This document proposes a concept called "Electronic Vehicle Pets" to provide entertainment for EV drivers while their vehicles are charging. The system would allow drivers to raise a virtual pet on their car's screen only during charging. Raising different endangered animal pets could help create an emotional bond while educating users. The concept aims to make lengthy charging times more enjoyable and give a sense of environmental contribution. Diagrams show how a pet would appear when plugged in and disappear upon unplugging, and drivers could feed, play with toys, and stroke their pet during a charge.
3. Environmental Issues
EVs are the future of
transportation.
EV are cars that give out no
pollutants in the air.
Changing one gas car to a EV will
affects the earth as if planting 420
trees.
5. “ How can we make the charging time more wait-able, enjoyable? ”
< Electronic Vehicle Pets >
A simple and entertainment system of ‘raising your own pet’ for E.V. drivers
when charging in public charging stations.
7. System Concept Statement
Goal:
“To provide a fun interaction while waiting for the electric car to charge in charging stations, and giving the
electrical vehicle users a sense of contribution to the environment.”
User:
Electric Vehicle(EV) users.
Context:
Social/ethical demands for vehicles that use cleaner energy.
The drawback of lengthy recharging time required on daily basis.
8. Car → Stop the engine → Get out of car → ID Card → Plug in Charger → Get in car →
Wait → …. → Get out of car → Unplug Charger → Drive
Typical Charging Process
12. Accessibility
Adopt/Choose a pet to be raised .
Appears only when charging is plugged
into the car.
Disappears when charging is
unplugged.
There is a certain time frame for each
pet to be raised.
→ Endangered, Cute, Friendly Animal
→ Eliminate the risk of driving usage
and focus on the ‘waiting time’
Not Overwhelming/ Distracting
→ Enhance a long term use of the
system : adopt new pets.
16. Pet raising system
Average term of use of the Electric Vehicle: Below 5 years.
→ Able to raise (if one pet takes up to 6 months) 6~8 animals
→ Several months for one pet: emotional bond + Collect wider variety of animals.
→ environmental influence
21. System Diagram
1. Human
- ID card
1. Car
- screen
- Battery
- GPS/Navigation
3. Charging Station
card
screen GPS
Toy of station
22.
23. → Get out of car → Unplug charger → Drive
Car → Stop the engine → Get out of car → ID Card → Plug in Charger → Get in car
→ Pet appear → Feed → Play (toy) → Stroke → Pet gives
full Charge notice
24. Journey map/ story board
User Interaction in Charging Station
→ Playground