Introduction to Game Design
Atomic Design method
Finding the idea
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Free writing
Random searches
Matching items
Research other games
Planning it out
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Type
Story
Mechanics
Relations
Etc.
Planning it out

Level/Game Design Documents
Design Types
• TOP - DOWN
• BOTTOM - UP
Atomic Design
Atomic Design Process
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Goal
Mechanics
Skills
Inputs
Parameters
Patterns
Signs
Feedback
Mechanics
Skills
• Physical
• Mental
• Social
Inputs
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Digital button
Analog button
Accelerometer
Tactile pressure
Etc.
Mechanics + Skills + Input
Parameters
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Size
Position
Speed
Predictability
Window of
Opportunity

Large Medium Tiny
Center Offcenter Offscreen
Stationary Moving Teleport
Predictable Pattern Random
Unlimited Long Short
DNA Matrix