In this short talk I will give an overview on ideas for using new technologies such as multi touch, tabletops and more to assist researchers in various tasks. We think of it as a research suite, where we go from very small devices and displays, such as a research pod and research pad, to extremely large displays, such as research on a tabletop, wall projections or even a projection dome. Specifically in this talk I will give an example of a researchpod app and a tabletop app. More! is a mobile application that has been developed for getting more information of a researcher during a presentation at a conference. This information includes all the papers, various contact information and even the slides of the presentation currently going on. Science table, a tabletop vizualisation, is a first attempt of providing easy access to publication data in a research field by showing connections between papers and its authors in various ways.
2. OUR INTEREST
• How can we use technology to support researchers
• Expertise built up in TEL and Music
• Creating a research suite ?
3. RESEARCH 2.0?
• it creates conversations between researchers
• lets
them discuss the data and connect it with other data that
might be relevant
• blogs, wikis and such, permit users to make information
available in ways that create a conversation
• Web 2.0 permits scientists to create digitized conversations
that provide context for the data
http://en.wikipedia.org/wiki/Science_2.0
4. OUR VIEW ON
RESEARCH 2.0
• openness and sharing
• mash-up of data and services
• web2.0 applications & new technologies
5. NOT THAT NEW...
Paul Otlet (1868-1944, B)
• “There is too much to read”...
• Universal Decimal Classification
• Mundaneum
Vannevar Bush (1890-1975)
• Memex
7. MORE!
By Gonzalo Parra
• Scenario: researcher is attending a conference presentation
and is interested in the topic and the speaker
• Problem: Finding
more information about them is currently
done in an ad hoc way
8. THE APPLICATION
• Social discovery & connecting tool
• Exposed information:
• researcher: full name, photo and affiliation
• work: paper, slides, paper and publication
list
• social
handles: Twitter, SlideShare, blog,
Delicious, Facebook, LinkedIn
12. EVALUATION
Students Researchers
• Future work
Learn speaker’s work
• automatic information extraction
from scientific papers
Easily follow ppt
• automatic retrieval of
Easy to use researcher’s information
Satisfaction • understanding the experience
1 2 3 4 5
http://sites.google.com/site/kulmoreapp/
14. PAPERS
•3 ways of dealing with papers :
• search : particular paper or a “good” paper on some specific
topic => scholar, web of science, ...
• alerting : on a specific topic => scholar or journals
• focus on relations between papers and authors
15. PAPER-AUTHOR NETWORKS
• existing tools :
• manually clicking through -> overview lost
• focus on desktop/web app -> designed for 13”-20” screens
• Not enough technical support for exploring these networks
16. SCIENCETABLE
• The Goal :
• Exploiting/exploring paper-author networks
• Helping an individual researcher
• Aid in studying the conference/research domain
17. THE APPLICATION
• Visual browser through paper-author networks
• Using large display
=> allows for global navigation
• Grouping related authors/papers
• Gesture support for easy direct interaction
using combination of
spring graph algo
simple physics engine
to
automatically lay-out the net work
18. USE CASES
• World overview :
• finding out patterns/clusters : geographical (expert user)
• Correcting errors
• Find most important/interesting authors and its papers
• Explore the neighbors :
• Where am I in the research publication space ?
• Who should I talk/connect to ?
22. FUTURE WORK
• Filtering based on ’importance’/’connectivity’
• search an author or a topic to be highlighted
• varying the strengths of the connections
• Different
relations, like citations or topic ’closeness’. explore
combinations of multiple relations
23. HOW TO EVALUATE THIS ?
• Macro level : Useful ?
• Does it fulfill an actual need ?
• if yes : Are people aware of this need ?
• Micro level : Useable ?
• Do zoom, pan, rotate and other gestures work as they should ?
• Tasks -> how and how fast are the tasks completed
• Questionnaires : user satisfaction, etc.
24. THE DATA
• Typically in closed systems • STELLAR :
• at universities • Collecting : RSS BuRST feed
• publishers • Exposing : research.fm
• conference organizers
• ...
27. Contact
Me Contact
Me
Contact
Me
Contact
Me
Person D Person A
Person B
Person E
Towards the Next Generation of Tabletop Gaming Experiences
Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz
Fraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15
D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz} Tangled Interaction: On the Expressiveness
@ipsi.fraunhofer.de +49 (0) 6151/869-997
Abstract of Tangible User Interfaces
In this paper we present a novel hardware and software platform (STARS) to realize computer JOHANREDSTRO ̈M Interactive Institute
This is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to
augmented tabletop games that unify the strengths of traditional board games and computer design strong and persistent relations between appearance and functionality, evident in approaches such as
games. STARS game applications preserve the social situation of traditional board games and tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have
provide a tangible interface with physical playing pieces to facilitate natural interaction. The changed the relation between the object’s surface and its inter- nal complexity. To further investigate this
virtual game components offer exciting new opportunities for game design and provide richer issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential
of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled
gaming experiences impossible to realize with traditional media. interaction.
This paper describes STARS in terms of the hardware setup and the software platform used to Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User-
develop and play STARS games. The interaction design within STARS is discussed and centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]:
Miscellaneous
sample games are presented with regard to their contributions to enhancing user experience. General Terms: Human Factors, Theory
Finally, real- world experiences with the platform are reported. Additional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces
Key words: Gaming, tabletop games, tangible interfaces.
Towards the Next Generation of Tabletop Gaming Experiences
Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz
Fraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15
D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz}
@ipsi.fraunhofer.de +49 (0) 6151/869-997
Abstract
In this paper we present a novel hardware and software platform (STARS) to realize computer
augmented tabletop games that unify the strengths of traditional board games and computer
Tangled Interaction: On the Expressiveness games. STARS game applications preserve the social situation of traditional board games and
provide a tangible interface with physical playing pieces to facilitate natural interaction. The
of Tangible User Interfaces virtual game components offer exciting new opportunities for game design and provide richer
JOHANREDSTRO ̈M Interactive Institute gaming experiences impossible to realize with traditional media.
This is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to
design strong and persistent relations between appearance and functionality, evident in approaches such as This paper describes STARS in terms of the hardware setup and the software platform used to
tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have develop and play STARS games. The interaction design within STARS is discussed and
changed the relation between the object’s surface and its inter- nal complexity. To further investigate this sample games are presented with regard to their contributions to enhancing user experience.
issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential
of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled
Finally, real- world experiences with the platform are reported.
interaction. Key words: Gaming, tabletop games, tangible interfaces.
Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User-
centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]:
Miscellaneous
General Terms: Human Factors, Theory
Additional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces