This document discusses gamification and its potential to increase employee engagement. It notes that according to Gallup, only 30% of employees in a typical American organization are engaged, while 50% are disengaged and 19% are actively disengaged. Gamification aims to increase engagement by applying game design elements and game principles to non-game contexts. Examples discussed include rewarding employees for achievements and using leaderboards, points, levels, challenges, and feedback to motivate performance. The document also covers different types of player motivations, mechanics for implementing gamification, and factors for designing effective gamified systems.