Environments are not just containers, but are processes that change the content totally.

Marshall McLuhan
ENVIRONMENT
   STORIES

               1.    Windrunner
        4. 
Be True
            7 
World Cup
               2.    Vintage Running
   5. 
Sport Exotic
       8. 
Air Max
               3.    UNDFTD
            6.  21 Mercer Street
   9.  Considered
WINDRUNNER
                          STORY

Niketown, New York - Summer, 2008
   Concept / Creative Direction / Project Management

Environment
                         180 Windrunner jackets were used to create a four storey chandelier in the atrium of Niketown New York. The presentation was
                                     installed throughout the 2008 Olympics to celebrate the Windrunners worn by US medal winners on the podium in Beijing.
WINDRUNNER
                           STORY

Retail / Renderings - Summer, 2008
   Concept / Creative Direction / Project Management

Environment
                          During the Olympics Windrunner jackets were featured in over 500 retailers across the US with presentations ranging from
                                      elaborate to simple. In every instance, product remained the focus. This creative direction was implemented across the globe.
VINTAGE RUNNING
         STORY

Retail - Summer, 2007
   Concept / Creative Direction / Project Management

Environment
             Vintage Running took a step back to 1977 for inspiration with Volkswagen camper vans being used to contextualize and
                         showcase product. Nike founder Bill Bowermanʼs work bench was re created detailing the products heritage.
UNDFTD AF1
                            STORY

La Brea/Santa Monica - Summer, 2006
   Concept / Creative Direction / Project Management

Environment
                           Two shoes, two stores, two days, one direction. Back-lit, free standing walls were erected in each store omitting all other product
                                       and communication. The only shoe on display was the signature model, available exclusively on day of release.
BE TRUE 
                             STORY

Pop-Up Vintage Dunk - Spring, 2008
   Concept / Project Management

Environment
                          The first installment of the Be True pop-up shop presented the Vintage Dunk collection in a simple environment complete with
                                      reconditioned hardwood floor and Japanese Dunk Manga cartoon.
BE TRUE
                           STORY

Pop-Up City Dunk - Spring, 2008
   Concept / Project Management

Environment
                       86 pairs of a single shoe were available for a single day. Rather than hide the inventory in the stock room it was placed in the
                                   store for all to see and suspended from the telephone lines that ran throughout the store.
BE TRUE
                            STORY

Pop-Up Being True - Summer, 2008
   Concept / Project Management

Environment
                        For the final iteration of the Be True pop up, the venue was converted into a gallery accommodating the Being True exhibition
                                    (see Communication). 3,000 people squeezed through the tiny space over the course of its four week presentation.
BE TRUE
        STORY

Summer, 2008
   Creative Direction / Project Management

Environment
    Spanning forty feet, seven 5ʼ x 3ʼ lightboxes filled the walls of retail displaying the Be True campaign creative (see
                Communication).
BE TRUE
                           STORY

Opening Ceremony - Summer, 2008
   Creative Direction / Project Management

Environment
                       Supporting the Liberty of London Dunk collaboration, Opening Ceremony in New York and LA were converted into pop-up
                                   flower shops. Both installs were supported by launch events and bouquets for all guests.
SPORT EXOTIC
                 STORY

Sportie LA - Holiday, 2005
   Concept / Creative Direction / Project Management

Environment
                  As part of the Sport Exotic campaign the entire south wall of a leading LA retailer was converted to display a tight assortment of
                              product. By shifting from 120 pieces of product to 14, the entire line was elevated and coveted by the consumer.
21 MERCER
                   STORY

Fall, 2008 - Summer, 2009
   Concept / Project Management

Environment
                 Monthly installations at 21 Mercer displayed the diversity of the brand and ensured a dynamic aesthetic. Footwear and apparel
                             stories were amplified via collaborations with the best, young creatives including; KR, Cassette Playa and SO ME.
WORLD CUP
                   STORY

Brazil 5* - Holiday, 2005
   Concept / Project Management

Environment
                 The Brazil 5* presentation was informed by the five World Cup championships won by the South American nation since 1958.
                             Featured in key locations along the West Coast it supported the first product from Nikeʼs 2006 World Cup campaign.
WORLD CUP
                           STORY

National Team AF 1 - Summer, 2006
   Project Management

Environment
                         Installed one week prior to the kick off of the 2006 World Cup, the AF1 presentations featured all-white shoes to tease those that
                                     would follow. Each case featured artwork created by artists of the respective nations including Delta, Rostarr and Os Gemeos
AIR MAX
                         STORY

One Time Only - Holiday, 2006
   Project Management

Environment
                     A hybrid Air Max collection was supported by takeover presentations at several locations along the West Coast. Featuring
                                 creative assets by Hunter Gatherer the message was one steeped in innovation and evolution.
AIR MAX
                      STORY

Power Wall - Holiday, 2005
   Concept / Creative Direction / Project Management

Environment
                  The Air Max Power Wall featured eight different styles of footwear separated by technology and color. Playing off the simple color
                              blocking of the product, the result was an efficient presentation that commanded a complete takeover at retail.
AIR MAX
                          STORY

Masters of Air - Holiday, 2005
   Project Management

Environment
                      Using esoteric creative assets inspired by the Dutch Maters, gilt-edge framed imagery complemented two decades of
                                  cushioning innovation with a retrospective of the revered Air Max portfolio.
NIKE CONSIDERED
                 STORY

Product Launch - Spring, 2005
   Project Management

Environment
                     The Nike Considered line was a departure for Nike its principles were founded in ethical and sustainable design. Complimenting
                                 this direction, all-natural and reclaimed materials we used to deliver a symbiotic relationship between product and message.
THANK YOU
   christianparkes@gmail.com

Environment

  • 1.
    Environments are notjust containers, but are processes that change the content totally. Marshall McLuhan
  • 2.
    ENVIRONMENT STORIES 1.  Windrunner 4. Be True 7 World Cup 2.  Vintage Running 5. Sport Exotic 8. Air Max 3.  UNDFTD 6.  21 Mercer Street 9.  Considered
  • 3.
    WINDRUNNER STORY Niketown, New York - Summer, 2008 Concept / Creative Direction / Project Management Environment 180 Windrunner jackets were used to create a four storey chandelier in the atrium of Niketown New York. The presentation was installed throughout the 2008 Olympics to celebrate the Windrunners worn by US medal winners on the podium in Beijing.
  • 4.
    WINDRUNNER STORY Retail / Renderings - Summer, 2008 Concept / Creative Direction / Project Management Environment During the Olympics Windrunner jackets were featured in over 500 retailers across the US with presentations ranging from elaborate to simple. In every instance, product remained the focus. This creative direction was implemented across the globe.
  • 5.
    VINTAGE RUNNING STORY Retail - Summer, 2007 Concept / Creative Direction / Project Management Environment Vintage Running took a step back to 1977 for inspiration with Volkswagen camper vans being used to contextualize and showcase product. Nike founder Bill Bowermanʼs work bench was re created detailing the products heritage.
  • 6.
    UNDFTD AF1 STORY La Brea/Santa Monica - Summer, 2006 Concept / Creative Direction / Project Management Environment Two shoes, two stores, two days, one direction. Back-lit, free standing walls were erected in each store omitting all other product and communication. The only shoe on display was the signature model, available exclusively on day of release.
  • 7.
    BE TRUE STORY Pop-Up Vintage Dunk - Spring, 2008 Concept / Project Management Environment The first installment of the Be True pop-up shop presented the Vintage Dunk collection in a simple environment complete with reconditioned hardwood floor and Japanese Dunk Manga cartoon.
  • 8.
    BE TRUE STORY Pop-Up City Dunk - Spring, 2008 Concept / Project Management Environment 86 pairs of a single shoe were available for a single day. Rather than hide the inventory in the stock room it was placed in the store for all to see and suspended from the telephone lines that ran throughout the store.
  • 9.
    BE TRUE STORY Pop-Up Being True - Summer, 2008 Concept / Project Management Environment For the final iteration of the Be True pop up, the venue was converted into a gallery accommodating the Being True exhibition (see Communication). 3,000 people squeezed through the tiny space over the course of its four week presentation.
  • 10.
    BE TRUE STORY Summer, 2008 Creative Direction / Project Management Environment Spanning forty feet, seven 5ʼ x 3ʼ lightboxes filled the walls of retail displaying the Be True campaign creative (see Communication).
  • 11.
    BE TRUE STORY Opening Ceremony - Summer, 2008 Creative Direction / Project Management Environment Supporting the Liberty of London Dunk collaboration, Opening Ceremony in New York and LA were converted into pop-up flower shops. Both installs were supported by launch events and bouquets for all guests.
  • 12.
    SPORT EXOTIC STORY Sportie LA - Holiday, 2005 Concept / Creative Direction / Project Management Environment As part of the Sport Exotic campaign the entire south wall of a leading LA retailer was converted to display a tight assortment of product. By shifting from 120 pieces of product to 14, the entire line was elevated and coveted by the consumer.
  • 13.
    21 MERCER STORY Fall, 2008 - Summer, 2009 Concept / Project Management Environment Monthly installations at 21 Mercer displayed the diversity of the brand and ensured a dynamic aesthetic. Footwear and apparel stories were amplified via collaborations with the best, young creatives including; KR, Cassette Playa and SO ME.
  • 14.
    WORLD CUP STORY Brazil 5* - Holiday, 2005 Concept / Project Management Environment The Brazil 5* presentation was informed by the five World Cup championships won by the South American nation since 1958. Featured in key locations along the West Coast it supported the first product from Nikeʼs 2006 World Cup campaign.
  • 15.
    WORLD CUP STORY National Team AF 1 - Summer, 2006 Project Management Environment Installed one week prior to the kick off of the 2006 World Cup, the AF1 presentations featured all-white shoes to tease those that would follow. Each case featured artwork created by artists of the respective nations including Delta, Rostarr and Os Gemeos
  • 16.
    AIR MAX STORY One Time Only - Holiday, 2006 Project Management Environment A hybrid Air Max collection was supported by takeover presentations at several locations along the West Coast. Featuring creative assets by Hunter Gatherer the message was one steeped in innovation and evolution.
  • 17.
    AIR MAX STORY Power Wall - Holiday, 2005 Concept / Creative Direction / Project Management Environment The Air Max Power Wall featured eight different styles of footwear separated by technology and color. Playing off the simple color blocking of the product, the result was an efficient presentation that commanded a complete takeover at retail.
  • 18.
    AIR MAX STORY Masters of Air - Holiday, 2005 Project Management Environment Using esoteric creative assets inspired by the Dutch Maters, gilt-edge framed imagery complemented two decades of cushioning innovation with a retrospective of the revered Air Max portfolio.
  • 19.
    NIKE CONSIDERED STORY Product Launch - Spring, 2005 Project Management Environment The Nike Considered line was a departure for Nike its principles were founded in ethical and sustainable design. Complimenting this direction, all-natural and reclaimed materials we used to deliver a symbiotic relationship between product and message.
  • 20.
    THANK YOU christianparkes@gmail.com