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E.V. Pet
Tortoise
Jooyeon Shon
Jiwon Yoon
Jihyun Kim
Environmental Issues
Increase in Awareness
Air pollution
Environmental Issues
EVs are the future of
transportation.
EV are cars that give out no
pollutants in the air.
Changing one gas car to a EV will
affects the earth as if planting 420
trees.
Electronic Vehicles
Daily use drawbacks: Waiting time to charge is time consuming. (burden)
20 ~ 30 mins
“ How can we make the charging time more wait-able, enjoyable? ”
< Electronic Vehicle Pets >
A simple and entertainment system of ‘raising your own pet’ for E.V. drivers
when charging in public charging stations.
Screen inside of the car
Tesla
BMW i3
Soul
System Concept Statement
Goal:
“To provide a fun interaction while waiting for the electric car to charge in charging stations, and giving the
electrical vehicle users a sense of contribution to the environment.”
User:
Electric Vehicle(EV) users.
Context:
Social/ethical demands for vehicles that use cleaner energy.
The drawback of lengthy recharging time required on daily basis.
Car → Stop the engine → Get out of car → ID Card → Plug in Charger → Get in car →
Wait → …. → Get out of car → Unplug Charger → Drive
Typical Charging Process
Place-making
Charging the
EV
Raising the
Pet
Walking the Pet
Walking the Pet
Accessibility
Adopt/Choose a pet to be raised .
Appears only when charging is plugged
into the car.
Disappears when charging is
unplugged.
There is a certain time frame for each
pet to be raised.
→ Endangered, Cute, Friendly Animal
→ Eliminate the risk of driving usage
and focus on the ‘waiting time’
Not Overwhelming/ Distracting
→ Enhance a long term use of the
system : adopt new pets.
Consistency
Resilience - Emotional Bond
Customization
Emotional Bond
Pet raising system
Average term of use of the Electric Vehicle: Below 5 years.
→ Able to raise (if one pet takes up to 6 months) 6~8 animals
→ Several months for one pet: emotional bond + Collect wider variety of animals.
→ environmental influence
Endangered species
Polar bear
System Diagram
1. Human
- ID card
1. Car
- screen
- Battery
- GPS/Navigation
3. Charging Station
card
screen GPS
Toy of station
→ Get out of car → Unplug charger → Drive
Car → Stop the engine → Get out of car → ID Card → Plug in Charger → Get in car
→ Pet appear → Feed → Play (toy) → Stroke → Pet gives
full Charge notice
Journey map/ story board
User Interaction in Charging Station
→ Playground
Concept movie

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E.v. pets final ppt ia

  • 2. Environmental Issues Increase in Awareness Air pollution
  • 3. Environmental Issues EVs are the future of transportation. EV are cars that give out no pollutants in the air. Changing one gas car to a EV will affects the earth as if planting 420 trees.
  • 4. Electronic Vehicles Daily use drawbacks: Waiting time to charge is time consuming. (burden) 20 ~ 30 mins
  • 5. “ How can we make the charging time more wait-able, enjoyable? ” < Electronic Vehicle Pets > A simple and entertainment system of ‘raising your own pet’ for E.V. drivers when charging in public charging stations.
  • 6. Screen inside of the car Tesla BMW i3 Soul
  • 7. System Concept Statement Goal: “To provide a fun interaction while waiting for the electric car to charge in charging stations, and giving the electrical vehicle users a sense of contribution to the environment.” User: Electric Vehicle(EV) users. Context: Social/ethical demands for vehicles that use cleaner energy. The drawback of lengthy recharging time required on daily basis.
  • 8. Car → Stop the engine → Get out of car → ID Card → Plug in Charger → Get in car → Wait → …. → Get out of car → Unplug Charger → Drive Typical Charging Process
  • 11.
  • 12. Accessibility Adopt/Choose a pet to be raised . Appears only when charging is plugged into the car. Disappears when charging is unplugged. There is a certain time frame for each pet to be raised. → Endangered, Cute, Friendly Animal → Eliminate the risk of driving usage and focus on the ‘waiting time’ Not Overwhelming/ Distracting → Enhance a long term use of the system : adopt new pets.
  • 16. Pet raising system Average term of use of the Electric Vehicle: Below 5 years. → Able to raise (if one pet takes up to 6 months) 6~8 animals → Several months for one pet: emotional bond + Collect wider variety of animals. → environmental influence
  • 18.
  • 19.
  • 21. System Diagram 1. Human - ID card 1. Car - screen - Battery - GPS/Navigation 3. Charging Station card screen GPS Toy of station
  • 22.
  • 23. → Get out of car → Unplug charger → Drive Car → Stop the engine → Get out of car → ID Card → Plug in Charger → Get in car → Pet appear → Feed → Play (toy) → Stroke → Pet gives full Charge notice
  • 24. Journey map/ story board User Interaction in Charging Station → Playground

Editor's Notes

  1. < Walking the pet > - friendliness and usability - How easy we made it for the users to use it.
  2. mental model for functions
  3. <Convenience> / what makes it easier for users to use
  4. Adaptability of our system to different users -> able to customize pet according to personal taste -> Emotional bond
  5. freindlyness
  6. how the users adapts to the system