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Shot no: 1
Onscreen Action: A clock is ticking away
Shot type: Close up
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Clock
Shot Length: 4 seconds
Production Design / Mise-en-scene: Clock
Sound – Diegetic / Music / FX / Foley: Clock ticking
Shot no: 2
Onscreen Action: Eric – who’s face is unseen – has a gun pointed at someone
Shot type: POV
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Gun
Shot Length: 4 seconds
Production Design / Mise-en-scene: Gun
Sound – Diegetic / Music / FX / Foley: Clock ticking
Shot no: 3
Onscreen Action: The person who the gun is pointed to is revealed
Shot type: Medium close up
Camera movement (if any):
Angle (low / high / eyeline): High
Focus: The victim
Shot Length: four seconds
Production Design / Mise-en-scene: Modern clothing
Sound – Diegetic / Music / FX / Foley: Clock ticking
Shot no: 4
Onscreen Action:
Shot type: Close up
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Gun muzzle
Shot Length: 3 seconds
Production Design / Mise-en-scene: Gun
Sound – Diegetic / Music / FX / Foley: Clock ticking
Shot no: 5
Onscreen Action: Kyle is seen witnessing the action
Shot type:
Camera movement (if any):
Angle (low / high / eyeline):
Focus: The man
Shot Length: 4 seconds
Production Design / Mise-en-scene: Desk
Sound – Diegetic / Music / FX / Foley: Clock ticking
Shot no: 6
Onscreen Action: Gun focused at the man
Shot type: Medium closer
Camera movement (if any):
Angle (low / high / eyeline):
Focus: The gun
Shot Length: 6 seconds
Production Design / Mise-en-scene: Gun
Sound – Diegetic / Music / FX / Foley: Clock ticking
Shot no: 7
Onscreen Action: The victim is breathing heavily as Eric monologues
Shot type: Extreme close up
Camera movement (if any):
Angle (low / high / eyeline): High
Focus: The victim
Shot Length: 10 seconds
Production Design / Mise-en-scene:
Sound – Diegetic / Music / FX / Foley: Clock ticking. Ticking stops when a gun shot is heard when he screen fades to black.
Shot no: 8
Onscreen Action: Cuts 3 years later. Eric is washing his hands.
Shot type:
Camera movement (if any):
Angle (low / high / eyeline): Medium close up
Focus: Eric’s hands
Shot Length: 6 seconds
Production Design / Mise-en-scene: Sink
Sound – Diegetic / Music / FX / Foley: Water running
Shot no: 9
Onscreen Action: Eric washes his face and slumps over the sink
Shot type:
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 5 seconds
Production Design / Mise-en-scene: Sink
Sound – Diegetic / Music / FX / Foley: Water running
Shot no: 10
Onscreen Action: Eric stops the tap
Shot type: POV
Camera movement (if any):
Angle (low / high / eyeline): high
Focus: Tap handle
Shot Length: 2
Production Design / Mise-en-scene: Water tap handle
Sound – Diegetic / Music / FX / Foley: Water running is heard then stops
Shot no: 11
Onscreen Action: Eric gazes out of his window
Shot type: Mid shot
Camera movement (if any):
Angle (low / high / eyeline): Low
Focus: Eric
Shot Length: 8 seconds
Production Design / Mise-en-scene: Glass window
Sound – Diegetic / Music / FX / Foley: Wind blowing
Shot no: 12
Onscreen Action: Eric sees Kyle watching him who disappears around a corner.
Shot type: Long POV shot
Camera movement (if any):
Angle (low / high / eyeline): High
Focus: Kyle
Shot Length: 8 seconds
Production Design / Mise-en-scene: Flowers and trees
Sound – Diegetic / Music / FX / Foley: Wind blowing
Shot no: 13
Onscreen Action: Eric closes the blinds
Shot type:
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 3 seconds
Production Design / Mise-en-scene:
Sound – Diegetic / Music / FX / Foley:
Shot no: 14
Onscreen Action: Eric lines a stool against his wardrobe
Shot type: Mid shot
Camera movement (if any):
Angle (low / high / eyeline): High
Focus: Eric
Shot Length: 3 seconds
Production Design / Mise-en-scene: Stool and wardrobe
Sound – Diegetic / Music / FX / Foley: Stool being dragged across the floor
Shot no: 15
Onscreen Action: Eric looks up
Shot type: Long shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 1 second
Production Design / Mise-en-scene: Stool and wardrobe
Sound – Diegetic / Music / FX / Foley:
Shot no: 16
Onscreen Action: Eric sees a plastic bag at the top of the wardrobe
Shot type: Close up
Camera movement (if any): Zoom in
Angle (low / high / eyeline): Low
Focus: Plastic bag
Shot Length: 4 seconds
Production Design / Mise-en-scene: Plastic bag and wardrobe
Sound – Diegetic / Music / FX / Foley:
Shot no: 17
Onscreen Action: Eric climbs up on the stool with a paper pipe.
Shot type:
Camera movement (if any):
Angle (low / high / eyeline):
Focus:
Shot Length: 9 seconds
Production Design / Mise-en-scene: Stool, paper pipe, and wardrobe
Sound – Diegetic / Music / FX / Foley:
Shot no: 18
Onscreen Action: Eric gets the plastic bag down
Shot type:
Camera movement (if any):
Angle (low / high / eyeline): Low
Focus: Eric and plastic bag
Shot Length: 16 seconds
Production Design / Mise-en-scene: Wardrobe, paper pipe, and plastic bag.
Sound – Diegetic / Music / FX / Foley:
Shot no: 19
Onscreen Action: Eric takes a gun out of the plastic bag
Shot type: POV
Camera movement (if any):
Angle (low / high / eyeline): High
Focus: Gun
Shot Length: 15 seconds
Production Design / Mise-en-scene: Gun
Sound – Diegetic / Music / FX / Foley:
Shot no: 20
Onscreen Action: Eric practices how he is going to approach his foe in the bathroom.
Shot type:
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric and mirror
Shot Length: 22 seconds
Production Design / Mise-en-scene: Gun, mirror and sink
Sound – Diegetic / Music / FX / Foley:
Shot no: 21
Onscreen Action: Eric heads out of the bathroom
Shot type:
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 4 seconds
Production Design / Mise-en-scene: Door
Sound – Diegetic / Music / FX / Foley:
Shot no: 22
Onscreen Action: The scene cuts hours later to night
Shot type: Medium Mid shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Front door
Shot Length: 3 seconds
Production Design / Mise-en-scene: Door, blinds, and chair
Sound – Diegetic / Music / FX / Foley:
Shot no: 23
Onscreen Action: Eric watches his door closely, waiting for Kyle.
Shot type: Mid shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 2 seconds
Production Design / Mise-en-scene: Normal Clothes. Gun
Sound – Diegetic / Music / FX / Foley:
Shot no: 24
Onscreen Action: Eric hears noises coming from upstairs, indicating that Kyle has broken in.
Shot type: Mid shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 13 seconds
Production Design / Mise-en-scene: Normal Clothes
Sound – Diegetic / Music / FX / Foley: Door opening and closing
Shot no: 25
Onscreen Action: Eric makes his way upstairs, and discovers that Kyle entered from his balcony door.
Shot type: POV
Camera movement (if any): Shaky camera
Angle (low / high / eyeline):
Focus:
Shot Length: 1 min 34 seconds
Production Design / Mise-en-scene:
Sound – Diegetic / Music / FX / Foley:
Shot no: 26
Onscreen Action: Eric closes up the balcony door behind the curtains before leaving
Shot type: Long shot
Camera movement (if any):
Angle (low / high / eyeline): Low
Focus: Eric
Shot Length: 11 seconds
Production Design / Mise-en-scene: Curtains
Sound – Diegetic / Music / FX / Foley: Balcony door being locked.
Shot no: 27
Onscreen Action: Whilst walking back, Eric notices something
Shot type: Mid shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 2 seconds
Production Design / Mise-en-scene:
Sound – Diegetic / Music / FX / Foley:
Shot no:
Onscreen Action: Kyle opens fire on Eric inside a storage room
Shot type: Mid shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Gun
Shot Length: 1 second
Production Design / Mise-en-scene: Gun. Door
Sound – Diegetic / Music / FX / Foley: gunfire
Shot no: 29
Onscreen Action: Eric ducks for cover behind a corner just as Kyle runs out of his hiding place
Shot type: Mid shot
Camera movement (if any):
Angle (low / high / eyeline): Low
Focus: Eric and Kyle
Shot Length: 4 seconds
Production Design / Mise-en-scene:
Sound – Diegetic / Music / FX / Foley: Gunfire
Shot no: 30
Onscreen Action: Eric sees Kyle running down the staircase and shoots through the gaps of the decorations.
Shot type: Long shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 2 seconds
Production Design / Mise-en-scene: Gun
Sound – Diegetic / Music / FX / Foley: Gunfire
Shot no: 31
Onscreen Action: Kyle avoids the gunshots shot at him as he runs down the stairs
Shot type: Long shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus:
Shot Length: 2 seconds
Production Design / Mise-en-scene: Stairs and decoration
Sound – Diegetic / Music / FX / Foley: Gunfire
Shot no: 32
Onscreen Action: Eric makes his way downstairs
Shot type: Mid shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 7 seconds
Production Design / Mise-en-scene: Gun and stairs
Sound – Diegetic / Music / FX / Foley:
Shot no: 33
Onscreen Action: Eric walks down the hallway
Shot type: long shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 10 seconds
Production Design / Mise-en-scene: Gun
Sound – Diegetic / Music / FX / Foley:
Shot no: 34
Onscreen Action: Eric walks down the hallway
Shot type: medium Continuity edit
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric’s feet
Shot Length: 6 seconds
Production Design / Mise-en-scene:
Sound – Diegetic / Music / FX / Foley:
Shot no: 35
Onscreen Action: Eric gazes into the darkness
Shot type: Close up shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 12 seconds
Production Design / Mise-en-scene: Gun. Living room.
Sound – Diegetic / Music / FX / Foley:
Shot no: 36
Onscreen Action: Whilst looking into the dark, Eric is shot, throwing him backwards.
Shot type: Mid shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 6 seconds
Production Design / Mise-en-scene: Gun
Sound – Diegetic / Music / FX / Foley: Gunshot
Shot no: 37
Onscreen Action: Eric’s gun slides across the floor
Shot type:
Camera movement (if any):
Angle (low / high / eyeline): High
Focus: Eric’s gun
Shot Length: 1 second
Production Design / Mise-en-scene: Gun
Sound – Diegetic / Music / FX / Foley:
Shot no:
Onscreen Action: A wounded Eric looks into the darkness, getting a good look at his shooter.
Shot type: long shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 9 seconds
Production Design / Mise-en-scene: Bookshelf
Sound – Diegetic / Music / FX / Foley:
Shot no: 39
Onscreen Action: Kyle emerges from the darkness
Shot type: Long shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Kyle
Shot Length: 8 seconds
Production Design / Mise-en-scene: Gun
Sound – Diegetic / Music / FX / Foley:
Shot no: 40
Onscreen Action: Kyle confronts Eric at gunpoint
Shot type: Long shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Kyle
Shot Length: 5 seconds
Production Design / Mise-en-scene: Gun
Sound – Diegetic / Music / FX / Foley:
Shot no: 41
Onscreen Action: Eric looks down at his gun and back.
Shot type: Over the shoulder shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Gun and Eric
Shot Length: 6 seconds
Production Design / Mise-en-scene: Gun
Sound – Diegetic / Music / FX / Foley:
Shot no: 42
Onscreen Action: Eric dives for his gun, avoiding Kyle’s shot.
Shot type: Long shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus:
Shot Length:
Production Design / Mise-en-scene:
Sound – Diegetic / Music / FX / Foley: gunshot
Shot no: 43
Onscreen Action: Eric retrieves his gun, fires a single shot before leaving
Shot type:
Camera movement (if any):
Angle (low / high / eyeline): high
Focus: Eric
Shot Length: 12 seconds
Production Design / Mise-en-scene: Gun
Sound – Diegetic / Music / FX / Foley: Gunshot
Shot no: 44
Onscreen Action: Eric’s bullet kills Clyde, sending back in a chair.
Shot type: Mid shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Kyle
Shot Length: 2 seconds
Production Design / Mise-en-scene: Chair and gun
Sound – Diegetic / Music / FX / Foley:
Shot no: 45
Onscreen Action: Eric collapses to floor and seemingly succumbs to his wound.
Shot type:
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 18 seconds
Production Design / Mise-en-scene:
Sound – Diegetic / Music / FX / Foley:
Shot no: 46
Onscreen Action: Cuts to the next day.
Shot type: Establishing shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric’s house
Shot Length: 3 seconds
Production Design / Mise-en-scene: Eric’s house
Sound – Diegetic / Music / FX / Foley: Nature
Shot no: 47
Onscreen Action: Eric is seen to be alive, and brings out a medical kit to patch himself up.
Shot type:
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 11 seconds
Production Design / Mise-en-scene: Bathroom. Med kit and bandages.
Sound – Diegetic / Music / FX / Foley:
Shot no: 48
Onscreen Action: Eric wipes the floor of blood.
Shot type:
Camera movement (if any):
Angle (low / high / eyeline): High
Focus: Eric
Shot Length: 3 seconds
Production Design / Mise-en-scene: Cloth
Sound – Diegetic / Music / FX / Foley:
G Shot no: 49
Onscreen Action: Kyle’s body is dumped in the storage room.
Shot type: POV
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Kyle’s corpse
Shot Length: 3 seconds
Production Design / Mise-en-scene: Storage room
Sound – Diegetic / Music / FX / Foley:
Shot no: 50
Onscreen Action: Eric closes the door.
Shot type:
Camera movement (if any):
Angle (low / high / eyeline): Low
Focus: Eric
Shot Length: 4 seconds
Production Design / Mise-en-scene: Door
Sound – Diegetic / Music / FX / Foley:
Shot no: 51
Onscreen Action: Eric exists his house through the door
Shot type:
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 8 seconds
Production Design / Mise-en-scene: Door
Sound – Diegetic / Music / FX / Foley:
Shot no: 52
Onscreen Action: Eric starts walking down the pavement
Shot type: Long shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 29 seconds
Production Design / Mise-en-scene: Pavement
Sound – Diegetic / Music / FX / Foley:
Shot no: 53
Onscreen Action: Cut three years back, to the beginning of the film. The mysterious man places his gun in the hand of the
deceased victim, making it look like suicide.
Shot type:
Camera movement (if any):
Angle (low / high / eyeline): High
Focus: Hands and gun
Shot Length: 7 seconds
Production Design / Mise-en-scene: gun
Sound – Diegetic / Music / FX / Foley:
Shot no: 54
Onscreen Action: As the mysterious man leaves, Kyle comes over to the victim. Kyle points the gun at the mysterious man
but disappears.
Shot type: Mid shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Kyle
Shot Length: 13 seconds
Production Design / Mise-en-scene: Gun
Sound – Diegetic / Music / FX / Foley:
Shot no: 55
Onscreen Action: The mysterious man turns around once, revealing himself to be Eric.
Shot type:
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 4 seconds
Production Design / Mise-en-scene:
Sound – Diegetic / Music / FX / Foley:
Shot no: 56
Onscreen Action: Cuts back to the future. Eric smiles to himself, thinking back to the past, all before picking up a phone
call.
Shot type: Close up
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 9 seconds
Production Design / Mise-en-scene: Phone
Sound – Diegetic / Music / FX / Foley: Phone ringing
Shot no: 57
Onscreen Action: Eric takes the call, being informed about a new assassination contract.
Shot type: Mid shot
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 13 seconds
Production Design / Mise-en-scene: Phone
Sound – Diegetic / Music / FX / Foley:
Shot no: 58
Onscreen Action: Eric finishes his call, slips on a pair of sunglasses and walks down the pavement.
Shot type:
Camera movement (if any):
Angle (low / high / eyeline):
Focus: Eric
Shot Length: 20 seconds
Production Design / Mise-en-scene:
Sound – Diegetic / Music / FX / Foley:

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Finger on Trigger Storyboard.pptx

  • 1. Shot no: 1 Onscreen Action: A clock is ticking away Shot type: Close up Camera movement (if any): Angle (low / high / eyeline): Focus: Clock Shot Length: 4 seconds Production Design / Mise-en-scene: Clock Sound – Diegetic / Music / FX / Foley: Clock ticking Shot no: 2 Onscreen Action: Eric – who’s face is unseen – has a gun pointed at someone Shot type: POV Camera movement (if any): Angle (low / high / eyeline): Focus: Gun Shot Length: 4 seconds Production Design / Mise-en-scene: Gun Sound – Diegetic / Music / FX / Foley: Clock ticking
  • 2. Shot no: 3 Onscreen Action: The person who the gun is pointed to is revealed Shot type: Medium close up Camera movement (if any): Angle (low / high / eyeline): High Focus: The victim Shot Length: four seconds Production Design / Mise-en-scene: Modern clothing Sound – Diegetic / Music / FX / Foley: Clock ticking Shot no: 4 Onscreen Action: Shot type: Close up Camera movement (if any): Angle (low / high / eyeline): Focus: Gun muzzle Shot Length: 3 seconds Production Design / Mise-en-scene: Gun Sound – Diegetic / Music / FX / Foley: Clock ticking
  • 3. Shot no: 5 Onscreen Action: Kyle is seen witnessing the action Shot type: Camera movement (if any): Angle (low / high / eyeline): Focus: The man Shot Length: 4 seconds Production Design / Mise-en-scene: Desk Sound – Diegetic / Music / FX / Foley: Clock ticking Shot no: 6 Onscreen Action: Gun focused at the man Shot type: Medium closer Camera movement (if any): Angle (low / high / eyeline): Focus: The gun Shot Length: 6 seconds Production Design / Mise-en-scene: Gun Sound – Diegetic / Music / FX / Foley: Clock ticking
  • 4. Shot no: 7 Onscreen Action: The victim is breathing heavily as Eric monologues Shot type: Extreme close up Camera movement (if any): Angle (low / high / eyeline): High Focus: The victim Shot Length: 10 seconds Production Design / Mise-en-scene: Sound – Diegetic / Music / FX / Foley: Clock ticking. Ticking stops when a gun shot is heard when he screen fades to black. Shot no: 8 Onscreen Action: Cuts 3 years later. Eric is washing his hands. Shot type: Camera movement (if any): Angle (low / high / eyeline): Medium close up Focus: Eric’s hands Shot Length: 6 seconds Production Design / Mise-en-scene: Sink Sound – Diegetic / Music / FX / Foley: Water running
  • 5. Shot no: 9 Onscreen Action: Eric washes his face and slumps over the sink Shot type: Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 5 seconds Production Design / Mise-en-scene: Sink Sound – Diegetic / Music / FX / Foley: Water running Shot no: 10 Onscreen Action: Eric stops the tap Shot type: POV Camera movement (if any): Angle (low / high / eyeline): high Focus: Tap handle Shot Length: 2 Production Design / Mise-en-scene: Water tap handle Sound – Diegetic / Music / FX / Foley: Water running is heard then stops
  • 6. Shot no: 11 Onscreen Action: Eric gazes out of his window Shot type: Mid shot Camera movement (if any): Angle (low / high / eyeline): Low Focus: Eric Shot Length: 8 seconds Production Design / Mise-en-scene: Glass window Sound – Diegetic / Music / FX / Foley: Wind blowing Shot no: 12 Onscreen Action: Eric sees Kyle watching him who disappears around a corner. Shot type: Long POV shot Camera movement (if any): Angle (low / high / eyeline): High Focus: Kyle Shot Length: 8 seconds Production Design / Mise-en-scene: Flowers and trees Sound – Diegetic / Music / FX / Foley: Wind blowing
  • 7. Shot no: 13 Onscreen Action: Eric closes the blinds Shot type: Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 3 seconds Production Design / Mise-en-scene: Sound – Diegetic / Music / FX / Foley: Shot no: 14 Onscreen Action: Eric lines a stool against his wardrobe Shot type: Mid shot Camera movement (if any): Angle (low / high / eyeline): High Focus: Eric Shot Length: 3 seconds Production Design / Mise-en-scene: Stool and wardrobe Sound – Diegetic / Music / FX / Foley: Stool being dragged across the floor
  • 8. Shot no: 15 Onscreen Action: Eric looks up Shot type: Long shot Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 1 second Production Design / Mise-en-scene: Stool and wardrobe Sound – Diegetic / Music / FX / Foley: Shot no: 16 Onscreen Action: Eric sees a plastic bag at the top of the wardrobe Shot type: Close up Camera movement (if any): Zoom in Angle (low / high / eyeline): Low Focus: Plastic bag Shot Length: 4 seconds Production Design / Mise-en-scene: Plastic bag and wardrobe Sound – Diegetic / Music / FX / Foley:
  • 9. Shot no: 17 Onscreen Action: Eric climbs up on the stool with a paper pipe. Shot type: Camera movement (if any): Angle (low / high / eyeline): Focus: Shot Length: 9 seconds Production Design / Mise-en-scene: Stool, paper pipe, and wardrobe Sound – Diegetic / Music / FX / Foley: Shot no: 18 Onscreen Action: Eric gets the plastic bag down Shot type: Camera movement (if any): Angle (low / high / eyeline): Low Focus: Eric and plastic bag Shot Length: 16 seconds Production Design / Mise-en-scene: Wardrobe, paper pipe, and plastic bag. Sound – Diegetic / Music / FX / Foley:
  • 10. Shot no: 19 Onscreen Action: Eric takes a gun out of the plastic bag Shot type: POV Camera movement (if any): Angle (low / high / eyeline): High Focus: Gun Shot Length: 15 seconds Production Design / Mise-en-scene: Gun Sound – Diegetic / Music / FX / Foley: Shot no: 20 Onscreen Action: Eric practices how he is going to approach his foe in the bathroom. Shot type: Camera movement (if any): Angle (low / high / eyeline): Focus: Eric and mirror Shot Length: 22 seconds Production Design / Mise-en-scene: Gun, mirror and sink Sound – Diegetic / Music / FX / Foley:
  • 11. Shot no: 21 Onscreen Action: Eric heads out of the bathroom Shot type: Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 4 seconds Production Design / Mise-en-scene: Door Sound – Diegetic / Music / FX / Foley: Shot no: 22 Onscreen Action: The scene cuts hours later to night Shot type: Medium Mid shot Camera movement (if any): Angle (low / high / eyeline): Focus: Front door Shot Length: 3 seconds Production Design / Mise-en-scene: Door, blinds, and chair Sound – Diegetic / Music / FX / Foley:
  • 12. Shot no: 23 Onscreen Action: Eric watches his door closely, waiting for Kyle. Shot type: Mid shot Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 2 seconds Production Design / Mise-en-scene: Normal Clothes. Gun Sound – Diegetic / Music / FX / Foley: Shot no: 24 Onscreen Action: Eric hears noises coming from upstairs, indicating that Kyle has broken in. Shot type: Mid shot Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 13 seconds Production Design / Mise-en-scene: Normal Clothes Sound – Diegetic / Music / FX / Foley: Door opening and closing
  • 13. Shot no: 25 Onscreen Action: Eric makes his way upstairs, and discovers that Kyle entered from his balcony door. Shot type: POV Camera movement (if any): Shaky camera Angle (low / high / eyeline): Focus: Shot Length: 1 min 34 seconds Production Design / Mise-en-scene: Sound – Diegetic / Music / FX / Foley: Shot no: 26 Onscreen Action: Eric closes up the balcony door behind the curtains before leaving Shot type: Long shot Camera movement (if any): Angle (low / high / eyeline): Low Focus: Eric Shot Length: 11 seconds Production Design / Mise-en-scene: Curtains Sound – Diegetic / Music / FX / Foley: Balcony door being locked.
  • 14. Shot no: 27 Onscreen Action: Whilst walking back, Eric notices something Shot type: Mid shot Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 2 seconds Production Design / Mise-en-scene: Sound – Diegetic / Music / FX / Foley: Shot no: Onscreen Action: Kyle opens fire on Eric inside a storage room Shot type: Mid shot Camera movement (if any): Angle (low / high / eyeline): Focus: Gun Shot Length: 1 second Production Design / Mise-en-scene: Gun. Door Sound – Diegetic / Music / FX / Foley: gunfire
  • 15. Shot no: 29 Onscreen Action: Eric ducks for cover behind a corner just as Kyle runs out of his hiding place Shot type: Mid shot Camera movement (if any): Angle (low / high / eyeline): Low Focus: Eric and Kyle Shot Length: 4 seconds Production Design / Mise-en-scene: Sound – Diegetic / Music / FX / Foley: Gunfire Shot no: 30 Onscreen Action: Eric sees Kyle running down the staircase and shoots through the gaps of the decorations. Shot type: Long shot Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 2 seconds Production Design / Mise-en-scene: Gun Sound – Diegetic / Music / FX / Foley: Gunfire
  • 16. Shot no: 31 Onscreen Action: Kyle avoids the gunshots shot at him as he runs down the stairs Shot type: Long shot Camera movement (if any): Angle (low / high / eyeline): Focus: Shot Length: 2 seconds Production Design / Mise-en-scene: Stairs and decoration Sound – Diegetic / Music / FX / Foley: Gunfire Shot no: 32 Onscreen Action: Eric makes his way downstairs Shot type: Mid shot Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 7 seconds Production Design / Mise-en-scene: Gun and stairs Sound – Diegetic / Music / FX / Foley:
  • 17. Shot no: 33 Onscreen Action: Eric walks down the hallway Shot type: long shot Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 10 seconds Production Design / Mise-en-scene: Gun Sound – Diegetic / Music / FX / Foley: Shot no: 34 Onscreen Action: Eric walks down the hallway Shot type: medium Continuity edit Camera movement (if any): Angle (low / high / eyeline): Focus: Eric’s feet Shot Length: 6 seconds Production Design / Mise-en-scene: Sound – Diegetic / Music / FX / Foley:
  • 18. Shot no: 35 Onscreen Action: Eric gazes into the darkness Shot type: Close up shot Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 12 seconds Production Design / Mise-en-scene: Gun. Living room. Sound – Diegetic / Music / FX / Foley: Shot no: 36 Onscreen Action: Whilst looking into the dark, Eric is shot, throwing him backwards. Shot type: Mid shot Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 6 seconds Production Design / Mise-en-scene: Gun Sound – Diegetic / Music / FX / Foley: Gunshot
  • 19. Shot no: 37 Onscreen Action: Eric’s gun slides across the floor Shot type: Camera movement (if any): Angle (low / high / eyeline): High Focus: Eric’s gun Shot Length: 1 second Production Design / Mise-en-scene: Gun Sound – Diegetic / Music / FX / Foley: Shot no: Onscreen Action: A wounded Eric looks into the darkness, getting a good look at his shooter. Shot type: long shot Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 9 seconds Production Design / Mise-en-scene: Bookshelf Sound – Diegetic / Music / FX / Foley:
  • 20. Shot no: 39 Onscreen Action: Kyle emerges from the darkness Shot type: Long shot Camera movement (if any): Angle (low / high / eyeline): Focus: Kyle Shot Length: 8 seconds Production Design / Mise-en-scene: Gun Sound – Diegetic / Music / FX / Foley: Shot no: 40 Onscreen Action: Kyle confronts Eric at gunpoint Shot type: Long shot Camera movement (if any): Angle (low / high / eyeline): Focus: Kyle Shot Length: 5 seconds Production Design / Mise-en-scene: Gun Sound – Diegetic / Music / FX / Foley:
  • 21. Shot no: 41 Onscreen Action: Eric looks down at his gun and back. Shot type: Over the shoulder shot Camera movement (if any): Angle (low / high / eyeline): Focus: Gun and Eric Shot Length: 6 seconds Production Design / Mise-en-scene: Gun Sound – Diegetic / Music / FX / Foley: Shot no: 42 Onscreen Action: Eric dives for his gun, avoiding Kyle’s shot. Shot type: Long shot Camera movement (if any): Angle (low / high / eyeline): Focus: Shot Length: Production Design / Mise-en-scene: Sound – Diegetic / Music / FX / Foley: gunshot
  • 22. Shot no: 43 Onscreen Action: Eric retrieves his gun, fires a single shot before leaving Shot type: Camera movement (if any): Angle (low / high / eyeline): high Focus: Eric Shot Length: 12 seconds Production Design / Mise-en-scene: Gun Sound – Diegetic / Music / FX / Foley: Gunshot Shot no: 44 Onscreen Action: Eric’s bullet kills Clyde, sending back in a chair. Shot type: Mid shot Camera movement (if any): Angle (low / high / eyeline): Focus: Kyle Shot Length: 2 seconds Production Design / Mise-en-scene: Chair and gun Sound – Diegetic / Music / FX / Foley:
  • 23. Shot no: 45 Onscreen Action: Eric collapses to floor and seemingly succumbs to his wound. Shot type: Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 18 seconds Production Design / Mise-en-scene: Sound – Diegetic / Music / FX / Foley: Shot no: 46 Onscreen Action: Cuts to the next day. Shot type: Establishing shot Camera movement (if any): Angle (low / high / eyeline): Focus: Eric’s house Shot Length: 3 seconds Production Design / Mise-en-scene: Eric’s house Sound – Diegetic / Music / FX / Foley: Nature
  • 24. Shot no: 47 Onscreen Action: Eric is seen to be alive, and brings out a medical kit to patch himself up. Shot type: Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 11 seconds Production Design / Mise-en-scene: Bathroom. Med kit and bandages. Sound – Diegetic / Music / FX / Foley: Shot no: 48 Onscreen Action: Eric wipes the floor of blood. Shot type: Camera movement (if any): Angle (low / high / eyeline): High Focus: Eric Shot Length: 3 seconds Production Design / Mise-en-scene: Cloth Sound – Diegetic / Music / FX / Foley:
  • 25. G Shot no: 49 Onscreen Action: Kyle’s body is dumped in the storage room. Shot type: POV Camera movement (if any): Angle (low / high / eyeline): Focus: Kyle’s corpse Shot Length: 3 seconds Production Design / Mise-en-scene: Storage room Sound – Diegetic / Music / FX / Foley: Shot no: 50 Onscreen Action: Eric closes the door. Shot type: Camera movement (if any): Angle (low / high / eyeline): Low Focus: Eric Shot Length: 4 seconds Production Design / Mise-en-scene: Door Sound – Diegetic / Music / FX / Foley:
  • 26. Shot no: 51 Onscreen Action: Eric exists his house through the door Shot type: Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 8 seconds Production Design / Mise-en-scene: Door Sound – Diegetic / Music / FX / Foley: Shot no: 52 Onscreen Action: Eric starts walking down the pavement Shot type: Long shot Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 29 seconds Production Design / Mise-en-scene: Pavement Sound – Diegetic / Music / FX / Foley:
  • 27. Shot no: 53 Onscreen Action: Cut three years back, to the beginning of the film. The mysterious man places his gun in the hand of the deceased victim, making it look like suicide. Shot type: Camera movement (if any): Angle (low / high / eyeline): High Focus: Hands and gun Shot Length: 7 seconds Production Design / Mise-en-scene: gun Sound – Diegetic / Music / FX / Foley: Shot no: 54 Onscreen Action: As the mysterious man leaves, Kyle comes over to the victim. Kyle points the gun at the mysterious man but disappears. Shot type: Mid shot Camera movement (if any): Angle (low / high / eyeline): Focus: Kyle Shot Length: 13 seconds Production Design / Mise-en-scene: Gun Sound – Diegetic / Music / FX / Foley:
  • 28. Shot no: 55 Onscreen Action: The mysterious man turns around once, revealing himself to be Eric. Shot type: Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 4 seconds Production Design / Mise-en-scene: Sound – Diegetic / Music / FX / Foley: Shot no: 56 Onscreen Action: Cuts back to the future. Eric smiles to himself, thinking back to the past, all before picking up a phone call. Shot type: Close up Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 9 seconds Production Design / Mise-en-scene: Phone Sound – Diegetic / Music / FX / Foley: Phone ringing
  • 29. Shot no: 57 Onscreen Action: Eric takes the call, being informed about a new assassination contract. Shot type: Mid shot Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 13 seconds Production Design / Mise-en-scene: Phone Sound – Diegetic / Music / FX / Foley: Shot no: 58 Onscreen Action: Eric finishes his call, slips on a pair of sunglasses and walks down the pavement. Shot type: Camera movement (if any): Angle (low / high / eyeline): Focus: Eric Shot Length: 20 seconds Production Design / Mise-en-scene: Sound – Diegetic / Music / FX / Foley: