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Game Shows: Lesson 3
Applying Theories: Taskmaster
 It starts with a little bit of a joke between Greg Davies and Alex Horne before
getting directly into the show. Quickly marks the points and moves onto the
next task.
 There are usually 5 tasks, the starter being the prize task in which each
contestant donates a prize to offer up. These have to follow a certain theme –
such as the contestant's most unusual item, or their most treasured item – and
are all later awarded to the winner of the show. The tasks after this are
bizarre and can range from a 55 year old or completely empty a bathtub in
the quickest time. The final task always features every member of the show
competing to complete another bizarre task live.
 At the end all the points earned throughout the show are added up and
whoever has the most earns the prizes from the beginning of the show. At the
end of the series they also win a bust of the Taskmaster’s head.
 There is very rarely the enigma of a task only set for one person, which is
mostly done for comedy. No one but the Taskmaster and the single person
whom did the task knows of it adding to the hilarity of it.
Taskmaster Rules
 Rules adapt to the task but also add to the flexibility of how the people doing the
task can complete it.
 Rules can have a double meaning to trip the contestants up and lose them points
 The points system is completely controlled by the Taskmaster and Alex Horne so
anyone can get any sort of points if the Taskmaster awards them to the constant.
 Do not insult the Taskmaster is a large rule which adds to the comedy of the show
when they do
 Do not cheat, a simple and basic rule which is in every game show. If you break
this rule you do not earn any points for that task
Applying Theories: Would I Lie to You?
 It starts with Rob Brydon introducing everyone to the show and introducing
everyone on the show usually with a joke. After everyone is introduced gets
directly into the game.
 There are 3 rounds. The first round is “Home Truths” where panellists read a
statement about themselves and everyone have to guess if it is the truth. The
second round is “This is my…” where a guest is introduced and panellists on
one of the teams tell the opposing team about their relationship to the guest
person; only one is genuine, and the opposing team has to work out which it
is. The final round is “Quick fire lies” which is he same as "Home Truths" but
ostensibly against the clock, with the panellists chosen at random.
 It ends with Rob Brydon saying who the winner was and who the liar of the
show was. They do not actually win something because most of the show is
for entertainment.
 There is only really action and enigma in the lies as people will want to know
if what the contestant is saying is the truth. Suspense is built as time goes on
until the contestant says if it the truth or a lie.
 The binary oppositions include: Team A v Team B, and Win vs Lose.
Would I Lie to You? Rules
 In terms of rules there are not really many direct ones to be spotted easily.
 The few rules allows for more funny events during the show however which could
also gain a audience who are fans of more comedic shows.
 Contestants can ask the questions in any way they wish, including with
demonstrations of what the thing they are talking about are. This can be with
anyone if they need it as well…even the host!
 The main rule is basically just a thing that is obvious to the show, guess if the
person is lying or telling the truth. The other persons main rule is to try and make
it so the other team guesses wrong.
Homework:
Applying theories to my own Game Show’s
 My game show would begin with a gaming centered introduction and after that
had finished the host being introduced. Then the host would introduce the two
teams and their team names which they chose.
 There would be three rounds. The first round would be a game chosen by the host
with an added twist and the hosts own unique rules to it. The second round would
be the team chosen round which would mean that whoever won the last round
would choose the next game they would be playing. The final round would involve
the audience voting for a game for the contestants to play against. Whoever beat
the host the worst, in the audience’s opinion, wins that round. Whoever has the
most points wins.
 It would end with one of the two teams winning due to them winning the most
points. The winning team will get a trophy. The host will then present them it
before signing off the show and the credits will roll.
 There is the Barthes Theory in the show because as the show goes on you become
more attached to the teams and you will feel scared if they are close to failure
and happy if they win. There is also kind of an enigma as to if they are going to
win too adding to the excitement.
 The binary opposites within the game include: Team A v Team B, Win vs Lose,
Elation vs Sorrow, and Contestants vs Host.
Homework:
Rules of my own Game Show
 In the first round the host makes up more rules for a game of his choosing and
gives it a silly name. This makes the game they are playing more interesting
and adds to the challenge
 The second challenge the teams follow the normal rules in the game itself for
timing sake.
 The third round the audience also choose the special rules for the game they
chose also. This adds to the feeling of participation within the audience which
will make the audience closer to the game.
 Each round has three separate rounds to it where the teams compete for
points. Each round the teams will win a point unless the cheat!

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Game shows part 3

  • 2. Applying Theories: Taskmaster  It starts with a little bit of a joke between Greg Davies and Alex Horne before getting directly into the show. Quickly marks the points and moves onto the next task.  There are usually 5 tasks, the starter being the prize task in which each contestant donates a prize to offer up. These have to follow a certain theme – such as the contestant's most unusual item, or their most treasured item – and are all later awarded to the winner of the show. The tasks after this are bizarre and can range from a 55 year old or completely empty a bathtub in the quickest time. The final task always features every member of the show competing to complete another bizarre task live.  At the end all the points earned throughout the show are added up and whoever has the most earns the prizes from the beginning of the show. At the end of the series they also win a bust of the Taskmaster’s head.  There is very rarely the enigma of a task only set for one person, which is mostly done for comedy. No one but the Taskmaster and the single person whom did the task knows of it adding to the hilarity of it.
  • 3. Taskmaster Rules  Rules adapt to the task but also add to the flexibility of how the people doing the task can complete it.  Rules can have a double meaning to trip the contestants up and lose them points  The points system is completely controlled by the Taskmaster and Alex Horne so anyone can get any sort of points if the Taskmaster awards them to the constant.  Do not insult the Taskmaster is a large rule which adds to the comedy of the show when they do  Do not cheat, a simple and basic rule which is in every game show. If you break this rule you do not earn any points for that task
  • 4. Applying Theories: Would I Lie to You?  It starts with Rob Brydon introducing everyone to the show and introducing everyone on the show usually with a joke. After everyone is introduced gets directly into the game.  There are 3 rounds. The first round is “Home Truths” where panellists read a statement about themselves and everyone have to guess if it is the truth. The second round is “This is my…” where a guest is introduced and panellists on one of the teams tell the opposing team about their relationship to the guest person; only one is genuine, and the opposing team has to work out which it is. The final round is “Quick fire lies” which is he same as "Home Truths" but ostensibly against the clock, with the panellists chosen at random.  It ends with Rob Brydon saying who the winner was and who the liar of the show was. They do not actually win something because most of the show is for entertainment.  There is only really action and enigma in the lies as people will want to know if what the contestant is saying is the truth. Suspense is built as time goes on until the contestant says if it the truth or a lie.  The binary oppositions include: Team A v Team B, and Win vs Lose.
  • 5. Would I Lie to You? Rules  In terms of rules there are not really many direct ones to be spotted easily.  The few rules allows for more funny events during the show however which could also gain a audience who are fans of more comedic shows.  Contestants can ask the questions in any way they wish, including with demonstrations of what the thing they are talking about are. This can be with anyone if they need it as well…even the host!  The main rule is basically just a thing that is obvious to the show, guess if the person is lying or telling the truth. The other persons main rule is to try and make it so the other team guesses wrong.
  • 6. Homework: Applying theories to my own Game Show’s  My game show would begin with a gaming centered introduction and after that had finished the host being introduced. Then the host would introduce the two teams and their team names which they chose.  There would be three rounds. The first round would be a game chosen by the host with an added twist and the hosts own unique rules to it. The second round would be the team chosen round which would mean that whoever won the last round would choose the next game they would be playing. The final round would involve the audience voting for a game for the contestants to play against. Whoever beat the host the worst, in the audience’s opinion, wins that round. Whoever has the most points wins.  It would end with one of the two teams winning due to them winning the most points. The winning team will get a trophy. The host will then present them it before signing off the show and the credits will roll.  There is the Barthes Theory in the show because as the show goes on you become more attached to the teams and you will feel scared if they are close to failure and happy if they win. There is also kind of an enigma as to if they are going to win too adding to the excitement.  The binary opposites within the game include: Team A v Team B, Win vs Lose, Elation vs Sorrow, and Contestants vs Host.
  • 7. Homework: Rules of my own Game Show  In the first round the host makes up more rules for a game of his choosing and gives it a silly name. This makes the game they are playing more interesting and adds to the challenge  The second challenge the teams follow the normal rules in the game itself for timing sake.  The third round the audience also choose the special rules for the game they chose also. This adds to the feeling of participation within the audience which will make the audience closer to the game.  Each round has three separate rounds to it where the teams compete for points. Each round the teams will win a point unless the cheat!