Slide deck from AAM Annual Meeting session on May 26, 2016.
Session description:
It seems every organization talks about digital strategy, but what does it mean, and how do you do it? In this session, three mid-sized museums, each in a different stage of digital planning, share how they’re getting things done. Panelists represent a cross-section of museums (art, history, science) and departments (education, communications, marketing, digital/IT), providing multiple points of view on how to work together to achieve a common goal. We’ll discuss institutional politics, practical constraints and the exciting possibilities that make this work both daunting and energizing. You will gain practical knowledge, a set of achievable next steps, and inspiration to make digital strategy happen for your museum.
Presenters: Amanda Thompson Rundahl, Saint Louis Art Museum; Janet Asaro, Anchorage Museum; Chad Weinard, Balboa Park Online Collaborative; Liza Lorenz, Ford's Theatre Society.
Moderator: Douglas Hegley, Minneapolis Institute of Art
Studio Creativ Xpression is a multidisciplinary creative design agency established in 2006. The article provides an overview of three companies - Studio Creativ Xpression, CPS Technologies, and Mystar Engage. Studio Creativ Xpression is a creative design agency that offers services including branding, online marketing, design, and production. CPS Technologies is an ICT solutions provider and systems integrator. Mystar Engage develops interactive e-learning solutions.
The document provides information about Design Ventura, a project run by the Design Museum that aims to increase the skills, confidence, and ambition of young people. It discusses the goals of developing design and enterprise skills by working on a brief. Students create innovative product ideas in teams that are celebrated and potentially exhibited at the museum. The 2011 brief challenges students to design a product for the Design Museum shop on the theme of "Play".
A Guide to delighting EXPO 2020 visitors & capturing their attentionGemma Fabian
October 2020 will be the date when all eyes turn to Dubai expecting to see some incredible creative visions brought to life.
These factors will drive up visitor numbers, but given the extraordinary architecture and entertainment already seen in the region, it will take something highly creative and unique to grab their attention. Having been involved with audio-visual design and installation in more than 80 EXPO pavilions, we share our knowledge of the 10 factors that designers need to consider, to ensure audiences leave with lasting memories.
This document provides information and guidelines for participants in a workshop on developing museum exhibitions. The workshop will guide participants through a process for creating exhibit prototypes focused on interpretive content, audience, and techniques. Participants will learn a process model combining theory and practice for developing engaging exhibits. They will work in teams to brainstorm topics, develop a central idea, and create content for a prototype exhibit, which their team will present. The document reviews objectives, outcomes, and the relationship of the workshop theme to creating powerful museum experiences through collaborative teamwork.
Authenticate it! The power of inclusive insight in digital design.Christine Hemphill
Open Inclusion's presentation from Axe-Con March 2021, Deque's Conference on digital accessibility. We present our perspectives on why, when and how you can may wish to include disability and age-inclusive research participants and user testers in your design process to maximise your customer experience and product value.
This document appears to be a series of slides from a course on creativity and innovation taught by Kevin Popović. The slides discuss sustaining organizational change, reviewing a reading on the innovation value chain, and presenting on an audio technology company called Comhear. Key points include:
- Sustaining change requires continued reinforcement to overcome natural inertia. Forces against creativity are strong, so planning and addressing resistance is important.
- The innovation value chain framework helps identify the strongest and weakest links in a company's innovation processes. It directs attention to the most critical problems to address.
- Comhear is developing an audio projection technology called MyBeam that creates immersive 360 degree sound without headphones.
Michael Parry Keynote Digital strategies NSW.net DE&UX Seminar 2015PublicLibraryServices
Digital strategies provide museums with a framework to thoughtfully leverage digital technologies and engage online audiences. They require identifying priorities and policies to guide decision-making as technologies evolve, rather than rigidly defining multi-year plans. Effective strategies focus on creating useful content for audiences, embedding research to understand user needs, and promoting collaboration across teams. Developing a content plan that identifies core channels and recycles existing materials is also important for managing digital engagement over time.
Slide deck from AAM Annual Meeting session on May 26, 2016.
Session description:
It seems every organization talks about digital strategy, but what does it mean, and how do you do it? In this session, three mid-sized museums, each in a different stage of digital planning, share how they’re getting things done. Panelists represent a cross-section of museums (art, history, science) and departments (education, communications, marketing, digital/IT), providing multiple points of view on how to work together to achieve a common goal. We’ll discuss institutional politics, practical constraints and the exciting possibilities that make this work both daunting and energizing. You will gain practical knowledge, a set of achievable next steps, and inspiration to make digital strategy happen for your museum.
Presenters: Amanda Thompson Rundahl, Saint Louis Art Museum; Janet Asaro, Anchorage Museum; Chad Weinard, Balboa Park Online Collaborative; Liza Lorenz, Ford's Theatre Society.
Moderator: Douglas Hegley, Minneapolis Institute of Art
Studio Creativ Xpression is a multidisciplinary creative design agency established in 2006. The article provides an overview of three companies - Studio Creativ Xpression, CPS Technologies, and Mystar Engage. Studio Creativ Xpression is a creative design agency that offers services including branding, online marketing, design, and production. CPS Technologies is an ICT solutions provider and systems integrator. Mystar Engage develops interactive e-learning solutions.
The document provides information about Design Ventura, a project run by the Design Museum that aims to increase the skills, confidence, and ambition of young people. It discusses the goals of developing design and enterprise skills by working on a brief. Students create innovative product ideas in teams that are celebrated and potentially exhibited at the museum. The 2011 brief challenges students to design a product for the Design Museum shop on the theme of "Play".
A Guide to delighting EXPO 2020 visitors & capturing their attentionGemma Fabian
October 2020 will be the date when all eyes turn to Dubai expecting to see some incredible creative visions brought to life.
These factors will drive up visitor numbers, but given the extraordinary architecture and entertainment already seen in the region, it will take something highly creative and unique to grab their attention. Having been involved with audio-visual design and installation in more than 80 EXPO pavilions, we share our knowledge of the 10 factors that designers need to consider, to ensure audiences leave with lasting memories.
This document provides information and guidelines for participants in a workshop on developing museum exhibitions. The workshop will guide participants through a process for creating exhibit prototypes focused on interpretive content, audience, and techniques. Participants will learn a process model combining theory and practice for developing engaging exhibits. They will work in teams to brainstorm topics, develop a central idea, and create content for a prototype exhibit, which their team will present. The document reviews objectives, outcomes, and the relationship of the workshop theme to creating powerful museum experiences through collaborative teamwork.
Authenticate it! The power of inclusive insight in digital design.Christine Hemphill
Open Inclusion's presentation from Axe-Con March 2021, Deque's Conference on digital accessibility. We present our perspectives on why, when and how you can may wish to include disability and age-inclusive research participants and user testers in your design process to maximise your customer experience and product value.
This document appears to be a series of slides from a course on creativity and innovation taught by Kevin Popović. The slides discuss sustaining organizational change, reviewing a reading on the innovation value chain, and presenting on an audio technology company called Comhear. Key points include:
- Sustaining change requires continued reinforcement to overcome natural inertia. Forces against creativity are strong, so planning and addressing resistance is important.
- The innovation value chain framework helps identify the strongest and weakest links in a company's innovation processes. It directs attention to the most critical problems to address.
- Comhear is developing an audio projection technology called MyBeam that creates immersive 360 degree sound without headphones.
Michael Parry Keynote Digital strategies NSW.net DE&UX Seminar 2015PublicLibraryServices
Digital strategies provide museums with a framework to thoughtfully leverage digital technologies and engage online audiences. They require identifying priorities and policies to guide decision-making as technologies evolve, rather than rigidly defining multi-year plans. Effective strategies focus on creating useful content for audiences, embedding research to understand user needs, and promoting collaboration across teams. Developing a content plan that identifies core channels and recycles existing materials is also important for managing digital engagement over time.
Presentation about selling UX to coders at NordiCHI2014
Maarit Laanti 28.10.2014
NordiCHI2014 is the 8th Nordic Conference on Human-Computer Interaction
Maarit Laanti
The document proposes Imagination as the creative agency to design and deliver the Anzac Centenary Touring Exhibition. It outlines Imagination's creative team and 360-degree service offering to provide an end-to-end solution. The proposed approach involves local engagement in communities along the tour route and an immersive exhibition experience called "Coming Home: Anzac Centenary Experience" that tells the stories of Australia in World War 1.
User experience design, service design & design thinking : A common story ?Sylvain Cottong
Design thinking, service design, and UX design share many common methods and tools, though they each also have their own media-specific modeling approaches. These fields aim to address complex modern challenges by designing user-centered experiences and services through an iterative, creative process. By taking a human-centered approach focused on empathy, these disciplines provide a strategic way for businesses to innovate and adapt to constant change.
Top 10 Architecture & Interior Design Companies in Hong Kong 2022.pdfSwiftnlift
The article profiles 10 architecture and interior design companies in Hong Kong in 2022. It highlights Mr. Wyan YEUNG, Partner & Director of A&B Architects, and discusses the company's philosophy and projects. It also provides brief summaries of 9 other top firms, including MLA Architects, XLMS Limited, Ronald Lu & Partners, The Oval Partnership Limited, Eightsixthree Ltd, BondStep Limited, CL3 Architects Limited, Integrated Design Limited, and Barrie Ho Architecture Interiors Ltd.
Wildwon is an experience design and event production company focused on creating socially and environmentally positive experiences. They build new business models that showcase possibilities for sustainable businesses. Wildwon helps clients have impactful experiences around sustainability, food, community, and innovation. They design end-to-end experiences and capture content to share the story and prove impact. One project was a series of "Reel Food Nights" events for the Youth Food Movement, which included a pop-up cinema screening a film about young farmers and a discussion on the future of agriculture in Australia.
Innovent presents 'Transmedia Activist' @ Producers Guide to the Galaxy | hos...Elise Baugh
Innovent's Presentation at The Transmedia Producers Guide to the Galaxy Hosted by Transmedia SF & PGA in San Francisco. Presentation by Elise Baugh with Special Thanks to Maya Zuckerman and Jeff Gomez
The document summarizes a seminar held by the Collections Trust on effective collections management. It introduces the aims of the seminar which are to introduce the work of the Collections Trust, share experience in collections management practice, and provide networking opportunities. It outlines the agenda which includes speakers on the work of the Arts Council England, a case study from Colchester and Ipswich Museum Service, and a museum development update. The document provides logistical information and invites participants to discuss what they want to get out of the seminar.
The document discusses strategic design and its key principles and challenges. It defines strategic design as applying design thinking principles to improve strategies, business models, processes, interactions and products. It outlines three strategic design tools - design thinking, business model design, and customer journey mapping. It also lists 10 challenges of strategic design, including design thinking, interactions, value in use, and relationships. The document advocates using design thinking to shape both physical and conceptual forms in order to create, deliver and capture value for organizations.
This document summarizes a meeting about the Helium project. It discusses problems researchers face in getting funding, as well as issues with their initial pop-up exhibit approach. Interviews with researchers and investors provided insights into building a collaborative research platform. The team's new value proposition is a GitHub-like platform to disrupt the current research model. Next steps are to continue interviews and build the backend.
The document provides biographies of three individuals - Megan Hosking, Anthea Whittle, and Hayden Strong. It also discusses Megan and Anthea's work at Terabyte Interactive, a digital solutions company in Auckland, New Zealand, and Anthea's involvement in the 2007 yMedia Challenge for SIDS New Zealand, where she helped create a website for the organization.
Union Suisse :: Creating Value Together_#UnionGVA_002Catalyx
Geneva 10.10.13 hosted by Accenture
Union is a network of innovators and marketing professionals from large enterprises who believe that collaboration and partnerships are key to the development of future products and services.
With 1,000 members in the network, Union is come to Switzerland for the second time this October!
Chelsea Omel has experience combining creativity, analysis, and human-centered design on projects for the Royal Ontario Museum and in business competitions. On one project, she helped the ROM break down silos between departments by creating "Centres of Discovery" to better align activities and visitor experiences. For another, she created a comprehensive manual to help other cultural venues recreate the ROM's dinosaur exhibition. In a student competition, her team envisioned Target using an "operating system" in the future to link connected household objects and preemptively order supplies for time-strapped customers.
This document summarizes the key points from a lecture on fostering systemic creativity in organizations. It discusses how leaders need to confer responsibility and capability for creative leadership to every employee. When each employee can engage with the creative process and feels like a part of change, the company will reach systemic creativity. The lecture also covers reducing controls, adopting creative rewards, instilling attitudes about efficiency and failure, communicating value of change, and providing resources while leading as a guide. The goal is for creativity and innovation to advance through learning at every step.
SBD-studio outlines seven core traits that guide their work: (1) being goal- and outcome-oriented to satisfy project requirements; (2) promoting collaboration with other disciplines; (3) contributing innovative, creative ideas; (4) integrating technical, scientific, and aesthetic dimensions into a unified whole; (5) understanding how technology interacts with people and materials; (6) providing resilient designs that minimize harm; and (7) designing landscapes that positively affect communities.
Blokwise is a company capable of developing for multiple mobile devices, with a team of specialists who thoroughly knows all platforms.
Each Blokwise games and applications are produced with specialized technology, ensuring the performance and leveraging resources and the power of each device.
Specializing in development for Tablets and SmartPhones, devices that use IOS (iPod, iPhone and iPad), Android OS and Windows OS.
On another level there are some specific developments for Web, PC and Mac, like games and applications for social networks. Also the development of Java games for mobile phones low and mid range.
Blokwise base her proposition value to offer a comprehensive view of software development, not only engineering, but also design and innovation.
Blokwise developed a mobile memory game called "Charuca Memo Minding" for the Spanish market. The game is educational and helps develop children's memory. It was created for iPad, iPod, iPhone and Android devices by Blokwise and their client Charuca.
This document summarizes a graduation project exploring the opportunity of the Philips Woodstove, a smokeless and fuel efficient cook stove, in rural China. Field research identified user needs and tested 12 stoves across two provinces. The findings informed the design of the Philips Bio stove, an electronically-controlled biomass stove with a smart interface to inform users and reduce fuel consumption. An implementation strategy was developed to increase adoption, including creating awareness of health and environmental issues and alternative payment options.
Culture centered innovation and designDouglas Wang
This document discusses culture-centered innovation and design. It introduces Douglas Wang, an experienced UX designer and creator of a user-centered 3D interaction system. Wang is also a lecturer at the San Francisco Art Institute and visiting professor at the Shanghai Film Art Institute. The document notes that while technology creates new things, not all innovations are meaningful, and that culture provides the context for meaningful innovation and design. It briefly describes Wang's user-centered 3D system which incorporates physical controllers to allow users to easily map their real-world knowledge into the digital 3D experience.
Presentation about selling UX to coders at NordiCHI2014
Maarit Laanti 28.10.2014
NordiCHI2014 is the 8th Nordic Conference on Human-Computer Interaction
Maarit Laanti
The document proposes Imagination as the creative agency to design and deliver the Anzac Centenary Touring Exhibition. It outlines Imagination's creative team and 360-degree service offering to provide an end-to-end solution. The proposed approach involves local engagement in communities along the tour route and an immersive exhibition experience called "Coming Home: Anzac Centenary Experience" that tells the stories of Australia in World War 1.
User experience design, service design & design thinking : A common story ?Sylvain Cottong
Design thinking, service design, and UX design share many common methods and tools, though they each also have their own media-specific modeling approaches. These fields aim to address complex modern challenges by designing user-centered experiences and services through an iterative, creative process. By taking a human-centered approach focused on empathy, these disciplines provide a strategic way for businesses to innovate and adapt to constant change.
Top 10 Architecture & Interior Design Companies in Hong Kong 2022.pdfSwiftnlift
The article profiles 10 architecture and interior design companies in Hong Kong in 2022. It highlights Mr. Wyan YEUNG, Partner & Director of A&B Architects, and discusses the company's philosophy and projects. It also provides brief summaries of 9 other top firms, including MLA Architects, XLMS Limited, Ronald Lu & Partners, The Oval Partnership Limited, Eightsixthree Ltd, BondStep Limited, CL3 Architects Limited, Integrated Design Limited, and Barrie Ho Architecture Interiors Ltd.
Wildwon is an experience design and event production company focused on creating socially and environmentally positive experiences. They build new business models that showcase possibilities for sustainable businesses. Wildwon helps clients have impactful experiences around sustainability, food, community, and innovation. They design end-to-end experiences and capture content to share the story and prove impact. One project was a series of "Reel Food Nights" events for the Youth Food Movement, which included a pop-up cinema screening a film about young farmers and a discussion on the future of agriculture in Australia.
Innovent presents 'Transmedia Activist' @ Producers Guide to the Galaxy | hos...Elise Baugh
Innovent's Presentation at The Transmedia Producers Guide to the Galaxy Hosted by Transmedia SF & PGA in San Francisco. Presentation by Elise Baugh with Special Thanks to Maya Zuckerman and Jeff Gomez
The document summarizes a seminar held by the Collections Trust on effective collections management. It introduces the aims of the seminar which are to introduce the work of the Collections Trust, share experience in collections management practice, and provide networking opportunities. It outlines the agenda which includes speakers on the work of the Arts Council England, a case study from Colchester and Ipswich Museum Service, and a museum development update. The document provides logistical information and invites participants to discuss what they want to get out of the seminar.
The document discusses strategic design and its key principles and challenges. It defines strategic design as applying design thinking principles to improve strategies, business models, processes, interactions and products. It outlines three strategic design tools - design thinking, business model design, and customer journey mapping. It also lists 10 challenges of strategic design, including design thinking, interactions, value in use, and relationships. The document advocates using design thinking to shape both physical and conceptual forms in order to create, deliver and capture value for organizations.
This document summarizes a meeting about the Helium project. It discusses problems researchers face in getting funding, as well as issues with their initial pop-up exhibit approach. Interviews with researchers and investors provided insights into building a collaborative research platform. The team's new value proposition is a GitHub-like platform to disrupt the current research model. Next steps are to continue interviews and build the backend.
The document provides biographies of three individuals - Megan Hosking, Anthea Whittle, and Hayden Strong. It also discusses Megan and Anthea's work at Terabyte Interactive, a digital solutions company in Auckland, New Zealand, and Anthea's involvement in the 2007 yMedia Challenge for SIDS New Zealand, where she helped create a website for the organization.
Union Suisse :: Creating Value Together_#UnionGVA_002Catalyx
Geneva 10.10.13 hosted by Accenture
Union is a network of innovators and marketing professionals from large enterprises who believe that collaboration and partnerships are key to the development of future products and services.
With 1,000 members in the network, Union is come to Switzerland for the second time this October!
Chelsea Omel has experience combining creativity, analysis, and human-centered design on projects for the Royal Ontario Museum and in business competitions. On one project, she helped the ROM break down silos between departments by creating "Centres of Discovery" to better align activities and visitor experiences. For another, she created a comprehensive manual to help other cultural venues recreate the ROM's dinosaur exhibition. In a student competition, her team envisioned Target using an "operating system" in the future to link connected household objects and preemptively order supplies for time-strapped customers.
This document summarizes the key points from a lecture on fostering systemic creativity in organizations. It discusses how leaders need to confer responsibility and capability for creative leadership to every employee. When each employee can engage with the creative process and feels like a part of change, the company will reach systemic creativity. The lecture also covers reducing controls, adopting creative rewards, instilling attitudes about efficiency and failure, communicating value of change, and providing resources while leading as a guide. The goal is for creativity and innovation to advance through learning at every step.
SBD-studio outlines seven core traits that guide their work: (1) being goal- and outcome-oriented to satisfy project requirements; (2) promoting collaboration with other disciplines; (3) contributing innovative, creative ideas; (4) integrating technical, scientific, and aesthetic dimensions into a unified whole; (5) understanding how technology interacts with people and materials; (6) providing resilient designs that minimize harm; and (7) designing landscapes that positively affect communities.
Blokwise is a company capable of developing for multiple mobile devices, with a team of specialists who thoroughly knows all platforms.
Each Blokwise games and applications are produced with specialized technology, ensuring the performance and leveraging resources and the power of each device.
Specializing in development for Tablets and SmartPhones, devices that use IOS (iPod, iPhone and iPad), Android OS and Windows OS.
On another level there are some specific developments for Web, PC and Mac, like games and applications for social networks. Also the development of Java games for mobile phones low and mid range.
Blokwise base her proposition value to offer a comprehensive view of software development, not only engineering, but also design and innovation.
Blokwise developed a mobile memory game called "Charuca Memo Minding" for the Spanish market. The game is educational and helps develop children's memory. It was created for iPad, iPod, iPhone and Android devices by Blokwise and their client Charuca.
This document summarizes a graduation project exploring the opportunity of the Philips Woodstove, a smokeless and fuel efficient cook stove, in rural China. Field research identified user needs and tested 12 stoves across two provinces. The findings informed the design of the Philips Bio stove, an electronically-controlled biomass stove with a smart interface to inform users and reduce fuel consumption. An implementation strategy was developed to increase adoption, including creating awareness of health and environmental issues and alternative payment options.
Culture centered innovation and designDouglas Wang
This document discusses culture-centered innovation and design. It introduces Douglas Wang, an experienced UX designer and creator of a user-centered 3D interaction system. Wang is also a lecturer at the San Francisco Art Institute and visiting professor at the Shanghai Film Art Institute. The document notes that while technology creates new things, not all innovations are meaningful, and that culture provides the context for meaningful innovation and design. It briefly describes Wang's user-centered 3D system which incorporates physical controllers to allow users to easily map their real-world knowledge into the digital 3D experience.
Similar to Evolving an organisation's culture through design (20)
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
9. “ … in this rapidly evolving sector ACMI must
become an organisation that is constantly
evolving itself. We must build an internal
culture that is resilient and risk taking, active
and accountable to ensure we remain relevant
to our visitors and communities … stay ahead
of the curve in content, process and delivery.”
Katrina Sedgwick, Director CEO
10. Seb Chan
Chief Experience Officer
Me
Product Manager
Andy Serong
Developer
Shelley Matulick
Content Producer
20. The change we need to make
is ongoing and it’s never
going to be finished
21. “There’s no silver bullet or magic wand for
big transformation. But there is design. As
designers, we break down large-scale change
into a series of discrete but interconnected
acts that together, over time, lead up to
new behaviors and opportunities.”
Diana Rhoten,, IDEO
22. Museums are an exciting
space to test and experiment
The value exchange is ‘time
for experience’
39. Visitors love to help us improve our products
+ services
Empathy and patience with staff goes a long
way
Change is hard, slow and it’s never finished
But UX design is an excellent way to help
make this transformation happen