This document appears to be a draft of a book cover for an author named Katie Corey. It likely contains visual elements like the book title, author name, and other design elements that would be featured on the physical cover of a published book. The purpose of the draft is to design and lay out the key identifying information for Katie Corey's book in a visually appealing way that would attract readers' attention in a bookstore or online.
The document provides a summary of qualifications and work experience for Michael R. DeHaan. It outlines his management experience in manufacturing, engineering, quality, and product launches. It also lists his additional training in lean manufacturing, problem solving, and leadership. His work experience includes positions in product management, plant launch leadership, manufacturing engineering, quality, and production supervision for various automotive suppliers over more than 30 years.
CUCIGRAMA-educaplay is an educational game developed by the University of Costa Rica to teach children about grammar. The game uses interactive activities and challenges to help kids learn parts of speech, sentence structure, and other grammar concepts in a fun way. It aims to make learning grammar enjoyable for students while still meeting educational objectives.
Enterprise resource planning (ERP) systems integrate core business functions and processes through a unified software system. While custom ERP systems provide powerful functionality, they are very expensive due to high licensing and consulting fees. Truegrown offers a 100% New Zealand-built ERP solution that is free of per-user license fees and provides competitive consulting costs. Their solution offers unlimited users, full source code access, web-based access, data conversion services, and customization to meet each customer's unique business needs and processes.
There are numerous things you can do to accomplish this, including setting your indoor regulator to save vitality, introducing another HVAC system and weatherizing your home for both the warmth and the chilly.
Este documento presenta información sobre bases de datos y su uso en la gestión de recursos humanos. Explica que las bases de datos permiten almacenar y conectar datos de diferentes niveles como el personal, cargos, departamentos, salarios y beneficios. Define datos, información y bases de datos, y describe las características y componentes principales de estas últimas como tablas, registros, columnas, filas, sistemas de gestión de bases de datos. Finalmente, propone actividades de aprendizaje como elaborar un mapa conceptual y estructurar una base de
This document appears to be a draft of a book cover for an author named Katie Corey. It likely contains visual elements like the book title, author name, and other design elements that would be featured on the physical cover of a published book. The purpose of the draft is to design and lay out the key identifying information for Katie Corey's book in a visually appealing way that would attract readers' attention in a bookstore or online.
The document provides a summary of qualifications and work experience for Michael R. DeHaan. It outlines his management experience in manufacturing, engineering, quality, and product launches. It also lists his additional training in lean manufacturing, problem solving, and leadership. His work experience includes positions in product management, plant launch leadership, manufacturing engineering, quality, and production supervision for various automotive suppliers over more than 30 years.
CUCIGRAMA-educaplay is an educational game developed by the University of Costa Rica to teach children about grammar. The game uses interactive activities and challenges to help kids learn parts of speech, sentence structure, and other grammar concepts in a fun way. It aims to make learning grammar enjoyable for students while still meeting educational objectives.
Enterprise resource planning (ERP) systems integrate core business functions and processes through a unified software system. While custom ERP systems provide powerful functionality, they are very expensive due to high licensing and consulting fees. Truegrown offers a 100% New Zealand-built ERP solution that is free of per-user license fees and provides competitive consulting costs. Their solution offers unlimited users, full source code access, web-based access, data conversion services, and customization to meet each customer's unique business needs and processes.
There are numerous things you can do to accomplish this, including setting your indoor regulator to save vitality, introducing another HVAC system and weatherizing your home for both the warmth and the chilly.
Este documento presenta información sobre bases de datos y su uso en la gestión de recursos humanos. Explica que las bases de datos permiten almacenar y conectar datos de diferentes niveles como el personal, cargos, departamentos, salarios y beneficios. Define datos, información y bases de datos, y describe las características y componentes principales de estas últimas como tablas, registros, columnas, filas, sistemas de gestión de bases de datos. Finalmente, propone actividades de aprendizaje como elaborar un mapa conceptual y estructurar una base de
Este documento describe una práctica de topografía utilizando el método de radiación simple para medir un terreno pequeño en el campus de la Universidad de Sucre. El objetivo era realizar un levantamiento topográfico y obtener los elementos necesarios para crear un gráfico del área. Los estudiantes midieron 6 puntos utilizando un teodolito, cinta y otros equipos, y calcularon las coordenadas polares y el área del terreno, que resultó ser de 1800.8674 metros cuadrados.
The Argie Bond Quant track record shows returns since inception on December 7, 2011. Over this period the fund has achieved an annualized return of 38.34% and a total return of 92.43%. Risk metrics include an annualized volatility of 3.05% and maximum drawdown of -7.37%. The fund has outperformed the IAMC Bond Index with an annualized alpha of 7.64% and Sharpe ratio of 1.98, demonstrating strong risk-adjusted returns.
El documento describe la realidad oculta detrás de los circos con animales, incluyendo el sufrimiento que experimentan los animales debido a la privación de libertad, entrenamiento abusivo para realizar trucos, condiciones de transporte inadecuadas y enfermedades. Se argumenta que los animales no deberían ser obligados a realizar actividades contra su voluntad solo para entretener a los humanos. Se hace un llamado a las personas a no asistir a circos con animales para poner fin a su sufrimiento.
The document discusses using a Smartboard for a lesson plan on baseball. It provides links to a Smartboard tutorial and details page. The lesson plan uses a baseball game where students answer questions worth different points depending on difficulty - singles, doubles, triples, or home runs. The groups or students with the highest score will win.
To build rapport with patients, nurses should use simple language, give their full attention without appearing rushed, and talk clearly and slowly. They should also use hand gestures to help explain concepts, listen to patients' concerns for at least two minutes, initiate small talk, and anticipate patients' needs. Positive feedback and greeting patients with a smile helps make them feel cared for.
Jillian M. Strassburg is seeking a Nursing Supervisor position to utilize her Masters of Science in Nursing degree and Charge RN experience. She has over 5 years of experience as a Charge RN at Fresenius Medical Care and Davita coordinating patient care and ensuring quality outcomes. She earned her BSN from D'Youville College and MSN in Executive Leadership from Daemen College.
_ig5 assignment final major project 2014 to 2015Luke Summers
This document outlines the tasks and assessment criteria for a student's final major project. The project requires the student to:
1) Independently devise and manage a creative media production from pre-production to post-production. The project must relate to at least one discipline such as video, audio, motion graphics, photography or graphic design.
2) Develop initial ideas using techniques like mind maps and pitch a proposal for their chosen project.
3) Conduct research and create pre-production documents like storyboards, schedules and scripts to plan their project.
4) Produce the media product according to their brief and plans.
5) Gather audience feedback and evaluate their project's technical quality,
The document summarizes the student's final major project (FMP) proposal to create concept art for a 3D volcanic environment. Specifically:
- The student will create concept art depicting a vast volcanic landscape filled with structures and terrain to inspire a future 3D environment.
- The target audience for the hypothetical game is males aged 12-40, as volcanic fantasy worlds typically feature in RPG/MMO games popular among that demographic.
- Time and available tools are constraints, but the student will plan ahead and make use of college and personal resources to complete the project on schedule.
- The concept art will draw inspiration from photographs of volcanic landscapes and work by environmental artists to envision the 3D world.
The document summarizes the process taken by the author to create a 3D environment. They began by determining scale of buildings, then modeled basic cube structures to differentiate accessible and inaccessible buildings. Various interior and exterior models were created, such as doors, windows, furniture. Models were textured and the environment was laid out. Additional details like trees, bushes and animated doors were added. An overlooking tower area was also designed, featuring a library interior with artifacts, bookshelves and paintings. The author documented each step and provided screenshots of the progressing 3D environment.
This document outlines a 14-week schedule for completing tasks for the "Hidden Places" game development project. It includes learning outcomes, tasks such as setting research, scheduling, design, environment modeling, and receiving feedback. Each week assigns tasks to specific days in order to manage the project timeline and ensure completion by week 14.
The document proposes the creation of a 3D playable environment called "Cute Environment" as a final project for a games design course. The creator will independently manage the project through pre-production, production, and post-production. They have decided to create a cute, child-friendly 3D town environment populated by cute little bears. Assets to be created for the environment include buildings, vehicles, statues, and more with cartoonish, cute styles and textures. Pre-production and production plans are outlined. Features of the interactive environment will include animated doors, buildings of different sizes (some accessible, some not), hospitals, banks, cash machines, and more.
The document proposes the creation of a 3D playable environment called "Cute Environment" as a final project for a games design course. The environment will feature a small town run by cute bears, including houses, a hospital, cars, statues, and other child-friendly assets. Production will involve creating concept art, 3D models, textures, and programming the environment to be fully playable with animated features like doors and elevators. The goal is to demonstrate skills in environment design, 3D modeling, and creating a product for both children and creative adults.
I created a volcanic terrain using tools to alter the landscape and add details like jagged rock formations. Spherical objects with faint textures were added to resemble planets or stars orbiting in the sky. A water texture was altered to resemble volcanic lava flowing on the terrain. Animated characters and smoke effects were included to give mystery to the scene while avoiding intense lighting so it remained interesting and mysterious like the top of a volcano.
The document summarizes research conducted on the video game Grand Theft Auto V (GTA V). Quantitative research found that most players are aged 18-24, identify as casual gamers, and prefer to play on Xbox 360. Qualitative research found that most players strongly enjoy the game's look and style, prefer the online multiplayer mode, and like the character Trevor the most. The researcher was surprised that very few players wanted to change anything about the game.
The document summarizes research conducted on players of the game Grand Theft Auto V (GTA V). Quantitative research found that most players are aged 18-24, identify as casual gamers, and played GTA V on Xbox 360. Qualitative research found that most players strongly liked the game's style, enjoyed the online mode most, preferred character Trevor, and would not change anything about the game. The research concluded GTA V is very popular, with few issues reported besides some dislike of collectibles. Areas for improving the research were noted.
The document is a glossary of terms related to video game design and development. It contains definitions of terms like alpha, beta, debug, vertex shader, physics, and more. For each term, it provides a short definition and, where possible, describes how the term relates to the creator's own video game production practice.
Ig je game engines_y2_assignment briefLuke Summers
The document outlines the tasks and criteria for a unit on game engines. The student must write a report explaining the purposes and components of game engines using industry terminology. They must also create a playable 2D and 3D game level following industry practices, and provide workflow documents and video demonstrations of the games. The tasks are graded based on accurately explaining game engine concepts, the technical quality of the created games, and the ability to work independently following industry standards.
Este documento describe una práctica de topografía utilizando el método de radiación simple para medir un terreno pequeño en el campus de la Universidad de Sucre. El objetivo era realizar un levantamiento topográfico y obtener los elementos necesarios para crear un gráfico del área. Los estudiantes midieron 6 puntos utilizando un teodolito, cinta y otros equipos, y calcularon las coordenadas polares y el área del terreno, que resultó ser de 1800.8674 metros cuadrados.
The Argie Bond Quant track record shows returns since inception on December 7, 2011. Over this period the fund has achieved an annualized return of 38.34% and a total return of 92.43%. Risk metrics include an annualized volatility of 3.05% and maximum drawdown of -7.37%. The fund has outperformed the IAMC Bond Index with an annualized alpha of 7.64% and Sharpe ratio of 1.98, demonstrating strong risk-adjusted returns.
El documento describe la realidad oculta detrás de los circos con animales, incluyendo el sufrimiento que experimentan los animales debido a la privación de libertad, entrenamiento abusivo para realizar trucos, condiciones de transporte inadecuadas y enfermedades. Se argumenta que los animales no deberían ser obligados a realizar actividades contra su voluntad solo para entretener a los humanos. Se hace un llamado a las personas a no asistir a circos con animales para poner fin a su sufrimiento.
The document discusses using a Smartboard for a lesson plan on baseball. It provides links to a Smartboard tutorial and details page. The lesson plan uses a baseball game where students answer questions worth different points depending on difficulty - singles, doubles, triples, or home runs. The groups or students with the highest score will win.
To build rapport with patients, nurses should use simple language, give their full attention without appearing rushed, and talk clearly and slowly. They should also use hand gestures to help explain concepts, listen to patients' concerns for at least two minutes, initiate small talk, and anticipate patients' needs. Positive feedback and greeting patients with a smile helps make them feel cared for.
Jillian M. Strassburg is seeking a Nursing Supervisor position to utilize her Masters of Science in Nursing degree and Charge RN experience. She has over 5 years of experience as a Charge RN at Fresenius Medical Care and Davita coordinating patient care and ensuring quality outcomes. She earned her BSN from D'Youville College and MSN in Executive Leadership from Daemen College.
_ig5 assignment final major project 2014 to 2015Luke Summers
This document outlines the tasks and assessment criteria for a student's final major project. The project requires the student to:
1) Independently devise and manage a creative media production from pre-production to post-production. The project must relate to at least one discipline such as video, audio, motion graphics, photography or graphic design.
2) Develop initial ideas using techniques like mind maps and pitch a proposal for their chosen project.
3) Conduct research and create pre-production documents like storyboards, schedules and scripts to plan their project.
4) Produce the media product according to their brief and plans.
5) Gather audience feedback and evaluate their project's technical quality,
The document summarizes the student's final major project (FMP) proposal to create concept art for a 3D volcanic environment. Specifically:
- The student will create concept art depicting a vast volcanic landscape filled with structures and terrain to inspire a future 3D environment.
- The target audience for the hypothetical game is males aged 12-40, as volcanic fantasy worlds typically feature in RPG/MMO games popular among that demographic.
- Time and available tools are constraints, but the student will plan ahead and make use of college and personal resources to complete the project on schedule.
- The concept art will draw inspiration from photographs of volcanic landscapes and work by environmental artists to envision the 3D world.
The document summarizes the process taken by the author to create a 3D environment. They began by determining scale of buildings, then modeled basic cube structures to differentiate accessible and inaccessible buildings. Various interior and exterior models were created, such as doors, windows, furniture. Models were textured and the environment was laid out. Additional details like trees, bushes and animated doors were added. An overlooking tower area was also designed, featuring a library interior with artifacts, bookshelves and paintings. The author documented each step and provided screenshots of the progressing 3D environment.
This document outlines a 14-week schedule for completing tasks for the "Hidden Places" game development project. It includes learning outcomes, tasks such as setting research, scheduling, design, environment modeling, and receiving feedback. Each week assigns tasks to specific days in order to manage the project timeline and ensure completion by week 14.
The document proposes the creation of a 3D playable environment called "Cute Environment" as a final project for a games design course. The creator will independently manage the project through pre-production, production, and post-production. They have decided to create a cute, child-friendly 3D town environment populated by cute little bears. Assets to be created for the environment include buildings, vehicles, statues, and more with cartoonish, cute styles and textures. Pre-production and production plans are outlined. Features of the interactive environment will include animated doors, buildings of different sizes (some accessible, some not), hospitals, banks, cash machines, and more.
The document proposes the creation of a 3D playable environment called "Cute Environment" as a final project for a games design course. The environment will feature a small town run by cute bears, including houses, a hospital, cars, statues, and other child-friendly assets. Production will involve creating concept art, 3D models, textures, and programming the environment to be fully playable with animated features like doors and elevators. The goal is to demonstrate skills in environment design, 3D modeling, and creating a product for both children and creative adults.
I created a volcanic terrain using tools to alter the landscape and add details like jagged rock formations. Spherical objects with faint textures were added to resemble planets or stars orbiting in the sky. A water texture was altered to resemble volcanic lava flowing on the terrain. Animated characters and smoke effects were included to give mystery to the scene while avoiding intense lighting so it remained interesting and mysterious like the top of a volcano.
The document summarizes research conducted on the video game Grand Theft Auto V (GTA V). Quantitative research found that most players are aged 18-24, identify as casual gamers, and prefer to play on Xbox 360. Qualitative research found that most players strongly enjoy the game's look and style, prefer the online multiplayer mode, and like the character Trevor the most. The researcher was surprised that very few players wanted to change anything about the game.
The document summarizes research conducted on players of the game Grand Theft Auto V (GTA V). Quantitative research found that most players are aged 18-24, identify as casual gamers, and played GTA V on Xbox 360. Qualitative research found that most players strongly liked the game's style, enjoyed the online mode most, preferred character Trevor, and would not change anything about the game. The research concluded GTA V is very popular, with few issues reported besides some dislike of collectibles. Areas for improving the research were noted.
The document is a glossary of terms related to video game design and development. It contains definitions of terms like alpha, beta, debug, vertex shader, physics, and more. For each term, it provides a short definition and, where possible, describes how the term relates to the creator's own video game production practice.
Ig je game engines_y2_assignment briefLuke Summers
The document outlines the tasks and criteria for a unit on game engines. The student must write a report explaining the purposes and components of game engines using industry terminology. They must also create a playable 2D and 3D game level following industry practices, and provide workflow documents and video demonstrations of the games. The tasks are graded based on accurately explaining game engine concepts, the technical quality of the created games, and the ability to work independently following industry standards.
Ig je game engines_y2_assignment briefsadLuke Summers
The document outlines the tasks and requirements for a unit on game engines. The student must complete 3 tasks: 1) Produce a report analyzing the purposes and components of game engines using industry terminology. 2) Create a playable 2D level in Game Maker according to industry standards and document the development process. 3) Create a playable 3D level in Unity according to industry standards and document the 3D development process. The tasks are graded based on criteria that evaluate the student's understanding, technical skills, and ability to work independently at a professional level.
The document provides an analysis of the sound design and soundtrack of the video game Watch Dogs. It examines how the sounds establish the setting of a technologically advanced Chicago and represent the game's genres of action. The mood and pace of the soundtrack changes to correspond with the changing moods in the game, such as faster music during action scenes, which was achieved through sound editing software. Effects like gunshots were prerecorded and imported into the game to help portray the action genre. The voice acting in cutscenes helps set the tone and narrative of the game by giving a sense of the characters and story.
The document discusses importing and setting up ambient and triggered sounds in a game world created in UDK. Ambient sounds were imported as sound waves and placed in specific areas of the game platforms. Triggered sounds were imported as sound cues and set up using the Kismet feature to play when the player enters designated trigger areas. Screenshots show the process of importing sounds, placing them in the game world, and setting up trigger areas to play sounds when entered.
The document discusses importing ambient sound files and setting up triggers for other sounds in a game world created in UDK. Ambient sounds were imported as sound waves and placed in specific areas represented by blue circles to play depending on the player's location. Triggers were also set up using Kismet so that additional sounds would play when the player enters designated areas surrounded by green wire frames.
The document discusses research conducted on video game console and game preferences. It finds that the Xbox consoles are currently the most popular, and that Call of Duty and GTA are the most popular games. It also finds that gamers prioritize good graphics and high specs in a console. The document suggests creating a new console that has very high specifications to be able to run the latest, most graphically demanding games.
The document discusses research conducted on video game console and game preferences. It found that the Xbox consoles are currently the most popular, and Call of Duty and GTA are the most popular games. Most people prioritize good graphics and high specs in a console. Based on this research, the author concludes that the console they want to create should have very high specifications to run the latest, graphics-intensive games.
The document discusses setting up ambient sounds and triggered sounds in a game world. Ambient sounds were imported and scaled to different areas to change as the player moves between platforms. Triggered sounds were also set up using the kismet feature to play specific sounds when the player enters designated areas. Screenshots show importing sounds, creating trigger events, and allocating trigger areas.
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Luke Summers
This document provides an assignment brief for a student to complete tasks involving sound design and programming for a computer game. The student must select sound effects and music they have produced, document the process of programming these sounds into their game, and create a video demonstrating the gameplay and soundtrack. The tasks are mapped to learning outcomes that involve describing sound design, creating sound assets, and applying sounds to a game following industry practices. Sources of information and the assessor are also provided.
This document contains a student's progress report for a 3D modeling assignment. It outlines the 7 tasks completed: 1) creating a project charter, 2) schedule, 3) research, 4) ideas generation, 5) design pack, 6) production of the 3D model through modeling various components, and 7) presentation including rendering and positioning cameras. The student created a robot sidekick model with details like legs, arms, missiles, wires and panels through modeling primitives and editing shapes in LightWave Modeller and Layout.