International Game Developers Association (IGDA) Education SIG: <ul><li>What it can do to help you </li></ul>Susan Gold 10...
Susan Gold <ul><li>Activist - community builder since 1987 </li></ul><ul><li>Educator - in 1999 (in games since 2001) </li...
Who is the iGDA? <ul><li>International Game Developers Assoication is a professional organization:  To advance the careers...
Education Summits <ul><li>GDC San Francisco 2003/04/06/07/08/09/10 </li></ul><ul><ul><li>2 day summit held annually before...
Curriculum Framework <ul><li>Originally published in 2003 </li></ul><ul><li>Redrafted and Presented @ GDC 2008 </li></ul><...
Components <ul><li>Critical Game Studies </li></ul><ul><li>Games & Society </li></ul><ul><li>Game Design </li></ul><ul><li...
What it Is? <ul><li>Conceptual guide to game related educational programs </li></ul><ul><ul><li>Not a recipe book, but lis...
Our recommendations <ul><li>Advisory Board (local professionals if available) </li></ul><ul><li>Focus on portfolio develop...
Curriculum  Knowledge Base Knowledge Base
Dialog <ul><li>http://igda.org/education/listserv </li></ul>
Access To Research <ul><li>Detailed Game Facts </li></ul><ul><li>EEDAR’s proprietary database of more than  5,000,000+  ga...
Global Game Jam http://globalgamejam.org [email_address] http://www.youtube.com/watch?v=aW6vgW8wc6c
Grazie Susan Gold [email_address]
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International Game Developers Association (IGDA) Education SIG: What can it do for you? @ IVDC in Milan, October, 2009

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  1. 1. International Game Developers Association (IGDA) Education SIG: <ul><li>What it can do to help you </li></ul>Susan Gold 10 October, 2009
  2. 2. Susan Gold <ul><li>Activist - community builder since 1987 </li></ul><ul><li>Educator - in 1999 (in games since 2001) </li></ul><ul><li>Chair of the IGDA EdSIG since 2006 </li></ul><ul><li>Founder of the Global Game Jam developed in 2009 </li></ul>
  3. 3. Who is the iGDA? <ul><li>International Game Developers Assoication is a professional organization: To advance the careers and enhance the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community. </li></ul><ul><ul><li>EdSIG - focuses on making game education better and provide resources for educators: To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers. </li></ul></ul>
  4. 4. Education Summits <ul><li>GDC San Francisco 2003/04/06/07/08/09/10 </li></ul><ul><ul><li>2 day summit held annually before GDC </li></ul></ul><ul><li>GDC China 2007 </li></ul><ul><ul><li>multi-university tour of Beijing </li></ul></ul><ul><li>Game Education Summit 2008/2009 </li></ul><ul><ul><li>IGDA Track </li></ul></ul><ul><li>DiGRA 2007/2009 </li></ul><ul><ul><li>Game Design Workshop </li></ul></ul><ul><li>SIGGRAPH 2006/2007/2008/2009 </li></ul><ul><ul><li>Various Sessions </li></ul></ul><ul><li>FuturePlay 2006/07/08/09 </li></ul><ul><li>Festival of Games 2009 </li></ul><ul><li>ICEC Paris 2009 </li></ul>
  5. 5. Curriculum Framework <ul><li>Originally published in 2003 </li></ul><ul><li>Redrafted and Presented @ GDC 2008 </li></ul><ul><ul><li>http://igda.org/wiki/Curriculum_Framework </li></ul></ul>
  6. 6. Components <ul><li>Critical Game Studies </li></ul><ul><li>Games & Society </li></ul><ul><li>Game Design </li></ul><ul><li>Visual Design </li></ul><ul><li>Audio Design </li></ul><ul><li>Interactive Storytelling </li></ul><ul><li>Game Production </li></ul><ul><li>Business of Video Games </li></ul>
  7. 7. What it Is? <ul><li>Conceptual guide to game related educational programs </li></ul><ul><ul><li>Not a recipe book, but list of ingredients </li></ul></ul><ul><ul><li>Describes knowledge areas & practical skills required to succeed in the industry </li></ul></ul><ul><ul><li>Collaborative </li></ul></ul>
  8. 8. Our recommendations <ul><li>Advisory Board (local professionals if available) </li></ul><ul><li>Focus on portfolio development in art & programming (graduation requirement, professional/academic judges) </li></ul><ul><li>Internship network with studios, companies and community organizations including non-profits. </li></ul><ul><li>Ideally, a relationship with local IGDA chapter </li></ul><ul><li>Faculty with industry experience (especially for development-focused programs) </li></ul><ul><li>Labs and libraries (access to hardware/software/games students don’t have) </li></ul>
  9. 9. Curriculum Knowledge Base Knowledge Base
  10. 10. Dialog <ul><li>http://igda.org/education/listserv </li></ul>
  11. 11. Access To Research <ul><li>Detailed Game Facts </li></ul><ul><li>EEDAR’s proprietary database of more than 5,000,000+ game features to deliver information on games at an unparalleled level of detail. </li></ul><ul><li>Features detailed currently include: </li></ul><ul><li>Game Overview </li></ul><ul><li>Gameplay </li></ul><ul><li>Online & Multiplayer </li></ul><ul><li>Personification </li></ul><ul><li>Setting </li></ul><ul><li>Use of Branding and License </li></ul><ul><li>Hardware and Software Requirements </li></ul>
  12. 12. Global Game Jam http://globalgamejam.org [email_address] http://www.youtube.com/watch?v=aW6vgW8wc6c
  13. 13. Grazie Susan Gold [email_address]

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