This document discusses using gigapixel imagery to view objects under microscopes. It shows examples of gigapixel images taken of various biological and microscopic subjects, such as blood cells, pollen, insects, and snow algae. It also describes the tools and techniques used to create gigapixel microscope images, including focus stacking, different microscope devices, and adapting non-microscope cameras to capture gigapixel images. The goal is to provide explorable, high-resolution images that increase understanding of microscopic subjects.
A team of 8 developers at Envato deploy their Ruby on Rails application multiple times per day without an operations team. The application handles around 20 million requests per week and has scaled up significantly since starting with one marketplace in 2006. To achieve this, Envato focuses on automating infrastructure, empowering developers to handle operations tasks, and maintaining a "dev ops" culture where everyone takes responsibility for the application from development to production.
The document discusses Tatsuhiro Ujihisa's work as a developer at HootSuite Media. It provides details about his daily activities and responsibilities, HootSuite's products and services, the company organization, and projects he has worked on including the HootSuite for iPad app and a translation project. It also shares background about Ujihisa moving from Japan to Vancouver and his previous work on a Twitter client called Termtter before joining HootSuite.
It's the Little Things - Brad Colbow, Re:Build 2011bcolbow
The document outlines the steps a user took to try to download and listen to an audiobook from their library. It involved 20+ steps with numerous errors and problems along the way, including needing to update software and download security certificates. After many failed attempts, the user gave up on the library and instead used a torrent site to download the audiobook.
The document appears to be a slide presentation about using new media and social media in education. It discusses topics like social media 2.0, location-based social media, gamification, and tablets in schools. It also provides examples of educational tools and websites that can be used, such as Edmodo, Socrative, Skype, Kickstarter, Wikipedia, and Google Docs. Finally, it discusses how to get started with new media in the classroom using the Lean Startup approach.
Ben McAllister - The Science of Good Design: A Dangerous Ideabolt peters
Ben's article in the Atlantic challenged the notion that design research can be truly objective or quantitative. At URF, he expanded on this theme with additional thoughts for researchers, and open it up for a broad discussion.
This document discusses mobile game development trends from 2001 to 2011. It notes the rise of smartphones after 2007 and the increasing popularity of mobile games. It profiles several game engines for developing mobile games, including GClue, Droidget, Corona, and Unity. Unity is discussed in more detail, highlighting its capabilities for 2D and 3D games, multiplatform support, and use of C# for rapid game development. Statistics are presented on mobile game revenues and popular titles like Angry Birds. The document promotes Unity as a powerful yet accessible game engine.
A team of 8 developers at Envato deploy their Ruby on Rails application multiple times per day without an operations team. The application handles around 20 million requests per week and has scaled up significantly since starting with one marketplace in 2006. To achieve this, Envato focuses on automating infrastructure, empowering developers to handle operations tasks, and maintaining a "dev ops" culture where everyone takes responsibility for the application from development to production.
The document discusses Tatsuhiro Ujihisa's work as a developer at HootSuite Media. It provides details about his daily activities and responsibilities, HootSuite's products and services, the company organization, and projects he has worked on including the HootSuite for iPad app and a translation project. It also shares background about Ujihisa moving from Japan to Vancouver and his previous work on a Twitter client called Termtter before joining HootSuite.
It's the Little Things - Brad Colbow, Re:Build 2011bcolbow
The document outlines the steps a user took to try to download and listen to an audiobook from their library. It involved 20+ steps with numerous errors and problems along the way, including needing to update software and download security certificates. After many failed attempts, the user gave up on the library and instead used a torrent site to download the audiobook.
The document appears to be a slide presentation about using new media and social media in education. It discusses topics like social media 2.0, location-based social media, gamification, and tablets in schools. It also provides examples of educational tools and websites that can be used, such as Edmodo, Socrative, Skype, Kickstarter, Wikipedia, and Google Docs. Finally, it discusses how to get started with new media in the classroom using the Lean Startup approach.
Ben McAllister - The Science of Good Design: A Dangerous Ideabolt peters
Ben's article in the Atlantic challenged the notion that design research can be truly objective or quantitative. At URF, he expanded on this theme with additional thoughts for researchers, and open it up for a broad discussion.
This document discusses mobile game development trends from 2001 to 2011. It notes the rise of smartphones after 2007 and the increasing popularity of mobile games. It profiles several game engines for developing mobile games, including GClue, Droidget, Corona, and Unity. Unity is discussed in more detail, highlighting its capabilities for 2D and 3D games, multiplatform support, and use of C# for rapid game development. Statistics are presented on mobile game revenues and popular titles like Angry Birds. The document promotes Unity as a powerful yet accessible game engine.
The document discusses curated learning and explores several big ideas around the topic. It begins by defining curated learning and digital curation. It then examines what curated learning looks like globally, for teachers, and for students, providing examples. Next, it considers how teachers and school leaders can cultivate environments to support curated learning, such as through 1:1 learning and challenge-based learning. It also addresses how curated learning may change current classroom landscapes. Finally, the document reviews several tools and resources that are available to support and facilitate the digital curation of learning, such as Storify, Curated.by, Scoop.it, Pearltrees, Curate.us, and Symbal
We’re all familiar with the Puppet manifest development cycle: “make your change, commit your change, push your change, run Puppet, debug the output, then go back to the beginning to refactor or fix a bug”. What if you could could shorten the cycle to “make a change, run puppet, commit change”? Enter Rump, a tool for doing Puppet runs locally from a Git checkout.
Rump encourages a Puppet workflow where you quickly + iteratively develop your Puppet manifests on a single machine, then push your changes up to a repository to deploy to the rest of your infrastructure.
Lindsay will be demonstrating how to setup Rump, showing off some awesome workflows for doing local iterative development, and exposing super cool features like testing your manifests against new versions of Puppet in a single command.
The document discusses an alternative software development methodology called Agile. It provides an overview of the Agile manifesto which values individuals, interactions, working software, customer collaboration, and responding to change. It then contrasts the Waterfall methodology with Agile approaches like eXtreme Programming (XP) and Scrum which emphasize things like continuous delivery, iterative development, and rapid response to changing requirements. The document also discusses tools that support Agile like project management software, version control systems, integrated development environments (IDEs), frameworks, and build/dependency management systems like Maven.
The document discusses an alternative software development methodology called Agile. It provides an overview of the Agile manifesto which values individuals, interactions, working software, customer collaboration, and responding to change. It then contrasts the Agile methodology with the traditional waterfall methodology, focusing on differences in team structure, discipline, and processes. Key aspects of Agile covered include eXtreme Programming (XP), test-driven development (TDD), continuous integration, user stories, and tools to support Agile development.
The document discusses an alternative software development methodology called Agile. It provides an overview of Agile principles and practices like test-driven development, continuous integration, and user stories. It compares Agile methods like Scrum and Extreme Programming (XP) to traditional waterfall methods. The document also discusses tools that support Agile development like project management, version control, IDE, and testing tools.
The document is a toolkit for improving thinking skills using 30 images. It instructs the user to study each image carefully, say where it was taken, what is happening now, and what happened in the last seven days, then summarize it in a 140 character tweet. Images are then shown sequentially but not displayed, followed by closing credits noting the source of the images.
The document discusses whether media queries can help make websites responsive to different devices. It argues that media queries alone are not enough and that a mobile-first approach is needed. Key points covered include using responsive images, designing for mobile sizes first before larger screens, and combining media queries with device detection. The presentation provides examples of how to implement responsive design techniques.
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The document discusses storytelling in the link economy and new approaches to news gathering, production, distribution, and organization using social media and networks. It emphasizes linking to other sites to increase reach, using tools like Google Docs and CoverItLive for live collaboration, and verifying information on multiple levels including content, context, and technology. The key messages are to make products from processes, work in networks rather than in isolation, and plug into other sites while still seeking out your own stories.
The document appears to be a presentation by Vincent Everts about emerging technology trends and innovations. Some of the key points discussed include Everts conducting a live stream from his electric car, innovation study trips he took to China, Russia and Brazil, the early success of video sharing site Tudou compared to YouTube, the growth of social media and online video, and predictions about future markets for tablets, e-commerce, and using mobile devices to control aspects of daily life. Contact information for Vincent Everts is provided at the end.
The document compares the costs of traditional musical equipment and instruments to their mobile app counterparts. It shows that apps for guitars, amplifiers, drums, synths, vocals, recording, editing and DJing can be purchased for a few dollars compared to hundreds or thousands for the physical equipment. The document encourages taking advantage of these affordable mobile apps to start making music easily. It also notes that high-quality music making apps exist for Android as well.
The document discusses an Android camera app called FxCamera and its success on the Android Market. It provides statistics on the app's downloads, ratings, and media features. It also discusses updates to the Android Market, including sections for top grossing apps, editors' choices, and apps installed by similar users. The presentation concludes by mentioning upcoming personalized recommendations and multiple APK support on the Android Market.
The document discusses testing telephony applications. It recommends unit testing application components like models in isolation. For integration testing, it suggests that automated testing is needed due to the complex scenarios and branching flows, but commercial options are expensive. It then introduces Cucumber-VoIP, an open source framework for automating integration tests of the full stack including voice interactions and media.
This document discusses the development of a Python crawler using test-driven development. It describes the tools used including virtualenv, pip, nose, lxml, re, urllib2, setuptools, xmllint and curl. It explains how to install dependencies using pip, create virtual environments with virtualenv, write tests with nose, and test XML parsing and HTTP requests. The document also covers test-driven development mantras, automatic test discovery, skipping tests, and using Vim for development.
The document discusses how Atlassian improved their software development processes over time to increase developer productivity and the speed at which they can build and release new features. Initially, growing complexity from technical debt slowed their development. They then instituted measures like reducing build times, improving testing, prioritizing technical debt work, and "dogfooding" their own products to streamline their processes. These changes helped boost innovation and lower the effort required for new features.
The document summarizes a student group project to design and build a model water tower structure. It describes how the group researched existing water tower designs, discussed concepts like center of gravity and pressure, designed their tower applying these concepts, and built a working model. It then details testing their structure, which ultimately broke apart into 7 pieces under the applied weight. The group expresses appreciation for those who helped with their project.
Read the Docs: A completely open source Django projectericholscher
Eric Holscher gave a talk at OSCON 2011 about Read the Docs, an open source documentation hosting platform he helped create. He discussed the origins and goals of Read the Docs, including how it was developed in response to issues with existing documentation hosting solutions. He also outlined the technical architecture of Read the Docs and lessons learned from the project.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
leewayhertz.com-AI in predictive maintenance Use cases technologies benefits ...alexjohnson7307
Predictive maintenance is a proactive approach that anticipates equipment failures before they happen. At the forefront of this innovative strategy is Artificial Intelligence (AI), which brings unprecedented precision and efficiency. AI in predictive maintenance is transforming industries by reducing downtime, minimizing costs, and enhancing productivity.
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We’re all familiar with the Puppet manifest development cycle: “make your change, commit your change, push your change, run Puppet, debug the output, then go back to the beginning to refactor or fix a bug”. What if you could could shorten the cycle to “make a change, run puppet, commit change”? Enter Rump, a tool for doing Puppet runs locally from a Git checkout.
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The document discusses an alternative software development methodology called Agile. It provides an overview of the Agile manifesto which values individuals, interactions, working software, customer collaboration, and responding to change. It then contrasts the Waterfall methodology with Agile approaches like eXtreme Programming (XP) and Scrum which emphasize things like continuous delivery, iterative development, and rapid response to changing requirements. The document also discusses tools that support Agile like project management software, version control systems, integrated development environments (IDEs), frameworks, and build/dependency management systems like Maven.
The document discusses an alternative software development methodology called Agile. It provides an overview of the Agile manifesto which values individuals, interactions, working software, customer collaboration, and responding to change. It then contrasts the Agile methodology with the traditional waterfall methodology, focusing on differences in team structure, discipline, and processes. Key aspects of Agile covered include eXtreme Programming (XP), test-driven development (TDD), continuous integration, user stories, and tools to support Agile development.
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The document is a toolkit for improving thinking skills using 30 images. It instructs the user to study each image carefully, say where it was taken, what is happening now, and what happened in the last seven days, then summarize it in a 140 character tweet. Images are then shown sequentially but not displayed, followed by closing credits noting the source of the images.
The document discusses whether media queries can help make websites responsive to different devices. It argues that media queries alone are not enough and that a mobile-first approach is needed. Key points covered include using responsive images, designing for mobile sizes first before larger screens, and combining media queries with device detection. The presentation provides examples of how to implement responsive design techniques.
This document provides an overview and training for using Instagram. It discusses what Instagram is, how to find friends and use the interface, how to take and edit photos, add filters and location tags, share photos on Instagram and other sites, and use related apps to enhance the Instagram experience. Tips are also provided for using Instagram images on blogs and for reviews.
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The document compares the costs of traditional musical equipment and instruments to their mobile app counterparts. It shows that apps for guitars, amplifiers, drums, synths, vocals, recording, editing and DJing can be purchased for a few dollars compared to hundreds or thousands for the physical equipment. The document encourages taking advantage of these affordable mobile apps to start making music easily. It also notes that high-quality music making apps exist for Android as well.
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HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
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An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
24. Over 500,000 views of ants!
When people can explore GigaPans
Text
they (sometimes) start to care.
Thursday, July 28, 2011
25. Sweeter than Ants
Text
From left to right the sweeteners are Equal (dextrose, maltodextrin, and aspartame), Splenda (dextrose,
maltodextrin, and sucralose), Sugar in the raw, and regular table sugar.
Thursday, July 28, 2011
58. Overview
What we are doing
Devices
Tools and process
Presentation, interaction
Gigapixel imagery as Platform
Exploring Time Series
Thursday, July 28, 2011
67. Focus Stacking - HD Video
Resolve 0.5 microns with a 40x objective.
1080 HD Video = 29.97two megapixel images per second.
Split the frames
- qt tools by david van brink
- http://omino.com/sw/qt_tools/
Normal Focus stacking
Thursday, July 28, 2011
85. Devices
NanoGigapan
MacroBot
Jay’s scope at NASA
Microscope Adapter Kit
Low Cost Macro
MakerBot
Thursday, July 28, 2011
86. Presentation/Interaction
Large images, raw mode, tif
GigaPan site
PS2 controller, demo
Modest Maps viewer
TMS tiles, open layers
Share, explore, work with the images
Thursday, July 28, 2011
87. Platform for Gigapixel Applications
Macro invertebrates http://www.mcaulifferegional.org/Expedition/bioticindex.html
GigaPan feature annotation tool
Thursday, July 28, 2011
88. Best practices
in using Gigapixel Imagery for Science
Provide Full Context
Disclosure
- Time of acquisition
- True color, color calibration
- Scale: tools for measuring scale
- Number of images, resolution
Raw images: focus stacking and stitching can introduce
artifacts. For computational photography the raw images are
the data.
Thursday, July 28, 2011
89. Best practices
in using Gigapixel Imagery for Science
Provide unprocessed images
Thursday, July 28, 2011
90. Best practices
in using Gigapixel Imagery for Science
Thursday, July 28, 2011
91. When is the next Where.
Explore and see what you find
timelapse gigapans
Time series and tiles
Snacking
Particulates
Thursday, July 28, 2011