From Magic Circles To
    Magic Portals
  Dr Jim Purbrick BarCamp Brighton 2011
Magic Circles


“Temporary worlds within the ordinary
world, dedicated to the performance of an
act apart” Johan Huizinga
Game


“Playing a game is the voluntary attempt to
overcome unnecessary obstacles” Bernard
Suits
Golf

“What makes golf a game is that you willingly
agree to stand really far away from each hole
and swing at the ball with a club” Jane
McGonigal
Virtual Worlds


“The membrane that encloses virtual
worlds” Edward Castronova
The Hero’s Journey


“People go there as part of a hero's journey
- a means of self-discovery” Richard Bartle
Gamer Regret

“A sudden, horrifying sense of emptiness
when we muse on all the other things we
could have done with our game time” Clive
Thompson
Second Life

A magic circle
A sandbox
A culture of creativity
No goals or unnecessary obstacles
Karaoke


A magic circle around a social occasion
rather than a game
Rock Band


Cooperative karaoke with explicit scoring
Pictionary


Encouraging creative artistic composition to
solve puzzles
Creatarr
Unnecessary obstacles
Encouraging creative composition
Casual participation
Judged by the community
Collaborative and higher level creation
Web based
Magic Portals


Temporary worlds within the ordinary
world, dedicated to the betterment of their
transient populations
Further Reading

Katie Salen and Eric Zimmerman, Rules of
Play: Game Design Fundamentals
Edward Castronova, Synthetic Worlds: The
Business and Culture of Online Games
Jane McGonigal, Reality is Broken
Thank You!


http://jimpurbrick.com
@JimPurbrick

From Magic Circles To Magic Portals