The document discusses security implications for game consoles. It notes that modern attacks can target shaders through unified memory, use side-channels, or leverage machine learning to find flaws in drivers. The document recommends defending consoles by making attacks more costly than compliance, ensuring attempted hacks are visible, moving security functions to FPGAs on the same die as the CPU, isolating components with micro-kernels, and using formal validation tools to model kernels and other software.