SlideShare a Scribd company logo
1 of 39
INDEX 
WARM-UP GAMES 
To present Vocabulary 
Key Hole 
Learn 5 new words 
Backwards and forwards 
Right or Wrong? Right or Left? 
Group mimes 
Fruit Salad 
La Chasse au Trésor 
Missed One Out 
True or False 
Choices 
Match Them Up 
Flipping: 
Run and touch or Flyswatters 
Back writing (or Chinesse Whispers) 
To practice Vocabulary 
Acting 
Picture Drawing 
Noughts and Crosses with a twist (3 in a line) 
Swap 
Musical chairs 
Quickpix 
Mallet game 
Spin the Bottle 
Word Snakes 
What's on my head? 
Hot seat 
Freeze game 
Hop and say 
Volleyball game 
Categories 
Against the clock 
To create good atmosphere 
Chef d’Orchestre 
Puppet Conversation 
Exersices 
Knock-Knock or Can I come in please? 
To practice Structures 
Change places 
Talking topics 
My Answer is 
Back writing (or Chinesse Whispers) 
Find Someone who
CLASS MANAGEMENT GAMES 
Hands Up! 
Silent Ball 
LISTENING GAMES 
Listening race (Listen, run and stick) 
Rise or order the mini-storycards 
Mime the story 
Drawing dictations 
Missed One Out 
Right or Wrong? Right or Left? 
WRITING GAMES 
Building bricks 
Paired dictation 
Running Dictation 
Horse race dictation 
Chain drawings 
The Chat Room 
In the teach 
er´s shoes 
STORY GAMES 
One word stories 
Writing consequences 
Gobbledygook 
Start and finish the story with 
VOCABULARY GAMES 
To present Vocabulary 
Learn 5 New Words 
Missed One Out 
Backwards and forwards 
Flipping 
True or False 
Choices 
Key Hole 
Match Them Up 
Group mimes 
La Chasse au Trésor 
Fruit Salad 
Right or Wrong? Right or Left? 
Syllables 
Run and touch or Flyswatters game 
Word Search (Prepare and do it) 
Back writing (or Chinesse Whispers) 
To practice Vocabulary 
Acting 
Picture Drawing 
Noughts and Crosses with a twist (3 in a line) 
Swap 
Musical chairs 
Quickpix 
Mallet (mazo) game 
Spin the Bottle 
Word Snakes 
What's on my head? 
Hot seat 
Freeze game 
Hop and say 
Volleyball game 
Scrabble letters 
Against the clock 
Categories ......................................................................................................................
PLAYGROUND GAMES 
TOPIC GAMES 
The Alphabet 
The alphabet 
Colors 
Color color 
Traveling-COLORS 
Buffalo Bill – COLORS 
Spaceman – COLORS 
People to People – BODY 
King or Queen Up-NUMBERS 
Bear Chase-NUMBERS 
“Guess What it is”-NUMBERS 
“EL PAÑUELITO”-NUMBERS 
Cats and dogs – ANIMALS 
Cats and dogs- ANIMALS 
Red Lion - ANIMALS 
Man From Mars-CLOTHES 
My Ship is Carrying-VOCABULARY 
Midnight – TELLING THE TIME 
New Orleans or Traders-MIMING VOCABULARY 
“El balón que quema” (Flashcards) 
NOT TAGGING GAMES 
“PIES QUIETOS”. 
One Move Behind (Visual Game) 
Red Light Green Light – Directions 
Run Rabbit Run 
Who has the object or where is the object 
Who’s Missing 
Mouse Trap (ratonera) 
TAGGING GAMES 
Astronaut 
Fox Hunt 
Blob Tag (Wolf Tag) (RELATIONSHIPS) 
Stuck in the Mud (RELATIONSHIPS) 
King Kong 
Ocean is Stormy 
Old Gray Cat 
Rock, Paper, Scissors 
PALMADAS CORRIDAS 
EL COMECOCOS 
COGE EL TREN 
EL ELEFANTE RESFRIADO 
¡QUE VIENE EL LOBO! 
BATALLA DE SERPIENTES. 
EL MONSTRUO DEL LAGO. 
EL HOMBRE DEL SACO 
EL CASTILLO ENCANTADO 
ZORRO CAPTURA AL POLLITO
WARM-UP GAMES 
To present vocabulary 
Key Hole 
A piece of paper with a keyhole or circle cut out of it. Children see part of a picture and 
state which one they think it is. 
Learn 5 New Words 
1. Make groups of five and choose five words that are new to the students. 
2. Assign a word to each student. 
3. Go in order repeating the words. 
4. Go until you have done 3 laps (each student will say each word three times). 
5. E.G. Weather: 
a. Student 1 → Rainy… 
b. Student 2 → Rainy, cloudy… 
c. Student 3 → Rainy, cloudy, sunny… 
d. Student 4 → Rainy, cloudy, sunny, windy… 
e. Student 5 → Rainy, cloudy, sunny, windy, stormy… 
f. Student 1 again → Rainy, cloudy, sunny, windy, stormy, Rainy… 
6. You’ll be surprised how well the students remember the new words! 
Backwards and forwards 
Pupils repeat in sequence backwards or forwards as teacher goes backwards or forwar 
Right or Wrong? Right or Left? 
This is a good activity for checking information for younger learners. 
 Line up the class in a row facing you. 
 Say a sentence and students have to decide if the sentence is right or wrong. For 
example, ‘Today is Friday' or ‘Mateu is wearing a green jumper'. 
 If the sentence is right students take a big step to the right. If iwrong, they to the left. 
 When the students get the idea, one of them can make up the sentences. 
 If you like, the last person to step, of the students who step the wrong way, can be 
eliminated. 
Group mimes 
Divide the class into small groups. Give each group a word or a phrase to mime and 
then shout ‘Go!’ (or put music) in whichever language you are teaching. The groups all 
begin miming their word. After a few seconds, shout ‘Stop!’ (or stop the music) and 
they all freeze. The other groups must guess which words / phrases were being mimed.
Fruit Salad 
1. The students sit in a large circle. 
2. Students are assigned an animal and its actions. 
Example: Crocodile: snapping hands, tiger, roar. 
3. The teacher calls out two animals and those animals run around the circle doing the 
actions. 
4. Last one back goes into the ‘zoo’ in the middle. 
La Chasse au Trésor 
Send a child out of the room. Hide the item or flashcard. Child returns and class 
chants the word / phrase getting louder the nearer the seeker moves to the hidden 
object and quieter the farther away s/he is. Seeker must find it and say the word! 
Missed One Out 
Stick a series of pictures (flashcards) onto the board. 
Repeat them all one after the other very quickly but miss one or two out. 
Childre n identify which ones have be en ‘forgotten’. This supports listening skills. 
Select a child to repeat the names in place of teacher. 
True or False 
Teacher gives a word/phrase and shows a picture. Children say, ‘true’ if they think it is 
correct and ‘false’ if they think it is wrong. 
Choices 
Teacher gives two possible words / phrases and children select the one they think is 
correct. 
Match Them Up 
Children match text flashcards and pictures ones together. (find partner) 
Flipping: 
Teacher flips card over quickly giving the class a mere glimpse of the picture. 
Run and touch or Flyswatters (matamoscas) game 
This game is good topractice and review any type of vocabulary. The teacher puts 
flashcards in a circle on the floor or sticks them on the walls of the classroom. Then 
the teacher makes a sentence using one of the words on the cards. Students have to 
run to the word or card and slam it with their flyswatters. To get the necessary reward 
or praise,a studenr has to hit the word with the flyswatter and repeat the sentence the 
teacher used with the word or for low levels, simply repeat the word. Teachers can also 
make things more challenging by describing the word on the picture. For example "It is an 
animal with a long nose." Students run and slam Elephant.
Back writing (or Chinesse Whispers) 
This is a good activity for restless younger classes. 
 Put students into teams (no more than 8 or so in each team) and get each team to line 
up facing the board. 
 The student at the front of each team needs chalk or a board pen. Show a word or a 
picture to all the students who are at the back of each line. Use a word you've studied in 
class, that all the students should know. 
 The students at the back of the line should ‘write' each letter of the word with their finger, on 
the back of the student in front of them in the line. The students pass the word down the 
line by doing the same and ‘writing' the le tters in turn on the back of the student in front 
of them. 
 The student at the front of the line writes the letters on the board to make the word. 
The first team with the word written correctly on the board wins. 
A few words of warning with this activity; it's a good idea to start with short words and short 
lines of students as it can take a while to pass the letters down the line. Also if your 
students aren't used to this type of ‘touchy' activity you may want to change the game to 
students whispering the letters rather than writing on backs.
To practice vocabulary 
Acting 
1. Ask for a volunteer from the class. 
2. Tell him/her a word in which he/she must act. Have the class guess. 
Examples: Fishing, war, fairy, queen, rock star, teacher, Wayne Rooney, 
gorilla, nurse, sumo wrestler, truck driver, pirate, bear, sleepy lizard 
Picture Drawing 
1. Ask for a volunteer from the class. 
2. Tell him/her a word in which he/she must draw. Have the class guess. 
a. Have a student draw with their eyes closed: 
Examples: The moon, football, spaghetti, yacht, hot dog, snake, a 
butterfly, a banana, a t-shirt, etc. 
b. Now with their eyes open: 
Examples: School, a toilet, Australia, beach, tractor, a net, an onion, 
Christmas, a pen, a computer, a city. 
Noughts and Crosses with a twist (3 in a line) 
Select nine words or phrases and list them / stick pictures in a line at the edge of the 
board. Letter them a – i. Teacher draws secret grid on separate piece of paper and places 
the letters a – i in at random. Teacher then draws a large noughts and crosses grid on 
whiteboard and numbers the boxes 1 – 9, A-C 
Divide the class into two groups – noughts and crosses. Children select a box by saying 
the number and says the flashcard Word. 
Swap 
Students sit in a circle and flashcards faced down in the middle. When teacher 
says SWAP, students change seats. (have to stand up and run to another seat). The 
teacher tries to find a seat also. There will be one student standing. That student will pick 
up a card and use it to make a sentence. 
Musical chairs 
Bring some nice kids music to class. Put chairs in circle and make it short by one chair. 
Put flashcards in the middle. Students listen to music and when you stop it they sit 
down. The one person who remains standing says the flashcard. Game continues. 
Good for young learners. 
Quickpix 
1. The students work in two teams. 
2. In each team, each students has a unique number (1, 2, 3, 4, 5, etc.) 
3. Call a number and a letter (e.g., 4 P). The #4 student from each team will have to 
stand up, run to the board and draw something that starts with that letter (in the 
example, the number four students will stand up and draw something starting with P, 
like a pirate or a pencil.) 
4. The rest of the team has to guess what the drawing is. 
5. The first team to guess wins one point.
Mallet (mazo) game 
Bring two chairs to the front or center of the class and put them back to back. Split the 
class into teams. Choose or let students volunteer to come sit back to back. Tell them 
what the rules are. The students will say words related to a group of words. For 
example you can tell them to say animal words or words related to animals. When the 
teacher raises the mallet over a student’s head s/he has to say an animal. 
 A word cannot be repeated in one sitting of the game. 
 Students cannot wait for more than 4 seconds before saying a word. 
 Shorten the time as you advance in the game. 
 Every time the above rules are violated the student gets a mallet hit on his head. 
 Then replace the student with another student and continue with the game. 
 Caution: Some kids can be delicate, even when using a soft mallet, do not hit their heads 
too hard. To start the game sometimes, kids find it fun when you test the mallet by hitting 
your own head hard. 
Spin the Bottle 
Sit Ss in a circle with a bottle in the middle. T Spins the bottle. When it stops spinning 
the S it is pointing to has to answer a question. If the answer is correct then that S can 
spin the bottle. This is a good class warm up activity (e.g. What did you do last weekend? 
Did it rain yesterday? What did you have for breakfast this morning?). 
Word Snakes 
This is a simple word game to start or finish a lesson. A word snake is simply a chain of 
words where the following word starts with the last letter of the previous word. Here 
are a few examples. 
Food 
Spinach – ham – melon – nuts – sausage – egg – garlic – cheese….. 
This game is harder than it looks so offer students lots of help and support, and maybe 
even a dictionary.
What's on my head? 
This activity is good for practising or revising vocabulary. 
You will need rubber bands, mini-flashcards and a timer (or a sand clock). 
Divide the class into groups of 4's or more and get each student to wear a band around 
their head. Give a bunch of cards to each group, making sure all cards are facing down. 
In turns, each student grabs a card and, without looking at it, places it on his/her 
forehead, so that the rest of the group can see it. 
Each member of the group takes turns to ask questions until he/she guesses what is on 
the card. The other members of the group should only say yes and no, or give short 
answers. Set a time limit per person (1-2 mins time each). 
Students should come up with questions like 
Am I a lion? - No 
Am I a crocodile? - No 
Am I an animal? – Yes 
Hot seat 
This is a good activity for getting for revising vocabulary. 
 First, split your class into different teams 
 Sit the students facing the board. 
 Then get one member from each team to come up and sit in the hot seat chair facing their 
team-mates and have their back to the board. 
 Write a word clearly on the board. 
 Students in the teams to describe that word, using synonyms, antonyms, definitions etc. 
to their team mate who is in the hot seat - that person can't see the word! 
 The student in the hot seat listens to their team mates and tries to guess the word. 
 The first hot seat student to say the word wins a point for their team. 
Freeze game 
Students sit in a circle. Put the cards face down in the middle of the circle. 
Tell them they will pass the ball around the circle very quickly until you say “stop”. Warn 
that no student can hold the ball for more than two seconds. As the ball is being circled 
around, the te acher randomly shouts “Stop”. 
The student who is holding the ball when you shout “stop” cannot pass it to the next. 
S/he remains still with the ball. Ask the student to pick up a card from the pile of cards 
facing down. The student reads or tells the other students what is on the card. 
Depending on their English level, s/he makes a sentence or more with the word on the 
card. 
 Variations: 
Make it more competitive by giving points to any student who makes a sentence with the 
card or word which is picked up.
Hop and say 
The teacher brings a number of flash cards to class and lines the cards up across the 
floor in a row. Two teams stand at the extremes of the row. When the teacher orders 
the game to start, the first student from each team starts to jump on the first card. Every 
time a student jumps on a card s/he says what is on the card-For higher levels ask them 
to make a sentence with the word on the cards. Eventually s/he will meet the other team 
player somewhere on the row. When the two team players meet, they have to do the old 
guessing game of ROCK, PAPER & SCISSORS . The student who looses the Rock, 
paper & scissors game of chance, leaves the row and goes to the back of his or her 
te am’s line up. Another player in his/her team restarts the game for their team. It should 
be such that the next team mate in the line up should be ready to start immediately when 
s/he realizes that their team player has lost the stone paper scissors guessing part. The 
idea is not to let the other team player get to the end of the row. If the other team player 
gets to the end of the row, his / her team wins. 
Volleyball game 
Pick out three captains for three teams. The captains will take turns choosing students 
to join their teams until everyone is chosen. 
Decide two teams to play first, the remaning team has to sit at the side of the 
playground. Define a playground and use a skip rope to divide the playground into two 
equal parts. Get a medium-sized balloon and blow it to almost full capacity. 
The teacher is the referee. 
Rules: 
1- Every time a student hits the ball s/he must say a word or sentence under a chosen 
category (animals) (I like…) 
2- Students can only hit the ball once every time. 
3: First strike of the ball must be upwards. 
4- Loosing points. When a team looses a point the teacher blows his whistle, takes the 
ball and restarts the game. 
Loose points if the ball touch the ground. if a student hits the ball without saying a 
word, If the ball doesn´t go over the skip rope before three attempts, if a team looses a 
total of three points, the next team takes their place.).
Categories 
1. Write five common categories of words on the board, like this: 
Animals Food or drink Sports Places School 
2. Students work in pairs. Give one letter (for example, s.) 
3. Students have to think of one word related to each category that starts with that 
letter (for example, snake, strawberry, swimming, Somalia, student.) 
4. The first te am to finish says “Stop!” and ge ts ten points. 
5. The other teams get one point for each word they have written. Play a few times with 
different letters. 
Complete the grid with the selected letter, 
Against the clock 
Two teams, flashcards distributed around the class. Select a runner from the first team. 
Teacher calls out the vocabulary and times the child as s/he runs around collecting 
them. Play against second team who also has a go.
To create good atmosphere 
Knock-Knock or Can I come in please? 
This can be used at the beginning of each class. Teach the Ss to knock on the door 
before entering the classroom. There are 2 variations for the next step: 1. When the S 
knocks, T says "Who's there?". The S replies "It's (Koji)" and then the T says "Come in 
(Koji)". 2. When the S knocks the T must guess who it is "Is that (Koji)?". The S replies 
yes or no - if no, the T continues guessing. Having your Ss develop their own knocking 
styles makes this even more fun. 
Puppet Conversation 
Hand puppets really liven up a classroom, especially for young learners who are shy 
when talking to the T. You'll probably find that some Ss prefer talking to the puppet than 
to you! Fun puppet characters (such as Sesame Street's Cookie Monster) that talk to Ss 
can produce unexpected results. I always use Cookie Monster at the beginning of my 
young classes. 
Here's what I do: 
1. Cookie Monster is sleeping in a bag. Ss shout "Wake up Cookie Monster!" into the 
bag. Cookie Monster only wakes up when the whole class shout together into the bag. 
2. Cookie Monster says hello to each S and asks them questions (their names, how 
they are, how old they are, etc.). Ss reply and asks Cookie the same questions. 
3. Ss and Cookie Monster sing the 'Hello Song' together. 
4. Cookie Monster says goodbye to each S individually and then goes back to sleep in 
the bag. 
5. The actual lesson can now start. 
Exersices 
Good at the beginning of class to wake everyone up and burn off a bit of energy. 
Call out commands such as: Attention, salute, march in place...stop, sit down, stand 
up, walk in a circle, clap your hands...stop, run in place...stop, jumping jacks...stop, swim in 
place....stop, etc. At first students will copy you. 
Later they should be able to do the commands without you. 
This game is also good for classroom commands and numbers. Call out instructions as 
"Jump 10 times", "Turn around 4 times" etc. 
Chef d’Orchestre 
Send a child out of the classroom. Select a ‘le ader’ from the class who will ‘conduct’ by 
means of operating a se cret ‘sign’ such as pulling his ear or quietly tapping his thumb. 
The child outside returns and the teacher engages the class in vigorous repetition of a 
single noun/phrase until s/he sees the chef’s signal whereupon s/he moves on to the next 
word/phrase. The child has thre e goes to discover the ‘chef’.
To practice structures 
Change places… 
This is a great activity to practice some vocabulary/structures. 
 Start with students in a closed circle, with the teacher standing in the middle to begin the 
game. There should always be one less chair than participants. 
 Depending on what you want to revise the te acher says, “Change places if …(Example) 
you’re wearing trainers.” All students who are wearing trainers must stand up, and move to 
another chair and the teacher should sit on one of the recently vacated seats. 
 The person left without a seat stays in the middle and gives the next command, 
“Change places if you ……(Example) have brown eyes” and so it goes on. 
It is a definitely a ‘warmer’ as opposed to a ‘cooler’ and may be better at the end of a class. 
Talking topics 
This simple board game provides an excellent way to give students a bit of free 
speaking practice. 
Print off a copy of the board and fill in the squares with questions your students 
could answer. You could also add in a few ‘go back three spaces’ or ‘miss a go’ 
squares. 
Making the game could be a class activity if you ask your students to prepare the 
boards for each other in groups then they can swap boards and you’ll have a whole 
class set to use. 
If you don’t have dice to use, use a coin and make heads mean they move on one 
space and tails they move on two. This will obviously take longer than with a dice. 
If your students enjoy playing board games they could make their own in small groups. 
My Answer is… 
1. Write an answer on the board. E.g. No, I can’t. 
3. Students ask me questions. 
4. If my answer IS ‘No I can’t’ they can sit down. If not remain standing. 
5. Continue until everyone sits down. 
6. If there are many students, a whole row can sit down or the 4 students around them
Find Someone who… 
1. Tell the students to stand up. 
2. Ask them to find someone who has the same: 
a) Coloured socks 
b) Number of sisters 
c) Age 
d) Birth place 
e) Birthday month 
f) Music or sports tastes 
g) Can do a trick like you 
h) Shoe size 
i) Likes an animal 
j) Coloured hair 
k) Favourite food 
l) Drinks yogurt 
m) Favourite kind of book 
n) Interests 
o) Favourite place (river, town etc.) 
p) Enjoys English as much as you! 
3. Variation: Find someone who has different.. 
Back writing (or Chinesse Whispers) 
This is a good activity for restless younger classes. 
 Put students into teams (no more than 8 or so in each team) and get each team to line 
up facing the board. 
 The student at the front of each team needs chalk or a board pen. Show a word or a 
picture to all the students who are at the back of each line. Use a word you've studied in 
class, that all the students should know. 
 The students at the back of the line should ‘write' each letter of the word with their finger, on 
the back of the student in front of them in the line. The students pass the word down the 
line by doing the same and ‘writing' the le tters in turn on the back of the student in front 
of them. 
 The student at the front of the line writes the letters on the board to make the word. 
The first team with the word written correctly on the board wins. 
A few words of warning with this activity; it's a good idea to start with short words and short 
lines of students as it can take a while to pass the letters down the line. Also if your 
students aren't used to this type of ‘touchy' activity you may want to change the game to 
students whispering the letters rather than writing on backs.
CLASS MANAGEMENT GAMES 
Hands Up! 
In your first class teach your Ss that whenever you shout out "Hands Up!" they must 
instantly stop whatever they are doing, put their hands up in the air and remain perfectly 
still and silent. They can only put their hands down again when T say "Hands down". You 
can then use this technique any time your Ss are getting a bit noisy or you need to get 
everyone's attention. 
Silent Ball 
If the Ss are being loud and off task play this game with them. It really works and they love 
to play it. Have all the Ss stand up and give one student a ball (make sure it is soft). Have 
the students toss the ball to each other without saying a word. Any student who drops 
the ball or talks must sit down. (Submitted by Samantha Marchessault)
LISTENING GAMES 
Listening race (Listen, run and stick) 
This is a game to practise personal descriptions, and works on aural skills. 
Good to use with my students aged 10 and 11. 
 You need to prepare a selection of sentences as 'My name is..', 'I'm 10 years old', 'I've 
got one brother and two sisters', etc. 
 Make two sets of all the descriptions you choose to use in the game and cut out the 
phrases separately. Don't forget to take a record of the sentences you have cut up! 
 Put a set of the phrases on a table in front of each team - about halfway down the class - 
then read out the sentences and the children race to bring the correct phrase to the 
front. Whoever is first wins a point. 
 Children could take it in turns to be the teacher and read out the descriptions. 
Rise or order the mini-storycards 
Listen to the story and rise or order the story card. 
Mime the story 
Listen to the story and mime in griups by characters. 
Drawing dictations 
Drawing dictations are a great way to practise vocabulary and listening. 
You can make the dictation as easy or difficult as you like, depending on the level of the 
group and you can use drawing dictations to revise vocabulary you've studied in class in a 
fun way. 
 If you've been studying food, dictate instructions for your students to draw a fridge, with 
the door open, and a range of different food items inside. 
 Keep the language simple and concise. 
 For higher levels, have a picture in front of you and describe it to the class. See who, at the 
end, has the most similar picture to the original. Students can take turns in giving the 
dictation too. 
Missed One Out 
Stick a series of pictures (flashcards) onto the board. 
Repeat them all one after the other very quickly but miss one or two out. 
Childre n identify which ones have be en ‘forgotten’. This supports listening skills. 
Select a child to repeat the names in place of teacher.
Right or Wrong? Right or Left? 
This is a good activity for checking information for younger learners. 
 Line up the class in a row facing you. 
 Say a sentence and students have to decide if the sentence is right or wrong. For 
example, ‘Today is Friday' or ‘Mateu is wearing a green jumper'. 
 If the sentence is right students should take a big step to the right. If iwrong, they to the 
left. 
 When the students get the idea, one of them can make up the sentences. 
 If you like, the last person to step, of the students who step the wrong way, can be 
eliminated.
WRITING GAMES 
Building bricks 
Can build sentences through use of flashcards and gestures. 
E.g. 1 x thumb up + 1 x picture of a pear = I like pears. Can be extended by 
adding more cards to stretch the learner and develop the language. This can 
also be achieved in pairs with mini flashcards. 
Paired dictation 
Two texts. Work in pairs. The scribe turns his/her back to the reader and 
writes down what he hears and vice versa. This helps both pronunciation 
and writing skills. 
Running Dictation 
A simple way to practise writing. Pin several copies of a short text (could be 
a list of words) on the walls. Divide the class into teams which include a 
scribe, a reader and runners. Each team must be stationed at different points 
between the text and the scribe. The reader reads some of the text and runs 
to recite it to the runner who runs to tell the scribe who writes it down. The 
winning team is the team which transcribes the most correct text. It is a good 
idea to set a time limit for the activity. 
Horse race dictation 
This is an activity in which students try to predict the order of words in a 
jumbled sentence before listening for the answer. 
It is enjoyable because students are asked to predict the first Word. 
Choose a sentence and write words in random order on the left of the 
board. 
finally 
was 
o’clock 
eleven 
home 
when 
I 
it 
got 
Students in groups think about the sentence and write it in the blackboard.
Chain drawings 
This is a fun activity using music which can be used with all groups. 
Procedure: 
 Give each student a piece of paper and some coloured pencils. 
 You play music, while it sounds, they draw whatever comes into their heads. 
 After 20 or 30 seconds, stop the music. 
 Students stop drawing and pass their picture to the person to the left of them. 
 Play the music again, they go on with the person next to tthem drawing. 
 Continue the procedure until the end of the song. 
 When you have finished each student will have a picture. 
Then it's up to you what to do with the pictures. Here are some ideas: 
o Colour and label everything on the picture. 
o Describe the picture to the group or a partner. 
o The picture is actually a postcard. Write the postcard to a friend telling them 
all about the place where you’re on holiday. 
o Imagine the picture was a photo taken at 5pm yesterday. Describe what was 
happening. 
o Put the pictures up around the room and create your own art gallery. 
The Chat Room 
This is a fun question and answer writing activity. 
Each student needs a blank piece of paper and a pen. Tell them they are going into a 
pre-historic internet chat room so they all need to decide on a nickname. Tell students 
that you and a volunteer are going to be the net and you will need to stand in the middle 
of the circle to exchange the papers. Explain that the net has gone a little bit crazy and 
they can’t se nd me ssages to specific pe ople. 
Give students model sentences. Eg. Pingu: How are you feeling today? As students 
complete their questions they should hold the paper in the air and then you swap the 
papers over as if their messages are being sent. They then reply to the one they’v e 
just received and so it goes on until each student has a page full of ‘chat’. Then give the 
papers back to the student who wrote the initial question and they can see how the chat 
developed. This could lead on to talking about the internet, or chat rooms or you could use 
the text to do some error correction. As students have been writing quickly there will 
probably be lots of silly mistakes they can correct themselves.
In the teacher´s shoes 
This is great for the first class with a new group or when you come back after a holiday 
 Put students into 2 teams. Ask the teams to write 5 questions they’d like to ask you . 
 Then ask for a volunteer from each team to sit at the front of the class. They are going 
to imagine they are you, and spend a few minute s ‘in the te acher’s shoes’! 
 The teams ask their questions and the students at the front who are in your shoes must 
try to answer the questions as they think you would answer them. 
 You decide whose response is closest to your own answer to the question and award 
points accordingly.
STORY GAMES 
One word stories 
This is a simple activity where each student adds a word to create a group story. 
Despite the simplicity it can be really challenging and I would only use it with higher levels. 
 Students should be in a circle (if this isn’t possible make it clear they know who they are 
going to follow on from) The teacher can begin by saying the first word and each student 
adds the next word, without repeating what has come beforehand. 
 Good starting words are “Suddenly” or “Yesterday” to force the story into the past tense. It 
is great for highlighting word collocations and practising word order. It also highlights 
problems studnts may have with tenses or prepositions for you to focus on in future lesson. 
 The stories can develop in any number of ways. Some groups may need the teacher to 
provide punctuation and decide that the sentence should end and a new one should begin. 
The great thing about this activity is that all students have to concentrate and listen 
carefully to their colleagues to be able to continue the story coherently. 
Writing consequences 
This is a fun activity to create a group story. 
Each student needs a blank sheet of paper and a pen. If possible, sit in a circle shape to 
play. Each student adds one stage to the story then folds the paper to cover the information 
and passes the paper to the student on the right. At each stage, before folding and passing 
to the student on the right, give these instructions. 
 Write the name of a man. It can be a famous man or a man everyone in the class knows. 
(Depending on the group, allow them to put the names of class mates) 
 Write the name of a woman. It can be a famous woman or a woman everyone in the class 
knows. (Depending on the group, allow them to put the names of class mates) 
 Write the name of a place where the two people meet. 
 When they meet, he says something to her. What does he say? Students write what he 
says to her. 
 She replies to the man. What does she say? 
 What’s the consequence of this encounter? What happens? 
 What’s the opinion of the whole story. What does the world say as a comment? 
The end result is a mixed up story that can often be amusing. Read yours as an example of 
how you want the students to tell the story. Then invite students one by one to unfold their 
stories and read them to the group. Depending on the level you can encourage use of 
connectors, reported speech etc.
Start and finish the story with … 
1. Write a sentence on the board: 
a. E.g. On the weekend … wonderful. 
2. The first student will say ‘On the weekend’. 
3. Each student after that will say a word each making a sentence, paragraph or 
story. 
4. The last student will finish with ‘wonderful.’ 
5. Can do two laps or as many as you want. 
6. Once the tense is established must be stuck to and be grammatically correct. 
7. You can include guidelines: 
a. Must be in past tense using past perfect. 
b. The word spinach and phone must be included. 
Gobbledygook 
This activity is great for practising intonation. 
Put students in pairs and give them a scene to act out. They are going to have a 
conversation using an invented language. Explain to your students that 
gobbledygook is a made up language that is total nonsense. The pair should act 
out the scene using the correct intonation as if they were really talking to one 
another. The rest of the class can watch and guess what the situation is. After, 
you could write out the real dialogue in English for one of the scenes
VOCABULARY GAMES 
To practice vocabulary (Presentation) 
Learn 5 New Words 
1. Make groups of five and choose five words that are new to the students. 
2. Assign a word to each student. 
3. Go in order repeating the words. 
4. Go until you have done 3 laps (each student will say each word three times). 
5. E.G. Weather: 
a. Student 1 → Rainy… 
b. Student 2 → Rainy, cloudy… 
c. Student 3 → Rainy, cloudy, sunny… 
d. Student 4 → Rainy, cloudy, sunny, windy… 
e. Student 5 → Rainy, cloudy, sunny, windy, stormy… 
f. Student 1 again → Rainy, cloudy, sunny, windy, stormy, Rainy… 
6. You’ll be surprised how well the students remember the new words! 
Missed One Out 
Stick a series of pictures (flashcards) onto the board. 
Repeat them all one after the other very quickly but miss one or two out. 
Childre n identify which ones have be en ‘forgotten’. This supports listening skills. 
Select a child to repeat the names in place of teacher. 
Backwards and forwards 
Pupils repeat in sequence backwards or forwards as teacher goes backwards or forwar 
Flipping: 
Teacher flips card over quickly giving the class a mere glimpse of the picture. 
True or False 
Teacher gives a word/phrase and shows a picture. Children say, ‘true’ if they think it is 
correct and ‘false’ if they think it is wrong. 
Choices 
Teacher gives two possible words / phrases and children select the one they think is 
correct.
Key Hole 
A piece of paper with a keyhole or circle cut out of it. Children see part of a picture and 
state which one they think it is. 
Match Them Up 
Children match text flashcards and pictures ones together. (find partner) 
Group mimes 
Divide the class into small groups. Give each group a word or a phrase to mime and 
then shout ‘Go!’ (or put music) in whichever language you are teaching. The groups all 
begin miming their word. After a few seconds, shout ‘Stop!’ (or stop the music) and 
they all freeze. The other groups must guess which words / phrases were being mimed. 
La Chasse au Trésor 
Send a child out of the room. Hide the item or flashcard. Child returns and class 
chants the word / phrase getting louder the nearer the seeker moves to the hidden 
object and quieter the farther away s/he is. Seeker must find it and say the word! 
Fruit Salad 
1. The students sit in a large circle. 
2. Students are assigned an animal and its actions. 
Example: Crocodile: snapping hands, tiger, roar. 
3. The teacher calls out two animals and those animals run around the circle doing the 
actions. 
4. Last one back goes into the ‘zoo’ in the middle. 
Right or Wrong? Right or Left? 
This is a good activity for checking information for younger learners. 
 Line up the class in a row facing you. 
 Say a sentence and students have to decide if the sentence is right or wrong. For 
example, ‘Today is Friday' or ‘Mateu is wearing a green jumper'. 
 If the sentence is right students take a big step to the right. If iwrong, they to the left. 
 When the students get the idea, one of them can make up the sentences. 
 If you like, the last person to step, of the students who step the wrong way, can be 
eliminated.
Back writing (or Chinesse Whispers) 
This is a good activity for restless younger classes. 
 Put students into teams (no more than 8 or so in each team) and get each team to line 
up facing the board. 
 The student at the front of each team needs chalk or a board pen. Show a word or a 
picture to all the students who are at the back of each line. Use a word you've studied in 
class, that all the students should know. 
 The students at the back of the line should ‘write' each letter of the word with their finger, on 
the back of the student in front of them in the line. The students pass the word down the 
line by doing the same and ‘writing' the le tters in turn on the back of the student in front 
of them. 
 The student at the front of the line writes the letters on the board to make the word. 
The first team with the word written correctly on the board wins. 
A few words of warning with this activity; it's a good idea to start with short words and short 
lines of students as it can take a while to pass the letters down the line. Also if your 
students aren't used to this type of ‘touchy' activity you may want to change the game to 
students whispering the letters rather than writing on backs. 
Run and touch or Flyswatters (matamoscas) game 
This game is good topractice and review any type of vocabulary. The teacher puts 
flashcards in a circle on the floor or sticks them on the walls of the classroom. Then 
the teacher makes a sentence using one of the words on the cards. Students have to 
run to the word or card and slam it with their flyswatters. To get the necessary reward 
or praise,a studenr has to hit the word with the flyswatter and repeat the sentence the 
teacher used with the word or for low levels, simply repeat the word. Teachers can also 
make things more challenging by describing the word on the picture. For example "It is an 
animal with a long nose." Students run and slam Elephant. 
Word Search (Prepare and do it) 
1. Work in small teams. 
3. There are 10 English words hidden in the square 
4. The words can be hidden in any direction (forward, backward and 
diagonal). 
5. Work as a team & try to find the 10 words as quickly as possible. 
6. It could be a good idea to prepare them as well. 
Syllables 
Break words down in to syllables for repetition. E.g. ‘chocolat’ = cho – co - choco – lat 
- chocolat / at – lat – olat – colat – ocolat – chocolat! This is fun and enables the children 
to develop correct pronunciation and also an awareness of the ‘rhythm’ of the language.
To practice vocabulary (Practice) 
Acting 
1. Ask for a volunteer from the class. 
2. Tell him/her a word in which he/she must act. Have the class guess. 
Examples: Fishing, war, fairy, queen, rock star, teacher, Wayne Rooney, 
gorilla, nurse, sumo wrestler, truck driver, pirate, bear, sleepy lizard 
Picture Drawing 
1. Ask for a volunteer from the class. 
2. Tell him/her a word in which he/she must draw. Have the class guess. 
a. Have a student draw with their eyes closed: 
Examples: The moon, football, spaghetti, yacht, hot dog, snake, a 
butterfly, a banana, a t-shirt, etc. 
b. Now with their eyes open: 
Examples: School, a toilet, Australia, beach, tractor, a net, an onion, 
Christmas, a pen, a computer, a city. 
Noughts and Crosses with a twist (3 in a line) 
Select nine words or phrases and list them / stick pictures in a line at the edge of the 
board. Letter them a – i. Teacher draws secret grid on separate piece of paper and places 
the letters a – i in at random. Teacher then draws a large noughts and crosses grid on 
whiteboard and numbers the boxes 1 – 9, A-C 
Divide the class into two groups – noughts and crosses. Children select a box by saying 
the number and says the flashcard Word. 
Swap 
Students sit in a circle and flashcards faced down in the middle. When teacher 
says SWAP, students change seats. (have to stand up and run to another seat). The 
teacher tries to find a seat also. There will be one student standing. That student will pick 
up a card and use it to make a sentence. 
Musical chairs 
Bring some nice kids music to class. Put chairs in circle and make it short by one chair. 
Put flashcards in the middle. Students listen to music and when you stop it they sit 
down. The one person who remains standing says the flashcard. Game continues. 
Good for young learners. 
Quickpix 
1. The students work in two teams. 
2. In each team, each students has a unique number (1, 2, 3, 4, 5, etc.) 
3. Call a number and a letter (e.g., 4 P). The #4 student from each team will have to 
stand up, run to the board and draw something that starts with that letter (in the 
example, the number four students will stand up and draw something starting with P, 
like a pirate or a pencil.) 
4. The rest of the team has to guess what the drawing is. 
5. The first team to guess wins one point.
Mallet (mazo) game 
Bring two chairs to the front or center of the class and put them back to back. Split the 
class into teams. Choose or let students volunteer to come sit back to back. Tell them 
what the rules are. The students will say words related to a group of words. For 
example you can tell them to say animal words or words related to animals. When the 
teacher raises the mallet over a student’s head s/he has to say an animal. 
 A word cannot be repeated in one sitting of the game. 
 Students cannot wait for more than 4 seconds before saying a word. 
 Shorten the time as you advance in the game. 
 Every time the above rules are violated the student gets a mallet hit on his head. 
 Then replace the student with another student and continue with the game. 
 Caution: Some kids can be delicate, even when using a soft mallet, do not hit their heads 
too hard. To start the game sometimes, kids find it fun when you test the mallet by hitting 
your own head hard. 
Spin the Bottle 
Sit Ss in a circle with a bottle in the middle. T Spins the bottle. When it stops spinning 
the S it is pointing to has to answer a question. If the answer is correct then that S can 
spin the bottle. This is a good class warm up activity (e.g. What did you do last weekend? 
Did it rain yesterday? What did you have for breakfast this morning?). 
Word Snakes 
This is a simple word game to start or finish a lesson. A word snake is simply a chain of 
words where the following word starts with the last letter of the previous word. Here 
are a few examples. 
Food 
Spinach – ham – melon – nuts – sausage – egg – garlic – cheese….. 
This game is harder than it looks so offer students lots of help and support, and maybe 
even a dictionary.
What's on my head? 
This activity is good for practising or revising vocabulary. 
You will need rubber bands, mini-flashcards and a timer (or a sand clock). 
 Divide the class into groups of 4's or more and get each student to wear a band around 
their head. Give a bunch of cards to each group, making sure all cards are facing down. 
 In turns, each student grabs a card and, without looking at it, places it on his/her 
forehead, so that the rest of the group can see it. 
 Each member of the group takes turns to ask questions until he/she guesses what is on 
the card. The other members of the group should only say yes and no, or give short 
answers. Set a time limit per person (1-2 mins time each). Students should come up with 
questions like 
o Am I a lion? - No 
o Am I a crocodile? - No 
o Am I an animal? - Yes 
Hot seat 
This is a good activity for getting for revising vocabulary. 
 First, split your class into different teams 
 Sit the students facing the board. 
 Then get one member from each team to come up and sit in the hot seat chair facing their 
team-mates and have their back to the board. 
 Write a word clearly on the board. 
 Students in the teams to describe that word, using synonyms, antonyms, definitions etc. 
to their team mate who is in the hot seat - that person can't see the word! 
 The student in the hot seat listens to their team mates and tries to guess the word. 
 The first hot seat student to say the word wins a point for their team. 
Freeze game 
Students sit in a circle. Put the cards face down in the middle of the circle. 
Tell them they will pass the ball around the circle very quickly until you say “stop”. Warn 
that no student can hold the ball for more than two seconds. As the ball is being circled 
around, the te acher randomly shouts “Stop”. 
The student who is holding the ball when you shout “stop” cannot pass it to the next. 
S/he remains still with the ball. Ask the student to pick up a card from the pile of cards 
facing down. The student reads or tells the other students what is on the card. 
Depending on their English level, s/he makes a sentence or more with the word on the 
card.
 Variations: 
You can make it more competitive by giving points to any student who makes a sentence 
with the card or word which is picked up. 
Hop and say 
The teacher brings a number of flash cards to class and lines the cards up across the 
floor in a row. Two teams stand at the extremes of the row. When the teacher orders 
the game to start, the first student from each team starts to jump on the first card. Every 
time a student jumps on a card s/he says what is on the card-For higher levels ask them 
to make a sentence with the word on the cards. Eventually s/he will meet the other team 
player somewhere on the row. When the two team players meet, they have to do the old 
guessing game of ROCK, PAPER & SCISSORS . The student who looses the Rock, 
paper & scissors game of chance, leaves the row and goes to the back of his or her 
te am’s line up. Another player in his/her team restarts the game for their team. It should 
be such that the next team mate in the line up should be ready to start immediately when 
s/he realizes that their team player has lost the stone paper scissors guessing part. The 
idea is not to let the other team player get to the end of the row. If the other team player 
gets to the end of the row, his / her team wins. 
Volleyball game 
Pick out three captains for three teams. The captains will take turns choosing students 
to join their teams until everyone is chosen. 
Decide two teams to play first, the remaning team has to sit at the side of the 
playground. Define a playground and use a skip rope to divide the playground into two 
equal parts. Get a medium-sized balloon and blow it to almost full capacity. 
The teacher is the referee. 
Rules: 
1- Every time a student hits the ball s/he must say a word or sentence under a chosen 
category (animals) (I like…) 
2- Students can only hit the ball once every time. 
3: First strike of the ball must be upwards. 
4- Loosing points. When a team looses a point the teacher blows his whistle, takes the 
ball and restarts the game. 
Loose points if the ball touch the ground. if a student hits the ball without saying a 
word, If the ball doesn´t go over the skip rope before three attempts, if a team looses a 
total of three points, the next team takes their place.).
Categories 
1. Write five common categories of words on the board, like this: 
Animals Food or drink Sports Places School 
2. Students work in pairs. Give one letter (for example, s.) 
3. Students have to think of one word related to each category that starts with that 
letter (for example, snake, strawberry, swimming, Somalia, student.) 
4. The first te am to finish says “Stop!” and ge ts ten points. 
5. The other teams get one point for each word they have written. Play a few times with 
different letters. 
Complete the grid with the selected letter, 
Against the clock 
Two teams, flashcards distributed around the class. Select a runner from the first team. 
Teacher calls out the vocabulary and times the child as s/he runs around collecting 
them. Play against second team who also has a go. 
Scrabble letters 
You need to prepare 5 sets of scrabble letters. It’s a good idea to copy the letters onto 
different coloured card for each set. If students are working close to each other it makes 
it easy to separate them at the end and for tasks when you need more letters you can mix 
two sets together. 
Once you have made your sets there are hundreds of things you can do with them. 
Here are a few ideas to get you started. 
 Spelling tests – Divide the class into teams and give each team a set of Scrabble letters. 
Get them to spread out the letters on the table so they’re all facing up. Then give clues 
for words you want to test them on, e.g. ‘the day before Wednesday’, stude nts ‘write’ 
TUESDAY on the table by selecting the scrabble letters. ‘What’s this in English?’ – point to 
things in the classroom, draw on the board etc. Once students get the idea, ask one of 
them to lead the game and give the clues instead of you. 
 Crosswords – Put students in groups and give each group one set of scrabble letters. 
Ask them to see how many words they can make with their set connecting them up like a 
crossword. 
 How many words can you make in two minutes? In groups students use a set of letters 
to see how many different words they can make. The winning group makes the most / 
longest words. 
The more you use the letters, the more uses you’ll find for them.
PLAYGROUND GAMES 
TOPIC GAMES 
The alphabet 
Grupos de cinco, cada uno golpea el globo diciendo las vocales sucesivamente y al 
que le toque decir “u” intentará dar un golpe con el volante a alguien. 
The Alphabet 
De uno en uno se va saltando a la comba a la vez que se va diciendo el 
abecedario. Cuando se llegue a la letra “z” se sale para que entre otro. 
Colors 
Hay que tocar el color que indique el profesor. El último en llegar se lleva una 
letra. 
Color color 
El que pilla dice “color-color...azul” (por ejemplo). Todos correrán para tocar ese 
color. El que pilla puede pillar a cualquiera que no está tocando ese color. 
Cambio de papeles cuando alguien sea cogido. 
Traveling-COLORS 
Los niños se sientan en un círculo. Cada uno tiene un rotulador de un color distinto 
que coloca delante de sí mismo. Cuando el maestro dice un color, todos los niños 
con ese rotulador corren alrededor del círculo hasta su lugar de origen. El primero 
bien sentado es declarado ganador. 
Buffalo Bill – COLORS 
Los niños que están de pie en la línea eligen el color de búfalo que quieren ser. 
Buffalo Bill en el centro grita "All Brown Buffaloes Run!" Los niños tratan de llegar 
a la línea opuesta sin ser pillados por Buffalo Bill. Al ser tocados, se sientan en el 
lugar, pueden entonces pillar pero desde el suelo. Después de que la última 
persona es pillada, el profesor selecciona un nuevo Buffalo Bill. 
Spaceman – COLORS 
El pillador se coloca en un planeta en el espacio exterior. Desde la línea todo el 
mundo canta, " Spaceman, spaceman, may we chase you?” Él responde: "Yes, if 
you have on green.” Entonces sólo aquellos de verde persiguen al pillador y lo 
pillan. Repita con una nueva y cambiando el color. 
People to People – BODY 
Los jugadores forman un círculo, y luego se emparejan en grupos de dos. Se 
necesita un grupo desigual de jugadores. El árbitro en el centro dice "Elbow to 
elbow, face to face, hand to hand…” (el niño impar al lado del árbitro). En un 
momento dado, él grita “People to people” Todo el mundo busca un nuevo socio. 
La persona que sobra se convierte en el llamador. El juego continúa.
King or Queen Up-NUMBERS 
Los niños se colocan en círculo y con cartas de números en el suelo en frente de 
ellos. Una persona es el rey o la reina. 
El Rey dice 6. 6 entonces dice otro número, como 8 o dice King. Si duda o falla, el 6 
se va al final del círculo y los demás corren un número. El objetivo del juego es 
convertirse en rey. 
Bear Chase-NUMBERS 
Todos los jugadores, excepto uno; se encuentran en un círculo con manos juntas 
detrás de la línea de meta. Uno hace de Mr or Mrs Bear, que se coloca en el centro 
del área. El círculo se pregunta: "How many steps Mr., Mrs. Bear?" El oso dice en 
voz alta cualquier número de 1 a 20. El círculo marcha en sentido antihorario el 
número de pasos. Después todos aplauden una vez y corren a la meta contraria, 
mientras oso les persigue. Los que son pillados se convierten en ayudantes. Otro 
círculo se hace en el extremo para volver a correr. El último en ser pillado se convierte 
en Mr or Mrs Bear. 
“Guess What it is”-NUMBERS 
Sentados en fila uno tras otro. El último escribe un número o letra en la espalda 
delcompañero siguiente, y éste a su vez en el posterior, y así sucesivamente hasta 
llegar al primero que debe acertar de qué número o letra se trata. 
“EL PAÑUELITO”-NUMBERS 
Dos grupos se colocarán uno frente al otro separados por una línea central donde 
se situará el maestro con el pañuelito. A cada alumno le corresponde un número. El 
maestro dirá un número y los alumnos que tengan dicho número deberán salir 
corriendo hacia el pañuelo, cogerlo y dirigirse hacia su equipo. 
Cats and dogs – ANIMALS 
Colocamos dos líneas de meta en cada extremo del campo. Ponemos dos líneas 
más en el centro del área de juego a una corta distancia entre sí, donde los niños 
colocan en dos grupos mirándose. El primer grupo es el de las perros; el segundo el 
de los gatos. Un llamador, en la línea de banda dice Cats o dice Dogs. Cuando dice 
Cats, el grupo de los gatos se da la vuelta y corre hacia su línea de gol, mientras 
las perros les persiguen. Los pillados se convierten en perros o gatos. El juego 
sigue hasta que que uno de los grupos se queda sin gente. 
Cats and dogs- ANIMALS 
Se traza una línea cerca de cada extremo de la zona de juego. Los niños se dividen 
en dos grupos. Los Cats permanecen uno junto al otro en una línea y los dogs en 
la otra linea. Todos los Cats dan la espalda. El profesor indica con la mano a los 
dogs que avancen. Los dogs se acercan en silencio porque quieren sorprender a los 
Cats. Cuando los dogs estén casi llegando a la línea de los Rascals, el maestro dice 
“The Dogs are coming!”. Entonces, los Cats se dan la vuelta y persiguen a los 
dogs, que vuelven a su casa. Todos los dogs pillados se van al lado de los Cats. 
Repita este procedimiento hasta que varios conejos han sido capturados (por lo 
general 4-5 veces).
Red Lion - ANIMALS 
Los niños forman un círculo alrededor de "Red Lion." Red Lion se sienta, se levanta, 
o se arrodilla en su guarida mientras que el resto de los niños se mueven alrededor 
del canto "Red Lion, Red Lion, come out of your den” Si Red Lion dice "no", los 
niños continúan moviéndose alrededor de la guarida repitiendo el canto de juego. Si 
Red Lion dice, "sí" todo el mundo corre rápidamente a la línea de seguridad. El que 
es pillado se convierte en ayudante de Red Lion y va al centro del círculo. El juego 
continúa hasta que varios niños están atrapados. Una vez que varios niños están 
atrapados, detener el juego y repetir el juego. 
Man From Mars-CLOTHES 
El objetivo del juego es ser el último en ser pillado. Dos líneas en los extremos del 
area de juego. Los terrícolas, colocados en un extremo, dicen “Man from Mars, Man 
from Mars. Will you take us to the stars?” El hombre de Marte, en el centro del 
area de juego, responde “only if you are wearing (color).” Los que tienen el color 
llamado puede caminar seguros al otro lado. Entonces, los jugadores sin el color 
corren para el otro lado y tratan de evitar ser tocado. Los pillados se unen al 
hombre de Marte en el centro de área de juego. 
My Ship is Carrying-VOCABULARY 
El grupo se sienta en círculo. Una persona comienza con "My ship is carrying…” La 
primera persona comienza con un animal que empiece con "A”. La siguiente 
persona dice "My ship is carrying..." diciendo lo que la primera persona dijo y añade 
un animal con B. Continua alrededor del círculo recordando los animales dichos y 
añadiendo nuevos en orden alfabético. (podemos usar pelota para random order) 
Midnight – TELLING THE TIME 
Un jugador es seleccionado para ser el Fox y el resto son Rabbits, que se alinean 
de lado a lado en la línea de fondo y el Fox se sitúa en el otro extremo. Al unísono, 
dicen los Conejos, “What time is it Mr. (Mrs.) Fox?” El Fox responde con varios 
horas. Sea cual sea la hora que diga, los conejos avanzan diferentes pasos hacia 
adelante, acercándose al Fox en el otro extremo. Cuando la Fox responde con, 
"Midnight", todos los conejos corren a su casa al otro extremo. Los conejos que 
son pillados se convierten en ayudantes de Fox. 
New Orleans or Traders-MIMING VOCABULARY 
Dos grupos se forman, cada uno en línea opuestas del area de juego. A cada grupo 
se le un tiempo juntarse y decidir que trabajo les gustaría retratar, es decir, 
conductor de camión, pizzero, etc. Entonces empieza el juego. El grupo que empieza 
camina hacia la línea del centro del campo, escenifica y el otro equipo trata de 
adivinar. Cuando adivinan el grupo corre hacia su casa y el otro equipo trata de 
pillarles. Los que son pillados pasan al otro equipo. 
“El balón que quema” 
Grupos de cinco o seis alumnos, cada grupo con un balón. Los jugadores se 
pasan el balón entre ellos sin poder negarse a recibir el balón. Cuando el profesor de 
una señal, aquel jugador que posea el balón se anota un punto.
NOT TAGGING GAMES 
Mouse Trap (ratonera) -Levels 
La mitad de los niños forman un círculo con las manos juntas (mousetrap), 
mirando hacia el centro. Los otros niños están fuera del círculo (ratones). Tres 
momentos se dan al parar la música o tocar el silbato. 
Señal 1 Los "Ratones" saltan alrededor del círculo, jugando alegremente. 
Señal 2 La trampa se abre; los jugadores círculo levantan sus manos unidas y 
forman arcos. Los ratones corren por dentro y fuera de la trampa. 
Señal 3. La trampa se cierra (los brazos bajan). 
Todos los ratones atrapados se unen al círculo. 
El juego se repite hasta que todos o la mayoría de los ratones son capturados. Los 
jugadores cambian de lugar y el juego comienza de nuevo. 
One Move Behind (Visual Game) 
El maestro dirige el grupo para empezar. El profesor pone su mano en la nariz, los 
jugadores no hacen nada. Maestro pone la mano en la oreja, los jugadores ponen 
la mano en la nariz. Maestro pone la mano en la rodilla; jugadores ponen la mano en 
la oreja, etc. 
Red Light Green Light – Directions 
El jugador líder se coloca en una línea a unos 20 metros de distancia de los 
jugadores que se colocan en otra línea de frente al jugador. 
El objetivo del juego es que los jugadores pasen la línea del líder sin ser 
detectados. El líder comienza el juego dando vuelta a su espalda y gritando "Green 
light”. Los jugadores entonces avanzan andando. En cualquier momento, el jugador 
puede gritar "Red Light" y darse la vuelta. Entonces el jugador puede pasearse para 
detectar los jugadores en movimiento. Los detectados vuelven a la línea de 
origen. 
Run Rabbit Run 
Dos jugadores se seleccionan para ser cazadores y se colocan en el centro de la 
cancha; el resto de la clase se coloca en una línea en un extremo de la cancha. A 
la señal, los jugadores en la línea tratan de correr hacia el otro extremo de la 
cancha sin ser golpeado con una bola de pelusa. Los jugadores del centro se les 
permite tirar 3 bolas cada uno en una carrera. Si un jugador es golpeado, se sienta 
en el lugar donde fue golpeado y se convierte en un cazador. 
Who has the object or where is the object (Auditory Game) 
Un niño se coloca delante de la clase con la espalda vuelta al grupo. Otro niño se 
le da la castañuela. Todos los niños mantienen las manos detrás de su espalda, y 
pretenden estar sacudiendo la castañuela. El niño que es el adivinador se vuelve, y 
escucha la castañuela. A continuación, intenta averiguar quién tiene la castañuela. 
Puedes utilizar en su lugar una campana u otro tipo de objeto que hace ruido. 
Who’s Missing (Visual Discrimination) 
Un niño es enviado fuera. El profesor esconde una persona y puede mover unas 
pocas personas alrededor. El niño regresa y trata de decidir quién falta.
“PIES QUIETOS”. 
Uno pilla y lanza el balón hacia arriba diciendo el nombre de un compañero. Ëste 
deberá coger la pelota lo antes posible porque los demás habrán salido a correr. 
Cuando coja la pelota dirá “pies quietos”, para así detener la carrera de los demás. A 
partir de aquí decidirá a quién va a tirar la pelota pudiendo dar tres pasos de 
acercamiento. Si le da estará herido el tocado, si no estará herido él. Las fases son 
“herido”, “grave” y “muerto”. Si el nombrado cogiese la pelota sin que bote lanzará 
de nuevo la pelota y dirá otro nombre. El juego seguirá entonces como hemos 
explicado
TAGGING GAMES 
Astronaut 
4 niños (astronautas) tienen banderas. El resto de la clase (marcianos) deben 
alcanzarlos y robarles las banderas. Dejan la bandera en sitio seguro. Cuando han 
robado todas, otros cuatro astronautas cogen las banderas. 
Fox Hunt 
El objetivo del juego es no ser atrapado por el cazador. Los zorros se alinean en la 
línea de fondo y recitan: "We are the foxes, we can run”. El cazador en el centro 
del area de juego responde BANG!. Entonces los zorros corren hacia el extremo 
opuesto sin ser pillados. Los pillados se unen al cazador en el centro del área de 
juego. 
Blob Tag (Wolf Tag) (RELATIONSHIPS) 
El juego comienza con todo el mundo esparcido excepto la pareja que pilla que 
tiene las manos juntas. Persiguen a todos, cuando pillan a alguien, se junta a la 
cadena hasta que todos estén pillados.Hill Dill Come Over the Hill 
Dos líneas en los extremos del area de juego. El jugador que paga se coloca en el 
centro y dice “Hill Dill come over the Hill, I’ll catch you if you’re standing still”. Los 
niños tratan de pasar de una línea a otra sin ser pillados. Todos los pillados ayudan 
al pillador. 
Stuck in the Mud (RELATIONSHIPS) 
Tres a cuatro personas se seleccionan como pilladores. La clase se dispersa y los 
pilladores tratan de pillar a todos los miembros de la clase. Una vez que alguien es 
pillado, él debe congelarse en una posición de zancada amplia. Otro jugador le 
descongela arrastrándose a través de sus piernas. Si un jugador es capturado por 
un etiquetador mientras congela otro jugador, ese jugador se coloca en frente de él 
con las piernas en zancada. Ambos pueden ser libres si otro jugador se arrastra a 
través de sus piernas. El juego continúa hasta que todos los jugadores se encuentran 
atrapados. 
King Kong 
Los niños forman un círculo alrededor de "King Kong", que está al lado del edificio 
del World Trade (un cono). Los niños fingen que son helicópteros en movimiento 
para capturar King Kong. Se mueven alrededor de King Kong sin tocarle. Cuando 
King Kong dice "Kong", todos los niños corren hacia la portería para salvarse. Los 
que seon pillados se convierten en ayudantes de King Kong y el juego continúa. 
Después de varios niños están atrapados, seleccione un nuevo King Kong y comenza 
el juego.
Ocean is Stormy 
Una persona es seleccionado para ser el líder y se coloca en el centro de la zona de 
juego. Los otros jugadores se paran detrás de la línea de fondo. Cuando el líder 
dice, "Ocean is stormy”, todos los niños tratan de correr a la otra línea de fondo sin 
ser capturados. Los que están pillados deben quedarse congelados donde han sido 
pillados y se convierten en cangrejos o animales marinos. El juego continúa como 
antes, pero los cangrejos se convierten en ayudantes del líder y tratan de pillar a 
los otros jugadores (en posición cangrejo). Cuando la mayoría de los jugadores 
están pillados, se vuelve a empezar. 
Old Gray Cat 
La clase entera forma un círculo. Una persona es elegida para ser el gato gris. El 
círculo camina hacia la izquierda alrededor del gato cantando: “We are weak little 
birds way up in the tree. You are an old gray cat, you can’t catch me .” Entonces 
los pájaros corren hacia la línea de seguridad y el gato trata de pillarlos. Los 
pillados se convierten en gatos. 
Rock, Paper, Scissors 
Los jugadores de ambos equipos llegan a sus líneas. Juegan a rock, paper, 
scissors. Cada equipo tiene un plan. Cada equipo produce una señal. Si un equipo 
tiene rocas y el otro tiene tijeras, Roca persigue a Tijeras. Todos los jugadores 
pillados pasan al otro equipo. Juega hasta que un equipo desaparece o hay una 
eliminación de 6 jugadores. 
PALMADAS CORRIDAS 
Un jugador de un equipo sale hacia el grupo contrario. Allí golpeará en la mano 
de un jugador e inmediatamente saldrá corriendo hacia su equipo. El jugador que 
recibió la palmada sale corriendo tras él para pillarle. Si consigue atraparlo pasa a 
su grupo, y si no es así se recomienza el juego ahora en el otro grupo. 
EL COMECOCOS 
Uno pilla (fantasma) que trata de pillar a los demás (cocos). El que sea cogido se 
convierte en fantasma. Sólo nos podemos mover por encima de las líneas de colores 
del campo. 
COGE EL TREN 
Uno pilla y trata de coger a los demás. Éstos para salvarse tienen que coger el tren 
(meterse en las ruedas distribuidas por el espacio). 
EL ELEFANTE RESFRIADO 
Uno pilla con los brazos cruzados y con la mano izquierda tocándose la nariz. 
Debe tocar a todos los demás para contagiar el resfriado. Los contagiados 
podrán contagiar también. 
¡QUE VIENE EL LOBO! 
Un niño es el lobo y trata de atrapar a las ovejas. A quien coja se convierte en lobo 
y éste en oveja. 
Variante: todas las ovejas que vayan siendo atrapadas se van convirtiendo en lobos.
BATALLA DE SERPIENTES. 
Cuatro filas de alumnos agarrados de la cintura forman cuatro serpientes. La 
cabeza de una serpiente debe coger la cola de cualquiera de las otras serpientes. 
Si algún equipo lo consigue se unen las serpientes. 
EL MONSTRUO DEL LAGO. 
Todos están nadando en el lago y están muy contentos. Cuando surge el 
monstruo del lago (que estaba escondido en su casa), todos corren hacia sus 
barcos, (bancos, porterías,...). Si el monstruo coge a algún niño se invierten los 
papeles. 
EL HOMBRE DEL SACO 
Uno pilla y lleva una bolsa en la mano, es el hombre del saco. Cuando coja a un 
compañero, le pasará el saco y él se salvará. 
EL CASTILLO ENCANTADO 
Un alumno será el fantasma del castillo. El pueblo duerme tranquilo cuando 
alguien grita: ¡The ghost is coming¡ Este sale de su castillo e intenta coger a 
alguien. El que sea atrapado será llevado al castillo y encarcelado. Se repite está 
acción y a la siguiente el encarcelado pasará a ser fantasma y el fantasma 
pueblerino y así sucesivamente. 
ZORRO CAPTURA AL POLLITO 
Grupos de seis, se colocan en fila todos menos uno (el zorro) que se coloca en 
frente del que está primero en la fila. El zorro intentará capturar al pollito (último 
de la fila) y la gallina debe intentar evitarlo. No pueden soltarse.

More Related Content

What's hot

Art, Music & Theater in the ESL Classroom
Art, Music & Theater in the ESL Classroom Art, Music & Theater in the ESL Classroom
Art, Music & Theater in the ESL Classroom English on the Move
 
Spontaneous talk ideas
Spontaneous talk ideasSpontaneous talk ideas
Spontaneous talk ideasChris Fuller
 
The warmer the better
The warmer the betterThe warmer the better
The warmer the betterhgustovic
 
10 games to use in ESL and EFL classes
10 games to use in ESL and EFL classes10 games to use in ESL and EFL classes
10 games to use in ESL and EFL classesMeysam Gholami
 
Warm ups ict
Warm  ups ictWarm  ups ict
Warm ups ictjekapst
 
Creativity in class for outstanding results
Creativity in class for outstanding resultsCreativity in class for outstanding results
Creativity in class for outstanding resultsEO Natalia González
 
English game for kids
English game for kidsEnglish game for kids
English game for kidsThao Pham
 
Games in the classroom
Games in the classroomGames in the classroom
Games in the classroomZeshan Sattar
 
Developing listening skills in MFL
Developing listening skills in MFLDeveloping listening skills in MFL
Developing listening skills in MFLDannielle Warren
 
Improv Games for the ESL Classroom
Improv Games for the ESL ClassroomImprov Games for the ESL Classroom
Improv Games for the ESL ClassroomCharlotte Jones
 
C:\Documents And Settings\Nx7400\Desktop\Teaching English Through English
C:\Documents And Settings\Nx7400\Desktop\Teaching English Through EnglishC:\Documents And Settings\Nx7400\Desktop\Teaching English Through English
C:\Documents And Settings\Nx7400\Desktop\Teaching English Through Englishyasine
 
Easy usable breaks within learning english
Easy usable breaks within learning englishEasy usable breaks within learning english
Easy usable breaks within learning englishIrina K
 

What's hot (19)

Esl games for adults
Esl games for adultsEsl games for adults
Esl games for adults
 
Art, Music & Theater in the ESL Classroom
Art, Music & Theater in the ESL Classroom Art, Music & Theater in the ESL Classroom
Art, Music & Theater in the ESL Classroom
 
Spontaneous talk ideas
Spontaneous talk ideasSpontaneous talk ideas
Spontaneous talk ideas
 
Tom's TEFL - Ideas
Tom's TEFL - IdeasTom's TEFL - Ideas
Tom's TEFL - Ideas
 
Get 'em talking
Get 'em talkingGet 'em talking
Get 'em talking
 
The warmer the better
The warmer the betterThe warmer the better
The warmer the better
 
Mfl Flashcards
Mfl FlashcardsMfl Flashcards
Mfl Flashcards
 
10 games to use in ESL and EFL classes
10 games to use in ESL and EFL classes10 games to use in ESL and EFL classes
10 games to use in ESL and EFL classes
 
Warm ups ict
Warm  ups ictWarm  ups ict
Warm ups ict
 
Creativity in class for outstanding results
Creativity in class for outstanding resultsCreativity in class for outstanding results
Creativity in class for outstanding results
 
English game for kids
English game for kidsEnglish game for kids
English game for kids
 
Games in the classroom
Games in the classroomGames in the classroom
Games in the classroom
 
Developing listening skills in MFL
Developing listening skills in MFLDeveloping listening skills in MFL
Developing listening skills in MFL
 
Dictionary drill activity plan
Dictionary drill activity planDictionary drill activity plan
Dictionary drill activity plan
 
Practical ideas
Practical ideasPractical ideas
Practical ideas
 
Improv Games for the ESL Classroom
Improv Games for the ESL ClassroomImprov Games for the ESL Classroom
Improv Games for the ESL Classroom
 
5 minutes
5 minutes5 minutes
5 minutes
 
C:\Documents And Settings\Nx7400\Desktop\Teaching English Through English
C:\Documents And Settings\Nx7400\Desktop\Teaching English Through EnglishC:\Documents And Settings\Nx7400\Desktop\Teaching English Through English
C:\Documents And Settings\Nx7400\Desktop\Teaching English Through English
 
Easy usable breaks within learning english
Easy usable breaks within learning englishEasy usable breaks within learning english
Easy usable breaks within learning english
 

Similar to Warm-Up and Vocabulary Games for ESL Students

Register Class Activities
Register Class ActivitiesRegister Class Activities
Register Class ActivitiesKerry Allen
 
Action Games Session 3 (Corregido)
Action Games Session 3 (Corregido)Action Games Session 3 (Corregido)
Action Games Session 3 (Corregido)Magda Castro
 
English games rumah upit
English games rumah upitEnglish games rumah upit
English games rumah upitVũ Cương
 
Starter unit p3 comm games
Starter unit p3 comm gamesStarter unit p3 comm games
Starter unit p3 comm gamesJesús Domingo
 
Parts of the body made by williamson siffrard
Parts of the body made by williamson siffrardParts of the body made by williamson siffrard
Parts of the body made by williamson siffrardWilliamsonSiffrard
 
Starter unit p3 comm games
Starter unit p3 comm gamesStarter unit p3 comm games
Starter unit p3 comm gamesJesús Domingo
 
Material production
Material productionMaterial production
Material productionSpacemoun86
 
30 learning games list by:vicky gomez
30 learning games list by:vicky gomez30 learning games list by:vicky gomez
30 learning games list by:vicky gomezvickyvianethgomez
 
The River by Valerie Bloom
The River by Valerie BloomThe River by Valerie Bloom
The River by Valerie BloomNor Fadzleen
 
YLE Activities in English Teaching and the Education
YLE Activities in English Teaching  and the EducationYLE Activities in English Teaching  and the Education
YLE Activities in English Teaching and the EducationThuMonSan
 
Schneider vanesa practicadocenteii_lesson 6 - passed
Schneider vanesa practicadocenteii_lesson 6 - passedSchneider vanesa practicadocenteii_lesson 6 - passed
Schneider vanesa practicadocenteii_lesson 6 - passedVanesaSchneider1
 
Buckingham Uni PGCE Feb 2017 Purposeful games
Buckingham Uni PGCE Feb 2017 Purposeful gamesBuckingham Uni PGCE Feb 2017 Purposeful games
Buckingham Uni PGCE Feb 2017 Purposeful gamesSteve Smith
 
10 board games for EFL teachers
10 board games for EFL teachers10 board games for EFL teachers
10 board games for EFL teachersDylan Gates
 
Розробка гри для учнів 5-6 класів "Подорож у країну англійської мови"
Розробка гри для учнів 5-6 класів "Подорож у країну англійської мови"Розробка гри для учнів 5-6 класів "Подорож у країну англійської мови"
Розробка гри для учнів 5-6 класів "Подорож у країну англійської мови"Татьяна Компаниец
 

Similar to Warm-Up and Vocabulary Games for ESL Students (20)

Register Class Activities
Register Class ActivitiesRegister Class Activities
Register Class Activities
 
Action Games Session 3 (Corregido)
Action Games Session 3 (Corregido)Action Games Session 3 (Corregido)
Action Games Session 3 (Corregido)
 
English games rumah upit
English games rumah upitEnglish games rumah upit
English games rumah upit
 
Techniques to teach english
Techniques to teach englishTechniques to teach english
Techniques to teach english
 
Lesson plan 39
Lesson plan 39Lesson plan 39
Lesson plan 39
 
Starter unit p3 comm games
Starter unit p3 comm gamesStarter unit p3 comm games
Starter unit p3 comm games
 
Parts of the body made by williamson siffrard
Parts of the body made by williamson siffrardParts of the body made by williamson siffrard
Parts of the body made by williamson siffrard
 
Starter unit p3 comm games
Starter unit p3 comm gamesStarter unit p3 comm games
Starter unit p3 comm games
 
15 ice breakers
15 ice breakers15 ice breakers
15 ice breakers
 
Material production
Material productionMaterial production
Material production
 
Starters comm games
Starters comm gamesStarters comm games
Starters comm games
 
30 learning games list by:vicky gomez
30 learning games list by:vicky gomez30 learning games list by:vicky gomez
30 learning games list by:vicky gomez
 
The River by Valerie Bloom
The River by Valerie BloomThe River by Valerie Bloom
The River by Valerie Bloom
 
Plannings primary
Plannings   primaryPlannings   primary
Plannings primary
 
YLE Activities in English Teaching and the Education
YLE Activities in English Teaching  and the EducationYLE Activities in English Teaching  and the Education
YLE Activities in English Teaching and the Education
 
Schneider vanesa practicadocenteii_lesson 6 - passed
Schneider vanesa practicadocenteii_lesson 6 - passedSchneider vanesa practicadocenteii_lesson 6 - passed
Schneider vanesa practicadocenteii_lesson 6 - passed
 
Buckingham Uni PGCE Feb 2017 Purposeful games
Buckingham Uni PGCE Feb 2017 Purposeful gamesBuckingham Uni PGCE Feb 2017 Purposeful games
Buckingham Uni PGCE Feb 2017 Purposeful games
 
10 board games for EFL teachers
10 board games for EFL teachers10 board games for EFL teachers
10 board games for EFL teachers
 
Games - CLIL
Games - CLILGames - CLIL
Games - CLIL
 
Розробка гри для учнів 5-6 класів "Подорож у країну англійської мови"
Розробка гри для учнів 5-6 класів "Подорож у країну англійської мови"Розробка гри для учнів 5-6 класів "Подорож у країну англійської мови"
Розробка гри для учнів 5-6 класів "Подорож у країну англійської мови"
 

More from Jesús Domingo (20)

I am afraid
I am afraidI am afraid
I am afraid
 
I am afraid
I am afraidI am afraid
I am afraid
 
Mark and Ximo
Mark and XimoMark and Ximo
Mark and Ximo
 
Venus and Ferran
Venus and FerranVenus and Ferran
Venus and Ferran
 
Claudia and Xavier
Claudia and XavierClaudia and Xavier
Claudia and Xavier
 
Gemma, Violeta and Izan
Gemma, Violeta and IzanGemma, Violeta and Izan
Gemma, Violeta and Izan
 
Marc and Miguel
Marc and MiguelMarc and Miguel
Marc and Miguel
 
Lucas and Josep
Lucas and JosepLucas and Josep
Lucas and Josep
 
Adriana and Laura
Adriana and LauraAdriana and Laura
Adriana and Laura
 
Xavier
XavierXavier
Xavier
 
Daniela
DanielaDaniela
Daniela
 
Adriana
AdrianaAdriana
Adriana
 
Miguel
MiguelMiguel
Miguel
 
Edurne
EdurneEdurne
Edurne
 
Claudia
ClaudiaClaudia
Claudia
 
Mark G.
Mark G.Mark G.
Mark G.
 
Ximo
XimoXimo
Ximo
 
Marc
MarcMarc
Marc
 
Venus
VenusVenus
Venus
 
Ferran
Ferran Ferran
Ferran
 

Warm-Up and Vocabulary Games for ESL Students

  • 1.
  • 2. INDEX WARM-UP GAMES To present Vocabulary Key Hole Learn 5 new words Backwards and forwards Right or Wrong? Right or Left? Group mimes Fruit Salad La Chasse au Trésor Missed One Out True or False Choices Match Them Up Flipping: Run and touch or Flyswatters Back writing (or Chinesse Whispers) To practice Vocabulary Acting Picture Drawing Noughts and Crosses with a twist (3 in a line) Swap Musical chairs Quickpix Mallet game Spin the Bottle Word Snakes What's on my head? Hot seat Freeze game Hop and say Volleyball game Categories Against the clock To create good atmosphere Chef d’Orchestre Puppet Conversation Exersices Knock-Knock or Can I come in please? To practice Structures Change places Talking topics My Answer is Back writing (or Chinesse Whispers) Find Someone who
  • 3. CLASS MANAGEMENT GAMES Hands Up! Silent Ball LISTENING GAMES Listening race (Listen, run and stick) Rise or order the mini-storycards Mime the story Drawing dictations Missed One Out Right or Wrong? Right or Left? WRITING GAMES Building bricks Paired dictation Running Dictation Horse race dictation Chain drawings The Chat Room In the teach er´s shoes STORY GAMES One word stories Writing consequences Gobbledygook Start and finish the story with VOCABULARY GAMES To present Vocabulary Learn 5 New Words Missed One Out Backwards and forwards Flipping True or False Choices Key Hole Match Them Up Group mimes La Chasse au Trésor Fruit Salad Right or Wrong? Right or Left? Syllables Run and touch or Flyswatters game Word Search (Prepare and do it) Back writing (or Chinesse Whispers) To practice Vocabulary Acting Picture Drawing Noughts and Crosses with a twist (3 in a line) Swap Musical chairs Quickpix Mallet (mazo) game Spin the Bottle Word Snakes What's on my head? Hot seat Freeze game Hop and say Volleyball game Scrabble letters Against the clock Categories ......................................................................................................................
  • 4. PLAYGROUND GAMES TOPIC GAMES The Alphabet The alphabet Colors Color color Traveling-COLORS Buffalo Bill – COLORS Spaceman – COLORS People to People – BODY King or Queen Up-NUMBERS Bear Chase-NUMBERS “Guess What it is”-NUMBERS “EL PAÑUELITO”-NUMBERS Cats and dogs – ANIMALS Cats and dogs- ANIMALS Red Lion - ANIMALS Man From Mars-CLOTHES My Ship is Carrying-VOCABULARY Midnight – TELLING THE TIME New Orleans or Traders-MIMING VOCABULARY “El balón que quema” (Flashcards) NOT TAGGING GAMES “PIES QUIETOS”. One Move Behind (Visual Game) Red Light Green Light – Directions Run Rabbit Run Who has the object or where is the object Who’s Missing Mouse Trap (ratonera) TAGGING GAMES Astronaut Fox Hunt Blob Tag (Wolf Tag) (RELATIONSHIPS) Stuck in the Mud (RELATIONSHIPS) King Kong Ocean is Stormy Old Gray Cat Rock, Paper, Scissors PALMADAS CORRIDAS EL COMECOCOS COGE EL TREN EL ELEFANTE RESFRIADO ¡QUE VIENE EL LOBO! BATALLA DE SERPIENTES. EL MONSTRUO DEL LAGO. EL HOMBRE DEL SACO EL CASTILLO ENCANTADO ZORRO CAPTURA AL POLLITO
  • 5. WARM-UP GAMES To present vocabulary Key Hole A piece of paper with a keyhole or circle cut out of it. Children see part of a picture and state which one they think it is. Learn 5 New Words 1. Make groups of five and choose five words that are new to the students. 2. Assign a word to each student. 3. Go in order repeating the words. 4. Go until you have done 3 laps (each student will say each word three times). 5. E.G. Weather: a. Student 1 → Rainy… b. Student 2 → Rainy, cloudy… c. Student 3 → Rainy, cloudy, sunny… d. Student 4 → Rainy, cloudy, sunny, windy… e. Student 5 → Rainy, cloudy, sunny, windy, stormy… f. Student 1 again → Rainy, cloudy, sunny, windy, stormy, Rainy… 6. You’ll be surprised how well the students remember the new words! Backwards and forwards Pupils repeat in sequence backwards or forwards as teacher goes backwards or forwar Right or Wrong? Right or Left? This is a good activity for checking information for younger learners.  Line up the class in a row facing you.  Say a sentence and students have to decide if the sentence is right or wrong. For example, ‘Today is Friday' or ‘Mateu is wearing a green jumper'.  If the sentence is right students take a big step to the right. If iwrong, they to the left.  When the students get the idea, one of them can make up the sentences.  If you like, the last person to step, of the students who step the wrong way, can be eliminated. Group mimes Divide the class into small groups. Give each group a word or a phrase to mime and then shout ‘Go!’ (or put music) in whichever language you are teaching. The groups all begin miming their word. After a few seconds, shout ‘Stop!’ (or stop the music) and they all freeze. The other groups must guess which words / phrases were being mimed.
  • 6. Fruit Salad 1. The students sit in a large circle. 2. Students are assigned an animal and its actions. Example: Crocodile: snapping hands, tiger, roar. 3. The teacher calls out two animals and those animals run around the circle doing the actions. 4. Last one back goes into the ‘zoo’ in the middle. La Chasse au Trésor Send a child out of the room. Hide the item or flashcard. Child returns and class chants the word / phrase getting louder the nearer the seeker moves to the hidden object and quieter the farther away s/he is. Seeker must find it and say the word! Missed One Out Stick a series of pictures (flashcards) onto the board. Repeat them all one after the other very quickly but miss one or two out. Childre n identify which ones have be en ‘forgotten’. This supports listening skills. Select a child to repeat the names in place of teacher. True or False Teacher gives a word/phrase and shows a picture. Children say, ‘true’ if they think it is correct and ‘false’ if they think it is wrong. Choices Teacher gives two possible words / phrases and children select the one they think is correct. Match Them Up Children match text flashcards and pictures ones together. (find partner) Flipping: Teacher flips card over quickly giving the class a mere glimpse of the picture. Run and touch or Flyswatters (matamoscas) game This game is good topractice and review any type of vocabulary. The teacher puts flashcards in a circle on the floor or sticks them on the walls of the classroom. Then the teacher makes a sentence using one of the words on the cards. Students have to run to the word or card and slam it with their flyswatters. To get the necessary reward or praise,a studenr has to hit the word with the flyswatter and repeat the sentence the teacher used with the word or for low levels, simply repeat the word. Teachers can also make things more challenging by describing the word on the picture. For example "It is an animal with a long nose." Students run and slam Elephant.
  • 7. Back writing (or Chinesse Whispers) This is a good activity for restless younger classes.  Put students into teams (no more than 8 or so in each team) and get each team to line up facing the board.  The student at the front of each team needs chalk or a board pen. Show a word or a picture to all the students who are at the back of each line. Use a word you've studied in class, that all the students should know.  The students at the back of the line should ‘write' each letter of the word with their finger, on the back of the student in front of them in the line. The students pass the word down the line by doing the same and ‘writing' the le tters in turn on the back of the student in front of them.  The student at the front of the line writes the letters on the board to make the word. The first team with the word written correctly on the board wins. A few words of warning with this activity; it's a good idea to start with short words and short lines of students as it can take a while to pass the letters down the line. Also if your students aren't used to this type of ‘touchy' activity you may want to change the game to students whispering the letters rather than writing on backs.
  • 8. To practice vocabulary Acting 1. Ask for a volunteer from the class. 2. Tell him/her a word in which he/she must act. Have the class guess. Examples: Fishing, war, fairy, queen, rock star, teacher, Wayne Rooney, gorilla, nurse, sumo wrestler, truck driver, pirate, bear, sleepy lizard Picture Drawing 1. Ask for a volunteer from the class. 2. Tell him/her a word in which he/she must draw. Have the class guess. a. Have a student draw with their eyes closed: Examples: The moon, football, spaghetti, yacht, hot dog, snake, a butterfly, a banana, a t-shirt, etc. b. Now with their eyes open: Examples: School, a toilet, Australia, beach, tractor, a net, an onion, Christmas, a pen, a computer, a city. Noughts and Crosses with a twist (3 in a line) Select nine words or phrases and list them / stick pictures in a line at the edge of the board. Letter them a – i. Teacher draws secret grid on separate piece of paper and places the letters a – i in at random. Teacher then draws a large noughts and crosses grid on whiteboard and numbers the boxes 1 – 9, A-C Divide the class into two groups – noughts and crosses. Children select a box by saying the number and says the flashcard Word. Swap Students sit in a circle and flashcards faced down in the middle. When teacher says SWAP, students change seats. (have to stand up and run to another seat). The teacher tries to find a seat also. There will be one student standing. That student will pick up a card and use it to make a sentence. Musical chairs Bring some nice kids music to class. Put chairs in circle and make it short by one chair. Put flashcards in the middle. Students listen to music and when you stop it they sit down. The one person who remains standing says the flashcard. Game continues. Good for young learners. Quickpix 1. The students work in two teams. 2. In each team, each students has a unique number (1, 2, 3, 4, 5, etc.) 3. Call a number and a letter (e.g., 4 P). The #4 student from each team will have to stand up, run to the board and draw something that starts with that letter (in the example, the number four students will stand up and draw something starting with P, like a pirate or a pencil.) 4. The rest of the team has to guess what the drawing is. 5. The first team to guess wins one point.
  • 9. Mallet (mazo) game Bring two chairs to the front or center of the class and put them back to back. Split the class into teams. Choose or let students volunteer to come sit back to back. Tell them what the rules are. The students will say words related to a group of words. For example you can tell them to say animal words or words related to animals. When the teacher raises the mallet over a student’s head s/he has to say an animal.  A word cannot be repeated in one sitting of the game.  Students cannot wait for more than 4 seconds before saying a word.  Shorten the time as you advance in the game.  Every time the above rules are violated the student gets a mallet hit on his head.  Then replace the student with another student and continue with the game.  Caution: Some kids can be delicate, even when using a soft mallet, do not hit their heads too hard. To start the game sometimes, kids find it fun when you test the mallet by hitting your own head hard. Spin the Bottle Sit Ss in a circle with a bottle in the middle. T Spins the bottle. When it stops spinning the S it is pointing to has to answer a question. If the answer is correct then that S can spin the bottle. This is a good class warm up activity (e.g. What did you do last weekend? Did it rain yesterday? What did you have for breakfast this morning?). Word Snakes This is a simple word game to start or finish a lesson. A word snake is simply a chain of words where the following word starts with the last letter of the previous word. Here are a few examples. Food Spinach – ham – melon – nuts – sausage – egg – garlic – cheese….. This game is harder than it looks so offer students lots of help and support, and maybe even a dictionary.
  • 10. What's on my head? This activity is good for practising or revising vocabulary. You will need rubber bands, mini-flashcards and a timer (or a sand clock). Divide the class into groups of 4's or more and get each student to wear a band around their head. Give a bunch of cards to each group, making sure all cards are facing down. In turns, each student grabs a card and, without looking at it, places it on his/her forehead, so that the rest of the group can see it. Each member of the group takes turns to ask questions until he/she guesses what is on the card. The other members of the group should only say yes and no, or give short answers. Set a time limit per person (1-2 mins time each). Students should come up with questions like Am I a lion? - No Am I a crocodile? - No Am I an animal? – Yes Hot seat This is a good activity for getting for revising vocabulary.  First, split your class into different teams  Sit the students facing the board.  Then get one member from each team to come up and sit in the hot seat chair facing their team-mates and have their back to the board.  Write a word clearly on the board.  Students in the teams to describe that word, using synonyms, antonyms, definitions etc. to their team mate who is in the hot seat - that person can't see the word!  The student in the hot seat listens to their team mates and tries to guess the word.  The first hot seat student to say the word wins a point for their team. Freeze game Students sit in a circle. Put the cards face down in the middle of the circle. Tell them they will pass the ball around the circle very quickly until you say “stop”. Warn that no student can hold the ball for more than two seconds. As the ball is being circled around, the te acher randomly shouts “Stop”. The student who is holding the ball when you shout “stop” cannot pass it to the next. S/he remains still with the ball. Ask the student to pick up a card from the pile of cards facing down. The student reads or tells the other students what is on the card. Depending on their English level, s/he makes a sentence or more with the word on the card.  Variations: Make it more competitive by giving points to any student who makes a sentence with the card or word which is picked up.
  • 11. Hop and say The teacher brings a number of flash cards to class and lines the cards up across the floor in a row. Two teams stand at the extremes of the row. When the teacher orders the game to start, the first student from each team starts to jump on the first card. Every time a student jumps on a card s/he says what is on the card-For higher levels ask them to make a sentence with the word on the cards. Eventually s/he will meet the other team player somewhere on the row. When the two team players meet, they have to do the old guessing game of ROCK, PAPER & SCISSORS . The student who looses the Rock, paper & scissors game of chance, leaves the row and goes to the back of his or her te am’s line up. Another player in his/her team restarts the game for their team. It should be such that the next team mate in the line up should be ready to start immediately when s/he realizes that their team player has lost the stone paper scissors guessing part. The idea is not to let the other team player get to the end of the row. If the other team player gets to the end of the row, his / her team wins. Volleyball game Pick out three captains for three teams. The captains will take turns choosing students to join their teams until everyone is chosen. Decide two teams to play first, the remaning team has to sit at the side of the playground. Define a playground and use a skip rope to divide the playground into two equal parts. Get a medium-sized balloon and blow it to almost full capacity. The teacher is the referee. Rules: 1- Every time a student hits the ball s/he must say a word or sentence under a chosen category (animals) (I like…) 2- Students can only hit the ball once every time. 3: First strike of the ball must be upwards. 4- Loosing points. When a team looses a point the teacher blows his whistle, takes the ball and restarts the game. Loose points if the ball touch the ground. if a student hits the ball without saying a word, If the ball doesn´t go over the skip rope before three attempts, if a team looses a total of three points, the next team takes their place.).
  • 12. Categories 1. Write five common categories of words on the board, like this: Animals Food or drink Sports Places School 2. Students work in pairs. Give one letter (for example, s.) 3. Students have to think of one word related to each category that starts with that letter (for example, snake, strawberry, swimming, Somalia, student.) 4. The first te am to finish says “Stop!” and ge ts ten points. 5. The other teams get one point for each word they have written. Play a few times with different letters. Complete the grid with the selected letter, Against the clock Two teams, flashcards distributed around the class. Select a runner from the first team. Teacher calls out the vocabulary and times the child as s/he runs around collecting them. Play against second team who also has a go.
  • 13. To create good atmosphere Knock-Knock or Can I come in please? This can be used at the beginning of each class. Teach the Ss to knock on the door before entering the classroom. There are 2 variations for the next step: 1. When the S knocks, T says "Who's there?". The S replies "It's (Koji)" and then the T says "Come in (Koji)". 2. When the S knocks the T must guess who it is "Is that (Koji)?". The S replies yes or no - if no, the T continues guessing. Having your Ss develop their own knocking styles makes this even more fun. Puppet Conversation Hand puppets really liven up a classroom, especially for young learners who are shy when talking to the T. You'll probably find that some Ss prefer talking to the puppet than to you! Fun puppet characters (such as Sesame Street's Cookie Monster) that talk to Ss can produce unexpected results. I always use Cookie Monster at the beginning of my young classes. Here's what I do: 1. Cookie Monster is sleeping in a bag. Ss shout "Wake up Cookie Monster!" into the bag. Cookie Monster only wakes up when the whole class shout together into the bag. 2. Cookie Monster says hello to each S and asks them questions (their names, how they are, how old they are, etc.). Ss reply and asks Cookie the same questions. 3. Ss and Cookie Monster sing the 'Hello Song' together. 4. Cookie Monster says goodbye to each S individually and then goes back to sleep in the bag. 5. The actual lesson can now start. Exersices Good at the beginning of class to wake everyone up and burn off a bit of energy. Call out commands such as: Attention, salute, march in place...stop, sit down, stand up, walk in a circle, clap your hands...stop, run in place...stop, jumping jacks...stop, swim in place....stop, etc. At first students will copy you. Later they should be able to do the commands without you. This game is also good for classroom commands and numbers. Call out instructions as "Jump 10 times", "Turn around 4 times" etc. Chef d’Orchestre Send a child out of the classroom. Select a ‘le ader’ from the class who will ‘conduct’ by means of operating a se cret ‘sign’ such as pulling his ear or quietly tapping his thumb. The child outside returns and the teacher engages the class in vigorous repetition of a single noun/phrase until s/he sees the chef’s signal whereupon s/he moves on to the next word/phrase. The child has thre e goes to discover the ‘chef’.
  • 14. To practice structures Change places… This is a great activity to practice some vocabulary/structures.  Start with students in a closed circle, with the teacher standing in the middle to begin the game. There should always be one less chair than participants.  Depending on what you want to revise the te acher says, “Change places if …(Example) you’re wearing trainers.” All students who are wearing trainers must stand up, and move to another chair and the teacher should sit on one of the recently vacated seats.  The person left without a seat stays in the middle and gives the next command, “Change places if you ……(Example) have brown eyes” and so it goes on. It is a definitely a ‘warmer’ as opposed to a ‘cooler’ and may be better at the end of a class. Talking topics This simple board game provides an excellent way to give students a bit of free speaking practice. Print off a copy of the board and fill in the squares with questions your students could answer. You could also add in a few ‘go back three spaces’ or ‘miss a go’ squares. Making the game could be a class activity if you ask your students to prepare the boards for each other in groups then they can swap boards and you’ll have a whole class set to use. If you don’t have dice to use, use a coin and make heads mean they move on one space and tails they move on two. This will obviously take longer than with a dice. If your students enjoy playing board games they could make their own in small groups. My Answer is… 1. Write an answer on the board. E.g. No, I can’t. 3. Students ask me questions. 4. If my answer IS ‘No I can’t’ they can sit down. If not remain standing. 5. Continue until everyone sits down. 6. If there are many students, a whole row can sit down or the 4 students around them
  • 15. Find Someone who… 1. Tell the students to stand up. 2. Ask them to find someone who has the same: a) Coloured socks b) Number of sisters c) Age d) Birth place e) Birthday month f) Music or sports tastes g) Can do a trick like you h) Shoe size i) Likes an animal j) Coloured hair k) Favourite food l) Drinks yogurt m) Favourite kind of book n) Interests o) Favourite place (river, town etc.) p) Enjoys English as much as you! 3. Variation: Find someone who has different.. Back writing (or Chinesse Whispers) This is a good activity for restless younger classes.  Put students into teams (no more than 8 or so in each team) and get each team to line up facing the board.  The student at the front of each team needs chalk or a board pen. Show a word or a picture to all the students who are at the back of each line. Use a word you've studied in class, that all the students should know.  The students at the back of the line should ‘write' each letter of the word with their finger, on the back of the student in front of them in the line. The students pass the word down the line by doing the same and ‘writing' the le tters in turn on the back of the student in front of them.  The student at the front of the line writes the letters on the board to make the word. The first team with the word written correctly on the board wins. A few words of warning with this activity; it's a good idea to start with short words and short lines of students as it can take a while to pass the letters down the line. Also if your students aren't used to this type of ‘touchy' activity you may want to change the game to students whispering the letters rather than writing on backs.
  • 16. CLASS MANAGEMENT GAMES Hands Up! In your first class teach your Ss that whenever you shout out "Hands Up!" they must instantly stop whatever they are doing, put their hands up in the air and remain perfectly still and silent. They can only put their hands down again when T say "Hands down". You can then use this technique any time your Ss are getting a bit noisy or you need to get everyone's attention. Silent Ball If the Ss are being loud and off task play this game with them. It really works and they love to play it. Have all the Ss stand up and give one student a ball (make sure it is soft). Have the students toss the ball to each other without saying a word. Any student who drops the ball or talks must sit down. (Submitted by Samantha Marchessault)
  • 17. LISTENING GAMES Listening race (Listen, run and stick) This is a game to practise personal descriptions, and works on aural skills. Good to use with my students aged 10 and 11.  You need to prepare a selection of sentences as 'My name is..', 'I'm 10 years old', 'I've got one brother and two sisters', etc.  Make two sets of all the descriptions you choose to use in the game and cut out the phrases separately. Don't forget to take a record of the sentences you have cut up!  Put a set of the phrases on a table in front of each team - about halfway down the class - then read out the sentences and the children race to bring the correct phrase to the front. Whoever is first wins a point.  Children could take it in turns to be the teacher and read out the descriptions. Rise or order the mini-storycards Listen to the story and rise or order the story card. Mime the story Listen to the story and mime in griups by characters. Drawing dictations Drawing dictations are a great way to practise vocabulary and listening. You can make the dictation as easy or difficult as you like, depending on the level of the group and you can use drawing dictations to revise vocabulary you've studied in class in a fun way.  If you've been studying food, dictate instructions for your students to draw a fridge, with the door open, and a range of different food items inside.  Keep the language simple and concise.  For higher levels, have a picture in front of you and describe it to the class. See who, at the end, has the most similar picture to the original. Students can take turns in giving the dictation too. Missed One Out Stick a series of pictures (flashcards) onto the board. Repeat them all one after the other very quickly but miss one or two out. Childre n identify which ones have be en ‘forgotten’. This supports listening skills. Select a child to repeat the names in place of teacher.
  • 18. Right or Wrong? Right or Left? This is a good activity for checking information for younger learners.  Line up the class in a row facing you.  Say a sentence and students have to decide if the sentence is right or wrong. For example, ‘Today is Friday' or ‘Mateu is wearing a green jumper'.  If the sentence is right students should take a big step to the right. If iwrong, they to the left.  When the students get the idea, one of them can make up the sentences.  If you like, the last person to step, of the students who step the wrong way, can be eliminated.
  • 19. WRITING GAMES Building bricks Can build sentences through use of flashcards and gestures. E.g. 1 x thumb up + 1 x picture of a pear = I like pears. Can be extended by adding more cards to stretch the learner and develop the language. This can also be achieved in pairs with mini flashcards. Paired dictation Two texts. Work in pairs. The scribe turns his/her back to the reader and writes down what he hears and vice versa. This helps both pronunciation and writing skills. Running Dictation A simple way to practise writing. Pin several copies of a short text (could be a list of words) on the walls. Divide the class into teams which include a scribe, a reader and runners. Each team must be stationed at different points between the text and the scribe. The reader reads some of the text and runs to recite it to the runner who runs to tell the scribe who writes it down. The winning team is the team which transcribes the most correct text. It is a good idea to set a time limit for the activity. Horse race dictation This is an activity in which students try to predict the order of words in a jumbled sentence before listening for the answer. It is enjoyable because students are asked to predict the first Word. Choose a sentence and write words in random order on the left of the board. finally was o’clock eleven home when I it got Students in groups think about the sentence and write it in the blackboard.
  • 20. Chain drawings This is a fun activity using music which can be used with all groups. Procedure:  Give each student a piece of paper and some coloured pencils.  You play music, while it sounds, they draw whatever comes into their heads.  After 20 or 30 seconds, stop the music.  Students stop drawing and pass their picture to the person to the left of them.  Play the music again, they go on with the person next to tthem drawing.  Continue the procedure until the end of the song.  When you have finished each student will have a picture. Then it's up to you what to do with the pictures. Here are some ideas: o Colour and label everything on the picture. o Describe the picture to the group or a partner. o The picture is actually a postcard. Write the postcard to a friend telling them all about the place where you’re on holiday. o Imagine the picture was a photo taken at 5pm yesterday. Describe what was happening. o Put the pictures up around the room and create your own art gallery. The Chat Room This is a fun question and answer writing activity. Each student needs a blank piece of paper and a pen. Tell them they are going into a pre-historic internet chat room so they all need to decide on a nickname. Tell students that you and a volunteer are going to be the net and you will need to stand in the middle of the circle to exchange the papers. Explain that the net has gone a little bit crazy and they can’t se nd me ssages to specific pe ople. Give students model sentences. Eg. Pingu: How are you feeling today? As students complete their questions they should hold the paper in the air and then you swap the papers over as if their messages are being sent. They then reply to the one they’v e just received and so it goes on until each student has a page full of ‘chat’. Then give the papers back to the student who wrote the initial question and they can see how the chat developed. This could lead on to talking about the internet, or chat rooms or you could use the text to do some error correction. As students have been writing quickly there will probably be lots of silly mistakes they can correct themselves.
  • 21. In the teacher´s shoes This is great for the first class with a new group or when you come back after a holiday  Put students into 2 teams. Ask the teams to write 5 questions they’d like to ask you .  Then ask for a volunteer from each team to sit at the front of the class. They are going to imagine they are you, and spend a few minute s ‘in the te acher’s shoes’!  The teams ask their questions and the students at the front who are in your shoes must try to answer the questions as they think you would answer them.  You decide whose response is closest to your own answer to the question and award points accordingly.
  • 22. STORY GAMES One word stories This is a simple activity where each student adds a word to create a group story. Despite the simplicity it can be really challenging and I would only use it with higher levels.  Students should be in a circle (if this isn’t possible make it clear they know who they are going to follow on from) The teacher can begin by saying the first word and each student adds the next word, without repeating what has come beforehand.  Good starting words are “Suddenly” or “Yesterday” to force the story into the past tense. It is great for highlighting word collocations and practising word order. It also highlights problems studnts may have with tenses or prepositions for you to focus on in future lesson.  The stories can develop in any number of ways. Some groups may need the teacher to provide punctuation and decide that the sentence should end and a new one should begin. The great thing about this activity is that all students have to concentrate and listen carefully to their colleagues to be able to continue the story coherently. Writing consequences This is a fun activity to create a group story. Each student needs a blank sheet of paper and a pen. If possible, sit in a circle shape to play. Each student adds one stage to the story then folds the paper to cover the information and passes the paper to the student on the right. At each stage, before folding and passing to the student on the right, give these instructions.  Write the name of a man. It can be a famous man or a man everyone in the class knows. (Depending on the group, allow them to put the names of class mates)  Write the name of a woman. It can be a famous woman or a woman everyone in the class knows. (Depending on the group, allow them to put the names of class mates)  Write the name of a place where the two people meet.  When they meet, he says something to her. What does he say? Students write what he says to her.  She replies to the man. What does she say?  What’s the consequence of this encounter? What happens?  What’s the opinion of the whole story. What does the world say as a comment? The end result is a mixed up story that can often be amusing. Read yours as an example of how you want the students to tell the story. Then invite students one by one to unfold their stories and read them to the group. Depending on the level you can encourage use of connectors, reported speech etc.
  • 23. Start and finish the story with … 1. Write a sentence on the board: a. E.g. On the weekend … wonderful. 2. The first student will say ‘On the weekend’. 3. Each student after that will say a word each making a sentence, paragraph or story. 4. The last student will finish with ‘wonderful.’ 5. Can do two laps or as many as you want. 6. Once the tense is established must be stuck to and be grammatically correct. 7. You can include guidelines: a. Must be in past tense using past perfect. b. The word spinach and phone must be included. Gobbledygook This activity is great for practising intonation. Put students in pairs and give them a scene to act out. They are going to have a conversation using an invented language. Explain to your students that gobbledygook is a made up language that is total nonsense. The pair should act out the scene using the correct intonation as if they were really talking to one another. The rest of the class can watch and guess what the situation is. After, you could write out the real dialogue in English for one of the scenes
  • 24. VOCABULARY GAMES To practice vocabulary (Presentation) Learn 5 New Words 1. Make groups of five and choose five words that are new to the students. 2. Assign a word to each student. 3. Go in order repeating the words. 4. Go until you have done 3 laps (each student will say each word three times). 5. E.G. Weather: a. Student 1 → Rainy… b. Student 2 → Rainy, cloudy… c. Student 3 → Rainy, cloudy, sunny… d. Student 4 → Rainy, cloudy, sunny, windy… e. Student 5 → Rainy, cloudy, sunny, windy, stormy… f. Student 1 again → Rainy, cloudy, sunny, windy, stormy, Rainy… 6. You’ll be surprised how well the students remember the new words! Missed One Out Stick a series of pictures (flashcards) onto the board. Repeat them all one after the other very quickly but miss one or two out. Childre n identify which ones have be en ‘forgotten’. This supports listening skills. Select a child to repeat the names in place of teacher. Backwards and forwards Pupils repeat in sequence backwards or forwards as teacher goes backwards or forwar Flipping: Teacher flips card over quickly giving the class a mere glimpse of the picture. True or False Teacher gives a word/phrase and shows a picture. Children say, ‘true’ if they think it is correct and ‘false’ if they think it is wrong. Choices Teacher gives two possible words / phrases and children select the one they think is correct.
  • 25. Key Hole A piece of paper with a keyhole or circle cut out of it. Children see part of a picture and state which one they think it is. Match Them Up Children match text flashcards and pictures ones together. (find partner) Group mimes Divide the class into small groups. Give each group a word or a phrase to mime and then shout ‘Go!’ (or put music) in whichever language you are teaching. The groups all begin miming their word. After a few seconds, shout ‘Stop!’ (or stop the music) and they all freeze. The other groups must guess which words / phrases were being mimed. La Chasse au Trésor Send a child out of the room. Hide the item or flashcard. Child returns and class chants the word / phrase getting louder the nearer the seeker moves to the hidden object and quieter the farther away s/he is. Seeker must find it and say the word! Fruit Salad 1. The students sit in a large circle. 2. Students are assigned an animal and its actions. Example: Crocodile: snapping hands, tiger, roar. 3. The teacher calls out two animals and those animals run around the circle doing the actions. 4. Last one back goes into the ‘zoo’ in the middle. Right or Wrong? Right or Left? This is a good activity for checking information for younger learners.  Line up the class in a row facing you.  Say a sentence and students have to decide if the sentence is right or wrong. For example, ‘Today is Friday' or ‘Mateu is wearing a green jumper'.  If the sentence is right students take a big step to the right. If iwrong, they to the left.  When the students get the idea, one of them can make up the sentences.  If you like, the last person to step, of the students who step the wrong way, can be eliminated.
  • 26. Back writing (or Chinesse Whispers) This is a good activity for restless younger classes.  Put students into teams (no more than 8 or so in each team) and get each team to line up facing the board.  The student at the front of each team needs chalk or a board pen. Show a word or a picture to all the students who are at the back of each line. Use a word you've studied in class, that all the students should know.  The students at the back of the line should ‘write' each letter of the word with their finger, on the back of the student in front of them in the line. The students pass the word down the line by doing the same and ‘writing' the le tters in turn on the back of the student in front of them.  The student at the front of the line writes the letters on the board to make the word. The first team with the word written correctly on the board wins. A few words of warning with this activity; it's a good idea to start with short words and short lines of students as it can take a while to pass the letters down the line. Also if your students aren't used to this type of ‘touchy' activity you may want to change the game to students whispering the letters rather than writing on backs. Run and touch or Flyswatters (matamoscas) game This game is good topractice and review any type of vocabulary. The teacher puts flashcards in a circle on the floor or sticks them on the walls of the classroom. Then the teacher makes a sentence using one of the words on the cards. Students have to run to the word or card and slam it with their flyswatters. To get the necessary reward or praise,a studenr has to hit the word with the flyswatter and repeat the sentence the teacher used with the word or for low levels, simply repeat the word. Teachers can also make things more challenging by describing the word on the picture. For example "It is an animal with a long nose." Students run and slam Elephant. Word Search (Prepare and do it) 1. Work in small teams. 3. There are 10 English words hidden in the square 4. The words can be hidden in any direction (forward, backward and diagonal). 5. Work as a team & try to find the 10 words as quickly as possible. 6. It could be a good idea to prepare them as well. Syllables Break words down in to syllables for repetition. E.g. ‘chocolat’ = cho – co - choco – lat - chocolat / at – lat – olat – colat – ocolat – chocolat! This is fun and enables the children to develop correct pronunciation and also an awareness of the ‘rhythm’ of the language.
  • 27. To practice vocabulary (Practice) Acting 1. Ask for a volunteer from the class. 2. Tell him/her a word in which he/she must act. Have the class guess. Examples: Fishing, war, fairy, queen, rock star, teacher, Wayne Rooney, gorilla, nurse, sumo wrestler, truck driver, pirate, bear, sleepy lizard Picture Drawing 1. Ask for a volunteer from the class. 2. Tell him/her a word in which he/she must draw. Have the class guess. a. Have a student draw with their eyes closed: Examples: The moon, football, spaghetti, yacht, hot dog, snake, a butterfly, a banana, a t-shirt, etc. b. Now with their eyes open: Examples: School, a toilet, Australia, beach, tractor, a net, an onion, Christmas, a pen, a computer, a city. Noughts and Crosses with a twist (3 in a line) Select nine words or phrases and list them / stick pictures in a line at the edge of the board. Letter them a – i. Teacher draws secret grid on separate piece of paper and places the letters a – i in at random. Teacher then draws a large noughts and crosses grid on whiteboard and numbers the boxes 1 – 9, A-C Divide the class into two groups – noughts and crosses. Children select a box by saying the number and says the flashcard Word. Swap Students sit in a circle and flashcards faced down in the middle. When teacher says SWAP, students change seats. (have to stand up and run to another seat). The teacher tries to find a seat also. There will be one student standing. That student will pick up a card and use it to make a sentence. Musical chairs Bring some nice kids music to class. Put chairs in circle and make it short by one chair. Put flashcards in the middle. Students listen to music and when you stop it they sit down. The one person who remains standing says the flashcard. Game continues. Good for young learners. Quickpix 1. The students work in two teams. 2. In each team, each students has a unique number (1, 2, 3, 4, 5, etc.) 3. Call a number and a letter (e.g., 4 P). The #4 student from each team will have to stand up, run to the board and draw something that starts with that letter (in the example, the number four students will stand up and draw something starting with P, like a pirate or a pencil.) 4. The rest of the team has to guess what the drawing is. 5. The first team to guess wins one point.
  • 28. Mallet (mazo) game Bring two chairs to the front or center of the class and put them back to back. Split the class into teams. Choose or let students volunteer to come sit back to back. Tell them what the rules are. The students will say words related to a group of words. For example you can tell them to say animal words or words related to animals. When the teacher raises the mallet over a student’s head s/he has to say an animal.  A word cannot be repeated in one sitting of the game.  Students cannot wait for more than 4 seconds before saying a word.  Shorten the time as you advance in the game.  Every time the above rules are violated the student gets a mallet hit on his head.  Then replace the student with another student and continue with the game.  Caution: Some kids can be delicate, even when using a soft mallet, do not hit their heads too hard. To start the game sometimes, kids find it fun when you test the mallet by hitting your own head hard. Spin the Bottle Sit Ss in a circle with a bottle in the middle. T Spins the bottle. When it stops spinning the S it is pointing to has to answer a question. If the answer is correct then that S can spin the bottle. This is a good class warm up activity (e.g. What did you do last weekend? Did it rain yesterday? What did you have for breakfast this morning?). Word Snakes This is a simple word game to start or finish a lesson. A word snake is simply a chain of words where the following word starts with the last letter of the previous word. Here are a few examples. Food Spinach – ham – melon – nuts – sausage – egg – garlic – cheese….. This game is harder than it looks so offer students lots of help and support, and maybe even a dictionary.
  • 29. What's on my head? This activity is good for practising or revising vocabulary. You will need rubber bands, mini-flashcards and a timer (or a sand clock).  Divide the class into groups of 4's or more and get each student to wear a band around their head. Give a bunch of cards to each group, making sure all cards are facing down.  In turns, each student grabs a card and, without looking at it, places it on his/her forehead, so that the rest of the group can see it.  Each member of the group takes turns to ask questions until he/she guesses what is on the card. The other members of the group should only say yes and no, or give short answers. Set a time limit per person (1-2 mins time each). Students should come up with questions like o Am I a lion? - No o Am I a crocodile? - No o Am I an animal? - Yes Hot seat This is a good activity for getting for revising vocabulary.  First, split your class into different teams  Sit the students facing the board.  Then get one member from each team to come up and sit in the hot seat chair facing their team-mates and have their back to the board.  Write a word clearly on the board.  Students in the teams to describe that word, using synonyms, antonyms, definitions etc. to their team mate who is in the hot seat - that person can't see the word!  The student in the hot seat listens to their team mates and tries to guess the word.  The first hot seat student to say the word wins a point for their team. Freeze game Students sit in a circle. Put the cards face down in the middle of the circle. Tell them they will pass the ball around the circle very quickly until you say “stop”. Warn that no student can hold the ball for more than two seconds. As the ball is being circled around, the te acher randomly shouts “Stop”. The student who is holding the ball when you shout “stop” cannot pass it to the next. S/he remains still with the ball. Ask the student to pick up a card from the pile of cards facing down. The student reads or tells the other students what is on the card. Depending on their English level, s/he makes a sentence or more with the word on the card.
  • 30.  Variations: You can make it more competitive by giving points to any student who makes a sentence with the card or word which is picked up. Hop and say The teacher brings a number of flash cards to class and lines the cards up across the floor in a row. Two teams stand at the extremes of the row. When the teacher orders the game to start, the first student from each team starts to jump on the first card. Every time a student jumps on a card s/he says what is on the card-For higher levels ask them to make a sentence with the word on the cards. Eventually s/he will meet the other team player somewhere on the row. When the two team players meet, they have to do the old guessing game of ROCK, PAPER & SCISSORS . The student who looses the Rock, paper & scissors game of chance, leaves the row and goes to the back of his or her te am’s line up. Another player in his/her team restarts the game for their team. It should be such that the next team mate in the line up should be ready to start immediately when s/he realizes that their team player has lost the stone paper scissors guessing part. The idea is not to let the other team player get to the end of the row. If the other team player gets to the end of the row, his / her team wins. Volleyball game Pick out three captains for three teams. The captains will take turns choosing students to join their teams until everyone is chosen. Decide two teams to play first, the remaning team has to sit at the side of the playground. Define a playground and use a skip rope to divide the playground into two equal parts. Get a medium-sized balloon and blow it to almost full capacity. The teacher is the referee. Rules: 1- Every time a student hits the ball s/he must say a word or sentence under a chosen category (animals) (I like…) 2- Students can only hit the ball once every time. 3: First strike of the ball must be upwards. 4- Loosing points. When a team looses a point the teacher blows his whistle, takes the ball and restarts the game. Loose points if the ball touch the ground. if a student hits the ball without saying a word, If the ball doesn´t go over the skip rope before three attempts, if a team looses a total of three points, the next team takes their place.).
  • 31. Categories 1. Write five common categories of words on the board, like this: Animals Food or drink Sports Places School 2. Students work in pairs. Give one letter (for example, s.) 3. Students have to think of one word related to each category that starts with that letter (for example, snake, strawberry, swimming, Somalia, student.) 4. The first te am to finish says “Stop!” and ge ts ten points. 5. The other teams get one point for each word they have written. Play a few times with different letters. Complete the grid with the selected letter, Against the clock Two teams, flashcards distributed around the class. Select a runner from the first team. Teacher calls out the vocabulary and times the child as s/he runs around collecting them. Play against second team who also has a go. Scrabble letters You need to prepare 5 sets of scrabble letters. It’s a good idea to copy the letters onto different coloured card for each set. If students are working close to each other it makes it easy to separate them at the end and for tasks when you need more letters you can mix two sets together. Once you have made your sets there are hundreds of things you can do with them. Here are a few ideas to get you started.  Spelling tests – Divide the class into teams and give each team a set of Scrabble letters. Get them to spread out the letters on the table so they’re all facing up. Then give clues for words you want to test them on, e.g. ‘the day before Wednesday’, stude nts ‘write’ TUESDAY on the table by selecting the scrabble letters. ‘What’s this in English?’ – point to things in the classroom, draw on the board etc. Once students get the idea, ask one of them to lead the game and give the clues instead of you.  Crosswords – Put students in groups and give each group one set of scrabble letters. Ask them to see how many words they can make with their set connecting them up like a crossword.  How many words can you make in two minutes? In groups students use a set of letters to see how many different words they can make. The winning group makes the most / longest words. The more you use the letters, the more uses you’ll find for them.
  • 32. PLAYGROUND GAMES TOPIC GAMES The alphabet Grupos de cinco, cada uno golpea el globo diciendo las vocales sucesivamente y al que le toque decir “u” intentará dar un golpe con el volante a alguien. The Alphabet De uno en uno se va saltando a la comba a la vez que se va diciendo el abecedario. Cuando se llegue a la letra “z” se sale para que entre otro. Colors Hay que tocar el color que indique el profesor. El último en llegar se lleva una letra. Color color El que pilla dice “color-color...azul” (por ejemplo). Todos correrán para tocar ese color. El que pilla puede pillar a cualquiera que no está tocando ese color. Cambio de papeles cuando alguien sea cogido. Traveling-COLORS Los niños se sientan en un círculo. Cada uno tiene un rotulador de un color distinto que coloca delante de sí mismo. Cuando el maestro dice un color, todos los niños con ese rotulador corren alrededor del círculo hasta su lugar de origen. El primero bien sentado es declarado ganador. Buffalo Bill – COLORS Los niños que están de pie en la línea eligen el color de búfalo que quieren ser. Buffalo Bill en el centro grita "All Brown Buffaloes Run!" Los niños tratan de llegar a la línea opuesta sin ser pillados por Buffalo Bill. Al ser tocados, se sientan en el lugar, pueden entonces pillar pero desde el suelo. Después de que la última persona es pillada, el profesor selecciona un nuevo Buffalo Bill. Spaceman – COLORS El pillador se coloca en un planeta en el espacio exterior. Desde la línea todo el mundo canta, " Spaceman, spaceman, may we chase you?” Él responde: "Yes, if you have on green.” Entonces sólo aquellos de verde persiguen al pillador y lo pillan. Repita con una nueva y cambiando el color. People to People – BODY Los jugadores forman un círculo, y luego se emparejan en grupos de dos. Se necesita un grupo desigual de jugadores. El árbitro en el centro dice "Elbow to elbow, face to face, hand to hand…” (el niño impar al lado del árbitro). En un momento dado, él grita “People to people” Todo el mundo busca un nuevo socio. La persona que sobra se convierte en el llamador. El juego continúa.
  • 33. King or Queen Up-NUMBERS Los niños se colocan en círculo y con cartas de números en el suelo en frente de ellos. Una persona es el rey o la reina. El Rey dice 6. 6 entonces dice otro número, como 8 o dice King. Si duda o falla, el 6 se va al final del círculo y los demás corren un número. El objetivo del juego es convertirse en rey. Bear Chase-NUMBERS Todos los jugadores, excepto uno; se encuentran en un círculo con manos juntas detrás de la línea de meta. Uno hace de Mr or Mrs Bear, que se coloca en el centro del área. El círculo se pregunta: "How many steps Mr., Mrs. Bear?" El oso dice en voz alta cualquier número de 1 a 20. El círculo marcha en sentido antihorario el número de pasos. Después todos aplauden una vez y corren a la meta contraria, mientras oso les persigue. Los que son pillados se convierten en ayudantes. Otro círculo se hace en el extremo para volver a correr. El último en ser pillado se convierte en Mr or Mrs Bear. “Guess What it is”-NUMBERS Sentados en fila uno tras otro. El último escribe un número o letra en la espalda delcompañero siguiente, y éste a su vez en el posterior, y así sucesivamente hasta llegar al primero que debe acertar de qué número o letra se trata. “EL PAÑUELITO”-NUMBERS Dos grupos se colocarán uno frente al otro separados por una línea central donde se situará el maestro con el pañuelito. A cada alumno le corresponde un número. El maestro dirá un número y los alumnos que tengan dicho número deberán salir corriendo hacia el pañuelo, cogerlo y dirigirse hacia su equipo. Cats and dogs – ANIMALS Colocamos dos líneas de meta en cada extremo del campo. Ponemos dos líneas más en el centro del área de juego a una corta distancia entre sí, donde los niños colocan en dos grupos mirándose. El primer grupo es el de las perros; el segundo el de los gatos. Un llamador, en la línea de banda dice Cats o dice Dogs. Cuando dice Cats, el grupo de los gatos se da la vuelta y corre hacia su línea de gol, mientras las perros les persiguen. Los pillados se convierten en perros o gatos. El juego sigue hasta que que uno de los grupos se queda sin gente. Cats and dogs- ANIMALS Se traza una línea cerca de cada extremo de la zona de juego. Los niños se dividen en dos grupos. Los Cats permanecen uno junto al otro en una línea y los dogs en la otra linea. Todos los Cats dan la espalda. El profesor indica con la mano a los dogs que avancen. Los dogs se acercan en silencio porque quieren sorprender a los Cats. Cuando los dogs estén casi llegando a la línea de los Rascals, el maestro dice “The Dogs are coming!”. Entonces, los Cats se dan la vuelta y persiguen a los dogs, que vuelven a su casa. Todos los dogs pillados se van al lado de los Cats. Repita este procedimiento hasta que varios conejos han sido capturados (por lo general 4-5 veces).
  • 34. Red Lion - ANIMALS Los niños forman un círculo alrededor de "Red Lion." Red Lion se sienta, se levanta, o se arrodilla en su guarida mientras que el resto de los niños se mueven alrededor del canto "Red Lion, Red Lion, come out of your den” Si Red Lion dice "no", los niños continúan moviéndose alrededor de la guarida repitiendo el canto de juego. Si Red Lion dice, "sí" todo el mundo corre rápidamente a la línea de seguridad. El que es pillado se convierte en ayudante de Red Lion y va al centro del círculo. El juego continúa hasta que varios niños están atrapados. Una vez que varios niños están atrapados, detener el juego y repetir el juego. Man From Mars-CLOTHES El objetivo del juego es ser el último en ser pillado. Dos líneas en los extremos del area de juego. Los terrícolas, colocados en un extremo, dicen “Man from Mars, Man from Mars. Will you take us to the stars?” El hombre de Marte, en el centro del area de juego, responde “only if you are wearing (color).” Los que tienen el color llamado puede caminar seguros al otro lado. Entonces, los jugadores sin el color corren para el otro lado y tratan de evitar ser tocado. Los pillados se unen al hombre de Marte en el centro de área de juego. My Ship is Carrying-VOCABULARY El grupo se sienta en círculo. Una persona comienza con "My ship is carrying…” La primera persona comienza con un animal que empiece con "A”. La siguiente persona dice "My ship is carrying..." diciendo lo que la primera persona dijo y añade un animal con B. Continua alrededor del círculo recordando los animales dichos y añadiendo nuevos en orden alfabético. (podemos usar pelota para random order) Midnight – TELLING THE TIME Un jugador es seleccionado para ser el Fox y el resto son Rabbits, que se alinean de lado a lado en la línea de fondo y el Fox se sitúa en el otro extremo. Al unísono, dicen los Conejos, “What time is it Mr. (Mrs.) Fox?” El Fox responde con varios horas. Sea cual sea la hora que diga, los conejos avanzan diferentes pasos hacia adelante, acercándose al Fox en el otro extremo. Cuando la Fox responde con, "Midnight", todos los conejos corren a su casa al otro extremo. Los conejos que son pillados se convierten en ayudantes de Fox. New Orleans or Traders-MIMING VOCABULARY Dos grupos se forman, cada uno en línea opuestas del area de juego. A cada grupo se le un tiempo juntarse y decidir que trabajo les gustaría retratar, es decir, conductor de camión, pizzero, etc. Entonces empieza el juego. El grupo que empieza camina hacia la línea del centro del campo, escenifica y el otro equipo trata de adivinar. Cuando adivinan el grupo corre hacia su casa y el otro equipo trata de pillarles. Los que son pillados pasan al otro equipo. “El balón que quema” Grupos de cinco o seis alumnos, cada grupo con un balón. Los jugadores se pasan el balón entre ellos sin poder negarse a recibir el balón. Cuando el profesor de una señal, aquel jugador que posea el balón se anota un punto.
  • 35. NOT TAGGING GAMES Mouse Trap (ratonera) -Levels La mitad de los niños forman un círculo con las manos juntas (mousetrap), mirando hacia el centro. Los otros niños están fuera del círculo (ratones). Tres momentos se dan al parar la música o tocar el silbato. Señal 1 Los "Ratones" saltan alrededor del círculo, jugando alegremente. Señal 2 La trampa se abre; los jugadores círculo levantan sus manos unidas y forman arcos. Los ratones corren por dentro y fuera de la trampa. Señal 3. La trampa se cierra (los brazos bajan). Todos los ratones atrapados se unen al círculo. El juego se repite hasta que todos o la mayoría de los ratones son capturados. Los jugadores cambian de lugar y el juego comienza de nuevo. One Move Behind (Visual Game) El maestro dirige el grupo para empezar. El profesor pone su mano en la nariz, los jugadores no hacen nada. Maestro pone la mano en la oreja, los jugadores ponen la mano en la nariz. Maestro pone la mano en la rodilla; jugadores ponen la mano en la oreja, etc. Red Light Green Light – Directions El jugador líder se coloca en una línea a unos 20 metros de distancia de los jugadores que se colocan en otra línea de frente al jugador. El objetivo del juego es que los jugadores pasen la línea del líder sin ser detectados. El líder comienza el juego dando vuelta a su espalda y gritando "Green light”. Los jugadores entonces avanzan andando. En cualquier momento, el jugador puede gritar "Red Light" y darse la vuelta. Entonces el jugador puede pasearse para detectar los jugadores en movimiento. Los detectados vuelven a la línea de origen. Run Rabbit Run Dos jugadores se seleccionan para ser cazadores y se colocan en el centro de la cancha; el resto de la clase se coloca en una línea en un extremo de la cancha. A la señal, los jugadores en la línea tratan de correr hacia el otro extremo de la cancha sin ser golpeado con una bola de pelusa. Los jugadores del centro se les permite tirar 3 bolas cada uno en una carrera. Si un jugador es golpeado, se sienta en el lugar donde fue golpeado y se convierte en un cazador. Who has the object or where is the object (Auditory Game) Un niño se coloca delante de la clase con la espalda vuelta al grupo. Otro niño se le da la castañuela. Todos los niños mantienen las manos detrás de su espalda, y pretenden estar sacudiendo la castañuela. El niño que es el adivinador se vuelve, y escucha la castañuela. A continuación, intenta averiguar quién tiene la castañuela. Puedes utilizar en su lugar una campana u otro tipo de objeto que hace ruido. Who’s Missing (Visual Discrimination) Un niño es enviado fuera. El profesor esconde una persona y puede mover unas pocas personas alrededor. El niño regresa y trata de decidir quién falta.
  • 36. “PIES QUIETOS”. Uno pilla y lanza el balón hacia arriba diciendo el nombre de un compañero. Ëste deberá coger la pelota lo antes posible porque los demás habrán salido a correr. Cuando coja la pelota dirá “pies quietos”, para así detener la carrera de los demás. A partir de aquí decidirá a quién va a tirar la pelota pudiendo dar tres pasos de acercamiento. Si le da estará herido el tocado, si no estará herido él. Las fases son “herido”, “grave” y “muerto”. Si el nombrado cogiese la pelota sin que bote lanzará de nuevo la pelota y dirá otro nombre. El juego seguirá entonces como hemos explicado
  • 37. TAGGING GAMES Astronaut 4 niños (astronautas) tienen banderas. El resto de la clase (marcianos) deben alcanzarlos y robarles las banderas. Dejan la bandera en sitio seguro. Cuando han robado todas, otros cuatro astronautas cogen las banderas. Fox Hunt El objetivo del juego es no ser atrapado por el cazador. Los zorros se alinean en la línea de fondo y recitan: "We are the foxes, we can run”. El cazador en el centro del area de juego responde BANG!. Entonces los zorros corren hacia el extremo opuesto sin ser pillados. Los pillados se unen al cazador en el centro del área de juego. Blob Tag (Wolf Tag) (RELATIONSHIPS) El juego comienza con todo el mundo esparcido excepto la pareja que pilla que tiene las manos juntas. Persiguen a todos, cuando pillan a alguien, se junta a la cadena hasta que todos estén pillados.Hill Dill Come Over the Hill Dos líneas en los extremos del area de juego. El jugador que paga se coloca en el centro y dice “Hill Dill come over the Hill, I’ll catch you if you’re standing still”. Los niños tratan de pasar de una línea a otra sin ser pillados. Todos los pillados ayudan al pillador. Stuck in the Mud (RELATIONSHIPS) Tres a cuatro personas se seleccionan como pilladores. La clase se dispersa y los pilladores tratan de pillar a todos los miembros de la clase. Una vez que alguien es pillado, él debe congelarse en una posición de zancada amplia. Otro jugador le descongela arrastrándose a través de sus piernas. Si un jugador es capturado por un etiquetador mientras congela otro jugador, ese jugador se coloca en frente de él con las piernas en zancada. Ambos pueden ser libres si otro jugador se arrastra a través de sus piernas. El juego continúa hasta que todos los jugadores se encuentran atrapados. King Kong Los niños forman un círculo alrededor de "King Kong", que está al lado del edificio del World Trade (un cono). Los niños fingen que son helicópteros en movimiento para capturar King Kong. Se mueven alrededor de King Kong sin tocarle. Cuando King Kong dice "Kong", todos los niños corren hacia la portería para salvarse. Los que seon pillados se convierten en ayudantes de King Kong y el juego continúa. Después de varios niños están atrapados, seleccione un nuevo King Kong y comenza el juego.
  • 38. Ocean is Stormy Una persona es seleccionado para ser el líder y se coloca en el centro de la zona de juego. Los otros jugadores se paran detrás de la línea de fondo. Cuando el líder dice, "Ocean is stormy”, todos los niños tratan de correr a la otra línea de fondo sin ser capturados. Los que están pillados deben quedarse congelados donde han sido pillados y se convierten en cangrejos o animales marinos. El juego continúa como antes, pero los cangrejos se convierten en ayudantes del líder y tratan de pillar a los otros jugadores (en posición cangrejo). Cuando la mayoría de los jugadores están pillados, se vuelve a empezar. Old Gray Cat La clase entera forma un círculo. Una persona es elegida para ser el gato gris. El círculo camina hacia la izquierda alrededor del gato cantando: “We are weak little birds way up in the tree. You are an old gray cat, you can’t catch me .” Entonces los pájaros corren hacia la línea de seguridad y el gato trata de pillarlos. Los pillados se convierten en gatos. Rock, Paper, Scissors Los jugadores de ambos equipos llegan a sus líneas. Juegan a rock, paper, scissors. Cada equipo tiene un plan. Cada equipo produce una señal. Si un equipo tiene rocas y el otro tiene tijeras, Roca persigue a Tijeras. Todos los jugadores pillados pasan al otro equipo. Juega hasta que un equipo desaparece o hay una eliminación de 6 jugadores. PALMADAS CORRIDAS Un jugador de un equipo sale hacia el grupo contrario. Allí golpeará en la mano de un jugador e inmediatamente saldrá corriendo hacia su equipo. El jugador que recibió la palmada sale corriendo tras él para pillarle. Si consigue atraparlo pasa a su grupo, y si no es así se recomienza el juego ahora en el otro grupo. EL COMECOCOS Uno pilla (fantasma) que trata de pillar a los demás (cocos). El que sea cogido se convierte en fantasma. Sólo nos podemos mover por encima de las líneas de colores del campo. COGE EL TREN Uno pilla y trata de coger a los demás. Éstos para salvarse tienen que coger el tren (meterse en las ruedas distribuidas por el espacio). EL ELEFANTE RESFRIADO Uno pilla con los brazos cruzados y con la mano izquierda tocándose la nariz. Debe tocar a todos los demás para contagiar el resfriado. Los contagiados podrán contagiar también. ¡QUE VIENE EL LOBO! Un niño es el lobo y trata de atrapar a las ovejas. A quien coja se convierte en lobo y éste en oveja. Variante: todas las ovejas que vayan siendo atrapadas se van convirtiendo en lobos.
  • 39. BATALLA DE SERPIENTES. Cuatro filas de alumnos agarrados de la cintura forman cuatro serpientes. La cabeza de una serpiente debe coger la cola de cualquiera de las otras serpientes. Si algún equipo lo consigue se unen las serpientes. EL MONSTRUO DEL LAGO. Todos están nadando en el lago y están muy contentos. Cuando surge el monstruo del lago (que estaba escondido en su casa), todos corren hacia sus barcos, (bancos, porterías,...). Si el monstruo coge a algún niño se invierten los papeles. EL HOMBRE DEL SACO Uno pilla y lleva una bolsa en la mano, es el hombre del saco. Cuando coja a un compañero, le pasará el saco y él se salvará. EL CASTILLO ENCANTADO Un alumno será el fantasma del castillo. El pueblo duerme tranquilo cuando alguien grita: ¡The ghost is coming¡ Este sale de su castillo e intenta coger a alguien. El que sea atrapado será llevado al castillo y encarcelado. Se repite está acción y a la siguiente el encarcelado pasará a ser fantasma y el fantasma pueblerino y así sucesivamente. ZORRO CAPTURA AL POLLITO Grupos de seis, se colocan en fila todos menos uno (el zorro) que se coloca en frente del que está primero en la fila. El zorro intentará capturar al pollito (último de la fila) y la gallina debe intentar evitarlo. No pueden soltarse.