Making the Business Case for Your Community - CMX Summit West 2016CMX
CMX Summit is the world's largest gathering of those who are ready to harness the power of collaboration and community in the digital age. Gina Bianchini shares concrete tactics for measuring and pitching the value of your community
This document provides an overview of cloud computing including definitions, service types, deployment patterns, market drivers and pros and cons. It defines cloud computing as a pay-as-you-go model where consumers pay only for what they use. The main service types are SaaS, PaaS and IaaS. Common deployment patterns are public, private and hybrid clouds. Key market drivers include cost reduction and scalability while disadvantages include availability issues and data ownership concerns.
The drive towards digital transformation begins with the customer and extends far into the company, impacting every area of the organization from vision and strategy to architecture, technology, operations, and culture. While not insurmountable, these changes can be challenging.
Guest speaker Nigel Fenwick, an analyst with Forrester, and Michael Porter, Perficient’s principal strategic advisor, discussed the top 5 barriers to a successful digital transformation, and how some real-world companies have overcome them.
We covered five barriers to digital mastery and how to:
-Overcome functional silos and resource scarcity
-Deal with segregated customer data
-Address technical budgets that are in a downward spiral
-Move from a product-centered to a customer-centered approach to business
-Break down the IT and business barrier
Ecommerce disruptive trends and new business modelsMichal Kreczmar
Disruptive innovation in media and ecommerce landscape -what are the agents of change. Detailed examples of new digital business models for media and retail. Business model generation secret formulas.
Cisco and IMD have created a joint initiative called the Global Center for Digital Business Transformation (DBT Center) located at IMD's campus in Lausanne, Switzerland. The DBT Center brings together innovation and learning to create disruptive new business models for the digital age. It aims to accelerate digital transformation in organizations around the world by developing prescriptive and actionable solutions to real-world problems through engagement with executives and a global network of researchers and experts.
The document discusses cloud computing, including its definition, deployment models (private, public, hybrid, community clouds), service models (IaaS, PaaS, SaaS), benefits (pay-as-you-go, flexibility, scalability, ease of use), and challenges (network reliability, security, vendor lock-in). It provides an overview of key topics within cloud computing.
Making the Business Case for Your Community - CMX Summit West 2016CMX
CMX Summit is the world's largest gathering of those who are ready to harness the power of collaboration and community in the digital age. Gina Bianchini shares concrete tactics for measuring and pitching the value of your community
This document provides an overview of cloud computing including definitions, service types, deployment patterns, market drivers and pros and cons. It defines cloud computing as a pay-as-you-go model where consumers pay only for what they use. The main service types are SaaS, PaaS and IaaS. Common deployment patterns are public, private and hybrid clouds. Key market drivers include cost reduction and scalability while disadvantages include availability issues and data ownership concerns.
The drive towards digital transformation begins with the customer and extends far into the company, impacting every area of the organization from vision and strategy to architecture, technology, operations, and culture. While not insurmountable, these changes can be challenging.
Guest speaker Nigel Fenwick, an analyst with Forrester, and Michael Porter, Perficient’s principal strategic advisor, discussed the top 5 barriers to a successful digital transformation, and how some real-world companies have overcome them.
We covered five barriers to digital mastery and how to:
-Overcome functional silos and resource scarcity
-Deal with segregated customer data
-Address technical budgets that are in a downward spiral
-Move from a product-centered to a customer-centered approach to business
-Break down the IT and business barrier
Ecommerce disruptive trends and new business modelsMichal Kreczmar
Disruptive innovation in media and ecommerce landscape -what are the agents of change. Detailed examples of new digital business models for media and retail. Business model generation secret formulas.
Cisco and IMD have created a joint initiative called the Global Center for Digital Business Transformation (DBT Center) located at IMD's campus in Lausanne, Switzerland. The DBT Center brings together innovation and learning to create disruptive new business models for the digital age. It aims to accelerate digital transformation in organizations around the world by developing prescriptive and actionable solutions to real-world problems through engagement with executives and a global network of researchers and experts.
The document discusses cloud computing, including its definition, deployment models (private, public, hybrid, community clouds), service models (IaaS, PaaS, SaaS), benefits (pay-as-you-go, flexibility, scalability, ease of use), and challenges (network reliability, security, vendor lock-in). It provides an overview of key topics within cloud computing.
A quick overview of the possible business models of the cloud computing companies. Done for Tampere University of Technology seminar course about cloud computing ( http://www.cs.tut.fi/~tsysta/Pilvilaskenta.html ).
The document discusses e-commerce versus traditional marketing. E-commerce refers to buying and selling goods online without paper documents. Consumers can browse products online, add them to a shopping cart, and purchase them. Payment methods for e-commerce include credit cards, net banking, wire transfers, cash on delivery, and checks. Benefits of e-commerce include more product choices, cheaper prices through comparisons, direct contact with customers, ability to shop anywhere and anytime. Risks include not everyone having internet access and potential for credit card theft. Traditional marketing involves directly meeting customers through advertising, sales, distribution and other activities. Benefits are ability to see tangible products and try them before purchasing. Drawbacks include time spent finding parking
New Business Models in the Digital EcosystemNUS-ISS
1) Irene C L Ng is a professor of marketing and service systems at the University of Warwick who studies new business models in the digital ecosystem.
2) She discusses how value is created contextually through the competency and availability of offerings to enable resources for customers. Ownership is no longer the only way for customers to access value from products and services.
3) Ng analyzes how business models must change in the digital economy, using the music industry as an example, to remain tightly coupled with customer consumption contexts and experience spaces where value is created.
This document outlines a presentation on designing business models and business ecosystems. The presentation covers modeling your own business and common business models using frameworks like the business model canvas. It also discusses modeling your business ecosystem and provides key lessons. Sample slides are provided that define business model frameworks, compare different frameworks, and provide guiding questions for using the business model canvas to model a business. Common business models like one-time sales and subscription models are illustrated using the business model canvas.
Commerce involves the exchange of goods and services between entities. E-commerce refers specifically to commerce conducted electronically over computer networks like the Internet. It allows buyers and sellers to connect directly, reducing costs. While traditional commerce involves manufacturers, distributors, wholesalers and retailers before reaching customers, e-commerce can connect businesses and consumers directly. The main types of e-commerce are business-to-business, business-to-consumer, business-to-employee, and consumer-to-consumer.
This document discusses different types of e-commerce including B2B, B2C, B2G, C2C, G2C, and G2B. It defines each type and provides examples. The key stages of the e-commerce process are described as a consumer browsing a merchant's website, selecting items, providing payment and address details, receiving order confirmation, and order fulfillment. Advantages of e-commerce include 24/7 availability, low costs, and broad reach, while disadvantages include inability to examine products physically and security risks.
A quick overview of the possible business models of the cloud computing companies. Done for Tampere University of Technology seminar course about cloud computing ( http://www.cs.tut.fi/~tsysta/Pilvilaskenta.html ).
The document discusses e-commerce versus traditional marketing. E-commerce refers to buying and selling goods online without paper documents. Consumers can browse products online, add them to a shopping cart, and purchase them. Payment methods for e-commerce include credit cards, net banking, wire transfers, cash on delivery, and checks. Benefits of e-commerce include more product choices, cheaper prices through comparisons, direct contact with customers, ability to shop anywhere and anytime. Risks include not everyone having internet access and potential for credit card theft. Traditional marketing involves directly meeting customers through advertising, sales, distribution and other activities. Benefits are ability to see tangible products and try them before purchasing. Drawbacks include time spent finding parking
New Business Models in the Digital EcosystemNUS-ISS
1) Irene C L Ng is a professor of marketing and service systems at the University of Warwick who studies new business models in the digital ecosystem.
2) She discusses how value is created contextually through the competency and availability of offerings to enable resources for customers. Ownership is no longer the only way for customers to access value from products and services.
3) Ng analyzes how business models must change in the digital economy, using the music industry as an example, to remain tightly coupled with customer consumption contexts and experience spaces where value is created.
This document outlines a presentation on designing business models and business ecosystems. The presentation covers modeling your own business and common business models using frameworks like the business model canvas. It also discusses modeling your business ecosystem and provides key lessons. Sample slides are provided that define business model frameworks, compare different frameworks, and provide guiding questions for using the business model canvas to model a business. Common business models like one-time sales and subscription models are illustrated using the business model canvas.
Commerce involves the exchange of goods and services between entities. E-commerce refers specifically to commerce conducted electronically over computer networks like the Internet. It allows buyers and sellers to connect directly, reducing costs. While traditional commerce involves manufacturers, distributors, wholesalers and retailers before reaching customers, e-commerce can connect businesses and consumers directly. The main types of e-commerce are business-to-business, business-to-consumer, business-to-employee, and consumer-to-consumer.
This document discusses different types of e-commerce including B2B, B2C, B2G, C2C, G2C, and G2B. It defines each type and provides examples. The key stages of the e-commerce process are described as a consumer browsing a merchant's website, selecting items, providing payment and address details, receiving order confirmation, and order fulfillment. Advantages of e-commerce include 24/7 availability, low costs, and broad reach, while disadvantages include inability to examine products physically and security risks.