œ ์ค‘๋…์„ฑ 
๋งค์šด ๋ง›์„ ๊ฒŒ์ž„์˜ 
๋„์ „์ฒ˜๋Ÿผ ์ธ์‹ํ•˜๋Š” ํšจ๊ณผ 
๋” ํฐ ์‹œ๋„ˆ์ง€ ํšจ๊ณผ๋ฅผ ๋ฐœ์ƒ ์‹œํ‚ค๋ฉฐ 
๋ชฐ์ž…๋ฃจํ”„๋ฅผ ํ˜•์„ฑ
Gamification ์ ์šฉ ํšจ๊ณผ 
โ€ข ๊ธฐ์กด ๊ณ ๊ฐ ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์ƒˆ๋กœ์šด ๊ณ ๊ฐ์—๊ฒŒ 
ํ™๋ณดํšจ๊ณผ๊ฐ€ ์ฆ๋Œ€๋œ๋‹ค. 
โ€ข ๊ธฐ์กด์˜ ์Œ์‹์ ์— ๋น„ํ•ด ๋น„์‹ผ ๊ฐ€๊ฒฉ์—๋„ ๋ถˆ๊ตฌ 
ํ•˜๊ณ  ํ”์พŒํžˆ ๊ฐ€๊ฒฉ์„ ์ง€๋ถˆํ•˜๋ฉฐ ๋ฐฉ๋ฌธํ•˜๊ธฐ ๋•Œ 
๋ฌธ์— ์ˆ˜์ต ์ƒ์Šน ํšจ๊ณผ๊ฐ€ ํฌ๋‹ค. 
โ€ข ๊ณ ๊ฐ๋“ค์˜ Loyalty ๋ฅผ ๋†’์ผ ์ˆ˜ ์žˆ๋Š” ์š”์†Œ๋กœ 
์ž‘์šฉํ•œ๋‹ค.
๋ฐœ์ „๋ฐฉํ–ฅ 
๋Š์ž„ ์—†๋Š” Gamification ์š”์†Œ ๊ฐœ๋ฐœ 
- ๊ธฐ์กด์˜ ๋งค์šด ๋ง› Level ์‹œ์Šคํ…œ์ด ์ง€์†๋œ๋‹ค๋ฉด ๊ณ„์† ์‹œ์žฅ์— ์ฐธ์—ฌํ•˜๋Š” 
๊ฐ€๊ฒŒ๋กœ ์ธํ•ด ๊ฒฝ์Ÿ๋ ฅ์ด ๋–จ์–ด์ง„๋‹ค. ๊ทธ๋Ÿฌ๋ฏ€๋กœ ๊ณ ๊ฐ์—๊ฒŒ ๊ณ„์† ์ ์ธ ๋™๊ธฐ 
๋ถ€์—ฌ์™€ ์žฌ๋ฏธ, ๋ชฐ์ž…์„ ์ฃผ์–ด์•ผ ํ•œ๋‹ค. 
- Ex) ์ƒˆ๋กœ์šด ๋ณด์ƒ ์‹œ์Šคํ…œ, gamification ์š”์†Œ๋ฅผ ๊ฐ€๋ฏธํ•œ ์ฟ ํฐ์ œ, 
์ƒˆ๋กœ์šด Level ํ˜•์„ฑ์„ ํ†ตํ•œ ๋™๊ธฐ๋ถ€์—ฌ, 
๊ฐ€๊ฒŒ ์ธํ…Œ๋ฆฌ์–ด๋‚˜ ์ฃผ๋ฌธ ๋ฐฉ์‹์— gamification ์š”์†Œ๋ฅผ ๋„์ž…ํ•˜์—ฌ 
์ƒˆ๋กœ์šด ์žฌ๋ฏธ๋ฅผ ๊ณ ๊ฐ์—๊ฒŒ ์ œ๊ณต

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Gamification (spicy marketing)

  • 2.
  • 3. ๋งค์šด ๋ง› ์—ดํ’ โ€ข ๋งค์šด ์ญˆ๊พธ๋ฏธ, ์—ฝ๊ธฐ ๋–ก๋ณถ์ด, ๋งค์šด ์งฌ๋ฝ• ๋“ฑ ํ˜„ ์žฌ ์œ ํ–‰ํ•˜๊ณ  ์žˆ๋Š” ๋งค์šด ๋ง› ๋งˆ์ผ€ํŒ… ์—ดํ’ โ€ข ํ…Œ์ด์Šคํ‹ฐ๋กœ๋“œ๋“ฑ TVํ”„๋กœ๊ทธ๋žจ์„ ํ†ตํ•œ ๋งค์šด ๋ง›์ง‘ ์†Œ๊ฐœ๋ฅผ ํ†ตํ•ด ์ „๊ตญ๋ฏผ ๊ด€์‹ฌ์‚ฌ๊ฐ€ ๋†’์•„์ง€๊ณ  ์žˆ๋‹ค. Why?
  • 4. On boarding โ€ข ํ”ํžˆ ์นœ์ˆ™ํ•œ ๋งค์šด ์Œ์‹์— ๋‹จ๊ณ„๋ณ„๋กœ ๋งค์šด๋ง› ์„ ์ ์šฉํ•˜์—ฌ ๋ˆ„๊ตฌ๋‚˜ ์‰ฝ๊ฒŒ ๊ฒŒ์ž„์— ์ฐธ์—ฌํ•˜๋„ ๋ก ์œ ๋„ํ•˜๋Š” ๋ฐฉ์‹์„ ๋„๊ณ  ์žˆ๋‹ค. ๋งค์šด ๋ง› 1.์šฐ๋ฆฌ์—๊ฒŒ ์นœ์ˆ™ํ•œ ์Œ์‹ 2. ํ•œ๊ตญ์ธ์˜ ์ •์„œ๋ฅผ ๋‹ด๊ณ  ์žˆ๋‹ค. => ์ ‘๊ทผ์ด ์‰ฝ๊ณ  ๊ณ ๊ฐ๋ฒ”์œ„๊ฐ€ ๋„“๋‹ค.
  • 5. Level โ€ข ๋งค์šด๋ง› ๋งˆ์ผ€ํŒ…์—์„œ ๋ ˆ๋ฒจ์€ ๋งค์šด๋ง›์˜ ๊ฐ•๋„ โ€ข ๋” ๋งค์šด๋ง›์„ ๋จน์„ ์ˆ˜ ์žˆ๋Š” ์‚ฌ๋žŒ์€ ๋‹ค๋ฅธ ์‚ฌ ๋žŒ์— ๋น„ํ•ด ์ƒ๋Œ€์ ์œผ๋กœ ๋†’์€ level์„ ๊ฐ€์ง„ ๊ฒƒ ์ฒ˜๋Ÿผ ์ธ์‹ ๋งค์šด๋ง› LEVEL ๊ฒฝ์Ÿ์„ ํ†ตํ•œ ์žฌ๋ฏธ ๋ฐœ์ƒ FUN and Engagement
  • 6. ๋„์ „๊ณผ์ œ / Quest โ€ข ์ž์‹ ์ด ๋จน์„ ์ˆ˜ ์žˆ๋Š” Level ๋ณด๋‹ค ๋” ๋†’์€ ๋ง›์„ ๋จน๋Š”๋‹ค๋Š” ๊ฒƒ์ด Quest๋กœ์„œ์˜ ์—ญํ• ์„ ํ•œ๋‹ค. โ€ข Quest๊ฐ€ ๋‹จ์ง€ ๋งค์šด ๋ง›์„ ๋จน๋Š” ๊ฒƒ์ด๋ฏ€๋กœ ๋„ ์ „์— ๋ถ€๋‹ด์ด ์—†๊ณ  ๋„์ „ํ•˜๋ฉด์„œ ์–ป๋Š” ์žฌ๋ฏธ์™€ ๊ฒฝ์Ÿ์ด ํฌ๋‹ค.
  • 7. ์ ์ˆ˜ / ์ˆœ์œ„ํ‘œ / ๋ฐฐ์ง€ โ€ข ๋” ๋งค์šด ๋ง›์„ ๋จน์„ ์ˆ˜ ์žˆ๋Š” ์‚ฌ๋žŒ์—๊ฒŒ ๊ตฌ์ฒด ์ ์ธ ์ ์ˆ˜๋‚˜ ์ˆœ์œ„๊ฐ€ ์ œ๊ณต๋˜๋Š” ๊ฒƒ์€ ์•„๋‹ˆ์ง€ ๋งŒ ์นœ๊ตฌ๋“ค ์‚ฌ์ด์˜ ๊ฒฝ์Ÿ ์šฐ์œ„ ์‹ฌ๋ฆฌ๋ฅผ ์ด์šฉ ํ•˜๋Š” ๊ฒƒ์ด ๋ฐฐ์ง€์™€ ์ˆœ์œ„ํ‘œ์˜ ์—ญํ• ์„ ๋Œ€์ฒดํ•œ ๋‹ค๊ณ  ๋ณผ ์ˆ˜ ์žˆ๋‹ค.
  • 8. ๋ชฐ์ž…๋ฃจํ”„ ์Œ์‹ ์ž์ฒด์˜ ๋ง›์œผ๋กœ ์ธํ•œ ์ค‘๋…์„ฑ ๋งค์šด ๋ง›์„ ๊ฒŒ์ž„์˜ ๋„์ „์ฒ˜๋Ÿผ ์ธ์‹ํ•˜๋Š” ํšจ๊ณผ ๋” ํฐ ์‹œ๋„ˆ์ง€ ํšจ๊ณผ๋ฅผ ๋ฐœ์ƒ ์‹œํ‚ค๋ฉฐ ๋ชฐ์ž…๋ฃจํ”„๋ฅผ ํ˜•์„ฑ
  • 9. Gamification ์ ์šฉ ํšจ๊ณผ โ€ข ๊ธฐ์กด ๊ณ ๊ฐ ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์ƒˆ๋กœ์šด ๊ณ ๊ฐ์—๊ฒŒ ํ™๋ณดํšจ๊ณผ๊ฐ€ ์ฆ๋Œ€๋œ๋‹ค. โ€ข ๊ธฐ์กด์˜ ์Œ์‹์ ์— ๋น„ํ•ด ๋น„์‹ผ ๊ฐ€๊ฒฉ์—๋„ ๋ถˆ๊ตฌ ํ•˜๊ณ  ํ”์พŒํžˆ ๊ฐ€๊ฒฉ์„ ์ง€๋ถˆํ•˜๋ฉฐ ๋ฐฉ๋ฌธํ•˜๊ธฐ ๋•Œ ๋ฌธ์— ์ˆ˜์ต ์ƒ์Šน ํšจ๊ณผ๊ฐ€ ํฌ๋‹ค. โ€ข ๊ณ ๊ฐ๋“ค์˜ Loyalty ๋ฅผ ๋†’์ผ ์ˆ˜ ์žˆ๋Š” ์š”์†Œ๋กœ ์ž‘์šฉํ•œ๋‹ค.
  • 10. ๋ฐœ์ „๋ฐฉํ–ฅ ๋Š์ž„ ์—†๋Š” Gamification ์š”์†Œ ๊ฐœ๋ฐœ - ๊ธฐ์กด์˜ ๋งค์šด ๋ง› Level ์‹œ์Šคํ…œ์ด ์ง€์†๋œ๋‹ค๋ฉด ๊ณ„์† ์‹œ์žฅ์— ์ฐธ์—ฌํ•˜๋Š” ๊ฐ€๊ฒŒ๋กœ ์ธํ•ด ๊ฒฝ์Ÿ๋ ฅ์ด ๋–จ์–ด์ง„๋‹ค. ๊ทธ๋Ÿฌ๋ฏ€๋กœ ๊ณ ๊ฐ์—๊ฒŒ ๊ณ„์† ์ ์ธ ๋™๊ธฐ ๋ถ€์—ฌ์™€ ์žฌ๋ฏธ, ๋ชฐ์ž…์„ ์ฃผ์–ด์•ผ ํ•œ๋‹ค. - Ex) ์ƒˆ๋กœ์šด ๋ณด์ƒ ์‹œ์Šคํ…œ, gamification ์š”์†Œ๋ฅผ ๊ฐ€๋ฏธํ•œ ์ฟ ํฐ์ œ, ์ƒˆ๋กœ์šด Level ํ˜•์„ฑ์„ ํ†ตํ•œ ๋™๊ธฐ๋ถ€์—ฌ, ๊ฐ€๊ฒŒ ์ธํ…Œ๋ฆฌ์–ด๋‚˜ ์ฃผ๋ฌธ ๋ฐฉ์‹์— gamification ์š”์†Œ๋ฅผ ๋„์ž…ํ•˜์—ฌ ์ƒˆ๋กœ์šด ์žฌ๋ฏธ๋ฅผ ๊ณ ๊ฐ์—๊ฒŒ ์ œ๊ณต