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The 10 Critical Rules of 
Contact Centre Gamification 
Every good game needs rules to play by 
contact centre gamification is no different
Based on our experience, here are the 
10 rules we believe will make gamification 
a success in your contact centre
Rule 1 
Think long and hard about the culture you 
want to create
When it comes to changing behaviour, gamification can 
be very powerful, so before you start, it is important to 
think about the behaviour you want to encourage. This 
comes back to having the right building blocks in place 
and creating a very clear link between people, 
performance and business outcomes.
Rule 2 
Enhance, recognise and reward results 
rather than actions
Actions may speak louder than words, but results mean 
more than both. Make sure you recognise and reward 
the outcomes of actions, rather than the actions 
themselves. Make sure you don’t become prey to the 
rule of unintended consequences; for example, if you 
incentivise agents to close cases, you’ll get lots of 
closed cases, but you may also get lots of customers 
who are dissatisfied because their queries haven’t been 
fully addressed.
Rule 3 
Focus on improvement and consistency as 
well as high performance
Gamification in the contact centre should be as 
inclusive as possible. It is vital to reward consistency 
and improvement as well as high achievement. 
Gamification is about improving performance across 
the board, not just for your start performers. In fact, 
gamification’s ability to motivate new starters and 
under-achievers is one of it’s main benefits.
Rule 4 
Auto-assign points and minimise the 
manual allocation of points
We know that keeping track of metrics on flip-charts 
and wallboards can be an administrative headache. So 
ensure you have the systems in place to auto-assign 
points rather than allocating them manually. Aside from 
minimising the effort required, automating the 
allocation of points ensures that recognition is fair and 
consistent.
Rule 5 
Minimise the chance of cynical employees 
gaming the system
We have alluded (in rule 2) to the unintended 
consequences of rewarding actions rather than results. 
Unfortunately, one of those consequences can be 
agents gaming the system. Make sure you set up anti-gaming 
controls and create a reward structure that 
ensures you don’t end up incentivising the wrong 
behaviour.
Rule 6 
Encourage inclusive, healthy competition
This really goes back to the point about culture, but we 
can’t stress it too much. Competition might seem 
daunting to some agents, but by making it transparent, 
inclusive and healthy, no one has anything to worry 
about. You can do this by teaming up your high 
performers with low performers to encourage peer 
support and collaboration. Encourage everyone to work 
together by creating supporting programs, and involve 
agents in coming up with their own challenges and 
targets.
Rule 7 
Include real rewards
As we said earlier, rewards don’t have to be expensive, 
but they do have to have value to the recipient. Think 
about rewards that will encourage a more positive 
culture. A half day off, parking spot closer to the office 
entrance where a written letter of congratulations from 
a CEO makes a huge difference. Involve the agents too 
by asking them what rewards will motivate them.
Rule 8 
Keep it simple
Like your customers, many of your agents may be at 
home with the latest technology, but they are quickly 
going to lose interest in a system that is difficult to use. 
A simple and efficient user interface is especially 
important for those less tech savvy team members.
Rule 9 
Make it fun, compulsive, but not distracting
Gamification is meant to increase your agent’s focus on 
customer service, not distract them from the task at 
hand. By keeping it simple and easy but focussed on 
results, you can ensure gamification doesn’t become 
another ‘gimmick’ or an additional piece of reporting 
software that is detracting from your agents’ focus.
Rule 10 
Create a people-centric contact centre
This is the most important point. Gamification is a 
fantastic tool for motivating agents and achieving great 
customer satisfaction, but it is just that: a tool. It will 
work if it supports clear operational goals and if your 
leadership team embraces it with enthusiasm. 
Remember for a call centre to be truly people-centric it 
must recognise the needs of people, not technology.
EvaluAgent Contact Centre Gamification 
Use EvaluAgent's game-based recognition & reward features to 
create a contact centre culture where employees are rewarded in 
fun and engaging ways for a job well done! Through a largely 
automated process, this module ensures reward and recognition is 
totally transparent and fair. And best of all, the process requires 
little or no administrative overhead. 
Find out more at http://www.evaluagent.net/

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EvaluAgent - 10 Critical Rules of Contact Centre Gamification

  • 1. The 10 Critical Rules of Contact Centre Gamification Every good game needs rules to play by contact centre gamification is no different
  • 2. Based on our experience, here are the 10 rules we believe will make gamification a success in your contact centre
  • 3. Rule 1 Think long and hard about the culture you want to create
  • 4. When it comes to changing behaviour, gamification can be very powerful, so before you start, it is important to think about the behaviour you want to encourage. This comes back to having the right building blocks in place and creating a very clear link between people, performance and business outcomes.
  • 5. Rule 2 Enhance, recognise and reward results rather than actions
  • 6. Actions may speak louder than words, but results mean more than both. Make sure you recognise and reward the outcomes of actions, rather than the actions themselves. Make sure you don’t become prey to the rule of unintended consequences; for example, if you incentivise agents to close cases, you’ll get lots of closed cases, but you may also get lots of customers who are dissatisfied because their queries haven’t been fully addressed.
  • 7. Rule 3 Focus on improvement and consistency as well as high performance
  • 8. Gamification in the contact centre should be as inclusive as possible. It is vital to reward consistency and improvement as well as high achievement. Gamification is about improving performance across the board, not just for your start performers. In fact, gamification’s ability to motivate new starters and under-achievers is one of it’s main benefits.
  • 9. Rule 4 Auto-assign points and minimise the manual allocation of points
  • 10. We know that keeping track of metrics on flip-charts and wallboards can be an administrative headache. So ensure you have the systems in place to auto-assign points rather than allocating them manually. Aside from minimising the effort required, automating the allocation of points ensures that recognition is fair and consistent.
  • 11. Rule 5 Minimise the chance of cynical employees gaming the system
  • 12. We have alluded (in rule 2) to the unintended consequences of rewarding actions rather than results. Unfortunately, one of those consequences can be agents gaming the system. Make sure you set up anti-gaming controls and create a reward structure that ensures you don’t end up incentivising the wrong behaviour.
  • 13. Rule 6 Encourage inclusive, healthy competition
  • 14. This really goes back to the point about culture, but we can’t stress it too much. Competition might seem daunting to some agents, but by making it transparent, inclusive and healthy, no one has anything to worry about. You can do this by teaming up your high performers with low performers to encourage peer support and collaboration. Encourage everyone to work together by creating supporting programs, and involve agents in coming up with their own challenges and targets.
  • 15. Rule 7 Include real rewards
  • 16. As we said earlier, rewards don’t have to be expensive, but they do have to have value to the recipient. Think about rewards that will encourage a more positive culture. A half day off, parking spot closer to the office entrance where a written letter of congratulations from a CEO makes a huge difference. Involve the agents too by asking them what rewards will motivate them.
  • 17. Rule 8 Keep it simple
  • 18. Like your customers, many of your agents may be at home with the latest technology, but they are quickly going to lose interest in a system that is difficult to use. A simple and efficient user interface is especially important for those less tech savvy team members.
  • 19. Rule 9 Make it fun, compulsive, but not distracting
  • 20. Gamification is meant to increase your agent’s focus on customer service, not distract them from the task at hand. By keeping it simple and easy but focussed on results, you can ensure gamification doesn’t become another ‘gimmick’ or an additional piece of reporting software that is detracting from your agents’ focus.
  • 21. Rule 10 Create a people-centric contact centre
  • 22. This is the most important point. Gamification is a fantastic tool for motivating agents and achieving great customer satisfaction, but it is just that: a tool. It will work if it supports clear operational goals and if your leadership team embraces it with enthusiasm. Remember for a call centre to be truly people-centric it must recognise the needs of people, not technology.
  • 23. EvaluAgent Contact Centre Gamification Use EvaluAgent's game-based recognition & reward features to create a contact centre culture where employees are rewarded in fun and engaging ways for a job well done! Through a largely automated process, this module ensures reward and recognition is totally transparent and fair. And best of all, the process requires little or no administrative overhead. Find out more at http://www.evaluagent.net/