SHARMASPORTS
We serve on sports wear…….
TEAM INFORMATION
Project Coordinator[Backend]
Project Coordinator[Frontend]
Team Members
Md Hafiz
Md Hamid Raza
Mohd Imran
- Ms . Preeti Panwar
- Mr . Azad khan
Powered by – Neelkanth institute of technology
TABLE OF CONTENTS
 What is E commerce
 Why use E commerce
 Introduction of Project
 Purpose of Project
 Scope Of Project
 Product Description
 Modules
 Advantages
 Disadvantages
 Acknowledgement
 Conclusion
WHAT IS E-COMMERCE
• Commonly known as Electronic Marketing.
• “It consist of buying and selling goods and services over an electronic systems Such as the
internet and other computer networks.”
• “E-commerce is the purchasing, selling and exchanging goods and services over computer
networks (internet) through which transaction or terms of sale are performed Electronically.
TRADITIONAL BUSINESS
E COMERCE SELLING
MANF. UNIT
20%
DISTRIBUTOR
10%
WHOLESALER
10%
RETAILER
10%
CUSTOMER
ADVERTISEMENT
50%
CUSTOMERCOMPANY
Why
Use
E-Commerce
…….?
• LOW ENTRY COST
• REDUCES TRANSACTION COSTS
• ACCESS TO THE GLOBAL MARKET
• SECURE MARKET SHARE
INTRODUCTION
The purpose of this project is that company can sell
their product online and earn cash.
E-commerce is the buying and selling of goods and
services, or the transmitting of funds or data, over an
electronic network, primarily the Internet.
PURPOSE
Our goal is to make this website the best body building cyber store in India to sell high-
quality products directly to the public at amazing prices! Bringing supplements from
around the world to you. Discover esnutrition.co.in website stats, rating, details and
status online.
Nonetheless, it helps any designer and developer to assist in software delivery lifecycle
(SDLC) processes.
SCOPE
Electronic Commerce is more than just buying and selling products online. It also
includes the entire online process of developing, marketing, selling, delivering, servicing
and paying for products and services.
The standard can be used to create software requirements specifications directly or
can be used as a model for defining a organization or project specific standard. It does
not identify any specific method, nomenclature or tool for preparing an SRS.
The main goals of this project are User friendly
navigations to provide ease
Maximize search options
1.by category's name
2.by Product’s title
Help user by providing specification of products.
Full Security System.
Sell and Buy online Any product At Home Fastly.
MAIN GOALS
MODULES
Home
Admin
Login
Filter
Category
Sharma Sport Home Model
HOME PAGE DATABASE
HOME PAGE LOGIN
HOME PAGE LOGIN DATABASE
Admin
Admin
Home page
logout
Add to cart
View cart Continue
shopping
shopping
shopping
Place order
View
database
login
In this module we will give a login panel.
Whenever administrator wants to fetch order,
users and insert ,update and delete the product.
ADMIN LOGIN
ADMIN
PRODUCT CRUD
INSERT PRODUCT
UPDATE PRODUCT
DELETE PRODUCT
ORDER LIST
USER LIST
CART ITEM
LOGIN AND ADD TO CART
LOGIN MODULE
CATEGORIES
MEN
WOMEN
SERVICES
POLICIES
FILTERS AND DETAILS
ADDIDAS FILTER
POLO FILTER
MRF FILTER
JOCKEY FILTER
MEN AND ADDIDAS FILTER
DETAILS PAGE
PAYMENT PAGE
VALIDATIONS AND ADDRESS STORAGE
KIDS
CRICKET
ADVANTAGE
 Easier to Compare Prices
 Access to Stores Located Remotely
 No Need for a Physical Store
 Common Availability of Coupons and Deals
 Ability to Scale Up Rapidly
 Unlimited Shelf Space
 Ease of Communication
 Superior Customization
 No Need to Handle Currency Notes
 Efficient Procurement
 Delivery of Each Individual Item
DISADVANTAGE
 Lack of Personal Touch
 Inability to Experience the Product Before Purchase
 Need for an Internet Access Device
 Need for an Internet Connection
 Delay in Receiving Goods
 Expense and Expertise Needed for Ecommerce Infrastructure
ACKNOWLEDGEMENT
Reference sites
 Google
 Flipkart
 Myntra
 Javatpoint
 Stack overflow
Other Reference
 Coordinator
 Seniors
CONCLUSION
 Should allow users to browse through different product categories.
 Should allow users to save items to the cart and also to view detailed Information
about a particular item.
 Should allow users to check out the items.
 System users should be able to place the order by filling out the order form.
 The user should see a success message after placing an order
E-Commerce website IT project PPT

E-Commerce website IT project PPT

  • 1.
    SHARMASPORTS We serve onsports wear…….
  • 2.
    TEAM INFORMATION Project Coordinator[Backend] ProjectCoordinator[Frontend] Team Members Md Hafiz Md Hamid Raza Mohd Imran - Ms . Preeti Panwar - Mr . Azad khan Powered by – Neelkanth institute of technology
  • 3.
    TABLE OF CONTENTS What is E commerce  Why use E commerce  Introduction of Project  Purpose of Project  Scope Of Project  Product Description  Modules  Advantages  Disadvantages  Acknowledgement  Conclusion
  • 4.
    WHAT IS E-COMMERCE •Commonly known as Electronic Marketing. • “It consist of buying and selling goods and services over an electronic systems Such as the internet and other computer networks.” • “E-commerce is the purchasing, selling and exchanging goods and services over computer networks (internet) through which transaction or terms of sale are performed Electronically.
  • 5.
    TRADITIONAL BUSINESS E COMERCESELLING MANF. UNIT 20% DISTRIBUTOR 10% WHOLESALER 10% RETAILER 10% CUSTOMER ADVERTISEMENT 50% CUSTOMERCOMPANY
  • 6.
  • 7.
    • LOW ENTRYCOST • REDUCES TRANSACTION COSTS • ACCESS TO THE GLOBAL MARKET • SECURE MARKET SHARE
  • 8.
    INTRODUCTION The purpose ofthis project is that company can sell their product online and earn cash. E-commerce is the buying and selling of goods and services, or the transmitting of funds or data, over an electronic network, primarily the Internet.
  • 9.
    PURPOSE Our goal isto make this website the best body building cyber store in India to sell high- quality products directly to the public at amazing prices! Bringing supplements from around the world to you. Discover esnutrition.co.in website stats, rating, details and status online. Nonetheless, it helps any designer and developer to assist in software delivery lifecycle (SDLC) processes.
  • 10.
    SCOPE Electronic Commerce ismore than just buying and selling products online. It also includes the entire online process of developing, marketing, selling, delivering, servicing and paying for products and services. The standard can be used to create software requirements specifications directly or can be used as a model for defining a organization or project specific standard. It does not identify any specific method, nomenclature or tool for preparing an SRS.
  • 11.
    The main goalsof this project are User friendly navigations to provide ease Maximize search options 1.by category's name 2.by Product’s title Help user by providing specification of products. Full Security System. Sell and Buy online Any product At Home Fastly. MAIN GOALS
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    Admin Admin Home page logout Add tocart View cart Continue shopping shopping shopping Place order View database login In this module we will give a login panel. Whenever administrator wants to fetch order, users and insert ,update and delete the product.
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    ADVANTAGE  Easier toCompare Prices  Access to Stores Located Remotely  No Need for a Physical Store  Common Availability of Coupons and Deals  Ability to Scale Up Rapidly  Unlimited Shelf Space  Ease of Communication  Superior Customization  No Need to Handle Currency Notes  Efficient Procurement  Delivery of Each Individual Item
  • 66.
    DISADVANTAGE  Lack ofPersonal Touch  Inability to Experience the Product Before Purchase  Need for an Internet Access Device  Need for an Internet Connection  Delay in Receiving Goods  Expense and Expertise Needed for Ecommerce Infrastructure
  • 67.
    ACKNOWLEDGEMENT Reference sites  Google Flipkart  Myntra  Javatpoint  Stack overflow Other Reference  Coordinator  Seniors
  • 68.
    CONCLUSION  Should allowusers to browse through different product categories.  Should allow users to save items to the cart and also to view detailed Information about a particular item.  Should allow users to check out the items.  System users should be able to place the order by filling out the order form.  The user should see a success message after placing an order