SlideShare a Scribd company logo
GAME GENRE
WELCOMETO
WORKSHOP
- By Abdul
WHAT IS GAME GENRE?
A video game genre is a specific category of games related by similar
gameplay characteristics.Genres are not usually defined by the actual
content of the game or its medium of play,but by its common
challenge.
Genres may encompass a wide variety of games,leading to even
more specific classifications called subgenres.
-Wiki
GAME GENRES
1. RPG
2. PLATFORMER
3. ACTION -ADVENTURE
4. MMO
5. STRATEGY
6. CASUAL
7. PUZZLE
8. RACING
9. SPORTS
10. FPS
INDEX
RPG - ROLE PLAYING GAME
WHAT TO EXPECT :
 Role of an actor with a dedicated script
 Free Will - But Story in Background
 Mostly Open World
 You are the Game changer (Player is the turning point of
the events)
 Intricate & immersive gameplay
RPG✪
CHALLENGES :
 Documentation to be maintained sector wise- HUGE Area
 Many Quests and repetitive Side Quests - MANY interlinked
 Grinding for level enhancing items essential
 Motor skills & fast reaction time
SKILLS :
 Proficient in A.I. killings (accuracy, combos)
 Navigation and Map Reading
 GK of game mechanics
TIPS ANDTRICKS :
 Understanding the game mechanics
 Don’t Run but clear the areas before moving on
RPG✪
CHARACTER – JUMP - PLATFORMS
WHAT TO EXPECT :
 2/2.5D graphics
 Skill based Navigations & Bottlenecks
 Subgenre - Puzzle Platformer, Run & Crew platformer,
Endless Running
PL TFORM R_EA
_
CHALLENGES :
 Many Hidden Items - Out of Golden Path
 Level bosses
 Bottle necks
SKILLS :
 Tactical Jumping
 Clutch Reflexes
 Fine tuned motor skills
TIPS ANDTRICKS :
 Explore all areas
 Jump in death zone, as it may be a door or a pathway/door
to a secret location
 Test @ varying speeds
PL TFORM R_EA
_
COMPRISED OF PROTAGONIST & ANTAGONIST
WHAT TO EXPECT :
 A narrative Story
 Inventory management
 Mini games
 PvP
 RPG elements
CTION- DVENTURE
CHALLENGES :
 Unique gameplay signature
 Documentation to be maintained sector wise - HUGE
Area
 Interlinked missions
SKILLS :
 Awareness of the surrounding as real time events are
frequent
 Thirst for area exploration and coverage
TIPS ANDTRICKS :
 Check every thing sector wise with documentation
 Use cheats to cover larger areas
 Adapt to the quest design
CTION- DVENTURE
MMO - MASSIVELY MULTIPLAYER ONLINE GAME
WHAT TO EXPECT :
 Open world - Numerous Locations to explore
 Interaction with gamers across the globe
 Vast variety of A.I.
 Virtual Currency can be earned to purchase equipment
 Real currency can also be used (P2W – like Rift)
 Characters Buildings (Trainings Appropriate skills & boosting
required attribute)
 PvP, PvE, GvG (100 aside), RvR (1000+ aside - Guild war)
CHAT WORDS :
LFM, LFG, LFP, Gank, Cc, Noob, XP, Lagger, Grind, farm, HP,
Mana, NPC, Pwned, Tank, Healer, Zerk/Agro, Dot, Glass cannon,
evade, smurf
MM
CHALLENGES :
 Entering leaderboards is an uphill task
 Classifying and Managing level up attributes
 Intricate Combos are available – requires muscle memory
 Documentation to be maintained sector wise – Massive Area
SKILLS:
 Communication with fellow clan/friends
 Inventory Management, Limited slots unlimited drops
TIPS ANDTRICKS :
 Play with all classes of characters for progression testing
 Grind to stockpile resources
PLAYER RETENTION :
 New areas unlocked
 New inventories
 Discounts
MM
GAME THAT EMPHASIZES YOMI AND PLANNINGTO ACHIEVE VICTORY
WHAT TO EXPECT :
 TBS & RTS
 Micro & Macro (ctrl+1) management
 Endless permutations & combinations to tackle the game
 Infinite replay value
 Tactical thinking and logic application
 Unexpected turn of events – deciding victory/defeat
CHALLENGES :
 Adapting to the unforeseen circumstances
 Strategic decisions about when to defend or attack
 Keeping an eye on Game balancing
SKILLS :
 Zerging efficiently at start to disrupt enemy foundations
 Awareness of strengths & weakness of all game entities be
it civilization or type of army unit
 Needs Foresight & anticipation skill
 Efficiency in micro & macro management
TIPS ANDTRICKS :
 Master the shortcut keys before moving onto the advanced
gameplay elements
CASUAL
WHAT TO EXPECT :
 Simple game rules
 Fun factor & amusing from the get-go
 Bright colors, catchy current music
 Modular & each module lasts for short time
 Appeal to a larger audience
CHALLENGES :
 Hand to Eye co-ordination
 Stamina
SKILLS :
 Keep the hardcore gamer at bay
 Confidence to Dance on the floor
TIPS ANDTRICKS :
 Patience
 Negative testing
 Listen to current music
CASUAL
SOLVE SMART,PLAY SMART!
WHAT TO EXPECT :
 Problem solving
 Lot of brain workout
 Short sessions
 Clutch gameplay
 Multiple ways of solving puzzles
PUZZLE
CHALLENGES :
 Requires lot of play time to get a hang of puzzles
 Unlock achievements
 Progression
 Timing & Speed
SKILLS :
 Patience
 Problem solving
 Logical thinking
TIPS ANDTRICKS :
 Refer YouTube videos of similar games or previous
version
 Practice & Practice
PUZZLE
IGNITE.
SHIFT.
ACCELERATE.
WHAT TO EXPECT:
 Adrenaline rush
 T bones & Take downs
 PvP, PvE & PvT
 Accurate physics including the car control & its
environment
 RL cars with exact replicas & statistics
 Extremely competitive
RAC NG
CHALLENGES :
 Adaptability to racing hardware – Racing wheel, joystick
SKILLS :
 Reflexes, Muscle memory
 Adaptability to game weather conditions & types of Terrain
 Car control – Drifting, turning, braking
TIPS ANDTRICKS :
 Efficient use of Nitro
 Know all car specs & stats
RAC NG
SP RTS
SIMULATES THE CORE GAMEPLAY OFTRADITIONAL SPORTS
WHAT TO EXPECT :
 RL sports parameters
 RL like models of the sport stars, stadiums,
sponsors logo etc.
CHALLENGES :
 Each player has his unique moves, and play style
 Individually crafted A.I.
SKILLS :
 Know the game IRL
TIPS ANDTRICKS :
 Practice against A.I.
 Play in game tutorial available to enhance the specific
gaming skills
SP RTS
GAMEPLAY FROM THE POV OF THE PROTAGONIST
WHAT TO EXPECT :
 Combat – Guns, mines, crossbows, knife etc.
 Mostly Real world weapons – rate of fire, magazine size,
recoil etc.
 Fast paced point and click gameplay
 Variety of enemy units – baby boss, daddy boss, their
chamchas
FPS
CHALLENGES :
 Ammo count Vs. Kills required
 Weapon selection & upgrades
 Health management
SKILLS :
 Accuracy
 Stealth
 Combos
 HUD reading
TIPS ANDTRICKS :
 Listen = eyes at the back
 One bullet + gas cylinder = Kaboom
 One bullet + One head = Instant kill
 Knife doesn’t require reload
 Click more save more (select fire > auto fire)
 Don’t have a favorite – Test all weapons
FPS
G E N R E S – TREE DIAGRAM
Game Genre - Video game industry

More Related Content

Similar to Game Genre - Video game industry

How Game Genre Affects Localization
How Game Genre Affects LocalizationHow Game Genre Affects Localization
How Game Genre Affects Localization
Andovar
 
Game Design Document - Step by Step Guide
Game Design Document - Step by Step GuideGame Design Document - Step by Step Guide
Game Design Document - Step by Step Guide
DevBatch Inc.
 
Data ward milestone3_formalPrez1
Data ward milestone3_formalPrez1Data ward milestone3_formalPrez1
Data ward milestone3_formalPrez1
darkeningsoul
 
gamedevelopment-devbatch-slideshare-160523134658 (1).pptx
gamedevelopment-devbatch-slideshare-160523134658 (1).pptxgamedevelopment-devbatch-slideshare-160523134658 (1).pptx
gamedevelopment-devbatch-slideshare-160523134658 (1).pptx
AgripinoVerderaJr2
 
Presentation 1 22nd August 2008
Presentation 1   22nd August 2008Presentation 1   22nd August 2008
Presentation 1 22nd August 2008
carlyle o
 
Kalonline Intro 100102
Kalonline Intro 100102Kalonline Intro 100102
Kalonline Intro 100102INIXSOFT
 
Gdc 2014 Competitive Storytelling
Gdc 2014 Competitive StorytellingGdc 2014 Competitive Storytelling
Gdc 2014 Competitive Storytelling
Christina Norman
 
Fundamental of game design part 2
Fundamental of game design part 2Fundamental of game design part 2
Fundamental of game design part 2
krishn verma
 
Are You Making the Right Game?
Are You Making the Right Game?Are You Making the Right Game?
Are You Making the Right Game?
Intel® Software
 
Action and Adventure Games
Action and Adventure GamesAction and Adventure Games
Action and Adventure GamesZai Lekir
 
zGames
zGameszGames
Dragons in the Stacks RRU 2016
Dragons in the Stacks RRU 2016Dragons in the Stacks RRU 2016
Dragons in the Stacks RRU 2016
Cason Snow
 
TonTon Pirates Introduction
TonTon Pirates IntroductionTonTon Pirates Introduction
TonTon Pirates Introduction
DrukHigh
 
Bushido bots
Bushido botsBushido bots
Bushido bots
wyattgray1
 
Bushido bots
Bushido botsBushido bots
Bushido bots
wyattgray1
 
Motivations for AR Gaming - Presentation at NZ GDC 2004
Motivations for AR Gaming - Presentation at NZ GDC 2004Motivations for AR Gaming - Presentation at NZ GDC 2004
Motivations for AR Gaming - Presentation at NZ GDC 2004
Trond Nilsen
 

Similar to Game Genre - Video game industry (20)

How Game Genre Affects Localization
How Game Genre Affects LocalizationHow Game Genre Affects Localization
How Game Genre Affects Localization
 
Game Design Document - Step by Step Guide
Game Design Document - Step by Step GuideGame Design Document - Step by Step Guide
Game Design Document - Step by Step Guide
 
Data ward milestone3_formalPrez1
Data ward milestone3_formalPrez1Data ward milestone3_formalPrez1
Data ward milestone3_formalPrez1
 
gamedevelopment-devbatch-slideshare-160523134658 (1).pptx
gamedevelopment-devbatch-slideshare-160523134658 (1).pptxgamedevelopment-devbatch-slideshare-160523134658 (1).pptx
gamedevelopment-devbatch-slideshare-160523134658 (1).pptx
 
Presentation 1 22nd August 2008
Presentation 1   22nd August 2008Presentation 1   22nd August 2008
Presentation 1 22nd August 2008
 
Kalonline Intro 100102
Kalonline Intro 100102Kalonline Intro 100102
Kalonline Intro 100102
 
Gdc 2014 Competitive Storytelling
Gdc 2014 Competitive StorytellingGdc 2014 Competitive Storytelling
Gdc 2014 Competitive Storytelling
 
Fundamental of game design part 2
Fundamental of game design part 2Fundamental of game design part 2
Fundamental of game design part 2
 
Team fortress 2
Team fortress 2Team fortress 2
Team fortress 2
 
Are You Making the Right Game?
Are You Making the Right Game?Are You Making the Right Game?
Are You Making the Right Game?
 
Action and Adventure Games
Action and Adventure GamesAction and Adventure Games
Action and Adventure Games
 
Design Document
Design DocumentDesign Document
Design Document
 
zGames
zGameszGames
zGames
 
Unit 30 AO2 Presentation
Unit 30 AO2 PresentationUnit 30 AO2 Presentation
Unit 30 AO2 Presentation
 
Dragons in the Stacks RRU 2016
Dragons in the Stacks RRU 2016Dragons in the Stacks RRU 2016
Dragons in the Stacks RRU 2016
 
TonTon Pirates Introduction
TonTon Pirates IntroductionTonTon Pirates Introduction
TonTon Pirates Introduction
 
Bushido bots
Bushido botsBushido bots
Bushido bots
 
Game designdocs
Game designdocsGame designdocs
Game designdocs
 
Bushido bots
Bushido botsBushido bots
Bushido bots
 
Motivations for AR Gaming - Presentation at NZ GDC 2004
Motivations for AR Gaming - Presentation at NZ GDC 2004Motivations for AR Gaming - Presentation at NZ GDC 2004
Motivations for AR Gaming - Presentation at NZ GDC 2004
 

Recently uploaded

Elizabeth Buie - Older adults: Are we really designing for our future selves?
Elizabeth Buie - Older adults: Are we really designing for our future selves?Elizabeth Buie - Older adults: Are we really designing for our future selves?
Elizabeth Buie - Older adults: Are we really designing for our future selves?
Nexer Digital
 
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
UiPathCommunity
 
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
Product School
 
Accelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish CachingAccelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish Caching
Thijs Feryn
 
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
BookNet Canada
 
State of ICS and IoT Cyber Threat Landscape Report 2024 preview
State of ICS and IoT Cyber Threat Landscape Report 2024 previewState of ICS and IoT Cyber Threat Landscape Report 2024 preview
State of ICS and IoT Cyber Threat Landscape Report 2024 preview
Prayukth K V
 
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdfFIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance
 
Essentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with ParametersEssentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with Parameters
Safe Software
 
How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...
Product School
 
Monitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR EventsMonitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR Events
Ana-Maria Mihalceanu
 
UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3
DianaGray10
 
Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........
Alison B. Lowndes
 
UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4
DianaGray10
 
Assure Contact Center Experiences for Your Customers With ThousandEyes
Assure Contact Center Experiences for Your Customers With ThousandEyesAssure Contact Center Experiences for Your Customers With ThousandEyes
Assure Contact Center Experiences for Your Customers With ThousandEyes
ThousandEyes
 
GraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge GraphGraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge Graph
Guy Korland
 
PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)
Ralf Eggert
 
Elevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object CalisthenicsElevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object Calisthenics
Dorra BARTAGUIZ
 
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Product School
 
When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...
Elena Simperl
 
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™
UiPathCommunity
 

Recently uploaded (20)

Elizabeth Buie - Older adults: Are we really designing for our future selves?
Elizabeth Buie - Older adults: Are we really designing for our future selves?Elizabeth Buie - Older adults: Are we really designing for our future selves?
Elizabeth Buie - Older adults: Are we really designing for our future selves?
 
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
 
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
 
Accelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish CachingAccelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish Caching
 
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
 
State of ICS and IoT Cyber Threat Landscape Report 2024 preview
State of ICS and IoT Cyber Threat Landscape Report 2024 previewState of ICS and IoT Cyber Threat Landscape Report 2024 preview
State of ICS and IoT Cyber Threat Landscape Report 2024 preview
 
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdfFIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
 
Essentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with ParametersEssentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with Parameters
 
How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...
 
Monitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR EventsMonitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR Events
 
UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3
 
Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........
 
UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4
 
Assure Contact Center Experiences for Your Customers With ThousandEyes
Assure Contact Center Experiences for Your Customers With ThousandEyesAssure Contact Center Experiences for Your Customers With ThousandEyes
Assure Contact Center Experiences for Your Customers With ThousandEyes
 
GraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge GraphGraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge Graph
 
PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)
 
Elevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object CalisthenicsElevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object Calisthenics
 
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
 
When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...
 
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™
 

Game Genre - Video game industry

  • 2. WHAT IS GAME GENRE? A video game genre is a specific category of games related by similar gameplay characteristics.Genres are not usually defined by the actual content of the game or its medium of play,but by its common challenge. Genres may encompass a wide variety of games,leading to even more specific classifications called subgenres. -Wiki
  • 4. 1. RPG 2. PLATFORMER 3. ACTION -ADVENTURE 4. MMO 5. STRATEGY 6. CASUAL 7. PUZZLE 8. RACING 9. SPORTS 10. FPS INDEX
  • 5. RPG - ROLE PLAYING GAME WHAT TO EXPECT :  Role of an actor with a dedicated script  Free Will - But Story in Background  Mostly Open World  You are the Game changer (Player is the turning point of the events)  Intricate & immersive gameplay RPG✪
  • 6. CHALLENGES :  Documentation to be maintained sector wise- HUGE Area  Many Quests and repetitive Side Quests - MANY interlinked  Grinding for level enhancing items essential  Motor skills & fast reaction time SKILLS :  Proficient in A.I. killings (accuracy, combos)  Navigation and Map Reading  GK of game mechanics TIPS ANDTRICKS :  Understanding the game mechanics  Don’t Run but clear the areas before moving on RPG✪
  • 7. CHARACTER – JUMP - PLATFORMS WHAT TO EXPECT :  2/2.5D graphics  Skill based Navigations & Bottlenecks  Subgenre - Puzzle Platformer, Run & Crew platformer, Endless Running PL TFORM R_EA _
  • 8. CHALLENGES :  Many Hidden Items - Out of Golden Path  Level bosses  Bottle necks SKILLS :  Tactical Jumping  Clutch Reflexes  Fine tuned motor skills TIPS ANDTRICKS :  Explore all areas  Jump in death zone, as it may be a door or a pathway/door to a secret location  Test @ varying speeds PL TFORM R_EA _
  • 9. COMPRISED OF PROTAGONIST & ANTAGONIST WHAT TO EXPECT :  A narrative Story  Inventory management  Mini games  PvP  RPG elements CTION- DVENTURE
  • 10. CHALLENGES :  Unique gameplay signature  Documentation to be maintained sector wise - HUGE Area  Interlinked missions SKILLS :  Awareness of the surrounding as real time events are frequent  Thirst for area exploration and coverage TIPS ANDTRICKS :  Check every thing sector wise with documentation  Use cheats to cover larger areas  Adapt to the quest design CTION- DVENTURE
  • 11. MMO - MASSIVELY MULTIPLAYER ONLINE GAME WHAT TO EXPECT :  Open world - Numerous Locations to explore  Interaction with gamers across the globe  Vast variety of A.I.  Virtual Currency can be earned to purchase equipment  Real currency can also be used (P2W – like Rift)  Characters Buildings (Trainings Appropriate skills & boosting required attribute)  PvP, PvE, GvG (100 aside), RvR (1000+ aside - Guild war) CHAT WORDS : LFM, LFG, LFP, Gank, Cc, Noob, XP, Lagger, Grind, farm, HP, Mana, NPC, Pwned, Tank, Healer, Zerk/Agro, Dot, Glass cannon, evade, smurf MM
  • 12. CHALLENGES :  Entering leaderboards is an uphill task  Classifying and Managing level up attributes  Intricate Combos are available – requires muscle memory  Documentation to be maintained sector wise – Massive Area SKILLS:  Communication with fellow clan/friends  Inventory Management, Limited slots unlimited drops TIPS ANDTRICKS :  Play with all classes of characters for progression testing  Grind to stockpile resources PLAYER RETENTION :  New areas unlocked  New inventories  Discounts MM
  • 13. GAME THAT EMPHASIZES YOMI AND PLANNINGTO ACHIEVE VICTORY WHAT TO EXPECT :  TBS & RTS  Micro & Macro (ctrl+1) management  Endless permutations & combinations to tackle the game  Infinite replay value  Tactical thinking and logic application  Unexpected turn of events – deciding victory/defeat
  • 14. CHALLENGES :  Adapting to the unforeseen circumstances  Strategic decisions about when to defend or attack  Keeping an eye on Game balancing SKILLS :  Zerging efficiently at start to disrupt enemy foundations  Awareness of strengths & weakness of all game entities be it civilization or type of army unit  Needs Foresight & anticipation skill  Efficiency in micro & macro management TIPS ANDTRICKS :  Master the shortcut keys before moving onto the advanced gameplay elements
  • 15. CASUAL WHAT TO EXPECT :  Simple game rules  Fun factor & amusing from the get-go  Bright colors, catchy current music  Modular & each module lasts for short time  Appeal to a larger audience
  • 16. CHALLENGES :  Hand to Eye co-ordination  Stamina SKILLS :  Keep the hardcore gamer at bay  Confidence to Dance on the floor TIPS ANDTRICKS :  Patience  Negative testing  Listen to current music CASUAL
  • 17. SOLVE SMART,PLAY SMART! WHAT TO EXPECT :  Problem solving  Lot of brain workout  Short sessions  Clutch gameplay  Multiple ways of solving puzzles PUZZLE
  • 18. CHALLENGES :  Requires lot of play time to get a hang of puzzles  Unlock achievements  Progression  Timing & Speed SKILLS :  Patience  Problem solving  Logical thinking TIPS ANDTRICKS :  Refer YouTube videos of similar games or previous version  Practice & Practice PUZZLE
  • 19. IGNITE. SHIFT. ACCELERATE. WHAT TO EXPECT:  Adrenaline rush  T bones & Take downs  PvP, PvE & PvT  Accurate physics including the car control & its environment  RL cars with exact replicas & statistics  Extremely competitive RAC NG
  • 20. CHALLENGES :  Adaptability to racing hardware – Racing wheel, joystick SKILLS :  Reflexes, Muscle memory  Adaptability to game weather conditions & types of Terrain  Car control – Drifting, turning, braking TIPS ANDTRICKS :  Efficient use of Nitro  Know all car specs & stats RAC NG
  • 21. SP RTS SIMULATES THE CORE GAMEPLAY OFTRADITIONAL SPORTS WHAT TO EXPECT :  RL sports parameters  RL like models of the sport stars, stadiums, sponsors logo etc.
  • 22. CHALLENGES :  Each player has his unique moves, and play style  Individually crafted A.I. SKILLS :  Know the game IRL TIPS ANDTRICKS :  Practice against A.I.  Play in game tutorial available to enhance the specific gaming skills SP RTS
  • 23. GAMEPLAY FROM THE POV OF THE PROTAGONIST WHAT TO EXPECT :  Combat – Guns, mines, crossbows, knife etc.  Mostly Real world weapons – rate of fire, magazine size, recoil etc.  Fast paced point and click gameplay  Variety of enemy units – baby boss, daddy boss, their chamchas FPS
  • 24. CHALLENGES :  Ammo count Vs. Kills required  Weapon selection & upgrades  Health management SKILLS :  Accuracy  Stealth  Combos  HUD reading TIPS ANDTRICKS :  Listen = eyes at the back  One bullet + gas cylinder = Kaboom  One bullet + One head = Instant kill  Knife doesn’t require reload  Click more save more (select fire > auto fire)  Don’t have a favorite – Test all weapons FPS
  • 25. G E N R E S – TREE DIAGRAM