This document discusses how to prepare a game for exhibitions. It recommends that an exhibition build focus on precision and stability. For precision, the build should start with the core mechanics, include a content example, be time-conscious, and potentially include a tutorial. For stability, the game should loop automatically after certain events like completion or idling, block all exit options, and restart smoothly. Sound should not be relied upon. A case study of the game FEZ is also presented.
6. Exhibition Mode // CC-TLV 2016
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In this talk:
Normal Gameplay vs. Exhibitions
What should an exhibition build do?
Design Ideas
Technical Ideas
Case Study
7. Exhibition Mode // CC-TLV 2016
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PC Console Mobile
Common Settings
9. Exhibition Mode // CC-TLV 2016
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Personal Devices Public Exhibitions
Continuity Successive Discrete
Time Endless VERY Limited
Attention Potentially High Potentially Low
Privacy High Low-to-none
10. Exhibition Mode // CC-TLV 2016
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What do we want?
For as many people as possible to get a
clear idea of your game.
For everyone to have a pleasant
experience.
To let the game speak for itself, so that
you can speak of other things.
12. Exhibition Mode // CC-TLV 2016
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When making your
exhibition build,
consider precision
and stability.
13. Exhibition Mode // CC-TLV 2016
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Precision
A game experience that
proves your point
Core Mechanics
Content Example
Time-conscious
Tutorial?
14. Exhibition Mode // CC-TLV 2016
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Start where your core
mechanics are clearly
revealed.
Avoid secondary mechanics if possible.
15. Exhibition Mode // CC-TLV 2016
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Give a measured
example of your
content, and hint at
the scope.
16. Exhibition Mode // CC-TLV 2016
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Decide and design
your session time.
17. Exhibition Mode // CC-TLV 2016
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Should I include my
full tutorial?
18. Exhibition Mode // CC-TLV 2016
@shalev_moran
When making your
exhibition build,
consider precision
and stability.
19. Exhibition Mode // CC-TLV 2016
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Stability
Make your game run
like an arcade machine!
The loop
No Exit
20. Exhibition Mode // CC-TLV 2016
@shalev_moran
In normal mode, your
game plays like a movie.
In exhibition mode, your
game plays like video-art.
21. Exhibition Mode // CC-TLV 2016
@shalev_moran
Auto-restart after:
●Endgame
●Some idle time
●A very simple prompt