This document lists three sources used for a table on the arguments for and against violent video games: a BBC article discussing a study finding no link between violent games and aggression in children, a Telegraph article on the same study, and a Time article discussing the debate over violent games.
Documentaries were originally called "actuality films" or "newsreels" when first created by the Lumiere brothers in 1895 to capture everyday events. In the 1920s, Dziga Vertov created early Russian documentaries to explore real life through cinema. Robert Flaherty's 1922 film "Nanook of the North" is considered one of the greatest silent era documentaries. The term "documentary" was coined in 1926 when reviewing Flaherty's film "Moana". Technological advances led to styles like Cinema Verite in the 1950s-60s that aimed to realistically capture reality with handheld cameras and less manipulation. Today, documentaries cover many topics and are widely popular and accessible
This document discusses the documentary genre conventions and techniques used in the film "Supersize Me" and how modern American society is portrayed. It summarizes that the documentary shows the effects of a McDonald's diet through the director Morgan Spurlock eating only McDonald's for a month. It uses techniques like an on-screen presenter who interacts casually with the audience to create an emotional connection. Shots like medium close-ups of interviewees are used to show their expressions and emphasize their ordinary citizens.
Mediation involves altering or manipulating real footage or information to fit a purpose, such as tying documentary clips to the film's theme. The author's group will try to limit mediation when portraying interviewees' views to avoid changing their intended messages. However, mediation may be used in other areas like changing small props near an expert to imply greater intelligence. The goal is to represent opinions accurately while subtly shaping other visual elements.
What tv channel to air our doc on [autosaved]baldeep17_
BBC 1 would be a suitable channel for the documentary as it has aired both light-hearted and serious documentaries in the past. The documentary's unique focus on the effects of violent video games would appeal to gamers. BBC 1 also has the largest audience reach in the UK. BBC 3 is also a potential option as it has aired emotionally provocative documentaries and factual content in the past. The documentary could include case studies of mass shootings linked to video games. Channel 4 might work if the documentary takes a more humorous or visual approach, as Channel 4 documentaries tend to be comedic, colorful, and target a younger audience.
This risk assessment document evaluates the risks students may face while filming and taking photos for a media studies class. The key risks identified include injury while filming such as falling or tripping, equipment being stolen or lost, and injury while traveling to film locations. Control measures to mitigate these risks include filming in pairs, practicing safe techniques, keeping equipment secured when not in use, and getting approval for travel plans from teachers. Further actions identified are for injured students to see the nurse and for security to take action if supplies are stolen.
The document summarizes the results of a questionnaire about the effects of violence in video games. 27 people responded to the online questionnaire. It asked questions about demographics, views on whether media violence can negatively impact children, knowledge of the topic, and opinions on government regulation. Most respondents said media violence can harm children and were interested in learning more. Responses showed a variety of opinions and will help guide the documentary's exploration of the issue.
This document lists three sources used for a table on the arguments for and against violent video games: a BBC article discussing a study finding no link between violent games and aggression in children, a Telegraph article on the same study, and a Time article discussing the debate over violent games.
Documentaries were originally called "actuality films" or "newsreels" when first created by the Lumiere brothers in 1895 to capture everyday events. In the 1920s, Dziga Vertov created early Russian documentaries to explore real life through cinema. Robert Flaherty's 1922 film "Nanook of the North" is considered one of the greatest silent era documentaries. The term "documentary" was coined in 1926 when reviewing Flaherty's film "Moana". Technological advances led to styles like Cinema Verite in the 1950s-60s that aimed to realistically capture reality with handheld cameras and less manipulation. Today, documentaries cover many topics and are widely popular and accessible
This document discusses the documentary genre conventions and techniques used in the film "Supersize Me" and how modern American society is portrayed. It summarizes that the documentary shows the effects of a McDonald's diet through the director Morgan Spurlock eating only McDonald's for a month. It uses techniques like an on-screen presenter who interacts casually with the audience to create an emotional connection. Shots like medium close-ups of interviewees are used to show their expressions and emphasize their ordinary citizens.
Mediation involves altering or manipulating real footage or information to fit a purpose, such as tying documentary clips to the film's theme. The author's group will try to limit mediation when portraying interviewees' views to avoid changing their intended messages. However, mediation may be used in other areas like changing small props near an expert to imply greater intelligence. The goal is to represent opinions accurately while subtly shaping other visual elements.
What tv channel to air our doc on [autosaved]baldeep17_
BBC 1 would be a suitable channel for the documentary as it has aired both light-hearted and serious documentaries in the past. The documentary's unique focus on the effects of violent video games would appeal to gamers. BBC 1 also has the largest audience reach in the UK. BBC 3 is also a potential option as it has aired emotionally provocative documentaries and factual content in the past. The documentary could include case studies of mass shootings linked to video games. Channel 4 might work if the documentary takes a more humorous or visual approach, as Channel 4 documentaries tend to be comedic, colorful, and target a younger audience.
This risk assessment document evaluates the risks students may face while filming and taking photos for a media studies class. The key risks identified include injury while filming such as falling or tripping, equipment being stolen or lost, and injury while traveling to film locations. Control measures to mitigate these risks include filming in pairs, practicing safe techniques, keeping equipment secured when not in use, and getting approval for travel plans from teachers. Further actions identified are for injured students to see the nurse and for security to take action if supplies are stolen.
The document summarizes the results of a questionnaire about the effects of violence in video games. 27 people responded to the online questionnaire. It asked questions about demographics, views on whether media violence can negatively impact children, knowledge of the topic, and opinions on government regulation. Most respondents said media violence can harm children and were interested in learning more. Responses showed a variety of opinions and will help guide the documentary's exploration of the issue.
The documentary "Super Size Me" represents modern American society negatively by focusing on issues of obesity. It criticizes the fast food industry, schools, and government for prioritizing profits over health. Specifically, it shows how schools serve unhealthy boxed meals and replace PE with literacy, and how the government cuts PE funding. It also shows how McDonald's heavily advertises to children. However, some experts and schools are trying to address obesity by banning junk food and increasing healthy options. Overall, the documentary uses an opinionated personal approach and engaging editing to educate viewers on the health impacts of fast food.
The documentary analyzes domestic violence through expert interviews and footage. In one scene, an elderly woman discusses the need to help domestic violence victims. Another scene shows a presentation on domestic violence to an audience of women. Later, children are shown playing in a bright room, representing hope, while their mother discusses her personal experience with domestic violence in the background. The documentary includes debates with experts and a final scene of a woman picking up her belongings while laughing with her child, showing how domestic violence situations can become more positive.
This document discusses creativity and representation in skills development. For creativity, it covers working in a group to generate more ideas for documentaries, analyzing other student and professional documentaries for inspiration, and making creative decisions around titles and sequences. For representation, it analyzes a past magazine focusing on portraying ethnicity and gender, noting how rock magazines typically targeted white audiences and males through stereotypical social groups and facial expressions.
First documentary script and timings pdfReema Chauhan
This document contains the script and timing details for a documentary about the effects of video games. It lists 8 sections of the documentary with their start and end times. It also includes 8 potential script ideas and sections of narration. The document reflects on making the narration engaging for the audience through enthusiasm and leaving them curious for more at the end.
This document discusses planning for a documentary on the effects of violent video game content. It proposes interviewing media studies teachers and a psychology teacher about how media influences children and how they develop behaviors. It suggests filming the psychology notice board and including background footage of the college. It also discusses asking interviewees and students their views on whether violent video games have impacts and if they see it as a problem.
The document provides guidance for writing a magazine article to promote a documentary. It recommends brainstorming important topics before drafting. For the introduction, it suggests using rhetorical questions to engage readers on social issues related to video games. Regarding images, it says to include a wide range from the documentary to show its contents, with captions explaining relevance. The document discusses using the documentary's color scheme and including key elements from the first five minutes as well as the debate around video game violence's impact on children. It stresses finding a balance of viewpoints through expert findings and quotes.
This document outlines the topics and tasks to be covered across four meetings for a documentary film project. It includes discussions on types of documentaries, narrative structure, brainstorming documentary topics, researching existing documentaries, creating proposals, writing essays, storyboarding documentary ideas, learning camera and audio techniques, and evaluating strengths and weaknesses. The group will cover foundations of documentaries, explore various topics, develop proposals, produce written work, storyboard concepts, and learn technical skills over their four planned meetings.
A radio trailer advertises a BBC documentary that explores the link between violent video games and real-world aggression. The trailer references mass shootings and quotes people in the documentary questioning if playing violent games can inspire such acts. It promotes watching the documentary to learn more about whether these games are a major factor in aggressive behavior.
The document discusses the author's skills development over their AS and A2 Media Studies coursework. Specifically, it covers how the author's creativity and digital technology skills have improved. For creativity, the author discusses researching documentaries more thoroughly to be more unique. For digital skills, the author notes learning Premiere and enjoying its editing tools, though still having more to learn. The use of audio gain and editing montages are highlighted. Overall, the author reflects on progress and looks forward to further developing their skills.
This document discusses different methods for collecting audience feedback on products, including qualitative and quantitative research. It recommends using a combination of methods.
Specifically, it recommends:
1) Conducting a focus group to get detailed feedback and allow for follow-up questions, while also challenging stereotypes by including a diverse set of perspectives.
2) Using questionnaires to collect feedback but ensuring a variety of open-ended and closed-ended questions.
3) Considering focus groups and questionnaires together to get comprehensive feedback that can be used to improve products and conventions.
This document contains a questionnaire to gather feedback on a double page magazine spread. It asks questions about the conventions used, whether it resembles existing magazines, potential improvements, the effectiveness of pull quotes, typical elements looked for in spreads, the most interesting part of the article, thoughts on the masthead font and heading, and whether the images are appealing. Respondents are asked to answer questions with short responses or by selecting yes, no or other options. The questionnaire aims to collect opinions that can be used to evaluate and enhance the double page spread design.
The document summarizes the layout and design conventions of an article from Radio Times magazine. Key aspects include the use of drop caps to indicate the start of the article, a large main image spanning one page to convey the topic, and an enlarged heading on the left with a subheading below. The style represents the in-house magazine format with a navy and white color scheme. The target audience appears to be middle-aged women based on the subject of the main image and language used. Strengths include professionally spaced text and clear, relevant images while weaknesses are a lack of visual interest and limited color palette that may not appeal to younger readers.
Analysis of example student radio trailersbaldeep17_
The document analyzes examples of student radio trailers and identifies codes and conventions used. It notes that the examples all followed a similar pattern of announcing the channel and air date, including interviews and facts about the topic. Sounds specific to the topic were used in some to give listeners an idea of the documentary subject. A table lists positives such as announcing broadcast details, using music/sounds, clear script delivery, and interview montages, as well as potential negatives like unclear overlapping voices and irrelevant sound effects.
The document summarizes the strengths and weaknesses of a student magazine listing. Its strengths include an effective color scheme, variety of images from the documentary being featured, and interesting content that engages readers. Other strengths are the use of drop caps, columns, pull quotes, and inclusion of date, time and channel. Weaknesses are that some pictures are cut off, there is not enough focus on makeup application, the columns are split across the page, some images don't relate to the topic, and image quality is poor in places.
Gatekeeping theory originated from Kurt Lewin in 1943 to describe how individuals control information flow by allowing some to pass through a "gate" while blocking others. The theory was initially applied to newspapers but can also apply to documentary production by allowing filmmakers to filter out irrelevant information from research and footage to improve the quality and focus of the documentary's message.
The document analyzes radio trailers and identifies typical codes and conventions. It discusses three student documentaries that were listened to, noting that effective trailers use intriguing quotes about the topic at the beginning without revealing it. Sound effects are also used that relate to the topic. Most trailers include background music, titles, air dates and channels to promote the full documentary. Trailers also use clips like interviews and opinions to represent different viewpoints.
The documentary "Super Size Me" represents modern American society negatively by focusing on issues of obesity. It criticizes the fast food industry, schools, and government for prioritizing profits over health. Specifically, it shows how schools serve unhealthy boxed meals and replace PE with literacy, and how the government cuts PE funding. It also shows how McDonald's heavily advertises to children. However, some experts and schools are trying to address obesity by banning junk food and increasing healthy options. Overall, the documentary uses an opinionated personal approach and engaging editing to educate viewers on the health impacts of fast food.
The documentary analyzes domestic violence through expert interviews and footage. In one scene, an elderly woman discusses the need to help domestic violence victims. Another scene shows a presentation on domestic violence to an audience of women. Later, children are shown playing in a bright room, representing hope, while their mother discusses her personal experience with domestic violence in the background. The documentary includes debates with experts and a final scene of a woman picking up her belongings while laughing with her child, showing how domestic violence situations can become more positive.
This document discusses creativity and representation in skills development. For creativity, it covers working in a group to generate more ideas for documentaries, analyzing other student and professional documentaries for inspiration, and making creative decisions around titles and sequences. For representation, it analyzes a past magazine focusing on portraying ethnicity and gender, noting how rock magazines typically targeted white audiences and males through stereotypical social groups and facial expressions.
First documentary script and timings pdfReema Chauhan
This document contains the script and timing details for a documentary about the effects of video games. It lists 8 sections of the documentary with their start and end times. It also includes 8 potential script ideas and sections of narration. The document reflects on making the narration engaging for the audience through enthusiasm and leaving them curious for more at the end.
This document discusses planning for a documentary on the effects of violent video game content. It proposes interviewing media studies teachers and a psychology teacher about how media influences children and how they develop behaviors. It suggests filming the psychology notice board and including background footage of the college. It also discusses asking interviewees and students their views on whether violent video games have impacts and if they see it as a problem.
The document provides guidance for writing a magazine article to promote a documentary. It recommends brainstorming important topics before drafting. For the introduction, it suggests using rhetorical questions to engage readers on social issues related to video games. Regarding images, it says to include a wide range from the documentary to show its contents, with captions explaining relevance. The document discusses using the documentary's color scheme and including key elements from the first five minutes as well as the debate around video game violence's impact on children. It stresses finding a balance of viewpoints through expert findings and quotes.
This document outlines the topics and tasks to be covered across four meetings for a documentary film project. It includes discussions on types of documentaries, narrative structure, brainstorming documentary topics, researching existing documentaries, creating proposals, writing essays, storyboarding documentary ideas, learning camera and audio techniques, and evaluating strengths and weaknesses. The group will cover foundations of documentaries, explore various topics, develop proposals, produce written work, storyboard concepts, and learn technical skills over their four planned meetings.
A radio trailer advertises a BBC documentary that explores the link between violent video games and real-world aggression. The trailer references mass shootings and quotes people in the documentary questioning if playing violent games can inspire such acts. It promotes watching the documentary to learn more about whether these games are a major factor in aggressive behavior.
The document discusses the author's skills development over their AS and A2 Media Studies coursework. Specifically, it covers how the author's creativity and digital technology skills have improved. For creativity, the author discusses researching documentaries more thoroughly to be more unique. For digital skills, the author notes learning Premiere and enjoying its editing tools, though still having more to learn. The use of audio gain and editing montages are highlighted. Overall, the author reflects on progress and looks forward to further developing their skills.
This document discusses different methods for collecting audience feedback on products, including qualitative and quantitative research. It recommends using a combination of methods.
Specifically, it recommends:
1) Conducting a focus group to get detailed feedback and allow for follow-up questions, while also challenging stereotypes by including a diverse set of perspectives.
2) Using questionnaires to collect feedback but ensuring a variety of open-ended and closed-ended questions.
3) Considering focus groups and questionnaires together to get comprehensive feedback that can be used to improve products and conventions.
This document contains a questionnaire to gather feedback on a double page magazine spread. It asks questions about the conventions used, whether it resembles existing magazines, potential improvements, the effectiveness of pull quotes, typical elements looked for in spreads, the most interesting part of the article, thoughts on the masthead font and heading, and whether the images are appealing. Respondents are asked to answer questions with short responses or by selecting yes, no or other options. The questionnaire aims to collect opinions that can be used to evaluate and enhance the double page spread design.
The document summarizes the layout and design conventions of an article from Radio Times magazine. Key aspects include the use of drop caps to indicate the start of the article, a large main image spanning one page to convey the topic, and an enlarged heading on the left with a subheading below. The style represents the in-house magazine format with a navy and white color scheme. The target audience appears to be middle-aged women based on the subject of the main image and language used. Strengths include professionally spaced text and clear, relevant images while weaknesses are a lack of visual interest and limited color palette that may not appeal to younger readers.
Analysis of example student radio trailersbaldeep17_
The document analyzes examples of student radio trailers and identifies codes and conventions used. It notes that the examples all followed a similar pattern of announcing the channel and air date, including interviews and facts about the topic. Sounds specific to the topic were used in some to give listeners an idea of the documentary subject. A table lists positives such as announcing broadcast details, using music/sounds, clear script delivery, and interview montages, as well as potential negatives like unclear overlapping voices and irrelevant sound effects.
The document summarizes the strengths and weaknesses of a student magazine listing. Its strengths include an effective color scheme, variety of images from the documentary being featured, and interesting content that engages readers. Other strengths are the use of drop caps, columns, pull quotes, and inclusion of date, time and channel. Weaknesses are that some pictures are cut off, there is not enough focus on makeup application, the columns are split across the page, some images don't relate to the topic, and image quality is poor in places.
Gatekeeping theory originated from Kurt Lewin in 1943 to describe how individuals control information flow by allowing some to pass through a "gate" while blocking others. The theory was initially applied to newspapers but can also apply to documentary production by allowing filmmakers to filter out irrelevant information from research and footage to improve the quality and focus of the documentary's message.
The document analyzes radio trailers and identifies typical codes and conventions. It discusses three student documentaries that were listened to, noting that effective trailers use intriguing quotes about the topic at the beginning without revealing it. Sound effects are also used that relate to the topic. Most trailers include background music, titles, air dates and channels to promote the full documentary. Trailers also use clips like interviews and opinions to represent different viewpoints.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Training: ISO/IEC 27001 Information Security Management System - EN | PECB
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LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.