Copy table on to page 34 of ISSN
Date # Title
9/29 34 Episode 4 Notes
Step#1- Update TOC
Morale Health Time
Start
Check #1
Negotiation Skill Roll
Bird +1
Seamanship Roll
Land Ho! +1
Scenario 2.1
Scenario 2.2
Your group is waiting?
• Then work on your notes for your
log
• Guided questions are on the
yellow sheets on your desk.
Are checks confusing you?
• 1st Roll- to see if you win or lose
• Lose-> Roll Again
• 2nd Roll- What happens now?-
LOOK AT THE TABLE
Portugal
+1 to the dice # you roll
Spain
-1 to the dice # you roll
Supply Check-
Common Sense
Navigation Check-
Seamanship
Morale Health Time
Start
Check #1
Negotiation Skill Roll
Bird +1
Seamanship Roll
Land Ho! +1
Scenario 2.1
Scenario 2.2
Scenario 1
A Sign of Hope
Step #1- TWO explorers make a Negotiation roll
Both Win: you have succeeded in convincing the
crew! Continue in your voyage
Lose: The Captain has flogged a crew for
insubordination. Morale point by - 1. Make a Morale
Check
Step #2- Every explorer make a SEAMANSHIP roll
Only 1 Win: That person receives the reward
More than 1 win: Everyone who one needs to roll
again- the person with the HIGHEST roll wins the
reward
Scenario 2
East Meets West
1. Get out your weapons in case the
natives are hostile.
2. Try to talk to whomever is in the
forest.
3. Ignore the natives and see what
they do.
#1
AS you slide your swords from their scabbards and your
knives from your belts, most of the natives run away. But
a few brave ones come out of the forest and look at your
curiously. One even steps forward and grabs a sword by
the blade! He cries out as blood drips into the sand.
Choose an explorer from your group to make a Medical
Expertise roll to bandage the wounded native.
• Win: succeeds and the native smiles gratefully. The
native offers the explorer a necklace with a polished
shark tooth.
• Lose: the native jerks his hand back and runs into the
forest. No other natives will approach the group.
#2
• If you decide to try to talk to the natives, choose
an explorer to make a Negotiation Skill roll. (If you
choose an Interpreter to make the roll, subtract 1
from the roll.)
• Win: the natives come out onto the beach. You
learn that these people call themselves “Taino.”
• Lose: the natives look at your fearfully until one of
the young men steps out of the trees and stands
before you.
#3
• If you ignore the natives to see what they will do,
the natives slowly come out from hiding. More
people emerge from the forest, and soon a large
group of natives is standing before you.
1. Try to trade beads and other trinkets with
the natives.
2. Try to get them to tell you if there is gold
or gems nearby.
3. Invite them to come on board the ship.
#1
To trade with the natives, choose someone from
your group to make a Negotiation Skill roll.
• Win: the natives give you several hammocks, a
couple of bright, feathered parrots, and a necklace
with a gold nugget hanging from it. The Captain’s
eyes light up at this! Raise the crew’s Morale by 1
point.
• Lose: the natives grow nervous and retreat into the
forest.
#2
To get information about gold and precious gems,
choose two explorers from your group to make
Negotiation Skill rolls.
• BOTH WIN: the natives communicate that a large
island to the north has much gold and many gems.
Raise the crew’s Morale by 1 point.
• LOSE: the natives do not offer any useful
information.
2
#3
If you decide to invite the natives on board the ship, choose
someone in your group to make a Negotiation Skill roll to help the
natives overcome their fear and take your offer.
• Win: a great number of natives are soon swimming out to your
ship and paddling toward it in dugout canoes. They bring many
gifts, such as fishbone spears, parrots, colorful feather hats, an d
food that you have never seen before – big orange balls with
green stems (pumpkins), slender vegetables from which they
strip the little yellow pieces to eat (corn), and large, round, red
fruits that are not too sweet but very juicy (tomatoes). Raise the
crew’s Morale by 1 point.
• Lose: the natives hold back and fearfully refuse to come to your
ship.
Complete your
“Personal Log” for
today’s episode
Explorers simulation day 4

Explorers simulation day 4

  • 1.
    Copy table onto page 34 of ISSN Date # Title 9/29 34 Episode 4 Notes Step#1- Update TOC Morale Health Time Start Check #1 Negotiation Skill Roll Bird +1 Seamanship Roll Land Ho! +1 Scenario 2.1 Scenario 2.2
  • 2.
    Your group iswaiting? • Then work on your notes for your log • Guided questions are on the yellow sheets on your desk.
  • 3.
    Are checks confusingyou? • 1st Roll- to see if you win or lose • Lose-> Roll Again • 2nd Roll- What happens now?- LOOK AT THE TABLE
  • 4.
    Portugal +1 to thedice # you roll Spain -1 to the dice # you roll
  • 5.
  • 6.
    Morale Health Time Start Check#1 Negotiation Skill Roll Bird +1 Seamanship Roll Land Ho! +1 Scenario 2.1 Scenario 2.2
  • 7.
  • 8.
    Step #1- TWOexplorers make a Negotiation roll Both Win: you have succeeded in convincing the crew! Continue in your voyage Lose: The Captain has flogged a crew for insubordination. Morale point by - 1. Make a Morale Check
  • 9.
    Step #2- Everyexplorer make a SEAMANSHIP roll Only 1 Win: That person receives the reward More than 1 win: Everyone who one needs to roll again- the person with the HIGHEST roll wins the reward
  • 10.
  • 11.
    1. Get outyour weapons in case the natives are hostile. 2. Try to talk to whomever is in the forest. 3. Ignore the natives and see what they do.
  • 12.
    #1 AS you slideyour swords from their scabbards and your knives from your belts, most of the natives run away. But a few brave ones come out of the forest and look at your curiously. One even steps forward and grabs a sword by the blade! He cries out as blood drips into the sand. Choose an explorer from your group to make a Medical Expertise roll to bandage the wounded native. • Win: succeeds and the native smiles gratefully. The native offers the explorer a necklace with a polished shark tooth. • Lose: the native jerks his hand back and runs into the forest. No other natives will approach the group.
  • 13.
    #2 • If youdecide to try to talk to the natives, choose an explorer to make a Negotiation Skill roll. (If you choose an Interpreter to make the roll, subtract 1 from the roll.) • Win: the natives come out onto the beach. You learn that these people call themselves “Taino.” • Lose: the natives look at your fearfully until one of the young men steps out of the trees and stands before you.
  • 14.
    #3 • If youignore the natives to see what they will do, the natives slowly come out from hiding. More people emerge from the forest, and soon a large group of natives is standing before you.
  • 15.
    1. Try totrade beads and other trinkets with the natives. 2. Try to get them to tell you if there is gold or gems nearby. 3. Invite them to come on board the ship.
  • 16.
    #1 To trade withthe natives, choose someone from your group to make a Negotiation Skill roll. • Win: the natives give you several hammocks, a couple of bright, feathered parrots, and a necklace with a gold nugget hanging from it. The Captain’s eyes light up at this! Raise the crew’s Morale by 1 point. • Lose: the natives grow nervous and retreat into the forest.
  • 17.
    #2 To get informationabout gold and precious gems, choose two explorers from your group to make Negotiation Skill rolls. • BOTH WIN: the natives communicate that a large island to the north has much gold and many gems. Raise the crew’s Morale by 1 point. • LOSE: the natives do not offer any useful information.
  • 18.
    2 #3 If you decideto invite the natives on board the ship, choose someone in your group to make a Negotiation Skill roll to help the natives overcome their fear and take your offer. • Win: a great number of natives are soon swimming out to your ship and paddling toward it in dugout canoes. They bring many gifts, such as fishbone spears, parrots, colorful feather hats, an d food that you have never seen before – big orange balls with green stems (pumpkins), slender vegetables from which they strip the little yellow pieces to eat (corn), and large, round, red fruits that are not too sweet but very juicy (tomatoes). Raise the crew’s Morale by 1 point. • Lose: the natives hold back and fearfully refuse to come to your ship.
  • 19.
    Complete your “Personal Log”for today’s episode