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*
*
MARKET RESEARCH
                                        •   Russian market of video games is the largest
                                            market in Central and Eastern Europe. Income
                                            from Computer game sales amounted to U.S. $ 1
                                            billion in 2010.

                                        •    PC games and online gaming occupies 72% of
                                            the market share in the video game industry.
Source: PWC research of the                 (PC Orientated game market)
entertainment industry and mass media
forecast in Russia 2011-15



 MARKET POSITIONING
                                        •   Free to play online PC game (F2P)

                                        •   Why free? 1. Piracy 2. Popularity of F2P in russia

                                        •   Micro transaction Model: 53% of Russian active
                                            gamers spend money on game (Source: PWC)

                                        •   Target Audience: Young Male Teenagers and adults.
                                            Age group which has the highest ownership of PC
                                            and experience of online gaming in Russia
MARKET STRATEGY

Marketing Objective : 60k new players in the first 6 months (Projected from Metin 2,
a fantasy F2P game in Eastern Europe). 10% growth every month after first 6 months.

Long Term Marketing Effort : Marketing Budget of 20% of expected revenue. Budget
adjusted accordingly to market performance

                                  Marketing Budget
               80

               70

               60

               50

               40

               30                                                    Budget

               20

               10

                0
                    Pre-Launch   Launch   Launch + 6   Launch + 12
                                            months       months
Pre-launch
--- Leverage on popularity of social media in Russia
• VKontakte.ru (Russia’s Facebook) ---- Pre-Launch
    Group Page, Video banner advertisement, Targeted
    advertisement, Preview clips of Game
• Rutube (Russia’s Youtube) ---- Game production
    video, Viral videos

--- Advertisement on selected gaming magazines.

--- Sponsored Review and Preview of game on popular
    Russian gaming website.

--- Launch of Game website. Invitational keys for free
    demo version
Launch

--- Countdown Launch Party

--- Distribution of Demo Game CDs in game stores, shopping
centres etc

--- Increased advertising on online and print media

--- SEO: Search engine optimization. Increase traffic and publicity
of our game webpage.
SWOT ANALYSIS


             Strength
  - Unique game play and elements                      Weakness
   - Free to play is an incentive for     - Competition from other free to play
                players                                  games
      - Social Media advertising



                                   BOA
            Oportunity
   - Mature market of online gaming                      Threat
- Growth of the russian game market is    - Financially dependable on willingness
 projected to be fueled by free to play    of players to make in game purchases
                games .
*
    COSTS and REVENUE
*
• 1 Producer/Designer/Project Manager – Salary of
USD25000 annually
-Manage project development schedule
-Design game system
-Design skills/weapons/maps
• 1 Lead Programmer – Salary of USD22000 annually
-Implement game play mechanics required for the game
-Work on the required network programming
• 1 Programmer – Salary of USD20000 annually
-Implement user interfaces designed by artists
-Program tools to assist artists in implementing created assets into the
game
• 2 Artists – Salary of USD20000 annually
-Create 3D models required for the game
-Create animation, effects, environment
-Design UI
-Design concept art and art for required for marketing
Operating Costs (USD)
                                              Year 1         Year 2    Year 3   Year 4   Year 5
Staff Salary
1 Producer/Designer/Project Manager           25000          25000     25000    25000    25000




                                                                                                  *
2 Programmers (1 programmer after 1st year)   48000          24000     24000    24000    24000

2 Artists (1 artist after 1st year)           40000          20000     20000    20000    20000
Software Cost
Unity 3D Pro engine license (One time
                                              7500           6000      6000     6000     6000
USD1500) with support (USD 500/month)
Music License (USD 89/month)                  1068           1068      1068     1068     1068
Modeling / Programme Software License (One
time payment cost of USD1000) with possible   1000            500       500      500      500
upgrade (USD500)
Other software licenses                       1000           1000      1000     1000     1000
Hardware Cost
5 X Computers (USD1000) / Equipments
                                              10000          1000      1000     1000     1000
(Average USD1000 per year)

Game Server (USD0.89/Slot) with speculated
                                                0            44500     44500    44500    44500
50K player per month from year 2 onwards

Marketing Cost
Social Media (Facebook, Twitter, Blog) for
10000 click per month for 1st year for all    50000          30000     20000    10000    10000
social media sites with USD0.20 per click

Web Media (Website, SEO, Community Forum)     1000           1000      1000     1000     1000

Distributors (Eg Steam, Amazon) with one
time payment about USD100 entrance and        25000          25000     25000    25000    25000
average 10% transaction fees
Miscellanous Cost
Office Rental in Moscow (1989 Area Sq M)       5880          5880       5880     5880     5880
Utilities                                      4800          4800       4800     4800     4800
Total/Year                                    220248        189748     179748   169748   169748
•   Inventory purchase
•   Better Maps
•   Elements
•   Skin
•   Skill and stat points


                            *
*
A: Active Users --- How many players you
have visiting your game's online store
B: Attach Rate --- How many players
bought stuff
C: ARPPU --- Average revenue per paying
user




A * B * C = Revenue.
Projected revenue per month: 10k players * 0.20 attach rate * USD 10
per paying user = USD 20K monthly and USD 240K yearly in revenue.
BreakEven Analysis (USD)


        *
                                                           Capital-              Fixed    Total
                             Revenue   Cost       Profit                Time
                                                            Profit               Cost     cost
                                0      220248    -220248       29752        1    250000   470248
                              240000   189784     50216        79968        2    250000   189784

                              260000   179748     80252        160220       3    250000   179748

                              280000   169748     110252       270472       4    250000   169748
                              280000   169748     110252       380724       5    250000   169748


        400000
        350000
        300000
        250000
Money




        200000
                                                                                Capital
        150000
                                                                                Capital-Profit
        100000
        50000
            0
                 0   1   2      3          4               5            6
                              Year
*

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Ee3702

  • 1. *
  • 2. *
  • 3. MARKET RESEARCH • Russian market of video games is the largest market in Central and Eastern Europe. Income from Computer game sales amounted to U.S. $ 1 billion in 2010. • PC games and online gaming occupies 72% of the market share in the video game industry. Source: PWC research of the (PC Orientated game market) entertainment industry and mass media forecast in Russia 2011-15 MARKET POSITIONING • Free to play online PC game (F2P) • Why free? 1. Piracy 2. Popularity of F2P in russia • Micro transaction Model: 53% of Russian active gamers spend money on game (Source: PWC) • Target Audience: Young Male Teenagers and adults. Age group which has the highest ownership of PC and experience of online gaming in Russia
  • 4. MARKET STRATEGY Marketing Objective : 60k new players in the first 6 months (Projected from Metin 2, a fantasy F2P game in Eastern Europe). 10% growth every month after first 6 months. Long Term Marketing Effort : Marketing Budget of 20% of expected revenue. Budget adjusted accordingly to market performance Marketing Budget 80 70 60 50 40 30 Budget 20 10 0 Pre-Launch Launch Launch + 6 Launch + 12 months months
  • 5. Pre-launch --- Leverage on popularity of social media in Russia • VKontakte.ru (Russia’s Facebook) ---- Pre-Launch Group Page, Video banner advertisement, Targeted advertisement, Preview clips of Game • Rutube (Russia’s Youtube) ---- Game production video, Viral videos --- Advertisement on selected gaming magazines. --- Sponsored Review and Preview of game on popular Russian gaming website. --- Launch of Game website. Invitational keys for free demo version
  • 6. Launch --- Countdown Launch Party --- Distribution of Demo Game CDs in game stores, shopping centres etc --- Increased advertising on online and print media --- SEO: Search engine optimization. Increase traffic and publicity of our game webpage.
  • 7. SWOT ANALYSIS Strength - Unique game play and elements Weakness - Free to play is an incentive for - Competition from other free to play players games - Social Media advertising BOA Oportunity - Mature market of online gaming Threat - Growth of the russian game market is - Financially dependable on willingness projected to be fueled by free to play of players to make in game purchases games .
  • 8. * COSTS and REVENUE
  • 9. * • 1 Producer/Designer/Project Manager – Salary of USD25000 annually -Manage project development schedule -Design game system -Design skills/weapons/maps • 1 Lead Programmer – Salary of USD22000 annually -Implement game play mechanics required for the game -Work on the required network programming • 1 Programmer – Salary of USD20000 annually -Implement user interfaces designed by artists -Program tools to assist artists in implementing created assets into the game • 2 Artists – Salary of USD20000 annually -Create 3D models required for the game -Create animation, effects, environment -Design UI -Design concept art and art for required for marketing
  • 10. Operating Costs (USD) Year 1 Year 2 Year 3 Year 4 Year 5 Staff Salary 1 Producer/Designer/Project Manager 25000 25000 25000 25000 25000 * 2 Programmers (1 programmer after 1st year) 48000 24000 24000 24000 24000 2 Artists (1 artist after 1st year) 40000 20000 20000 20000 20000 Software Cost Unity 3D Pro engine license (One time 7500 6000 6000 6000 6000 USD1500) with support (USD 500/month) Music License (USD 89/month) 1068 1068 1068 1068 1068 Modeling / Programme Software License (One time payment cost of USD1000) with possible 1000 500 500 500 500 upgrade (USD500) Other software licenses 1000 1000 1000 1000 1000 Hardware Cost 5 X Computers (USD1000) / Equipments 10000 1000 1000 1000 1000 (Average USD1000 per year) Game Server (USD0.89/Slot) with speculated 0 44500 44500 44500 44500 50K player per month from year 2 onwards Marketing Cost Social Media (Facebook, Twitter, Blog) for 10000 click per month for 1st year for all 50000 30000 20000 10000 10000 social media sites with USD0.20 per click Web Media (Website, SEO, Community Forum) 1000 1000 1000 1000 1000 Distributors (Eg Steam, Amazon) with one time payment about USD100 entrance and 25000 25000 25000 25000 25000 average 10% transaction fees Miscellanous Cost Office Rental in Moscow (1989 Area Sq M) 5880 5880 5880 5880 5880 Utilities 4800 4800 4800 4800 4800 Total/Year 220248 189748 179748 169748 169748
  • 11. Inventory purchase • Better Maps • Elements • Skin • Skill and stat points *
  • 12. * A: Active Users --- How many players you have visiting your game's online store B: Attach Rate --- How many players bought stuff C: ARPPU --- Average revenue per paying user A * B * C = Revenue. Projected revenue per month: 10k players * 0.20 attach rate * USD 10 per paying user = USD 20K monthly and USD 240K yearly in revenue.
  • 13. BreakEven Analysis (USD) * Capital- Fixed Total Revenue Cost Profit Time Profit Cost cost 0 220248 -220248 29752 1 250000 470248 240000 189784 50216 79968 2 250000 189784 260000 179748 80252 160220 3 250000 179748 280000 169748 110252 270472 4 250000 169748 280000 169748 110252 380724 5 250000 169748 400000 350000 300000 250000 Money 200000 Capital 150000 Capital-Profit 100000 50000 0 0 1 2 3 4 5 6 Year
  • 14. *